Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Human Progenitor GryphonRider of the bundle Human Progenitor GryphonRider. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Human Progenitor GryphonRider.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing progenitorhaAW.mdx
Now Click the "Import File" Button:
Next select 'progenitorhaAW.mdx' in the folder which you extracted from the zip archive:
Human Progenitor GryphonRider
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp
The file has been properly added to the map archive:
progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
Done, you have imported the file progenitorhaAW.mdx.
Importing cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Now Click the "Import File" Button:
Next select 'cape_cloth_raidpriestprogenitor_d_01_3787689.blp' in the folder which you extracted from the zip archive:
Human Progenitor GryphonRider
progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
war3mapimported/cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Double-click the file cape_cloth_raidpriestprogenitor_d_01_3787689.blp:
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
war3mapimported/cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Tick the box "Use Custom Path" and type in the correct path:
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
The file has been properly added to the map archive:
progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Done, you have imported the file cape_cloth_raidpriestprogenitor_d_01_3787689.blp.
Importing Hawkkkkri_Body.blp
Now Click the "Import File" Button:
Next select 'Hawkkkkri_Body.blp' in the folder which you extracted from the zip archive:
Human Progenitor GryphonRider
progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
war3mapimported/Hawkkkkri_Body.blp
Double-click the file Hawkkkkri_Body.blp:
Hawkkkkri_Body.blp
Image / Texture
857
war3mapimported/Hawkkkkri_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
The file has been properly added to the map archive:
progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
Done, you have imported the file Hawkkkkri_Body.blp.
Importing helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Now Click the "Import File" Button:
Next select 'helm_cloth_raidpriestprogenitor_d_01_3787683.blp' in the folder which you extracted from the zip archive:
Human Progenitor GryphonRider
progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
war3mapimported/helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Double-click the file helm_cloth_raidpriestprogenitor_d_01_3787683.blp:
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
war3mapimported/helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Tick the box "Use Custom Path" and type in the correct path:
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
The file has been properly added to the map archive:
progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Done, you have imported the file helm_cloth_raidpriestprogenitor_d_01_3787683.blp.
Importing helmetvisorgradient.blp
Now Click the "Import File" Button:
Next select 'helmetvisorgradient.blp' in the folder which you extracted from the zip archive:
Human Progenitor GryphonRider
progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
war3mapimported/helmetvisorgradient.blp
Double-click the file helmetvisorgradient.blp:
helmetvisorgradient.blp
Image / Texture
1
war3mapimported/helmetvisorgradient.blp
Tick the box "Use Custom Path" and type in the correct path:
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
The file has been properly added to the map archive:
progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
Done, you have imported the file helmetvisorgradient.blp.
Importing mace_1h_progenitor_b_01_3852416.blp
Now Click the "Import File" Button:
Next select 'mace_1h_progenitor_b_01_3852416.blp' in the folder which you extracted from the zip archive:
Human Progenitor GryphonRider
progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
war3mapimported/mace_1h_progenitor_b_01_3852416.blp
Double-click the file mace_1h_progenitor_b_01_3852416.blp:
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
war3mapimported/mace_1h_progenitor_b_01_3852416.blp
Tick the box "Use Custom Path" and type in the correct path:
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp
The file has been properly added to the map archive:
progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp
Done, you have imported the file mace_1h_progenitor_b_01_3852416.blp.
Importing progenitorbotpet_4185412.blp
Now Click the "Import File" Button:
Next select 'progenitorbotpet_4185412.blp' in the folder which you extracted from the zip archive:
Human Progenitor GryphonRider
progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
Image / Texture
150
war3mapimported/progenitorbotpet_4185412.blp
Double-click the file progenitorbotpet_4185412.blp:
progenitorbotpet_4185412.blp
Image / Texture
150
war3mapimported/progenitorbotpet_4185412.blp
Tick the box "Use Custom Path" and type in the correct path:
progenitorbotpet_4185412.blp
Image / Texture
150
progenitorbotpet_4185412.blp
The file has been properly added to the map archive:
progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
Image / Texture
150
progenitorbotpet_4185412.blp
Done, you have imported the file progenitorbotpet_4185412.blp.
Importing progenitorhawkmount_3669351.blp
Now Click the "Import File" Button:
Next select 'progenitorhawkmount_3669351.blp' in the folder which you extracted from the zip archive:
Human Progenitor GryphonRider
progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
Image / Texture
150
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
Image / Texture
39
war3mapimported/progenitorhawkmount_3669351.blp
Double-click the file progenitorhawkmount_3669351.blp:
progenitorhawkmount_3669351.blp
Image / Texture
39
war3mapimported/progenitorhawkmount_3669351.blp
Tick the box "Use Custom Path" and type in the correct path:
progenitorhawkmount_3669351.blp
Image / Texture
39
progenitorhawkmount_3669351.blp
The file has been properly added to the map archive:
progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
Image / Texture
150
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
Image / Texture
39
progenitorhawkmount_3669351.blp
Done, you have imported the file progenitorhawkmount_3669351.blp.
Importing progenitorhawkmount_3669352.blp
Now Click the "Import File" Button:
Next select 'progenitorhawkmount_3669352.blp' in the folder which you extracted from the zip archive:
Human Progenitor GryphonRider
progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
Image / Texture
150
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
Image / Texture
39
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
Image / Texture
101
war3mapimported/progenitorhawkmount_3669352.blp
Double-click the file progenitorhawkmount_3669352.blp:
progenitorhawkmount_3669352.blp
Image / Texture
101
war3mapimported/progenitorhawkmount_3669352.blp
Tick the box "Use Custom Path" and type in the correct path:
progenitorhawkmount_3669352.blp
Image / Texture
101
progenitorhawkmount_3669352.blp
The file has been properly added to the map archive:
progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
Image / Texture
150
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
Image / Texture
39
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
Image / Texture
101
progenitorhawkmount_3669352.blp
Done, you have imported the file progenitorhawkmount_3669352.blp.
Importing progenitorhawkmount_blue.blp
Now Click the "Import File" Button:
Next select 'progenitorhawkmount_blue.blp' in the folder which you extracted from the zip archive:
Human Progenitor GryphonRider
progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
Image / Texture
150
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
Image / Texture
39
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
Image / Texture
101
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
Image / Texture
510
war3mapimported/progenitorhawkmount_blue.blp
Double-click the file progenitorhawkmount_blue.blp:
progenitorhawkmount_blue.blp
Image / Texture
510
war3mapimported/progenitorhawkmount_blue.blp
Tick the box "Use Custom Path" and type in the correct path:
progenitorhawkmount_blue.blp
Image / Texture
510
progenitorhawkmount_blue.blp
The file has been properly added to the map archive:
progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
Image / Texture
150
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
Image / Texture
39
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
Image / Texture
101
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
Image / Texture
510
progenitorhawkmount_blue.blp
Done, you have imported the file progenitorhawkmount_blue.blp.
Importing progenitorhawkmount_saddle_blue.blp
Now Click the "Import File" Button:
Next select 'progenitorhawkmount_saddle_blue.blp' in the folder which you extracted from the zip archive:
Human Progenitor GryphonRider
progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
Image / Texture
150
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
Image / Texture
39
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
Image / Texture
101
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
Image / Texture
510
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
Image / Texture
282
war3mapimported/progenitorhawkmount_saddle_blue.blp
Double-click the file progenitorhawkmount_saddle_blue.blp:
progenitorhawkmount_saddle_blue.blp
Image / Texture
282
war3mapimported/progenitorhawkmount_saddle_blue.blp
Tick the box "Use Custom Path" and type in the correct path:
progenitorhawkmount_saddle_blue.blp
Image / Texture
282
progenitorhawkmount_saddle_blue.blp
The file has been properly added to the map archive:
progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
Image / Texture
150
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
Image / Texture
39
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
Image / Texture
101
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
Image / Texture
510
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
Image / Texture
282
progenitorhawkmount_saddle_blue.blp
Done, you have imported the file progenitorhawkmount_saddle_blue.blp.
Importing shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp
Now Click the "Import File" Button:
Next select 'shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp' in the folder which you extracted from the zip archive:
Human Progenitor GryphonRider
progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
Image / Texture
150
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
Image / Texture
39
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
Image / Texture
101
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
Image / Texture
510
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
Image / Texture
282
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp
Image / Texture
210
war3mapimported/shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp
Double-click the file shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp:
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp
Image / Texture
210
war3mapimported/shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp
Tick the box "Use Custom Path" and type in the correct path:
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp
Image / Texture
210
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp
The file has been properly added to the map archive:
progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
Image / Texture
150
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
Image / Texture
39
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
Image / Texture
101
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
Image / Texture
510
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
Image / Texture
282
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp
Image / Texture
210
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp
Done, you have imported the file shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.