How to import Human Ship

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Human Ship of the bundle Human Ship. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file WoW Ship model Rips.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Human Ship
6hu_ship01_map03.blp
6hu_ship01_map04.blp
6hu_ship01_map06.blp
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
7hu_shiplanter_dif.blp
7hu_transportsail.blp
glowball_orange.blp
hu_cannon_01.blp
Alliance Ship.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Alliance Ship.mdx

Now Click the "Import File" Button:

Next select 'Alliance Ship.mdx' in the folder which you extracted from the zip archive:

Human Ship
Alliance Ship.mdx
6hu_ship01_map03.blp
6hu_ship01_map04.blp
6hu_ship01_map06.blp
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
7hu_shiplanter_dif.blp
7hu_transportsail.blp
glowball_orange.blp
hu_cannon_01.blp

The file has been properly added to the map archive:

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx

Done, you have imported the file Alliance Ship.mdx.

Importing 6hu_ship01_map03.blp

Now Click the "Import File" Button:

Next select '6hu_ship01_map03.blp' in the folder which you extracted from the zip archive:

Human Ship
Alliance Ship.mdx
6hu_ship01_map03.blp
6hu_ship01_map04.blp
6hu_ship01_map06.blp
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
7hu_shiplanter_dif.blp
7hu_transportsail.blp
glowball_orange.blp
hu_cannon_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
war3mapimported/6hu_ship01_map03.blp

Double-click the file 6hu_ship01_map03.blp:

6hu_ship01_map03.blp
Image / Texture
154
war3mapimported/6hu_ship01_map03.blp

Tick the box "Use Custom Path" and type in the correct path:

6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp

The file has been properly added to the map archive:

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp

Done, you have imported the file 6hu_ship01_map03.blp.

Importing 6hu_ship01_map04.blp

Now Click the "Import File" Button:

Next select '6hu_ship01_map04.blp' in the folder which you extracted from the zip archive:

Human Ship
Alliance Ship.mdx
6hu_ship01_map03.blp
6hu_ship01_map04.blp
6hu_ship01_map06.blp
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
7hu_shiplanter_dif.blp
7hu_transportsail.blp
glowball_orange.blp
hu_cannon_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
war3mapimported/6hu_ship01_map04.blp

Double-click the file 6hu_ship01_map04.blp:

6hu_ship01_map04.blp
Image / Texture
165
war3mapimported/6hu_ship01_map04.blp

Tick the box "Use Custom Path" and type in the correct path:

6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp

The file has been properly added to the map archive:

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp

Done, you have imported the file 6hu_ship01_map04.blp.

Importing 6hu_ship01_map06.blp

Now Click the "Import File" Button:

Next select '6hu_ship01_map06.blp' in the folder which you extracted from the zip archive:

Human Ship
Alliance Ship.mdx
6hu_ship01_map03.blp
6hu_ship01_map04.blp
6hu_ship01_map06.blp
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
7hu_shiplanter_dif.blp
7hu_transportsail.blp
glowball_orange.blp
hu_cannon_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp
6hu_ship01_map06.blp
Image / Texture
160
war3mapimported/6hu_ship01_map06.blp

Double-click the file 6hu_ship01_map06.blp:

6hu_ship01_map06.blp
Image / Texture
160
war3mapimported/6hu_ship01_map06.blp

Tick the box "Use Custom Path" and type in the correct path:

6hu_ship01_map06.blp
Image / Texture
160
6hu_ship01_map06.blp

The file has been properly added to the map archive:

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp
6hu_ship01_map06.blp
Image / Texture
160
6hu_ship01_map06.blp

Done, you have imported the file 6hu_ship01_map06.blp.

Importing 6hu_ship01_map10.blp

Now Click the "Import File" Button:

Next select '6hu_ship01_map10.blp' in the folder which you extracted from the zip archive:

Human Ship
Alliance Ship.mdx
6hu_ship01_map03.blp
6hu_ship01_map04.blp
6hu_ship01_map06.blp
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
7hu_shiplanter_dif.blp
7hu_transportsail.blp
glowball_orange.blp
hu_cannon_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp
6hu_ship01_map06.blp
Image / Texture
160
6hu_ship01_map06.blp
6hu_ship01_map10.blp
Image / Texture
144
war3mapimported/6hu_ship01_map10.blp

Double-click the file 6hu_ship01_map10.blp:

6hu_ship01_map10.blp
Image / Texture
144
war3mapimported/6hu_ship01_map10.blp

Tick the box "Use Custom Path" and type in the correct path:

6hu_ship01_map10.blp
Image / Texture
144
6hu_ship01_map10.blp

The file has been properly added to the map archive:

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp
6hu_ship01_map06.blp
Image / Texture
160
6hu_ship01_map06.blp
6hu_ship01_map10.blp
Image / Texture
144
6hu_ship01_map10.blp

Done, you have imported the file 6hu_ship01_map10.blp.

Importing 7hu_alliance_transportdetail.blp

Now Click the "Import File" Button:

Next select '7hu_alliance_transportdetail.blp' in the folder which you extracted from the zip archive:

Human Ship
Alliance Ship.mdx
6hu_ship01_map03.blp
6hu_ship01_map04.blp
6hu_ship01_map06.blp
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
7hu_shiplanter_dif.blp
7hu_transportsail.blp
glowball_orange.blp
hu_cannon_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp
6hu_ship01_map06.blp
Image / Texture
160
6hu_ship01_map06.blp
6hu_ship01_map10.blp
Image / Texture
144
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
Image / Texture
187
war3mapimported/7hu_alliance_transportdetail.blp

Double-click the file 7hu_alliance_transportdetail.blp:

7hu_alliance_transportdetail.blp
Image / Texture
187
war3mapimported/7hu_alliance_transportdetail.blp

Tick the box "Use Custom Path" and type in the correct path:

7hu_alliance_transportdetail.blp
Image / Texture
187
7hu_alliance_transportdetail.blp

The file has been properly added to the map archive:

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp
6hu_ship01_map06.blp
Image / Texture
160
6hu_ship01_map06.blp
6hu_ship01_map10.blp
Image / Texture
144
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
Image / Texture
187
7hu_alliance_transportdetail.blp

Done, you have imported the file 7hu_alliance_transportdetail.blp.

Importing 7hu_alliance_transportmetal.blp

Now Click the "Import File" Button:

Next select '7hu_alliance_transportmetal.blp' in the folder which you extracted from the zip archive:

Human Ship
Alliance Ship.mdx
6hu_ship01_map03.blp
6hu_ship01_map04.blp
6hu_ship01_map06.blp
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
7hu_shiplanter_dif.blp
7hu_transportsail.blp
glowball_orange.blp
hu_cannon_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp
6hu_ship01_map06.blp
Image / Texture
160
6hu_ship01_map06.blp
6hu_ship01_map10.blp
Image / Texture
144
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
Image / Texture
187
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
Image / Texture
133
war3mapimported/7hu_alliance_transportmetal.blp

Double-click the file 7hu_alliance_transportmetal.blp:

7hu_alliance_transportmetal.blp
Image / Texture
133
war3mapimported/7hu_alliance_transportmetal.blp

Tick the box "Use Custom Path" and type in the correct path:

7hu_alliance_transportmetal.blp
Image / Texture
133
7hu_alliance_transportmetal.blp

The file has been properly added to the map archive:

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp
6hu_ship01_map06.blp
Image / Texture
160
6hu_ship01_map06.blp
6hu_ship01_map10.blp
Image / Texture
144
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
Image / Texture
187
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
Image / Texture
133
7hu_alliance_transportmetal.blp

Done, you have imported the file 7hu_alliance_transportmetal.blp.

Importing 7hu_ship01_map01hd.blp

Now Click the "Import File" Button:

Next select '7hu_ship01_map01hd.blp' in the folder which you extracted from the zip archive:

Human Ship
Alliance Ship.mdx
6hu_ship01_map03.blp
6hu_ship01_map04.blp
6hu_ship01_map06.blp
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
7hu_shiplanter_dif.blp
7hu_transportsail.blp
glowball_orange.blp
hu_cannon_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp
6hu_ship01_map06.blp
Image / Texture
160
6hu_ship01_map06.blp
6hu_ship01_map10.blp
Image / Texture
144
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
Image / Texture
187
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
Image / Texture
133
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
Image / Texture
131
war3mapimported/7hu_ship01_map01hd.blp

Double-click the file 7hu_ship01_map01hd.blp:

7hu_ship01_map01hd.blp
Image / Texture
131
war3mapimported/7hu_ship01_map01hd.blp

Tick the box "Use Custom Path" and type in the correct path:

7hu_ship01_map01hd.blp
Image / Texture
131
7hu_ship01_map01hd.blp

The file has been properly added to the map archive:

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp
6hu_ship01_map06.blp
Image / Texture
160
6hu_ship01_map06.blp
6hu_ship01_map10.blp
Image / Texture
144
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
Image / Texture
187
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
Image / Texture
133
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
Image / Texture
131
7hu_ship01_map01hd.blp

Done, you have imported the file 7hu_ship01_map01hd.blp.

Importing 7hu_ship01_map02hd.blp

Now Click the "Import File" Button:

Next select '7hu_ship01_map02hd.blp' in the folder which you extracted from the zip archive:

Human Ship
Alliance Ship.mdx
6hu_ship01_map03.blp
6hu_ship01_map04.blp
6hu_ship01_map06.blp
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
7hu_shiplanter_dif.blp
7hu_transportsail.blp
glowball_orange.blp
hu_cannon_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp
6hu_ship01_map06.blp
Image / Texture
160
6hu_ship01_map06.blp
6hu_ship01_map10.blp
Image / Texture
144
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
Image / Texture
187
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
Image / Texture
133
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
Image / Texture
131
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
Image / Texture
98
war3mapimported/7hu_ship01_map02hd.blp

Double-click the file 7hu_ship01_map02hd.blp:

7hu_ship01_map02hd.blp
Image / Texture
98
war3mapimported/7hu_ship01_map02hd.blp

Tick the box "Use Custom Path" and type in the correct path:

7hu_ship01_map02hd.blp
Image / Texture
98
7hu_ship01_map02hd.blp

The file has been properly added to the map archive:

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp
6hu_ship01_map06.blp
Image / Texture
160
6hu_ship01_map06.blp
6hu_ship01_map10.blp
Image / Texture
144
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
Image / Texture
187
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
Image / Texture
133
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
Image / Texture
131
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
Image / Texture
98
7hu_ship01_map02hd.blp

Done, you have imported the file 7hu_ship01_map02hd.blp.

Importing 7hu_ship01_map07.blp

Now Click the "Import File" Button:

Next select '7hu_ship01_map07.blp' in the folder which you extracted from the zip archive:

Human Ship
Alliance Ship.mdx
6hu_ship01_map03.blp
6hu_ship01_map04.blp
6hu_ship01_map06.blp
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
7hu_shiplanter_dif.blp
7hu_transportsail.blp
glowball_orange.blp
hu_cannon_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp
6hu_ship01_map06.blp
Image / Texture
160
6hu_ship01_map06.blp
6hu_ship01_map10.blp
Image / Texture
144
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
Image / Texture
187
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
Image / Texture
133
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
Image / Texture
131
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
Image / Texture
98
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
Image / Texture
161
war3mapimported/7hu_ship01_map07.blp

Double-click the file 7hu_ship01_map07.blp:

7hu_ship01_map07.blp
Image / Texture
161
war3mapimported/7hu_ship01_map07.blp

Tick the box "Use Custom Path" and type in the correct path:

7hu_ship01_map07.blp
Image / Texture
161
7hu_ship01_map07.blp

The file has been properly added to the map archive:

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp
6hu_ship01_map06.blp
Image / Texture
160
6hu_ship01_map06.blp
6hu_ship01_map10.blp
Image / Texture
144
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
Image / Texture
187
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
Image / Texture
133
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
Image / Texture
131
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
Image / Texture
98
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
Image / Texture
161
7hu_ship01_map07.blp

Done, you have imported the file 7hu_ship01_map07.blp.

Importing 7hu_ship01_map11.blp

Now Click the "Import File" Button:

Next select '7hu_ship01_map11.blp' in the folder which you extracted from the zip archive:

Human Ship
Alliance Ship.mdx
6hu_ship01_map03.blp
6hu_ship01_map04.blp
6hu_ship01_map06.blp
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
7hu_shiplanter_dif.blp
7hu_transportsail.blp
glowball_orange.blp
hu_cannon_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp
6hu_ship01_map06.blp
Image / Texture
160
6hu_ship01_map06.blp
6hu_ship01_map10.blp
Image / Texture
144
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
Image / Texture
187
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
Image / Texture
133
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
Image / Texture
131
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
Image / Texture
98
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
Image / Texture
161
7hu_ship01_map07.blp
7hu_ship01_map11.blp
Image / Texture
157
war3mapimported/7hu_ship01_map11.blp

Double-click the file 7hu_ship01_map11.blp:

7hu_ship01_map11.blp
Image / Texture
157
war3mapimported/7hu_ship01_map11.blp

Tick the box "Use Custom Path" and type in the correct path:

7hu_ship01_map11.blp
Image / Texture
157
7hu_ship01_map11.blp

The file has been properly added to the map archive:

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp
6hu_ship01_map06.blp
Image / Texture
160
6hu_ship01_map06.blp
6hu_ship01_map10.blp
Image / Texture
144
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
Image / Texture
187
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
Image / Texture
133
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
Image / Texture
131
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
Image / Texture
98
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
Image / Texture
161
7hu_ship01_map07.blp
7hu_ship01_map11.blp
Image / Texture
157
7hu_ship01_map11.blp

Done, you have imported the file 7hu_ship01_map11.blp.

Importing 7hu_ship_eagle_fronthd.blp

Now Click the "Import File" Button:

Next select '7hu_ship_eagle_fronthd.blp' in the folder which you extracted from the zip archive:

Human Ship
Alliance Ship.mdx
6hu_ship01_map03.blp
6hu_ship01_map04.blp
6hu_ship01_map06.blp
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
7hu_shiplanter_dif.blp
7hu_transportsail.blp
glowball_orange.blp
hu_cannon_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp
6hu_ship01_map06.blp
Image / Texture
160
6hu_ship01_map06.blp
6hu_ship01_map10.blp
Image / Texture
144
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
Image / Texture
187
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
Image / Texture
133
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
Image / Texture
131
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
Image / Texture
98
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
Image / Texture
161
7hu_ship01_map07.blp
7hu_ship01_map11.blp
Image / Texture
157
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
Image / Texture
130
war3mapimported/7hu_ship_eagle_fronthd.blp

Double-click the file 7hu_ship_eagle_fronthd.blp:

7hu_ship_eagle_fronthd.blp
Image / Texture
130
war3mapimported/7hu_ship_eagle_fronthd.blp

Tick the box "Use Custom Path" and type in the correct path:

7hu_ship_eagle_fronthd.blp
Image / Texture
130
7hu_ship_eagle_fronthd.blp

The file has been properly added to the map archive:

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp
6hu_ship01_map06.blp
Image / Texture
160
6hu_ship01_map06.blp
6hu_ship01_map10.blp
Image / Texture
144
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
Image / Texture
187
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
Image / Texture
133
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
Image / Texture
131
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
Image / Texture
98
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
Image / Texture
161
7hu_ship01_map07.blp
7hu_ship01_map11.blp
Image / Texture
157
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
Image / Texture
130
7hu_ship_eagle_fronthd.blp

Done, you have imported the file 7hu_ship_eagle_fronthd.blp.

Importing 7hu_shiplanter_dif.blp

Now Click the "Import File" Button:

Next select '7hu_shiplanter_dif.blp' in the folder which you extracted from the zip archive:

Human Ship
Alliance Ship.mdx
6hu_ship01_map03.blp
6hu_ship01_map04.blp
6hu_ship01_map06.blp
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
7hu_shiplanter_dif.blp
7hu_transportsail.blp
glowball_orange.blp
hu_cannon_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp
6hu_ship01_map06.blp
Image / Texture
160
6hu_ship01_map06.blp
6hu_ship01_map10.blp
Image / Texture
144
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
Image / Texture
187
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
Image / Texture
133
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
Image / Texture
131
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
Image / Texture
98
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
Image / Texture
161
7hu_ship01_map07.blp
7hu_ship01_map11.blp
Image / Texture
157
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
Image / Texture
130
7hu_ship_eagle_fronthd.blp
7hu_shiplanter_dif.blp
Image / Texture
61
war3mapimported/7hu_shiplanter_dif.blp

Double-click the file 7hu_shiplanter_dif.blp:

7hu_shiplanter_dif.blp
Image / Texture
61
war3mapimported/7hu_shiplanter_dif.blp

Tick the box "Use Custom Path" and type in the correct path:

7hu_shiplanter_dif.blp
Image / Texture
61
7hu_shiplanter_dif.blp

The file has been properly added to the map archive:

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp
6hu_ship01_map06.blp
Image / Texture
160
6hu_ship01_map06.blp
6hu_ship01_map10.blp
Image / Texture
144
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
Image / Texture
187
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
Image / Texture
133
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
Image / Texture
131
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
Image / Texture
98
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
Image / Texture
161
7hu_ship01_map07.blp
7hu_ship01_map11.blp
Image / Texture
157
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
Image / Texture
130
7hu_ship_eagle_fronthd.blp
7hu_shiplanter_dif.blp
Image / Texture
61
7hu_shiplanter_dif.blp

Done, you have imported the file 7hu_shiplanter_dif.blp.

Importing 7hu_transportsail.blp

Now Click the "Import File" Button:

Next select '7hu_transportsail.blp' in the folder which you extracted from the zip archive:

Human Ship
Alliance Ship.mdx
6hu_ship01_map03.blp
6hu_ship01_map04.blp
6hu_ship01_map06.blp
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
7hu_shiplanter_dif.blp
7hu_transportsail.blp
glowball_orange.blp
hu_cannon_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp
6hu_ship01_map06.blp
Image / Texture
160
6hu_ship01_map06.blp
6hu_ship01_map10.blp
Image / Texture
144
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
Image / Texture
187
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
Image / Texture
133
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
Image / Texture
131
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
Image / Texture
98
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
Image / Texture
161
7hu_ship01_map07.blp
7hu_ship01_map11.blp
Image / Texture
157
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
Image / Texture
130
7hu_ship_eagle_fronthd.blp
7hu_shiplanter_dif.blp
Image / Texture
61
7hu_shiplanter_dif.blp
7hu_transportsail.blp
Image / Texture
238
war3mapimported/7hu_transportsail.blp

Double-click the file 7hu_transportsail.blp:

7hu_transportsail.blp
Image / Texture
238
war3mapimported/7hu_transportsail.blp

Tick the box "Use Custom Path" and type in the correct path:

7hu_transportsail.blp
Image / Texture
238
7hu_transportsail.blp

The file has been properly added to the map archive:

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp
6hu_ship01_map06.blp
Image / Texture
160
6hu_ship01_map06.blp
6hu_ship01_map10.blp
Image / Texture
144
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
Image / Texture
187
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
Image / Texture
133
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
Image / Texture
131
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
Image / Texture
98
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
Image / Texture
161
7hu_ship01_map07.blp
7hu_ship01_map11.blp
Image / Texture
157
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
Image / Texture
130
7hu_ship_eagle_fronthd.blp
7hu_shiplanter_dif.blp
Image / Texture
61
7hu_shiplanter_dif.blp
7hu_transportsail.blp
Image / Texture
238
7hu_transportsail.blp

Done, you have imported the file 7hu_transportsail.blp.

Importing glowball_orange.blp

Now Click the "Import File" Button:

Next select 'glowball_orange.blp' in the folder which you extracted from the zip archive:

Human Ship
Alliance Ship.mdx
6hu_ship01_map03.blp
6hu_ship01_map04.blp
6hu_ship01_map06.blp
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
7hu_shiplanter_dif.blp
7hu_transportsail.blp
glowball_orange.blp
hu_cannon_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp
6hu_ship01_map06.blp
Image / Texture
160
6hu_ship01_map06.blp
6hu_ship01_map10.blp
Image / Texture
144
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
Image / Texture
187
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
Image / Texture
133
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
Image / Texture
131
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
Image / Texture
98
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
Image / Texture
161
7hu_ship01_map07.blp
7hu_ship01_map11.blp
Image / Texture
157
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
Image / Texture
130
7hu_ship_eagle_fronthd.blp
7hu_shiplanter_dif.blp
Image / Texture
61
7hu_shiplanter_dif.blp
7hu_transportsail.blp
Image / Texture
238
7hu_transportsail.blp
glowball_orange.blp
Image / Texture
4
war3mapimported/glowball_orange.blp

Double-click the file glowball_orange.blp:

glowball_orange.blp
Image / Texture
4
war3mapimported/glowball_orange.blp

Tick the box "Use Custom Path" and type in the correct path:

glowball_orange.blp
Image / Texture
4
glowball_orange.blp

The file has been properly added to the map archive:

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp
6hu_ship01_map06.blp
Image / Texture
160
6hu_ship01_map06.blp
6hu_ship01_map10.blp
Image / Texture
144
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
Image / Texture
187
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
Image / Texture
133
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
Image / Texture
131
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
Image / Texture
98
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
Image / Texture
161
7hu_ship01_map07.blp
7hu_ship01_map11.blp
Image / Texture
157
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
Image / Texture
130
7hu_ship_eagle_fronthd.blp
7hu_shiplanter_dif.blp
Image / Texture
61
7hu_shiplanter_dif.blp
7hu_transportsail.blp
Image / Texture
238
7hu_transportsail.blp
glowball_orange.blp
Image / Texture
4
glowball_orange.blp

Done, you have imported the file glowball_orange.blp.

Importing hu_cannon_01.blp

Now Click the "Import File" Button:

Next select 'hu_cannon_01.blp' in the folder which you extracted from the zip archive:

Human Ship
Alliance Ship.mdx
6hu_ship01_map03.blp
6hu_ship01_map04.blp
6hu_ship01_map06.blp
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
7hu_shiplanter_dif.blp
7hu_transportsail.blp
glowball_orange.blp
hu_cannon_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp
6hu_ship01_map06.blp
Image / Texture
160
6hu_ship01_map06.blp
6hu_ship01_map10.blp
Image / Texture
144
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
Image / Texture
187
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
Image / Texture
133
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
Image / Texture
131
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
Image / Texture
98
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
Image / Texture
161
7hu_ship01_map07.blp
7hu_ship01_map11.blp
Image / Texture
157
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
Image / Texture
130
7hu_ship_eagle_fronthd.blp
7hu_shiplanter_dif.blp
Image / Texture
61
7hu_shiplanter_dif.blp
7hu_transportsail.blp
Image / Texture
238
7hu_transportsail.blp
glowball_orange.blp
Image / Texture
4
glowball_orange.blp
hu_cannon_01.blp
Image / Texture
167
war3mapimported/hu_cannon_01.blp

Double-click the file hu_cannon_01.blp:

hu_cannon_01.blp
Image / Texture
167
war3mapimported/hu_cannon_01.blp

Tick the box "Use Custom Path" and type in the correct path:

hu_cannon_01.blp
Image / Texture
167
hu_cannon_01.blp

The file has been properly added to the map archive:

Alliance Ship.mdx
Model
1,312
war3mapimported/Alliance Ship.mdx
6hu_ship01_map03.blp
Image / Texture
154
6hu_ship01_map03.blp
6hu_ship01_map04.blp
Image / Texture
165
6hu_ship01_map04.blp
6hu_ship01_map06.blp
Image / Texture
160
6hu_ship01_map06.blp
6hu_ship01_map10.blp
Image / Texture
144
6hu_ship01_map10.blp
7hu_alliance_transportdetail.blp
Image / Texture
187
7hu_alliance_transportdetail.blp
7hu_alliance_transportmetal.blp
Image / Texture
133
7hu_alliance_transportmetal.blp
7hu_ship01_map01hd.blp
Image / Texture
131
7hu_ship01_map01hd.blp
7hu_ship01_map02hd.blp
Image / Texture
98
7hu_ship01_map02hd.blp
7hu_ship01_map07.blp
Image / Texture
161
7hu_ship01_map07.blp
7hu_ship01_map11.blp
Image / Texture
157
7hu_ship01_map11.blp
7hu_ship_eagle_fronthd.blp
Image / Texture
130
7hu_ship_eagle_fronthd.blp
7hu_shiplanter_dif.blp
Image / Texture
61
7hu_shiplanter_dif.blp
7hu_transportsail.blp
Image / Texture
238
7hu_transportsail.blp
glowball_orange.blp
Image / Texture
4
glowball_orange.blp
hu_cannon_01.blp
Image / Texture
167
hu_cannon_01.blp

Done, you have imported the file hu_cannon_01.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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