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Triggers
human expedition.w3x
Variables
Initialization
Untitled Trigger 001
bandit vs razormane
Untitled Trigger 002
emmisary
pink vs brown
Untitled Trigger 003
filmke XD
start
Survivors
razormane and centaur war tribe
survivor movie
Cave
Cave entry 2
Bandit vs centaur
Bandit vs centaur activation
centaur area
Centaur area activation
Untitled Trigger 004
Untitled Trigger 005
Centaur tribe cave
Untitled Trigger 006
Untitled Trigger 018
Untitled Trigger 007
Untitled Trigger 008
Untitled Trigger 009
Untitled Trigger 010
Untitled Trigger 016
Untitled Trigger 012
Untitled Trigger 011
Untitled Trigger 017
Untitled Trigger 013
Untitled Trigger 024
Untitled Trigger 020
Untitled Trigger 025
Untitled Trigger 026
Untitled Trigger 014
Untitled Trigger 015
Untitled Trigger 021
Untitled Trigger 022
Untitled Trigger 023
Centaur waves
Centaur waves enabled
Centaur waves reinforced
Centaur wave timer
Centaur reinforcements
Centaur leader arrives
Centaur leader
Centaur reinforcements come
Centaur
centaur leader trigger
Name
Type
is_array
initial_value
Untitled Trigger 001
Events
Unit - Razormane Scout 0032 <gen> Dies
Conditions
Actions
Unit - Create 10 . Razormane Scout for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Razormane Scout for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees
bandit vs razormane
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Create 20 . Razormane Scout for Neutral Hostile at (Center of Region_002 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 12 (Brown) as an Ally
Player - Make Player 12 (Brown) treat Player 8 (Pink) as an Ally
Destructible - Make Gate 0103 <gen> Invulnerable
emmisary
Events
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Order Aura paladin 0077 <gen> to Move To . (Center of Region_007 <gen>)
Cinematic - Send transmission to (All players) from Emissary 0123 <gen> named emmisary : Play No sound and display Ah, are you the group who had to come here? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Aura paladin 0077 <gen> named Squad leader : Play No sound and display Yes we are. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Emissary 0123 <gen> named emmisary : Play No sound and display Good, then, can you go out there and seek my soldiers of the ambushed town they must be out there! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Aura paladin 0077 <gen> named Squad leader : Play No sound and display We will try. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Open Gate 0103 <gen>
Trigger - Turn off (This trigger)
pink vs brown
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 12 (Brown) as an Enemy
Player - Make Player 12 (Brown) treat Player 8 (Pink) as an Enemy
Unit - Create 5 . Footman for Player 10 (Light Blue) at (Center of Region_005 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 003
Events
Map initialization
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Ally with shared vision
filmke XD
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Trigger - Run emmisary <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
start
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Paladin 0006 <gen> named Ship captain : Play No sound and display Watch out there mates, you never know what you see. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Survivors
Events
Conditions
Actions
Unit Group - Order (Units in Region_009 <gen>) to Move To . (Center of Region_010 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Aura paladin 0077 <gen> named Squad leader : Play No sound and display Are you people the last men from that village?! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0148 <gen> named Captain : Play No sound and display Yes, they came when we least expected but we will stay here to guard. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
razormane and centaur war tribe
Events
Map initialization
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Ally
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Ally
survivor movie
Events
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Trigger - Run Survivors <gen> (checking conditions)
Trigger - Turn off (This trigger)
Cave
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_014 <gen>) , facing (Position of (Triggering unit))
Cave entry 2
Events
Unit - A unit enters Region_015 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_016 <gen>) , facing Default building facing degrees
Bandit vs centaur
Events
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Enemy
Bandit vs centaur activation
Events
Unit - A unit enters Region_019 <gen>
Conditions
Actions
Trigger - Run Bandit_vs_centaur <gen> (checking conditions)
Unit - Create 18 . Centaur Drudge for Player 7 (Green) at (Center of Region_018 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
centaur area
Events
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Dwarf tank 0078 <gen> named Dwarf : Play No sound and display Wait these razormane were guarding this area, THESE ARE CENTAUR BANNERS!!!! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Centaur area activation
Events
Unit - A unit enters Region_020 <gen>
Conditions
Actions
Trigger - Run centaur_area <gen> (checking conditions)
Trigger - Turn off (This trigger)
Untitled Trigger 004
Events
Unit - A unit enters Region_021 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_022 <gen>) , facing Default building facing degrees
Untitled Trigger 005
Events
Unit - A unit enters Region_024 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_025 <gen>) , facing Default building facing degrees
Centaur tribe cave
Events
Unit - A unit enters Region_022 <gen>
Conditions
Actions
Unit - Create 14 . Bandit for Player 8 (Pink) at (Center of Region_023 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 006
Events
Unit - A unit enters Region_027 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_028 <gen>) , facing Default building facing degrees
Untitled Trigger 018
Events
Unit - A unit enters Region_046 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_043 <gen>)
Untitled Trigger 007
Events
Unit - A unit enters Region_029 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_030 <gen>) , facing Default building facing degrees
Untitled Trigger 008
Events
Unit - A unit enters Region_030 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Dwarf tank 0078 <gen> named Dwarf : Play No sound and display Man, that was alot of water. . Modify duration: Add 0 seconds and Wait
Trigger - Turn off (This trigger)
Untitled Trigger 009
Events
Unit - A unit enters Region_032 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_033 <gen>) , facing Default building facing degrees
Untitled Trigger 010
Events
Unit - A unit enters Region_035 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_034 <gen>) , facing Default building facing degrees
Untitled Trigger 016
Events
Unit - A unit enters Region_044 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_045 <gen>)
Untitled Trigger 012
Events
Unit - A unit enters Region_038 <gen>
Conditions
Actions
Unit - Create 12 . Razormane Scout for Player 12 (Brown) at (Center of Region_039 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 011
Events
Unit - A unit enters Region_037 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_036 <gen>) , facing Default building facing degrees
Untitled Trigger 017
Events
Unit - A unit enters Region_042 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_041 <gen>) , facing Default building facing degrees
Untitled Trigger 013
Events
Unit - A unit enters Region_030 <gen>
Conditions
Actions
Unit - Create 10 Bandit for Player 8 (Pink) at (Center of Region_031 <gen>) facing (Position of (Triggering unit))
Trigger - Turn off (This trigger)
Untitled Trigger 024
Events
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Emissary 0360 <gen> named Emmisary : Play No sound and display Well guys, this is it. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0362 <gen> named Chaplain : Play No sound and display But, they will come and crush us and ... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Emissary 0360 <gen> named Emmisary : Play No sound and display No worry's, we are prepared. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0373 <gen> named Captain : Play No sound and display Sir, they are coming. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Emissary 0360 <gen> named Emmisary : Play No sound and display Go to youre position captain. . Modify duration: Add 0 seconds and Wait
Unit - Set Rally-Point for Captain 0373 <gen> to (Center of Region_052 <gen>)
Cinematic - Send transmission to (All players) from Footman 0357 <gen> named Footman : Play No sound and display But sir, the chaplain is right they will crush us. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Emissary 0360 <gen> named Emmisary : Play No sound and display Hmmm... We will see soldier, we will see. But for now take youre position. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0357 <gen> named Footman : Play No sound and display Okay sir. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Untitled Trigger 020
Events
Unit - A unit enters Region_041 <gen>
Conditions
Actions
Unit - Create 10 . Murloc Huntsman for Player 11 (Dark Green) at (Center of Region_047 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Untitled Trigger 025
Events
Unit - A unit enters Region_049 <gen>
Conditions
Actions
Trigger - Run Untitled_Trigger_024 <gen> (checking conditions)
Trigger - Turn off (This trigger)
Untitled Trigger 026
Events
Unit - Captain 0373 <gen> Is issued an order targeting a point
Conditions
Actions
Countdown Timer - Start (Load 300 of 300 in (Last created hashtable).) as a One-shot timer that will expire in 300.00 seconds
Countdown Timer - Start (Load 1 of 1 in (Last created hashtable).) as a Repeating timer that will expire in 30 seconds
Unit - Create 5 . Centaur Drudge for Player 9 (Gray) at (Center of Region_048 <gen>) facing Default building facing degrees
Untitled Trigger 014
Events
Unit - A unit enters Region_038 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Dark Knight 0082 <gen> named Tank : Play No sound and display The path is blocked, we need a way around . Modify duration: Add 0 seconds and Wait
Trigger - Turn off (This trigger)
Untitled Trigger 015
Events
Unit - A unit enters Region_038 <gen>
Conditions
Actions
Unit - Create 10 Centaur Drudge for Player 9 (Gray) at (Center of Region_040 <gen>) facing (Position of (Triggering unit))
Trigger - Turn off (This trigger)
Untitled Trigger 021
Events
Unit - A unit enters Region_050 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_043 <gen>)
Untitled Trigger 022
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Captain 0370 <gen> named captain : Play No sound and display Reinforcements, move to the village quickly. The centaurs are about to attack! . Modify duration: Add 0 seconds and Wait
Untitled Trigger 023
Events
Unit - A unit enters Region_051 <gen>
Conditions
Actions
Trigger - Run Untitled_Trigger_023 <gen> (checking conditions)
Trigger - Turn off (This trigger)
Centaur waves
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Centaur Drudge for Player 9 (Gray) at (Center of Region_048 <gen>) facing Default building facing degrees
Unit - Create 2 . Centaur Archer for Player 9 (Gray) at (Center of Region_048 <gen>) facing Default building facing degrees
Centaur waves enabled
Events
Unit - A unit enters Region_049 <gen>
Conditions
Actions
Trigger - Turn off Centaur <gen>
Trigger - Turn off Centaur_reinforcements_come <gen>
Trigger - Turn on Centaur_waves <gen>
Trigger - Turn on Centaur_wave_timer <gen>
Trigger - Turn on Centaur_reinforcements <gen>
Centaur waves reinforced
Events
Unit - A unit enters Region_049 <gen>
Conditions
Actions
Trigger - Turn on Centaur_reinforcements <gen>
Centaur wave timer
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Trigger - Turn off Centaur_waves <gen>
Trigger - Turn off Centaur_reinforcements <gen>
Trigger - Turn off Centaur_leader <gen>
Trigger - Turn off Centaur_reinforcements_come <gen>
Trigger - Turn off Centaur_leader_arrives <gen>
Trigger - Turn off Centaur_waves <gen>
Trigger - Turn off Centaur_waves_enabled <gen>
Trigger - Turn off Centaur_waves_reinforced <gen>
Centaur reinforcements
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Create 2 . Centaur Impaler for Player 9 (Gray) at (Center of Region_048 <gen>) facing Default building facing degrees
Trigger - Turn on Centaur_reinforcements_come <gen>
Trigger - Turn off Centaur_waves_enabled <gen>
Unit - Create 2 . Centaur Outrunner for Player 9 (Gray) at (Center of Region_048 <gen>) facing Default building facing degrees
Centaur leader arrives
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Unit - Create 4 . Centaur Outrunner for Player 9 (Gray) at (Center of Region_048 <gen>) facing Default building facing degrees
Centaur leader
Events
Time - Elapsed game time is 540.00 seconds
Conditions
Actions
Trigger - Turn off centaur_leader_trigger <gen>
Centaur reinforcements come
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Centaur Impaler for Player 9 (Gray) at (Center of Region_048 <gen>) facing Default building facing degrees
Unit - Create 2 . Centaur Outrunner for Player 9 (Gray) at (Center of Region_048 <gen>) facing Default building facing degrees
Centaur
Events
Map initialization
Conditions
Actions
Trigger - Turn off Centaur_leader <gen>
Trigger - Turn off Centaur_leader_arrives <gen>
Trigger - Turn off Centaur_reinforcements <gen>
Trigger - Turn off Centaur_reinforcements_come <gen>
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