• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Human Soldier

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Human Soldier of the bundle Human Soldier. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Human Soldier.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Human Soldier
Human Soldier.mdx
Horn.blp
Human.blp
sword.blp
Helm.blp
Chest.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Human Soldier.mdx

Now Click the "Import File" Button:

Next select 'Human Soldier.mdx' in the folder which you extracted from the zip archive:

Human Soldier
Human Soldier.mdx
Chest.blp
Helm.blp
Horn.blp
Human.blp
sword.blp

The file has been properly added to the map archive:

Human Soldier.mdx
Model
96
war3mapimported/Human Soldier.mdx

Done, you have imported the file Human Soldier.mdx.

Importing Chest.blp

Now Click the "Import File" Button:

Next select 'Chest.blp' in the folder which you extracted from the zip archive:

Human Soldier
Human Soldier.mdx
Chest.blp
Helm.blp
Horn.blp
Human.blp
sword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Human Soldier.mdx
Model
96
war3mapimported/Human Soldier.mdx
Chest.blp
Image / Texture
203
war3mapimported/Chest.blp

Double-click the file Chest.blp:

Chest.blp
Image / Texture
203
war3mapimported/Chest.blp

Tick the box "Use Custom Path" and type in the correct path:

Chest.blp
Image / Texture
203
Chest.blp

The file has been properly added to the map archive:

Human Soldier.mdx
Model
96
war3mapimported/Human Soldier.mdx
Chest.blp
Image / Texture
203
Chest.blp

Done, you have imported the file Chest.blp.

Importing Helm.blp

Now Click the "Import File" Button:

Next select 'Helm.blp' in the folder which you extracted from the zip archive:

Human Soldier
Human Soldier.mdx
Chest.blp
Helm.blp
Horn.blp
Human.blp
sword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Human Soldier.mdx
Model
96
war3mapimported/Human Soldier.mdx
Chest.blp
Image / Texture
203
Chest.blp
Helm.blp
Image / Texture
184
war3mapimported/Helm.blp

Double-click the file Helm.blp:

Helm.blp
Image / Texture
184
war3mapimported/Helm.blp

Tick the box "Use Custom Path" and type in the correct path:

Helm.blp
Image / Texture
184
Helm.blp

The file has been properly added to the map archive:

Human Soldier.mdx
Model
96
war3mapimported/Human Soldier.mdx
Chest.blp
Image / Texture
203
Chest.blp
Helm.blp
Image / Texture
184
Helm.blp

Done, you have imported the file Helm.blp.

Importing Horn.blp

Now Click the "Import File" Button:

Next select 'Horn.blp' in the folder which you extracted from the zip archive:

Human Soldier
Human Soldier.mdx
Chest.blp
Helm.blp
Horn.blp
Human.blp
sword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Human Soldier.mdx
Model
96
war3mapimported/Human Soldier.mdx
Chest.blp
Image / Texture
203
Chest.blp
Helm.blp
Image / Texture
184
Helm.blp
Horn.blp
Image / Texture
94
war3mapimported/Horn.blp

Double-click the file Horn.blp:

Horn.blp
Image / Texture
94
war3mapimported/Horn.blp

Tick the box "Use Custom Path" and type in the correct path:

Horn.blp
Image / Texture
94
Horn.blp

The file has been properly added to the map archive:

Human Soldier.mdx
Model
96
war3mapimported/Human Soldier.mdx
Chest.blp
Image / Texture
203
Chest.blp
Helm.blp
Image / Texture
184
Helm.blp
Horn.blp
Image / Texture
94
Horn.blp

Done, you have imported the file Horn.blp.

Importing Human.blp

Now Click the "Import File" Button:

Next select 'Human.blp' in the folder which you extracted from the zip archive:

Human Soldier
Human Soldier.mdx
Chest.blp
Helm.blp
Horn.blp
Human.blp
sword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Human Soldier.mdx
Model
96
war3mapimported/Human Soldier.mdx
Chest.blp
Image / Texture
203
Chest.blp
Helm.blp
Image / Texture
184
Helm.blp
Horn.blp
Image / Texture
94
Horn.blp
Human.blp
Image / Texture
267
war3mapimported/Human.blp

Double-click the file Human.blp:

Human.blp
Image / Texture
267
war3mapimported/Human.blp

Tick the box "Use Custom Path" and type in the correct path:

Human.blp
Image / Texture
267
Human.blp

The file has been properly added to the map archive:

Human Soldier.mdx
Model
96
war3mapimported/Human Soldier.mdx
Chest.blp
Image / Texture
203
Chest.blp
Helm.blp
Image / Texture
184
Helm.blp
Horn.blp
Image / Texture
94
Horn.blp
Human.blp
Image / Texture
267
Human.blp

Done, you have imported the file Human.blp.

Importing sword.blp

Now Click the "Import File" Button:

Next select 'sword.blp' in the folder which you extracted from the zip archive:

Human Soldier
Human Soldier.mdx
Chest.blp
Helm.blp
Horn.blp
Human.blp
sword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Human Soldier.mdx
Model
96
war3mapimported/Human Soldier.mdx
Chest.blp
Image / Texture
203
Chest.blp
Helm.blp
Image / Texture
184
Helm.blp
Horn.blp
Image / Texture
94
Horn.blp
Human.blp
Image / Texture
267
Human.blp
sword.blp
Image / Texture
87
war3mapimported/sword.blp

Double-click the file sword.blp:

sword.blp
Image / Texture
87
war3mapimported/sword.blp

Tick the box "Use Custom Path" and type in the correct path:

sword.blp
Image / Texture
87
sword.blp

The file has been properly added to the map archive:

Human Soldier.mdx
Model
96
war3mapimported/Human Soldier.mdx
Chest.blp
Image / Texture
203
Chest.blp
Helm.blp
Image / Texture
184
Helm.blp
Horn.blp
Image / Texture
94
Horn.blp
Human.blp
Image / Texture
267
Human.blp
sword.blp
Image / Texture
87
sword.blp

Done, you have imported the file sword.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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