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Triggers
Human Team Wars v 1.12.w3x
Variables
Initialization
Base Triggers
Create Unit
Gold Resources Copy
Create Unit Copy
Leavers
leavers Copy
kick sys
kick10 Copy
kick9 Copy
kick8 Copy
kick7 Copy
kick6 Copy
kick5 Copy
kick4 Copy
kick3 Copy
kick2 Copy
kick1 Copy
Win lose
peon win Copy Copy
peon win Copy Copy Copy
Quest
Quest
region 003
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy 3
Untitled Trigger 001 Copy 4
Untitled Trigger 001 Copy 5
region 004
Untitled Trigger 002
Untitled Trigger 002 Copy
Untitled Trigger 002 Copy 2
Untitled Trigger 002 Copy 3
Untitled Trigger 002 Copy 4
Untitled Trigger 002 Copy 5
region 005
Untitled Trigger 003
Untitled Trigger 003 Copy
Untitled Trigger 003 Copy 2
Untitled Trigger 003 Copy 3
Untitled Trigger 003 Copy 4
Untitled Trigger 003 Copy 5
region 006
Untitled Trigger 004
Untitled Trigger 004 Copy
Untitled Trigger 004 Copy 2
Untitled Trigger 004 Copy 3
Untitled Trigger 004 Copy 4
Untitled Trigger 004 Copy 5
region 007
Untitled Trigger 005
Untitled Trigger 005 Copy
Untitled Trigger 005 Copy 2
Untitled Trigger 005 Copy 3
Untitled Trigger 005 Copy 4
Untitled Trigger 005 Copy 5
regjon 8
Untitled Trigger 006
Untitled Trigger 006 Copy
Untitled Trigger 006 Copy 2
Untitled Trigger 006 Copy 3
Untitled Trigger 006 Copy 4
Untitled Trigger 006 Copy 5
region 9
Untitled Trigger 007
Untitled Trigger 007 Copy
Untitled Trigger 007 Copy 2
Untitled Trigger 007 Copy 3
Untitled Trigger 007 Copy 4
Untitled Trigger 007 Copy 5
region 10
Untitled Trigger 008
Untitled Trigger 007 Copy 6
Untitled Trigger 007 Copy 7
Untitled Trigger 007 Copy 8
Untitled Trigger 007 Copy 9
Untitled Trigger 007 Copy 10
region 11
Untitled Trigger 009
Untitled Trigger 009 Copy
Untitled Trigger 009 Copy 2
Untitled Trigger 009 Copy 3
Untitled Trigger 009 Copy 4
Untitled Trigger 009 Copy 5
region 12
Untitled Trigger 010
Untitled Trigger 010 Copy
Untitled Trigger 010 Copy 2
Untitled Trigger 010 Copy 3
Untitled Trigger 010 Copy 4
Untitled Trigger 010 Copy 5
Untitled Category
Untitled Trigger 011
Prison Gate Reviving
Untitled Trigger 015
Untitled Trigger 015 Copy
Untitled Trigger 015 Copy 2
Untitled Trigger 015 Copy 3
Untitled Trigger 015 Copy 4
Untitled Trigger 015 Copy 5
Untitled Trigger 015 Copy 6
Untitled Trigger 015 Copy 7
Untitled Trigger 015 Copy 8
Untitled Trigger 015 Copy 9
Untitled Trigger 015 Copy 9 Copy
In Game Tutorials
Untitled Trigger 016
???????
Untitled Trigger 017
Bounty
Random bounty hero
gamble
Untitled Trigger 017 Copy
Artillery pack unpack
Pack
UNpack
Name
Type
is_array
initial_value
The Base triggers...
Base Triggers
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Game - Display to (All players) the text: Created By Sgt.Soap
Game - Display to (All players) the text: Start Farming Wood NOW!
Create Unit
Events
Map initialization
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Player for Player 1 (Red) at (Center of Player_Spawn_Team_1 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Player for Player 2 (Blue) at (Center of Player_Spawn_Team_1 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Player for Player 3 (Teal) at (Center of Player_Spawn_Team_1 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Player for Player 4 (Purple) at (Center of Player_Spawn_Team_1 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Player for Player 5 (Yellow) at (Center of Player_Spawn_Team_1 <gen>) facing Default building facing degrees) else do (Do nothing)
The Gold at starting for players.
Gold Resources Copy
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 1000
Player - Set Player 2 (Blue) . Current lumber to 1000
Player - Set Player 3 (Teal) . Current lumber to 1000
Player - Set Player 4 (Purple) . Current lumber to 1000
Player - Set Player 5 (Yellow) . Current lumber to 1000
Player - Set Player 6 (Orange) . Current lumber to 1000
Player - Set Player 7 (Green) . Current lumber to 1000
Player - Set Player 8 (Pink) . Current lumber to 1000
Player - Set Player 9 (Gray) . Current lumber to 1000
Player - Set Player 10 (Light Blue) . Current lumber to 1000
Create Unit Copy
Events
Map initialization
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Player for Player 6 (Orange) at (Center of Player_Spawn_Team_2 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Create 1.Player for Player 7 (Green) at (Center of Player_Spawn_Team_2 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Create 1.Player for Player 8 (Pink) at (Center of Player_Spawn_Team_2 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Create 1.Player for Player 9 (Gray) at (Center of Player_Spawn_Team_2 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Create 1.Player for Player 10 (Light Blue) at (Center of Player_Spawn_Team_2 <gen>) facing Default building facing degrees) else do (Do nothing)
leavers Copy
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Kill (Picked unit))
Game - Display to (All players) the text: ((Name of (Triggering player)) + Has Left The Game.)
kick10 Copy
Events
Player - Player 1 (Red) types a chat message containing -kick light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2.00 seconds
Game - Defeat Player 10 (Light Blue) with the message: You have been kicked from the game!
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Kill (Picked unit))
kick9 Copy
Events
Player - Player 1 (Red) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2.00 seconds
Game - Defeat Player 9 (Gray) with the message: You have been kicked from the game!
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Kill (Picked unit))
kick8 Copy
Events
Player - Player 1 (Red) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2.00 seconds
Game - Defeat Player 8 (Pink) with the message: You have been kicked from the game!
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Kill (Picked unit))
kick7 Copy
Events
Player - Player 1 (Red) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2.00 seconds
Game - Defeat Player 7 (Green) with the message: You have been kicked from the game!
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Kill (Picked unit))
kick6 Copy
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2.00 seconds
Game - Defeat Player 6 (Orange) with the message: You have been kicked from the game!
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Kill (Picked unit))
kick5 Copy
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2.00 seconds
Game - Defeat Player 5 (Yellow) with the message: You have been kicked from the game!
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Kill (Picked unit))
kick4 Copy
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2.00 seconds
Game - Defeat Player 4 (Purple) with the message: You have been kicked from the game!
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit))
kick3 Copy
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2.00 seconds
Game - Defeat Player 3 (Teal) with the message: You have been kicked from the game!
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit))
kick2 Copy
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2.00 seconds
Game - Defeat Player 2 (Blue) with the message: You have been kicked from the game!
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit))
kick1 Copy
Events
Player - Player 1 (Red) types a chat message containing -kick red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2.00 seconds
Game - Defeat Player 1 (Red) with the message: You have been kicked from the game!
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Kill (Picked unit))
peon win Copy Copy
Events
Time - Every 15.00 seconds of game time
Conditions
(Number of living Castle units owned by Player 12 (Brown)) Equal to 0
Actions
Game - Display to (All players) the text: Team 1 Castle is destroyed...Team 2 WINS!!!
Game - Display to (All players) the text: |c003333ffCreated By Sgt.Soap|r
Wait 10.00 seconds
Unit - Pause all units
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Player Group - Player 9 (Gray) and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Player Group - Player 10 (Light Blue) and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Defeat (Picked player) with the message: Defeat!)
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Defeat (Picked player) with the message: Defeat!)
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Defeat (Picked player) with the message: Defeat!)
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Defeat (Picked player) with the message: Defeat!)
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Defeat (Picked player) with the message: Defeat!)
peon win Copy Copy Copy
Events
Time - Every 15.00 seconds of game time
Conditions
(Number of living Castle units owned by Player 11 (Dark Green)) Equal to 0
Actions
Game - Display to (All players) the text: Team 2 Castle is destroyed...Team 1 WINS!!!
Game - Display to (All players) the text: |c003333ffCreated By Sgt.Soap|r
Unit - Pause all units
Wait 10.00 seconds
Player Group - Pick every player in Player Group - Player 1 (Red) and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Player Group - Player 2 (Blue) and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Player Group - Player 3 (Teal) and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Player Group - Player 4 (Purple) and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Player Group - Player 5 (Yellow) and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in Player Group - Player 6 (Orange) and do (Defeat (Picked player) with the message: Defeat!)
Player Group - Pick every player in Player Group - Player 7 (Green) and do (Defeat (Picked player) with the message: Defeat!)
Player Group - Pick every player in Player Group - Player 8 (Pink) and do (Defeat (Picked player) with the message: Defeat!)
Player Group - Pick every player in Player Group - Player 9 (Gray) and do (Defeat (Picked player) with the message: Defeat!)
Player Group - Pick every player in Player Group - Player 10 (Light Blue) and do (Defeat (Picked player) with the message: Defeat!)
Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled How to Play with the description 1st, build a base.and destroy the other team's castle.and you win. , using icon path ReplaceableTextures\CommandButtons\BTNTransmute.blp
Quest - Create a Required quest titled Credits with the description Credits:Sgt.Soap,killerdavid,saltzzz,tanguanyi,Clan Human Defensive,and all my map supporters.This map is entirely made from scratch. But the idea is from Dota Allstars and the old original Warcraft 3.This map must not be hacked and claimed as the property of others.And lastly, Thanks to the people which created models at www.hiveworkshop.com as they provide me with models. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Untitled Trigger 001
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 001 Copy
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 001 Copy 2
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 001 Copy 3
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 001 Copy 4
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 001 Copy 5
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Lightning Summoner for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 002
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 002 Copy
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 002 Copy 2
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 002 Copy 3
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 002 Copy 4
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 002 Copy 5
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Lightning Summoner for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 003
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 003 Copy
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 003 Copy 2
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 003 Copy 3
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 003 Copy 4
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 003 Copy 5
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Lightning Summoner for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 004
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 004 Copy
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 004 Copy 2
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 004 Copy 3
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 004 Copy 4
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 004 Copy 5
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Lightning Summoner for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 005
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 005 Copy
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 005 Copy 2
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 005 Copy 3
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 005 Copy 4
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 005 Copy 5
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Lightning Summoner for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_2_Castle <gen>)
Untitled Trigger 006
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 006 Copy
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 006 Copy 2
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 006 Copy 3
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 006 Copy 4
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 006 Copy 5
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Lightning Summoner for Player 11 (Dark Green) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 007
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 007 Copy
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 007 Copy 2
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 007 Copy 3
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 007 Copy 4
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 007 Copy 5
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Lightning Summoner for Player 11 (Dark Green) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 008
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 007 Copy 6
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 007 Copy 7
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 007 Copy 8
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 007 Copy 9
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 007 Copy 10
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Lightning Summoner for Player 11 (Dark Green) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 009
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 009 Copy
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 009 Copy 2
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 009 Copy 3
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 009 Copy 4
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 009 Copy 5
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Lightning Summoner for Player 11 (Dark Green) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 010
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 010 Copy
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 010 Copy 2
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 010 Copy 3
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 010 Copy 4
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 010 Copy 5
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Team_1_Castle <gen>)
Untitled Trigger 011
Events
Map initialization
Conditions
Actions
AI - Start melee AI script for Player 11 (Dark Green) : map.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 12 (Brown) : map.ai (Unexpected type: 'aiscript')
Untitled Trigger 015
Events
Destructible - Prison Gate 0051 <gen> dies
Conditions
Actions
Wait 10.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Hide birth animation
Untitled Trigger 015 Copy
Events
Destructible - Prison Gate 0050 <gen> dies
Conditions
Actions
Wait 10.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Hide birth animation
Untitled Trigger 015 Copy 2
Events
Destructible - Prison Gate 0018 <gen> dies
Conditions
Actions
Wait 10.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Hide birth animation
Untitled Trigger 015 Copy 3
Events
Destructible - Prison Gate 0017 <gen> dies
Conditions
Actions
Wait 10.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Hide birth animation
Untitled Trigger 015 Copy 4
Events
Destructible - Prison Gate 0016 <gen> dies
Conditions
Actions
Wait 10.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Hide birth animation
Untitled Trigger 015 Copy 5
Events
Destructible - Prison Gate 0013 <gen> dies
Conditions
Actions
Wait 10.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Hide birth animation
Untitled Trigger 015 Copy 6
Events
Destructible - Prison Gate 0014 <gen> dies
Conditions
Actions
Wait 10.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Hide birth animation
Untitled Trigger 015 Copy 7
Events
Destructible - Prison Gate 0015 <gen> dies
Conditions
Actions
Wait 10.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Hide birth animation
Untitled Trigger 015 Copy 8
Events
Destructible - Prison Gate 0011 <gen> dies
Conditions
Actions
Wait 10.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Hide birth animation
Untitled Trigger 015 Copy 9
Events
Destructible - Prison Gate 0012 <gen> dies
Conditions
Actions
Wait 10.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Hide birth animation
Untitled Trigger 015 Copy 9 Copy
Events
Destructible - A destructible within (Playable map area) dies
Conditions
Actions
Wait 10.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Hide birth animation
the tutorial, only noobs need it! XD
Untitled Trigger 016
Events
Map initialization
Conditions
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: First you need to do is Build a War Tent so you can start to havrest lumber.
Wait 20.00 seconds
Game - Display to (All players) the text: Then, build a Altar to summon your Defender.The Defender is important because it is your key to survival at late game.
Wait 25.00 seconds
Game - Display to (All players) the text: Then, Build a Barracks so you can train some troops for defense or offensive.
Wait 15.00 seconds
Game - Display to (All players) the text: Try to upgrade your War Tent to Human headquarters ASAP to build some high-tech building and units.
Wait 20.00 seconds
Game - Display to (All players) the text: After you have upgraded your War Tent, its time to build Air Force Command , Research Center and Tank Factory.
Wait 25.00 seconds
Game - Display to (All players) the text: Remember to visit the shops for your Hero!If you cannot find it, see the minimap.
Wait 5.00 seconds
Game - Display to (All players) the text: The rest is up to you, Have Fun!
Untitled Trigger 017
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type The Sword of God) Equal to True
((Hero manipulating item) has an item of type Ring of The Defender) Equal to True
((Hero manipulating item) has an item of type Ring Of The Captain) Equal to True
((Hero manipulating item) has an item of type The Hand of Wind) Equal to True
((Hero manipulating item) has an item of type The Legendary Wizard's Heart) Equal to True
((Hero manipulating item) has an item of type Cloak of Holy Flames) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type The Sword of God)
Item - Remove (Item carried by (Hero manipulating item) of type Ring of The Defender)
Item - Remove (Item carried by (Hero manipulating item) of type The Hand of Wind)
Item - Remove (Item carried by (Hero manipulating item) of type The Legendary Wizard's Heart)
Item - Remove (Item carried by (Hero manipulating item) of type Ring Of The Captain)
Item - Remove (Item carried by (Hero manipulating item) of type Cloak of Holy Flames)
Item - Create ????? at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Items\Alem\AlemTarget.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Random bounty hero
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player - Add 2 to (Random player from (All enemies of (Owner of (Triggering unit)).)) . Current gold
Untitled Trigger 017 Copy
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Gamble For Random Item) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Gamble For Random Item)
Item - Create (Random level -1 item-type) at (Position of Circle of Power 0193 <gen>)
Else - Actions
Do nothing
Pack
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Pack
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . Packed M1-57mm Nest (Female) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
UNpack
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Unpack
Actions
Unit - Kill (Triggering unit)
Unit - Create 1 . M1-57mm Anti-Tank Nest for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
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