Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Human Male Base Model of the bundle Human Male Base Model. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Human Male HD Base Model (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Human_Male_Base_HD.mdx
Now Click the "Import File" Button:
Next select 'Human_Male_Base_HD.mdx' in the folder which you extracted from the zip archive:
Human Male Base Model
7th_Legion_Cape.blp
Death_Knight_Eyeglow.blp
Human_Male_Base_Body.blp
Human_Male_Base_Eyes.blp
Human_Male_Hair2_Black.blp
Human_Male_Hair_Yellow.blp
The file has been properly added to the map archive:
Human_Male_Base_HD.mdx
Model
37,051
war3mapimported/Human_Male_Base_HD.mdx
Done, you have imported the file Human_Male_Base_HD.mdx.
Importing 7th_Legion_Cape.blp
Now Click the "Import File" Button:
Next select '7th_Legion_Cape.blp' in the folder which you extracted from the zip archive:
Human Male Base Model
Human_Male_Base_HD.mdx
Death_Knight_Eyeglow.blp
Human_Male_Base_Body.blp
Human_Male_Base_Eyes.blp
Human_Male_Hair2_Black.blp
Human_Male_Hair_Yellow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Human_Male_Base_HD.mdx
Model
37,051
war3mapimported/Human_Male_Base_HD.mdx
7th_Legion_Cape.blp
Image / Texture
222
war3mapimported/7th_Legion_Cape.blp
Double-click the file 7th_Legion_Cape.blp:
7th_Legion_Cape.blp
Image / Texture
222
war3mapimported/7th_Legion_Cape.blp
Tick the box "Use Custom Path" and type in the correct path:
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
The file has been properly added to the map archive:
Human_Male_Base_HD.mdx
Model
37,051
war3mapimported/Human_Male_Base_HD.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Done, you have imported the file 7th_Legion_Cape.blp.
Importing Death_Knight_Eyeglow.blp
Now Click the "Import File" Button:
Next select 'Death_Knight_Eyeglow.blp' in the folder which you extracted from the zip archive:
Human Male Base Model
Human_Male_Base_HD.mdx
7th_Legion_Cape.blp
Human_Male_Base_Body.blp
Human_Male_Base_Eyes.blp
Human_Male_Hair2_Black.blp
Human_Male_Hair_Yellow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Human_Male_Base_HD.mdx
Model
37,051
war3mapimported/Human_Male_Base_HD.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Death_Knight_Eyeglow.blp
Image / Texture
197
war3mapimported/Death_Knight_Eyeglow.blp
Double-click the file Death_Knight_Eyeglow.blp:
Death_Knight_Eyeglow.blp
Image / Texture
197
war3mapimported/Death_Knight_Eyeglow.blp
Tick the box "Use Custom Path" and type in the correct path:
Death_Knight_Eyeglow.blp
Image / Texture
197
Death_Knight_Eyeglow.blp
The file has been properly added to the map archive:
Human_Male_Base_HD.mdx
Model
37,051
war3mapimported/Human_Male_Base_HD.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Death_Knight_Eyeglow.blp
Image / Texture
197
Death_Knight_Eyeglow.blp
Done, you have imported the file Death_Knight_Eyeglow.blp.
Importing Human_Male_Base_Body.blp
Now Click the "Import File" Button:
Next select 'Human_Male_Base_Body.blp' in the folder which you extracted from the zip archive:
Human Male Base Model
Human_Male_Base_HD.mdx
7th_Legion_Cape.blp
Death_Knight_Eyeglow.blp
Human_Male_Base_Eyes.blp
Human_Male_Hair2_Black.blp
Human_Male_Hair_Yellow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Human_Male_Base_HD.mdx
Model
37,051
war3mapimported/Human_Male_Base_HD.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Death_Knight_Eyeglow.blp
Image / Texture
197
Death_Knight_Eyeglow.blp
Human_Male_Base_Body.blp
Image / Texture
880
war3mapimported/Human_Male_Base_Body.blp
Double-click the file Human_Male_Base_Body.blp:
Human_Male_Base_Body.blp
Image / Texture
880
war3mapimported/Human_Male_Base_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
Human_Male_Base_Body.blp
Image / Texture
880
Human_Male_Base_Body.blp
The file has been properly added to the map archive:
Human_Male_Base_HD.mdx
Model
37,051
war3mapimported/Human_Male_Base_HD.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Death_Knight_Eyeglow.blp
Image / Texture
197
Death_Knight_Eyeglow.blp
Human_Male_Base_Body.blp
Image / Texture
880
Human_Male_Base_Body.blp
Done, you have imported the file Human_Male_Base_Body.blp.
Importing Human_Male_Base_Eyes.blp
Now Click the "Import File" Button:
Next select 'Human_Male_Base_Eyes.blp' in the folder which you extracted from the zip archive:
Human Male Base Model
Human_Male_Base_HD.mdx
7th_Legion_Cape.blp
Death_Knight_Eyeglow.blp
Human_Male_Base_Body.blp
Human_Male_Hair2_Black.blp
Human_Male_Hair_Yellow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Human_Male_Base_HD.mdx
Model
37,051
war3mapimported/Human_Male_Base_HD.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Death_Knight_Eyeglow.blp
Image / Texture
197
Death_Knight_Eyeglow.blp
Human_Male_Base_Body.blp
Image / Texture
880
Human_Male_Base_Body.blp
Human_Male_Base_Eyes.blp
Image / Texture
68
war3mapimported/Human_Male_Base_Eyes.blp
Double-click the file Human_Male_Base_Eyes.blp:
Human_Male_Base_Eyes.blp
Image / Texture
68
war3mapimported/Human_Male_Base_Eyes.blp
Tick the box "Use Custom Path" and type in the correct path:
Human_Male_Base_Eyes.blp
Image / Texture
68
Human_Male_Base_Eyes.blp
The file has been properly added to the map archive:
Human_Male_Base_HD.mdx
Model
37,051
war3mapimported/Human_Male_Base_HD.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Death_Knight_Eyeglow.blp
Image / Texture
197
Death_Knight_Eyeglow.blp
Human_Male_Base_Body.blp
Image / Texture
880
Human_Male_Base_Body.blp
Human_Male_Base_Eyes.blp
Image / Texture
68
Human_Male_Base_Eyes.blp
Done, you have imported the file Human_Male_Base_Eyes.blp.
Importing Human_Male_Hair2_Black.blp
Now Click the "Import File" Button:
Next select 'Human_Male_Hair2_Black.blp' in the folder which you extracted from the zip archive:
Human Male Base Model
Human_Male_Base_HD.mdx
7th_Legion_Cape.blp
Death_Knight_Eyeglow.blp
Human_Male_Base_Body.blp
Human_Male_Base_Eyes.blp
Human_Male_Hair2_Black.blp
Human_Male_Hair_Yellow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Human_Male_Base_HD.mdx
Model
37,051
war3mapimported/Human_Male_Base_HD.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Death_Knight_Eyeglow.blp
Image / Texture
197
Death_Knight_Eyeglow.blp
Human_Male_Base_Body.blp
Image / Texture
880
Human_Male_Base_Body.blp
Human_Male_Base_Eyes.blp
Image / Texture
68
Human_Male_Base_Eyes.blp
Human_Male_Hair2_Black.blp
Image / Texture
230
war3mapimported/Human_Male_Hair2_Black.blp
Double-click the file Human_Male_Hair2_Black.blp:
Human_Male_Hair2_Black.blp
Image / Texture
230
war3mapimported/Human_Male_Hair2_Black.blp
Tick the box "Use Custom Path" and type in the correct path:
Human_Male_Hair2_Black.blp
Image / Texture
230
Human_Male_Hair2_Black.blp
The file has been properly added to the map archive:
Human_Male_Base_HD.mdx
Model
37,051
war3mapimported/Human_Male_Base_HD.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Death_Knight_Eyeglow.blp
Image / Texture
197
Death_Knight_Eyeglow.blp
Human_Male_Base_Body.blp
Image / Texture
880
Human_Male_Base_Body.blp
Human_Male_Base_Eyes.blp
Image / Texture
68
Human_Male_Base_Eyes.blp
Human_Male_Hair2_Black.blp
Image / Texture
230
Human_Male_Hair2_Black.blp
Done, you have imported the file Human_Male_Hair2_Black.blp.
Importing Human_Male_Hair_Yellow.blp
Now Click the "Import File" Button:
Next select 'Human_Male_Hair_Yellow.blp' in the folder which you extracted from the zip archive:
Human Male Base Model
Human_Male_Base_HD.mdx
7th_Legion_Cape.blp
Death_Knight_Eyeglow.blp
Human_Male_Base_Body.blp
Human_Male_Base_Eyes.blp
Human_Male_Hair2_Black.blp
Human_Male_Hair_Yellow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Human_Male_Base_HD.mdx
Model
37,051
war3mapimported/Human_Male_Base_HD.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Death_Knight_Eyeglow.blp
Image / Texture
197
Death_Knight_Eyeglow.blp
Human_Male_Base_Body.blp
Image / Texture
880
Human_Male_Base_Body.blp
Human_Male_Base_Eyes.blp
Image / Texture
68
Human_Male_Base_Eyes.blp
Human_Male_Hair2_Black.blp
Image / Texture
230
Human_Male_Hair2_Black.blp
Human_Male_Hair_Yellow.blp
Image / Texture
245
war3mapimported/Human_Male_Hair_Yellow.blp
Double-click the file Human_Male_Hair_Yellow.blp:
Human_Male_Hair_Yellow.blp
Image / Texture
245
war3mapimported/Human_Male_Hair_Yellow.blp
Tick the box "Use Custom Path" and type in the correct path:
Human_Male_Hair_Yellow.blp
Image / Texture
245
Human_Male_Hair_Yellow.blp
The file has been properly added to the map archive:
Human_Male_Base_HD.mdx
Model
37,051
war3mapimported/Human_Male_Base_HD.mdx
7th_Legion_Cape.blp
Image / Texture
222
7th_Legion_Cape.blp
Death_Knight_Eyeglow.blp
Image / Texture
197
Death_Knight_Eyeglow.blp
Human_Male_Base_Body.blp
Image / Texture
880
Human_Male_Base_Body.blp
Human_Male_Base_Eyes.blp
Image / Texture
68
Human_Male_Base_Eyes.blp
Human_Male_Hair2_Black.blp
Image / Texture
230
Human_Male_Hair2_Black.blp
Human_Male_Hair_Yellow.blp
Image / Texture
245
Human_Male_Hair_Yellow.blp
Done, you have imported the file Human_Male_Hair_Yellow.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.