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How to import Human Paladin T21

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Human Paladin T21 of the bundle Human Paladin T21. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Human Paladin T21 (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Human Paladin T21
HumanPaladinT21_Body.blp
HumanPaladinT21_Hair.blp
HumanPaladinT21_Cape.blp
HumanPaladinT21_Eyes.blp
HumanPaladinT21_Belt.blp
HumanPaladinT21_Mace.blp
HumanPaladinT21_Gear.blp
HumanPaladinT21_Helm.blp
HumanPaladinT21_Shoulders.blp
HumanPaladinT21.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing HumanPaladinT21.mdx

Now Click the "Import File" Button:

Next select 'HumanPaladinT21.mdx' in the folder which you extracted from the zip archive:

Human Paladin T21
HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
HumanPaladinT21_Body.blp
HumanPaladinT21_Cape.blp
HumanPaladinT21_Eyes.blp
HumanPaladinT21_Gear.blp
HumanPaladinT21_Hair.blp
HumanPaladinT21_Helm.blp
HumanPaladinT21_Mace.blp
HumanPaladinT21_Shoulders.blp

The file has been properly added to the map archive:

HumanPaladinT21.mdx
Model
2,468
war3mapimported/HumanPaladinT21.mdx

Done, you have imported the file HumanPaladinT21.mdx.

Importing HumanPaladinT21_Belt.blp

Now Click the "Import File" Button:

Next select 'HumanPaladinT21_Belt.blp' in the folder which you extracted from the zip archive:

Human Paladin T21
HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
HumanPaladinT21_Body.blp
HumanPaladinT21_Cape.blp
HumanPaladinT21_Eyes.blp
HumanPaladinT21_Gear.blp
HumanPaladinT21_Hair.blp
HumanPaladinT21_Helm.blp
HumanPaladinT21_Mace.blp
HumanPaladinT21_Shoulders.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HumanPaladinT21.mdx
Model
2,468
war3mapimported/HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
Image / Texture
281
war3mapimported/HumanPaladinT21_Belt.blp

Double-click the file HumanPaladinT21_Belt.blp:

HumanPaladinT21_Belt.blp
Image / Texture
281
war3mapimported/HumanPaladinT21_Belt.blp

Tick the box "Use Custom Path" and type in the correct path:

HumanPaladinT21_Belt.blp
Image / Texture
281
HumanPaladinT21_Belt.blp

The file has been properly added to the map archive:

HumanPaladinT21.mdx
Model
2,468
war3mapimported/HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
Image / Texture
281
HumanPaladinT21_Belt.blp

Done, you have imported the file HumanPaladinT21_Belt.blp.

Importing HumanPaladinT21_Body.blp

Now Click the "Import File" Button:

Next select 'HumanPaladinT21_Body.blp' in the folder which you extracted from the zip archive:

Human Paladin T21
HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
HumanPaladinT21_Body.blp
HumanPaladinT21_Cape.blp
HumanPaladinT21_Eyes.blp
HumanPaladinT21_Gear.blp
HumanPaladinT21_Hair.blp
HumanPaladinT21_Helm.blp
HumanPaladinT21_Mace.blp
HumanPaladinT21_Shoulders.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HumanPaladinT21.mdx
Model
2,468
war3mapimported/HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
Image / Texture
281
HumanPaladinT21_Belt.blp
HumanPaladinT21_Body.blp
Image / Texture
402
war3mapimported/HumanPaladinT21_Body.blp

Double-click the file HumanPaladinT21_Body.blp:

HumanPaladinT21_Body.blp
Image / Texture
402
war3mapimported/HumanPaladinT21_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

HumanPaladinT21_Body.blp
Image / Texture
402
HumanPaladinT21_Body.blp

The file has been properly added to the map archive:

HumanPaladinT21.mdx
Model
2,468
war3mapimported/HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
Image / Texture
281
HumanPaladinT21_Belt.blp
HumanPaladinT21_Body.blp
Image / Texture
402
HumanPaladinT21_Body.blp

Done, you have imported the file HumanPaladinT21_Body.blp.

Importing HumanPaladinT21_Cape.blp

Now Click the "Import File" Button:

Next select 'HumanPaladinT21_Cape.blp' in the folder which you extracted from the zip archive:

Human Paladin T21
HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
HumanPaladinT21_Body.blp
HumanPaladinT21_Cape.blp
HumanPaladinT21_Eyes.blp
HumanPaladinT21_Gear.blp
HumanPaladinT21_Hair.blp
HumanPaladinT21_Helm.blp
HumanPaladinT21_Mace.blp
HumanPaladinT21_Shoulders.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HumanPaladinT21.mdx
Model
2,468
war3mapimported/HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
Image / Texture
281
HumanPaladinT21_Belt.blp
HumanPaladinT21_Body.blp
Image / Texture
402
HumanPaladinT21_Body.blp
HumanPaladinT21_Cape.blp
Image / Texture
130
war3mapimported/HumanPaladinT21_Cape.blp

Double-click the file HumanPaladinT21_Cape.blp:

HumanPaladinT21_Cape.blp
Image / Texture
130
war3mapimported/HumanPaladinT21_Cape.blp

Tick the box "Use Custom Path" and type in the correct path:

HumanPaladinT21_Cape.blp
Image / Texture
130
HumanPaladinT21_Cape.blp

The file has been properly added to the map archive:

HumanPaladinT21.mdx
Model
2,468
war3mapimported/HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
Image / Texture
281
HumanPaladinT21_Belt.blp
HumanPaladinT21_Body.blp
Image / Texture
402
HumanPaladinT21_Body.blp
HumanPaladinT21_Cape.blp
Image / Texture
130
HumanPaladinT21_Cape.blp

Done, you have imported the file HumanPaladinT21_Cape.blp.

Importing HumanPaladinT21_Eyes.blp

Now Click the "Import File" Button:

Next select 'HumanPaladinT21_Eyes.blp' in the folder which you extracted from the zip archive:

Human Paladin T21
HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
HumanPaladinT21_Body.blp
HumanPaladinT21_Cape.blp
HumanPaladinT21_Eyes.blp
HumanPaladinT21_Gear.blp
HumanPaladinT21_Hair.blp
HumanPaladinT21_Helm.blp
HumanPaladinT21_Mace.blp
HumanPaladinT21_Shoulders.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HumanPaladinT21.mdx
Model
2,468
war3mapimported/HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
Image / Texture
281
HumanPaladinT21_Belt.blp
HumanPaladinT21_Body.blp
Image / Texture
402
HumanPaladinT21_Body.blp
HumanPaladinT21_Cape.blp
Image / Texture
130
HumanPaladinT21_Cape.blp
HumanPaladinT21_Eyes.blp
Image / Texture
30
war3mapimported/HumanPaladinT21_Eyes.blp

Double-click the file HumanPaladinT21_Eyes.blp:

HumanPaladinT21_Eyes.blp
Image / Texture
30
war3mapimported/HumanPaladinT21_Eyes.blp

Tick the box "Use Custom Path" and type in the correct path:

HumanPaladinT21_Eyes.blp
Image / Texture
30
HumanPaladinT21_Eyes.blp

The file has been properly added to the map archive:

HumanPaladinT21.mdx
Model
2,468
war3mapimported/HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
Image / Texture
281
HumanPaladinT21_Belt.blp
HumanPaladinT21_Body.blp
Image / Texture
402
HumanPaladinT21_Body.blp
HumanPaladinT21_Cape.blp
Image / Texture
130
HumanPaladinT21_Cape.blp
HumanPaladinT21_Eyes.blp
Image / Texture
30
HumanPaladinT21_Eyes.blp

Done, you have imported the file HumanPaladinT21_Eyes.blp.

Importing HumanPaladinT21_Gear.blp

Now Click the "Import File" Button:

Next select 'HumanPaladinT21_Gear.blp' in the folder which you extracted from the zip archive:

Human Paladin T21
HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
HumanPaladinT21_Body.blp
HumanPaladinT21_Cape.blp
HumanPaladinT21_Eyes.blp
HumanPaladinT21_Gear.blp
HumanPaladinT21_Hair.blp
HumanPaladinT21_Helm.blp
HumanPaladinT21_Mace.blp
HumanPaladinT21_Shoulders.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HumanPaladinT21.mdx
Model
2,468
war3mapimported/HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
Image / Texture
281
HumanPaladinT21_Belt.blp
HumanPaladinT21_Body.blp
Image / Texture
402
HumanPaladinT21_Body.blp
HumanPaladinT21_Cape.blp
Image / Texture
130
HumanPaladinT21_Cape.blp
HumanPaladinT21_Eyes.blp
Image / Texture
30
HumanPaladinT21_Eyes.blp
HumanPaladinT21_Gear.blp
Image / Texture
121
war3mapimported/HumanPaladinT21_Gear.blp

Double-click the file HumanPaladinT21_Gear.blp:

HumanPaladinT21_Gear.blp
Image / Texture
121
war3mapimported/HumanPaladinT21_Gear.blp

Tick the box "Use Custom Path" and type in the correct path:

HumanPaladinT21_Gear.blp
Image / Texture
121
HumanPaladinT21_Gear.blp

The file has been properly added to the map archive:

HumanPaladinT21.mdx
Model
2,468
war3mapimported/HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
Image / Texture
281
HumanPaladinT21_Belt.blp
HumanPaladinT21_Body.blp
Image / Texture
402
HumanPaladinT21_Body.blp
HumanPaladinT21_Cape.blp
Image / Texture
130
HumanPaladinT21_Cape.blp
HumanPaladinT21_Eyes.blp
Image / Texture
30
HumanPaladinT21_Eyes.blp
HumanPaladinT21_Gear.blp
Image / Texture
121
HumanPaladinT21_Gear.blp

Done, you have imported the file HumanPaladinT21_Gear.blp.

Importing HumanPaladinT21_Hair.blp

Now Click the "Import File" Button:

Next select 'HumanPaladinT21_Hair.blp' in the folder which you extracted from the zip archive:

Human Paladin T21
HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
HumanPaladinT21_Body.blp
HumanPaladinT21_Cape.blp
HumanPaladinT21_Eyes.blp
HumanPaladinT21_Gear.blp
HumanPaladinT21_Hair.blp
HumanPaladinT21_Helm.blp
HumanPaladinT21_Mace.blp
HumanPaladinT21_Shoulders.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HumanPaladinT21.mdx
Model
2,468
war3mapimported/HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
Image / Texture
281
HumanPaladinT21_Belt.blp
HumanPaladinT21_Body.blp
Image / Texture
402
HumanPaladinT21_Body.blp
HumanPaladinT21_Cape.blp
Image / Texture
130
HumanPaladinT21_Cape.blp
HumanPaladinT21_Eyes.blp
Image / Texture
30
HumanPaladinT21_Eyes.blp
HumanPaladinT21_Gear.blp
Image / Texture
121
HumanPaladinT21_Gear.blp
HumanPaladinT21_Hair.blp
Image / Texture
63
war3mapimported/HumanPaladinT21_Hair.blp

Double-click the file HumanPaladinT21_Hair.blp:

HumanPaladinT21_Hair.blp
Image / Texture
63
war3mapimported/HumanPaladinT21_Hair.blp

Tick the box "Use Custom Path" and type in the correct path:

HumanPaladinT21_Hair.blp
Image / Texture
63
HumanPaladinT21_Hair.blp

The file has been properly added to the map archive:

HumanPaladinT21.mdx
Model
2,468
war3mapimported/HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
Image / Texture
281
HumanPaladinT21_Belt.blp
HumanPaladinT21_Body.blp
Image / Texture
402
HumanPaladinT21_Body.blp
HumanPaladinT21_Cape.blp
Image / Texture
130
HumanPaladinT21_Cape.blp
HumanPaladinT21_Eyes.blp
Image / Texture
30
HumanPaladinT21_Eyes.blp
HumanPaladinT21_Gear.blp
Image / Texture
121
HumanPaladinT21_Gear.blp
HumanPaladinT21_Hair.blp
Image / Texture
63
HumanPaladinT21_Hair.blp

Done, you have imported the file HumanPaladinT21_Hair.blp.

Importing HumanPaladinT21_Helm.blp

Now Click the "Import File" Button:

Next select 'HumanPaladinT21_Helm.blp' in the folder which you extracted from the zip archive:

Human Paladin T21
HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
HumanPaladinT21_Body.blp
HumanPaladinT21_Cape.blp
HumanPaladinT21_Eyes.blp
HumanPaladinT21_Gear.blp
HumanPaladinT21_Hair.blp
HumanPaladinT21_Helm.blp
HumanPaladinT21_Mace.blp
HumanPaladinT21_Shoulders.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HumanPaladinT21.mdx
Model
2,468
war3mapimported/HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
Image / Texture
281
HumanPaladinT21_Belt.blp
HumanPaladinT21_Body.blp
Image / Texture
402
HumanPaladinT21_Body.blp
HumanPaladinT21_Cape.blp
Image / Texture
130
HumanPaladinT21_Cape.blp
HumanPaladinT21_Eyes.blp
Image / Texture
30
HumanPaladinT21_Eyes.blp
HumanPaladinT21_Gear.blp
Image / Texture
121
HumanPaladinT21_Gear.blp
HumanPaladinT21_Hair.blp
Image / Texture
63
HumanPaladinT21_Hair.blp
HumanPaladinT21_Helm.blp
Image / Texture
101
war3mapimported/HumanPaladinT21_Helm.blp

Double-click the file HumanPaladinT21_Helm.blp:

HumanPaladinT21_Helm.blp
Image / Texture
101
war3mapimported/HumanPaladinT21_Helm.blp

Tick the box "Use Custom Path" and type in the correct path:

HumanPaladinT21_Helm.blp
Image / Texture
101
HumanPaladinT21_Helm.blp

The file has been properly added to the map archive:

HumanPaladinT21.mdx
Model
2,468
war3mapimported/HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
Image / Texture
281
HumanPaladinT21_Belt.blp
HumanPaladinT21_Body.blp
Image / Texture
402
HumanPaladinT21_Body.blp
HumanPaladinT21_Cape.blp
Image / Texture
130
HumanPaladinT21_Cape.blp
HumanPaladinT21_Eyes.blp
Image / Texture
30
HumanPaladinT21_Eyes.blp
HumanPaladinT21_Gear.blp
Image / Texture
121
HumanPaladinT21_Gear.blp
HumanPaladinT21_Hair.blp
Image / Texture
63
HumanPaladinT21_Hair.blp
HumanPaladinT21_Helm.blp
Image / Texture
101
HumanPaladinT21_Helm.blp

Done, you have imported the file HumanPaladinT21_Helm.blp.

Importing HumanPaladinT21_Mace.blp

Now Click the "Import File" Button:

Next select 'HumanPaladinT21_Mace.blp' in the folder which you extracted from the zip archive:

Human Paladin T21
HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
HumanPaladinT21_Body.blp
HumanPaladinT21_Cape.blp
HumanPaladinT21_Eyes.blp
HumanPaladinT21_Gear.blp
HumanPaladinT21_Hair.blp
HumanPaladinT21_Helm.blp
HumanPaladinT21_Mace.blp
HumanPaladinT21_Shoulders.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HumanPaladinT21.mdx
Model
2,468
war3mapimported/HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
Image / Texture
281
HumanPaladinT21_Belt.blp
HumanPaladinT21_Body.blp
Image / Texture
402
HumanPaladinT21_Body.blp
HumanPaladinT21_Cape.blp
Image / Texture
130
HumanPaladinT21_Cape.blp
HumanPaladinT21_Eyes.blp
Image / Texture
30
HumanPaladinT21_Eyes.blp
HumanPaladinT21_Gear.blp
Image / Texture
121
HumanPaladinT21_Gear.blp
HumanPaladinT21_Hair.blp
Image / Texture
63
HumanPaladinT21_Hair.blp
HumanPaladinT21_Helm.blp
Image / Texture
101
HumanPaladinT21_Helm.blp
HumanPaladinT21_Mace.blp
Image / Texture
161
war3mapimported/HumanPaladinT21_Mace.blp

Double-click the file HumanPaladinT21_Mace.blp:

HumanPaladinT21_Mace.blp
Image / Texture
161
war3mapimported/HumanPaladinT21_Mace.blp

Tick the box "Use Custom Path" and type in the correct path:

HumanPaladinT21_Mace.blp
Image / Texture
161
HumanPaladinT21_Mace.blp

The file has been properly added to the map archive:

HumanPaladinT21.mdx
Model
2,468
war3mapimported/HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
Image / Texture
281
HumanPaladinT21_Belt.blp
HumanPaladinT21_Body.blp
Image / Texture
402
HumanPaladinT21_Body.blp
HumanPaladinT21_Cape.blp
Image / Texture
130
HumanPaladinT21_Cape.blp
HumanPaladinT21_Eyes.blp
Image / Texture
30
HumanPaladinT21_Eyes.blp
HumanPaladinT21_Gear.blp
Image / Texture
121
HumanPaladinT21_Gear.blp
HumanPaladinT21_Hair.blp
Image / Texture
63
HumanPaladinT21_Hair.blp
HumanPaladinT21_Helm.blp
Image / Texture
101
HumanPaladinT21_Helm.blp
HumanPaladinT21_Mace.blp
Image / Texture
161
HumanPaladinT21_Mace.blp

Done, you have imported the file HumanPaladinT21_Mace.blp.

Importing HumanPaladinT21_Shoulders.blp

Now Click the "Import File" Button:

Next select 'HumanPaladinT21_Shoulders.blp' in the folder which you extracted from the zip archive:

Human Paladin T21
HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
HumanPaladinT21_Body.blp
HumanPaladinT21_Cape.blp
HumanPaladinT21_Eyes.blp
HumanPaladinT21_Gear.blp
HumanPaladinT21_Hair.blp
HumanPaladinT21_Helm.blp
HumanPaladinT21_Mace.blp
HumanPaladinT21_Shoulders.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HumanPaladinT21.mdx
Model
2,468
war3mapimported/HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
Image / Texture
281
HumanPaladinT21_Belt.blp
HumanPaladinT21_Body.blp
Image / Texture
402
HumanPaladinT21_Body.blp
HumanPaladinT21_Cape.blp
Image / Texture
130
HumanPaladinT21_Cape.blp
HumanPaladinT21_Eyes.blp
Image / Texture
30
HumanPaladinT21_Eyes.blp
HumanPaladinT21_Gear.blp
Image / Texture
121
HumanPaladinT21_Gear.blp
HumanPaladinT21_Hair.blp
Image / Texture
63
HumanPaladinT21_Hair.blp
HumanPaladinT21_Helm.blp
Image / Texture
101
HumanPaladinT21_Helm.blp
HumanPaladinT21_Mace.blp
Image / Texture
161
HumanPaladinT21_Mace.blp
HumanPaladinT21_Shoulders.blp
Image / Texture
101
war3mapimported/HumanPaladinT21_Shoulders.blp

Double-click the file HumanPaladinT21_Shoulders.blp:

HumanPaladinT21_Shoulders.blp
Image / Texture
101
war3mapimported/HumanPaladinT21_Shoulders.blp

Tick the box "Use Custom Path" and type in the correct path:

HumanPaladinT21_Shoulders.blp
Image / Texture
101
HumanPaladinT21_Shoulders.blp

The file has been properly added to the map archive:

HumanPaladinT21.mdx
Model
2,468
war3mapimported/HumanPaladinT21.mdx
HumanPaladinT21_Belt.blp
Image / Texture
281
HumanPaladinT21_Belt.blp
HumanPaladinT21_Body.blp
Image / Texture
402
HumanPaladinT21_Body.blp
HumanPaladinT21_Cape.blp
Image / Texture
130
HumanPaladinT21_Cape.blp
HumanPaladinT21_Eyes.blp
Image / Texture
30
HumanPaladinT21_Eyes.blp
HumanPaladinT21_Gear.blp
Image / Texture
121
HumanPaladinT21_Gear.blp
HumanPaladinT21_Hair.blp
Image / Texture
63
HumanPaladinT21_Hair.blp
HumanPaladinT21_Helm.blp
Image / Texture
101
HumanPaladinT21_Helm.blp
HumanPaladinT21_Mace.blp
Image / Texture
161
HumanPaladinT21_Mace.blp
HumanPaladinT21_Shoulders.blp
Image / Texture
101
HumanPaladinT21_Shoulders.blp

Done, you have imported the file HumanPaladinT21_Shoulders.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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