• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Human Progenitor GryphonRider

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Human Progenitor GryphonRider of the bundle Human Progenitor GryphonRider. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Human Progenitor GryphonRider.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Human Progenitor GryphonRider
progenitorhaAW.mdx
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
progenitorhawkmount_saddle_blue.blp
progenitorhawkmount_blue.blp
Hawkkkkri_Body.blp
mace_1h_progenitor_b_01_3852416.blp
helmetvisorgradient.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp
progenitorbotpet_4185412.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing progenitorhaAW.mdx

Now Click the "Import File" Button:

Next select 'progenitorhaAW.mdx' in the folder which you extracted from the zip archive:

Human Progenitor GryphonRider
progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp

The file has been properly added to the map archive:

progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx

Done, you have imported the file progenitorhaAW.mdx.

Importing cape_cloth_raidpriestprogenitor_d_01_3787689.blp

Now Click the "Import File" Button:

Next select 'cape_cloth_raidpriestprogenitor_d_01_3787689.blp' in the folder which you extracted from the zip archive:

Human Progenitor GryphonRider
progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
war3mapimported/cape_cloth_raidpriestprogenitor_d_01_3787689.blp

Double-click the file cape_cloth_raidpriestprogenitor_d_01_3787689.blp:

cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
war3mapimported/cape_cloth_raidpriestprogenitor_d_01_3787689.blp

Tick the box "Use Custom Path" and type in the correct path:

cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp

The file has been properly added to the map archive:

progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp

Done, you have imported the file cape_cloth_raidpriestprogenitor_d_01_3787689.blp.

Importing Hawkkkkri_Body.blp

Now Click the "Import File" Button:

Next select 'Hawkkkkri_Body.blp' in the folder which you extracted from the zip archive:

Human Progenitor GryphonRider
progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
war3mapimported/Hawkkkkri_Body.blp

Double-click the file Hawkkkkri_Body.blp:

Hawkkkkri_Body.blp
Image / Texture
857
war3mapimported/Hawkkkkri_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp

The file has been properly added to the map archive:

progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp

Done, you have imported the file Hawkkkkri_Body.blp.

Importing helm_cloth_raidpriestprogenitor_d_01_3787683.blp

Now Click the "Import File" Button:

Next select 'helm_cloth_raidpriestprogenitor_d_01_3787683.blp' in the folder which you extracted from the zip archive:

Human Progenitor GryphonRider
progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
war3mapimported/helm_cloth_raidpriestprogenitor_d_01_3787683.blp

Double-click the file helm_cloth_raidpriestprogenitor_d_01_3787683.blp:

helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
war3mapimported/helm_cloth_raidpriestprogenitor_d_01_3787683.blp

Tick the box "Use Custom Path" and type in the correct path:

helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp

The file has been properly added to the map archive:

progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp

Done, you have imported the file helm_cloth_raidpriestprogenitor_d_01_3787683.blp.

Importing helmetvisorgradient.blp

Now Click the "Import File" Button:

Next select 'helmetvisorgradient.blp' in the folder which you extracted from the zip archive:

Human Progenitor GryphonRider
progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
war3mapimported/helmetvisorgradient.blp

Double-click the file helmetvisorgradient.blp:

helmetvisorgradient.blp
Image / Texture
1
war3mapimported/helmetvisorgradient.blp

Tick the box "Use Custom Path" and type in the correct path:

helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp

The file has been properly added to the map archive:

progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp

Done, you have imported the file helmetvisorgradient.blp.

Importing mace_1h_progenitor_b_01_3852416.blp

Now Click the "Import File" Button:

Next select 'mace_1h_progenitor_b_01_3852416.blp' in the folder which you extracted from the zip archive:

Human Progenitor GryphonRider
progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
war3mapimported/mace_1h_progenitor_b_01_3852416.blp

Double-click the file mace_1h_progenitor_b_01_3852416.blp:

mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
war3mapimported/mace_1h_progenitor_b_01_3852416.blp

Tick the box "Use Custom Path" and type in the correct path:

mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp

The file has been properly added to the map archive:

progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp

Done, you have imported the file mace_1h_progenitor_b_01_3852416.blp.

Importing progenitorbotpet_4185412.blp

Now Click the "Import File" Button:

Next select 'progenitorbotpet_4185412.blp' in the folder which you extracted from the zip archive:

Human Progenitor GryphonRider
progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
Image / Texture
150
war3mapimported/progenitorbotpet_4185412.blp

Double-click the file progenitorbotpet_4185412.blp:

progenitorbotpet_4185412.blp
Image / Texture
150
war3mapimported/progenitorbotpet_4185412.blp

Tick the box "Use Custom Path" and type in the correct path:

progenitorbotpet_4185412.blp
Image / Texture
150
progenitorbotpet_4185412.blp

The file has been properly added to the map archive:

progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
Image / Texture
150
progenitorbotpet_4185412.blp

Done, you have imported the file progenitorbotpet_4185412.blp.

Importing progenitorhawkmount_3669351.blp

Now Click the "Import File" Button:

Next select 'progenitorhawkmount_3669351.blp' in the folder which you extracted from the zip archive:

Human Progenitor GryphonRider
progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
Image / Texture
150
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
Image / Texture
39
war3mapimported/progenitorhawkmount_3669351.blp

Double-click the file progenitorhawkmount_3669351.blp:

progenitorhawkmount_3669351.blp
Image / Texture
39
war3mapimported/progenitorhawkmount_3669351.blp

Tick the box "Use Custom Path" and type in the correct path:

progenitorhawkmount_3669351.blp
Image / Texture
39
progenitorhawkmount_3669351.blp

The file has been properly added to the map archive:

progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
Image / Texture
150
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
Image / Texture
39
progenitorhawkmount_3669351.blp

Done, you have imported the file progenitorhawkmount_3669351.blp.

Importing progenitorhawkmount_3669352.blp

Now Click the "Import File" Button:

Next select 'progenitorhawkmount_3669352.blp' in the folder which you extracted from the zip archive:

Human Progenitor GryphonRider
progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
Image / Texture
150
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
Image / Texture
39
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
Image / Texture
101
war3mapimported/progenitorhawkmount_3669352.blp

Double-click the file progenitorhawkmount_3669352.blp:

progenitorhawkmount_3669352.blp
Image / Texture
101
war3mapimported/progenitorhawkmount_3669352.blp

Tick the box "Use Custom Path" and type in the correct path:

progenitorhawkmount_3669352.blp
Image / Texture
101
progenitorhawkmount_3669352.blp

The file has been properly added to the map archive:

progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
Image / Texture
150
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
Image / Texture
39
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
Image / Texture
101
progenitorhawkmount_3669352.blp

Done, you have imported the file progenitorhawkmount_3669352.blp.

Importing progenitorhawkmount_blue.blp

Now Click the "Import File" Button:

Next select 'progenitorhawkmount_blue.blp' in the folder which you extracted from the zip archive:

Human Progenitor GryphonRider
progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
Image / Texture
150
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
Image / Texture
39
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
Image / Texture
101
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
Image / Texture
510
war3mapimported/progenitorhawkmount_blue.blp

Double-click the file progenitorhawkmount_blue.blp:

progenitorhawkmount_blue.blp
Image / Texture
510
war3mapimported/progenitorhawkmount_blue.blp

Tick the box "Use Custom Path" and type in the correct path:

progenitorhawkmount_blue.blp
Image / Texture
510
progenitorhawkmount_blue.blp

The file has been properly added to the map archive:

progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
Image / Texture
150
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
Image / Texture
39
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
Image / Texture
101
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
Image / Texture
510
progenitorhawkmount_blue.blp

Done, you have imported the file progenitorhawkmount_blue.blp.

Importing progenitorhawkmount_saddle_blue.blp

Now Click the "Import File" Button:

Next select 'progenitorhawkmount_saddle_blue.blp' in the folder which you extracted from the zip archive:

Human Progenitor GryphonRider
progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
Image / Texture
150
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
Image / Texture
39
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
Image / Texture
101
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
Image / Texture
510
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
Image / Texture
282
war3mapimported/progenitorhawkmount_saddle_blue.blp

Double-click the file progenitorhawkmount_saddle_blue.blp:

progenitorhawkmount_saddle_blue.blp
Image / Texture
282
war3mapimported/progenitorhawkmount_saddle_blue.blp

Tick the box "Use Custom Path" and type in the correct path:

progenitorhawkmount_saddle_blue.blp
Image / Texture
282
progenitorhawkmount_saddle_blue.blp

The file has been properly added to the map archive:

progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
Image / Texture
150
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
Image / Texture
39
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
Image / Texture
101
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
Image / Texture
510
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
Image / Texture
282
progenitorhawkmount_saddle_blue.blp

Done, you have imported the file progenitorhawkmount_saddle_blue.blp.

Importing shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp

Now Click the "Import File" Button:

Next select 'shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp' in the folder which you extracted from the zip archive:

Human Progenitor GryphonRider
progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
Image / Texture
150
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
Image / Texture
39
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
Image / Texture
101
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
Image / Texture
510
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
Image / Texture
282
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp
Image / Texture
210
war3mapimported/shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp

Double-click the file shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp:

shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp
Image / Texture
210
war3mapimported/shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp

Tick the box "Use Custom Path" and type in the correct path:

shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp
Image / Texture
210
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp

The file has been properly added to the map archive:

progenitorhaAW.mdx
Model
855
war3mapimported/progenitorhaAW.mdx
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Image / Texture
237
cape_cloth_raidpriestprogenitor_d_01_3787689.blp
Hawkkkkri_Body.blp
Image / Texture
857
Hawkkkkri_Body.blp
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
Image / Texture
213
helm_cloth_raidpriestprogenitor_d_01_3787683.blp
helmetvisorgradient.blp
Image / Texture
1
helmetvisorgradient.blp
mace_1h_progenitor_b_01_3852416.blp
Image / Texture
713
mace_1h_progenitor_b_01_3852416.blp
progenitorbotpet_4185412.blp
Image / Texture
150
progenitorbotpet_4185412.blp
progenitorhawkmount_3669351.blp
Image / Texture
39
progenitorhawkmount_3669351.blp
progenitorhawkmount_3669352.blp
Image / Texture
101
progenitorhawkmount_3669352.blp
progenitorhawkmount_blue.blp
Image / Texture
510
progenitorhawkmount_blue.blp
progenitorhawkmount_saddle_blue.blp
Image / Texture
282
progenitorhawkmount_saddle_blue.blp
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp
Image / Texture
210
shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp

Done, you have imported the file shoulder_cloth_raidpriestprogenitor_d_01_l_3784565.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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