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Model validation: Human Siege Workshop

Building_Human_SiegeWorkshop.mdx

0 errors 135 severe 11 warnings 315 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 3 Geoset 8
    • Vertex 1751: Not attached to anything
    • Vertex 1795: Not attached to anything
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 17 Geoset 10
    • Vertex 173: Not attached to anything
    • Vertex 174: Not attached to anything
    • Vertex 175: Not attached to anything
    • Vertex 682: Not attached to anything
    • Vertex 829: Not attached to anything
    • Vertex 830: Not attached to anything
    • Vertex 831: Not attached to anything
    • Vertex 832: Not attached to anything
    • Vertex 833: Not attached to anything
    • Vertex 834: Not attached to anything
    • Vertex 835: Not attached to anything
    • Vertex 836: Not attached to anything
    • Vertex 837: Not attached to anything
    • Vertex 838: Not attached to anything
    • Vertex 839: Not attached to anything
    • Vertex 840: Not attached to anything
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 36 Geoset 14
    • Vertex 255: Not attached to anything
    • Vertex 262: Not attached to anything
    • Vertex 263: Not attached to anything
    • Vertex 264: Not attached to anything
    • Vertex 271: Not attached to anything
    • Vertex 272: Not attached to anything
    • Vertex 273: Not attached to anything
    • Vertex 274: Not attached to anything
    • Vertex 275: Not attached to anything
    • Vertex 276: Not attached to anything
    • Vertex 277: Not attached to anything
    • Vertex 278: Not attached to anything
    • Vertex 279: Not attached to anything
    • Vertex 477: Not attached to anything
    • Vertex 497: Not attached to anything
    • Vertex 561: Not attached to anything
    • Vertex 571: Not attached to anything
    • Vertex 578: Not attached to anything
    • Vertex 579: Not attached to anything
    • Vertex 580: Not attached to anything
    • Vertex 627: Not attached to anything
    • Vertex 631: Not attached to anything
    • Vertex 632: Not attached to anything
    • Vertex 633: Not attached to anything
    • Vertex 634: Not attached to anything
    • Vertex 635: Not attached to anything
    • Vertex 639: Not attached to anything
    • Vertex 640: Not attached to anything
    • Vertex 644: Not attached to anything
    • Vertex 645: Not attached to anything
    • Vertex 646: Not attached to anything
    • Vertex 647: Not attached to anything
    • Vertex 648: Not attached to anything
    • Vertex 649: Not attached to anything
    • Vertex 936: Not attached to anything
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 24 Geoset 15
    • Vertex 0: Not attached to anything
    • Vertex 1: Not attached to anything
    • Vertex 2: Not attached to anything
    • Vertex 3: Not attached to anything
    • Vertex 4: Not attached to anything
    • Vertex 5: Not attached to anything
    • Vertex 6: Not attached to anything
    • Vertex 7: Not attached to anything
    • Vertex 8: Not attached to anything
    • Vertex 9: Not attached to anything
    • Vertex 10: Not attached to anything
    • Vertex 11: Not attached to anything
    • Vertex 12: Not attached to anything
    • Vertex 13: Not attached to anything
    • Vertex 14: Not attached to anything
    • Vertex 57: Not attached to anything
    • Vertex 58: Not attached to anything
    • Vertex 59: Not attached to anything
    • Vertex 60: Not attached to anything
    • Vertex 61: Not attached to anything
    • Vertex 62: Not attached to anything
    • Vertex 63: Not attached to anything
    • Vertex 64: Not attached to anything
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 12 Geoset 20
    • Vertex 2029: Not attached to anything
    • Vertex 3048: Not attached to anything
    • Vertex 3049: Not attached to anything
    • Vertex 3054: Not attached to anything
    • Vertex 3074: Not attached to anything
    • Vertex 3088: Not attached to anything
    • Vertex 3105: Not attached to anything
    • Vertex 3111: Not attached to anything
    • Vertex 3114: Not attached to anything
    • Vertex 3116: Not attached to anything
    • Vertex 3121: Not attached to anything
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 4 Geoset 24
    • Vertex 7: Not attached to anything
    • Vertex 37: Not attached to anything
    • Vertex 40: Not attached to anything
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 25
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 26
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 27
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 28
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 29
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 30
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 31
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 32
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 33
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 34
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 35
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 36
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 37
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 38
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 39
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 40
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 41
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 42
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 43
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 44
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 1 Sequence 2 - "Decay"
    • 1 Extent
      • Negative extents
  • 4 7 GeosetAnimation 0
    • 4 7 Alpha
      • Track 3 has the same frame 60033 as track 2
      • Track 4 has the same frame 60033 as track 3
      • Track 6 has the same frame 70033 as track 5
      • Track 7 has the same frame 70033 as track 6
      • Track 1 at frame 60000 is not in any sequence
      • Track 10 at frame 76967 is not in any sequence
      • Track 11 at frame 79300 is not in any sequence
      • Track 3 at frame 60033 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 60033 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 70033 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 70033 has exactly the same value as tracks 5 and 7
  • 4 7 GeosetAnimation 1
    • 4 7 Alpha
      • Track 3 has the same frame 60033 as track 2
      • Track 4 has the same frame 60033 as track 3
      • Track 6 has the same frame 70033 as track 5
      • Track 7 has the same frame 70033 as track 6
      • Track 1 at frame 60000 is not in any sequence
      • Track 10 at frame 76967 is not in any sequence
      • Track 11 at frame 79300 is not in any sequence
      • Track 3 at frame 60033 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 60033 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 70033 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 70033 has exactly the same value as tracks 5 and 7
  • 1 9 Bone 16 - "Main_Platforms"
    • There are no vertices attached to this bone
    • 9 Translation
      • Track 3 at frame 219110 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 219323 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 227607 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 227820 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 238501 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 238690 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 249276 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 254046 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 254331 has exactly the same value as tracks 10 and 12
  • 5 Bone 0 - "root_bind_jnt"
    • 5 Translation
      • Track 7 at frame 227607 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 227820 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 238501 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 238690 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 254331 has exactly the same value as tracks 12 and 14
  • 20 Bone 1 - "flag_01_01_bind_jnt"
    • 10 Translation
      • Track 3 at frame 219110 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 219323 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 227607 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 227820 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 238501 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 238690 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 249276 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 254046 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 254331 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 259624 has exactly the same value as tracks 11 and 13
    • 10 Rotation
      • Track 126 at frame 219110 has exactly the same value as tracks 125 and 127
      • Track 127 at frame 219323 has exactly the same value as tracks 126 and 128
      • Track 128 at frame 227607 has exactly the same value as tracks 127 and 129
      • Track 129 at frame 227820 has exactly the same value as tracks 128 and 130
      • Track 130 at frame 238501 has exactly the same value as tracks 129 and 131
      • Track 131 at frame 238690 has exactly the same value as tracks 130 and 132
      • Track 132 at frame 249276 has exactly the same value as tracks 131 and 133
      • Track 133 at frame 254046 has exactly the same value as tracks 132 and 134
      • Track 134 at frame 254331 has exactly the same value as tracks 133 and 135
      • Track 135 at frame 259624 has exactly the same value as tracks 134 and 136
  • 20 Bone 2 - "flag_01_02_bind_jnt"
    • 10 Translation
      • Track 459 at frame 219110 has exactly the same value as tracks 458 and 460
      • Track 460 at frame 219323 has exactly the same value as tracks 459 and 461
      • Track 461 at frame 227607 has exactly the same value as tracks 460 and 462
      • Track 462 at frame 227820 has exactly the same value as tracks 461 and 463
      • Track 463 at frame 238501 has exactly the same value as tracks 462 and 464
      • Track 464 at frame 238690 has exactly the same value as tracks 463 and 465
      • Track 465 at frame 249276 has exactly the same value as tracks 464 and 466
      • Track 466 at frame 254046 has exactly the same value as tracks 465 and 467
      • Track 467 at frame 254331 has exactly the same value as tracks 466 and 468
      • Track 468 at frame 259624 has exactly the same value as tracks 467 and 469
    • 10 Rotation
      • Track 277 at frame 219110 has exactly the same value as tracks 276 and 278
      • Track 278 at frame 219323 has exactly the same value as tracks 277 and 279
      • Track 279 at frame 227607 has exactly the same value as tracks 278 and 280
      • Track 280 at frame 227820 has exactly the same value as tracks 279 and 281
      • Track 281 at frame 238501 has exactly the same value as tracks 280 and 282
      • Track 282 at frame 238690 has exactly the same value as tracks 281 and 283
      • Track 283 at frame 249276 has exactly the same value as tracks 282 and 284
      • Track 284 at frame 254046 has exactly the same value as tracks 283 and 285
      • Track 285 at frame 254331 has exactly the same value as tracks 284 and 286
      • Track 286 at frame 259624 has exactly the same value as tracks 285 and 287
  • 20 Bone 3 - "flag_02_01_bind_jnt"
    • 10 Translation
      • Track 3 at frame 219110 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 219323 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 227607 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 227820 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 238501 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 238690 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 249276 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 254046 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 254331 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 259624 has exactly the same value as tracks 11 and 13
    • 10 Rotation
      • Track 124 at frame 219110 has exactly the same value as tracks 123 and 125
      • Track 125 at frame 219323 has exactly the same value as tracks 124 and 126
      • Track 126 at frame 227607 has exactly the same value as tracks 125 and 127
      • Track 127 at frame 227820 has exactly the same value as tracks 126 and 128
      • Track 128 at frame 238501 has exactly the same value as tracks 127 and 129
      • Track 129 at frame 238690 has exactly the same value as tracks 128 and 130
      • Track 130 at frame 249276 has exactly the same value as tracks 129 and 131
      • Track 131 at frame 254046 has exactly the same value as tracks 130 and 132
      • Track 132 at frame 254331 has exactly the same value as tracks 131 and 133
      • Track 133 at frame 259624 has exactly the same value as tracks 132 and 134
  • 20 Bone 4 - "flag_02_02_bind_jnt"
    • 10 Translation
      • Track 451 at frame 219110 has exactly the same value as tracks 450 and 452
      • Track 452 at frame 219323 has exactly the same value as tracks 451 and 453
      • Track 453 at frame 227607 has exactly the same value as tracks 452 and 454
      • Track 454 at frame 227820 has exactly the same value as tracks 453 and 455
      • Track 455 at frame 238501 has exactly the same value as tracks 454 and 456
      • Track 456 at frame 238690 has exactly the same value as tracks 455 and 457
      • Track 457 at frame 249276 has exactly the same value as tracks 456 and 458
      • Track 458 at frame 254046 has exactly the same value as tracks 457 and 459
      • Track 459 at frame 254331 has exactly the same value as tracks 458 and 460
      • Track 460 at frame 259624 has exactly the same value as tracks 459 and 461
    • 10 Rotation
      • Track 281 at frame 219110 has exactly the same value as tracks 280 and 282
      • Track 282 at frame 219323 has exactly the same value as tracks 281 and 283
      • Track 283 at frame 227607 has exactly the same value as tracks 282 and 284
      • Track 284 at frame 227820 has exactly the same value as tracks 283 and 285
      • Track 285 at frame 238501 has exactly the same value as tracks 284 and 286
      • Track 286 at frame 238690 has exactly the same value as tracks 285 and 287
      • Track 287 at frame 249276 has exactly the same value as tracks 286 and 288
      • Track 288 at frame 254046 has exactly the same value as tracks 287 and 289
      • Track 289 at frame 254331 has exactly the same value as tracks 288 and 290
      • Track 290 at frame 259624 has exactly the same value as tracks 289 and 291
  • 10 Bone 5 - "foundation_flags"
    • 10 Translation
      • Track 3 at frame 219110 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 219323 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 227607 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 227820 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 238501 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 238690 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 249276 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 254046 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 254331 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 259624 has exactly the same value as tracks 11 and 13
  • 7 Bone 6 - "dodoads"
    • 7 Translation
      • Track 6 at frame 219323 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 227607 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 227820 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 238501 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 238690 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 254046 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 254331 has exactly the same value as tracks 13 and 15
  • 17 Bone 7 - "entrance"
    • 7 Translation
      • Track 6 at frame 219110 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 219323 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 227607 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 227820 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 238501 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 238690 has exactly the same value as tracks 10 and 12
      • Track 14 at frame 254331 has exactly the same value as tracks 13 and 15
    • 10 Rotation
      • Track 3 at frame 219110 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 219323 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 227607 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 227820 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 238501 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 238690 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 249276 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 254046 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 254331 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 259624 has exactly the same value as tracks 11 and 13
  • 7 Bone 8 - "wall"
    • 7 Translation
      • Track 6 at frame 219323 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 227607 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 227820 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 238501 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 238690 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 254046 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 254331 has exactly the same value as tracks 13 and 15
  • 14 Bone 9 - "3_houses"
    • 4 Translation
      • Track 6 at frame 219323 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 238501 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 238690 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 254331 has exactly the same value as tracks 12 and 14
    • 10 Rotation
      • Track 3 at frame 219110 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 219323 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 227607 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 227820 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 238501 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 238690 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 249276 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 254046 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 254331 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 259624 has exactly the same value as tracks 11 and 13
  • 5 Bone 10 - "floor"
    • 5 Translation
      • Track 6 at frame 219323 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 227607 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 227820 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 238501 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 238690 has exactly the same value as tracks 9 and 11
  • 15 Bone 11 - "back_house"
    • 5 Translation
      • Track 6 at frame 219323 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 227607 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 227820 has exactly the same value as tracks 7 and 9
      • Track 13 at frame 254046 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 254331 has exactly the same value as tracks 13 and 15
    • 10 Rotation
      • Track 3 at frame 219110 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 219323 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 227607 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 227820 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 238501 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 238690 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 249276 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 254046 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 254331 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 259624 has exactly the same value as tracks 11 and 13
  • 9 Bone 12 - "Platform_2pisos"
    • 9 Translation
      • Track 3 at frame 219110 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 219323 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 227607 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 227820 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 238501 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 238690 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 249276 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 254046 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 254331 has exactly the same value as tracks 10 and 12
  • 9 Bone 13 - "Platform_4pisos"
    • 9 Translation
      • Track 3 at frame 219110 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 219323 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 227607 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 227820 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 238501 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 238690 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 249276 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 254046 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 254331 has exactly the same value as tracks 10 and 12
  • 9 Bone 14 - "Platform_3pisos"
    • 9 Translation
      • Track 3 at frame 219110 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 219323 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 227607 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 227820 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 238501 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 238690 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 249276 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 254046 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 254331 has exactly the same value as tracks 10 and 12
  • 9 Bone 15 - "Platform_escalera_1x1x2"
    • 9 Translation
      • Track 3 at frame 219110 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 219323 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 227607 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 227820 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 238501 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 238690 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 249276 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 254046 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 254331 has exactly the same value as tracks 10 and 12
  • 13 ParticleEmitterPopcorn 0 - "HumanBuildingBirth"
    • 13 Visibility
      • Track 1 at frame 60000 is not in any sequence
      • Track 6 at frame 76967 is not in any sequence
      • Track 7 at frame 79300 is not in any sequence
      • Track 11 at frame 219110 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 219323 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 227607 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 227820 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 238501 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 238690 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 249276 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 254046 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 254331 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 259624 has exactly the same value as tracks 19 and 21
  • 13 ParticleEmitterPopcorn 1 - "HUBuildingDeath_Small"
    • 13 Visibility
      • Track 1 at frame 60000 is not in any sequence
      • Track 6 at frame 76967 is not in any sequence
      • Track 7 at frame 79300 is not in any sequence
      • Track 11 at frame 219110 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 219323 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 227607 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 227820 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 238501 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 238690 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 249276 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 254046 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 254331 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 259624 has exactly the same value as tracks 19 and 21
  • 23 ParticleEmitterPopcorn 2 - "HB_WorkGlow"
    • 10 Rotation
      • Track 5 at frame 219110 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 219323 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 227607 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 227820 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 238501 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 238690 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 249276 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 254046 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 254331 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 259624 has exactly the same value as tracks 13 and 15
    • 13 Visibility
      • Track 1 at frame 60000 is not in any sequence
      • Track 6 at frame 76967 is not in any sequence
      • Track 7 at frame 79300 is not in any sequence
      • Track 11 at frame 219110 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 219323 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 227607 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 227820 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 238501 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 238690 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 249276 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 254046 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 254331 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 259624 has exactly the same value as tracks 19 and 21
  • 10 CollisionShape 0 - "B_KGS_BoxCol_0"
    • 10 Rotation
      • Track 5 at frame 219110 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 219323 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 227607 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 227820 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 238501 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 238690 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 249276 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 254046 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 254331 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 259624 has exactly the same value as tracks 13 and 15
  • unused Texture 0 - "Human_Barracks_Diffuse.tif"
  • unused Texture 1 - "Human_Barracks_Normal.tif"
  • unused Texture 2 - "Human_Barracks_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "LS_StoneWall_Diffuse.tif"
  • unused Texture 7 - "LS_StoneWall_Normal.tif"
  • unused Texture 8 - "LS_StoneWall_ORM.tif"
  • unused Texture 9 - "Human_HumanShipyard_Diffuse.tif"
  • unused Texture 10 - "Human_HumanShipyard_Normal.tif"
  • unused Texture 11 - "Human_HumanShipyard_ORM.tif"
  • unused Texture 12 - "Human_HumanShipyard_Emissive.tif"
  • unused Texture 13 - "Human_Farm_Diffuse.tif"
  • unused Texture 14 - "Human_Farm_Normal.tif"
  • unused Texture 15 - "Human_Farm_ORM.tif"
  • unused Texture 16 - "Human_LumberMill_Diffuse.tif"
  • unused Texture 17 - "Human_LumberMill_Normal.tif"
  • unused Texture 18 - "Human_LumberMill_ORM.tif"
  • unused Texture 19 - "Human_Townhall_Diffuse.tif"
  • unused Texture 20 - "Human_Townhall_Normal.tif"
  • unused Texture 21 - "Human_Townhall_ORM.tif"
  • unused Texture 22 - "Human_Townhall_Emissive.tif"
  • unused Texture 23 - "Human_Workshop_Diffuse.tif"
  • unused Texture 24 - "Human_Workshop_Normal.tif"
  • unused Texture 25 - "Human_Workshop_ORM.tif"
  • unused Texture 26 - "Human_Workshop_Emissive.tif"
  • unused Texture 27 - "Human_Blacksmith_Diffuse.tif"
  • unused Texture 28 - "Human_Blacksmith_Normal.tif"
  • unused Texture 29 - "Human_Blacksmith_ORM.tif"
  • unused Texture 30 - "Human_Blacksmith_Emissive.tif"
  • unused Texture 31 - "NeutralCatapult_diffuse.tif"
  • unused Texture 32 - "NeutralCatapult_normal.tif"
  • unused Texture 33 - "NeutralCatapult_ORM.tif"
  • unused Texture 34 - "Human_BuildUp_Diffuse.tif"
  • unused Texture 35 - "Human_BuildUp_Normal.tif"
  • unused Texture 36 - "Human_BuildUp_ORM.tif"
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