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Model validation: Human Monk Gray

HumanMonkGray.mdx

0 errors 12 severe 40 warnings 83 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 135733); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 135733); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 135733); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 135733); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 135733); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 135733); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 135733); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 135733); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 135733); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 135733); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 135733); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 135733); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 2 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_collision_00" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 1 - "bone_02_spine_bind_int_X"
    • There are no vertices attached to this bone
  • 1 Bone 43 - "bone_head_X"
    • There are no vertices attached to this bone
  • 1 Bone 44 - "circlet_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 99 - "L_skirt_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 100 - "L_skirt_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 101 - "R_skirt_A_01_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 95 at frame 9875 has roughly the same value as tracks 94 and 96
      • Track 124 at frame 12434 has roughly the same value as tracks 123 and 125
  • 1 Bone 102 - "R_skirt_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 103 - "F_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 104 - "B_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 105 - "L_skirt_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 106 - "L_skirt_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 107 - "L_skirt_B_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 27 at frame 5456 has roughly the same value as tracks 26 and 28
  • 1 1 Bone 108 - "L_skirt_B_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 3 at frame 3905 has roughly the same value as tracks 2 and 4
  • 1 Bone 109 - "R_skirt_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 110 - "R_skirt_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 111 - "R_skirt_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 112 - "R_skirt_B_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 113 - "F_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 69 at frame 8838 has roughly the same value as tracks 68 and 70
  • 1 Bone 114 - "F_skirt_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 115 - "B_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 116 - "B_skirt_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 117 - "belt_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 118 - "necklace_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 119 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 141 - "jaw_cloth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 19 - "L_cheek_03_bind_jnt"
    • 1 Translation
      • Track 10 at frame 137533 has roughly the same value as tracks 9 and 11
  • 1 Bone 22 - "R_cheek_03_bind_jnt"
    • 1 Translation
      • Track 10 at frame 137533 has roughly the same value as tracks 9 and 11
  • 1 Bone 47 - "bone_chest"
    • 1 Rotation
      • Track 26 at frame 4714 has roughly the same value as tracks 25 and 27
  • 2 Bone 52 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 48 at frame 6815 has roughly the same value as tracks 47 and 49
      • Track 176 at frame 137500 has roughly the same value as tracks 175 and 177
  • 1 Bone 53 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 24 at frame 4781 has roughly the same value as tracks 23 and 25
  • 1 Bone 54 - "L_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 24 at frame 4781 has roughly the same value as tracks 23 and 25
  • 7 Bone 73 - "R_lwr_arm_bind_jnt"
    • 3 Translation
      • Track 4 at frame 8503 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 8637 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 8729 has exactly the same value as tracks 5 and 7
    • 4 Rotation
      • Track 31 at frame 5186 has roughly the same value as tracks 30 and 32
      • Track 34 at frame 5322 has roughly the same value as tracks 33 and 35
      • Track 145 at frame 98648 has roughly the same value as tracks 144 and 146
      • Track 153 at frame 137533 has roughly the same value as tracks 152 and 154
  • 3 Bone 74 - "R_lwr_arm_twist_01_bind_jnt"
    • 3 Translation
      • Track 5 at frame 8503 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 8637 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 8729 has exactly the same value as tracks 6 and 8
  • 3 Bone 75 - "R_lwr_arm_twist_02_bind_jnt"
    • 3 Translation
      • Track 5 at frame 8503 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 8637 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 8729 has exactly the same value as tracks 6 and 8
  • 3 Bone 76 - "bone_hand_right"
    • 3 Translation
      • Track 5 at frame 8503 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 8637 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 8729 has exactly the same value as tracks 6 and 8
  • 3 Bone 77 - "R_tmb_01_bind_jnt"
    • 3 Translation
      • Track 3 at frame 8503 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 8637 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 8729 has exactly the same value as tracks 4 and 6
  • 3 Bone 80 - "R_ind_finger_01_bind_jnt"
    • 3 Translation
      • Track 3 at frame 8503 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 8637 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 8729 has exactly the same value as tracks 4 and 6
  • 3 Bone 86 - "R_rng_finger_01_bind_jnt"
    • 3 Translation
      • Track 3 at frame 8503 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 8637 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 8729 has exactly the same value as tracks 4 and 6
  • 3 Bone 89 - "R_pnk_finger_01_bind_jnt"
    • 3 Translation
      • Track 3 at frame 8503 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 8637 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 8729 has exactly the same value as tracks 4 and 6
  • 3 Bone 91 - "R_pnk_finger_03_bind_jnt"
    • 3 Translation
      • Track 3 at frame 8503 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 8637 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 8729 has exactly the same value as tracks 4 and 6
  • 1 Bone 92 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 30 at frame 5489 has roughly the same value as tracks 29 and 31
  • 1 Bone 93 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 117 at frame 11465 has roughly the same value as tracks 116 and 118
  • unused Texture 0 - "Human_Archmage_Main_Diffuse.tif"
  • unused Texture 1 - "Human_Archmage_Main_Normal.tif"
  • unused Texture 2 - "Human_Archmage_Main_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Human_Archmage_Hair_Diffuse.tif"
  • unused Texture 7 - "Human_Archmage_Hair_Normal.tif"
  • unused Texture 8 - "Human_Archmage_Hair_ORM.tif"
  • unused Texture 9 - "Undead_Male_Corpse_Diffuse.tif"
  • unused Texture 10 - "Undead_Male_Corpse_Normal.tif"
  • unused Texture 11 - "Undead_Male_Corpse_ORM.tif"
  • unused Texture 12 - "Human_MagrothTheDefender_Cloak_Diffuse.tif"
  • unused Texture 13 - "Human_MagrothTheDefender_Cloak_Normal.tif"
  • unused Texture 14 - "Human_MagrothTheDefender_Cloak_ORM.tif"
  • unused Texture 15 - "TeamColor08.blp"
  • unused Texture 16 - "Neutral_VillagerMale2_Main_Diffuse.tif"
  • unused Texture 17 - "Neutral_VillagerMale2_Main_Normal.tif"
  • unused Texture 18 - "Neutral_VillagerMale2_Main_ORM.tif"
  • unused Texture 19 - "human_dagrenorcslayer_main_diffuse.dds"
  • unused Texture 20 - "human_dagrenorcslayer_main_normal.dds"
  • unused Texture 21 - "human_dagrenorcslayer_main_orm.dds"
  • unused Texture 22 - "Portrait_BG_Diffuse.tif"
  • unused Texture 23 - "TeamColor21.blp"
  • unused Texture 24 - "Neutral_Bandit_Mage_rider_main_Normal.tif"
  • unused Texture 25 - "TeamColor06.blp"
  • unused Texture 26 - "Human_GrainWarehouse_Diffuse.tif"
  • unused Texture 27 - "Human_GrainWarehouse_Normal.tif"
  • unused Texture 28 - "Human_GrainWarehouse_ORM.tif"
  • unused Texture 29 - "HumanTransportShip_ship_Diffuse.tif"
  • unused Texture 30 - "HumanTransportShip_ship_Normal.tif"
  • unused Texture 31 - "HumanTransportShip_ship_ORM.tif"
  • unused Texture 32 - "normal.blp"
  • unused Texture 33 - "Portrait_BG_ORM.tif"
  • unused Texture 34 - "Human_HalahkTheLifebringer_Main_Diffuse.tif"
  • unused Texture 35 - "Human_HalahkTheLifebringer_Main_Normal.tif"
  • unused Texture 36 - "Human_HalahkTheLifebringer_Main_ORM.tif"
  • unused Texture 37 - "Human_HalahkTheLifebringer_Main_Emissive.tif"
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