Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Model validation: Human Dragonhawk - Better Color
Hec_Human_Dragonhawk_BetterColor.mdx
0errors2severe16warnings108unused
1
Geoset 3
Too many vertices in one geoset: 7509
1
Geoset 17
Too many vertices in one geoset: 7449
14
Model
Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
Collision shape "B_KGS_MNTTorso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTWing_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTWing_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_BoxCol_2" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_CS_B_MidWing_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Bone 121 - "bone_head"
There are no vertices attached to this bone
1
Bone 167 - "mount_bone_head"
There are no vertices attached to this bone
1
Sequence 10 - "Cinematic Listening One"
Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 11 - "Cinematic Standard One"
Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Bone 0 - "bone_turret"
1
Rotation
Track 442 at frame 25667 has roughly the same value as tracks 441 and 443
1
Bone 1 - "spine_02_bind_jnt"
1
Rotation
Track 275 at frame 18367 has roughly the same value as tracks 274 and 276
1
Bone 2 - "bone_chest"
1
Rotation
Track 259 at frame 18433 has roughly the same value as tracks 258 and 260
1
Bone 7 - "L_upr_arm_bind_jnt"
1
Rotation
Track 327 at frame 18700 has roughly the same value as tracks 326 and 328
6
Bone 8 - "L_lwr_arm_bind_jnt"
6
Rotation
Track 18 at frame 1833 has roughly the same value as tracks 17 and 19
Track 319 at frame 25167 has roughly the same value as tracks 318 and 320
Track 76 at frame 7767 has roughly the same value as tracks 75 and 77
Track 94 at frame 9133 has roughly the same value as tracks 93 and 95
Track 216 at frame 15300 has roughly the same value as tracks 215 and 217
Track 252 at frame 21033 has roughly the same value as tracks 251 and 253
1
Bone 15 - "L_ind_finger_01_bind_jnt"
1
Rotation
Track 27 at frame 15033 has roughly the same value as tracks 26 and 28
1
Bone 16 - "L_ind_finger_02_bind_jnt"
1
Rotation
Track 27 at frame 15033 has roughly the same value as tracks 26 and 28
1
Bone 17 - "L_ind_finger_03_bind_jnt"
1
Rotation
Track 27 at frame 15033 has roughly the same value as tracks 26 and 28
3
Bone 29 - "R_lwr_arm_bind_jnt"
3
Rotation
Track 432 at frame 24800 has roughly the same value as tracks 431 and 433
Track 145 at frame 7933 has roughly the same value as tracks 144 and 146
Track 285 at frame 13500 has roughly the same value as tracks 284 and 286
5
Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
5
Rotation
Track 4 at frame 233 has roughly the same value as tracks 3 and 5
Track 24 at frame 1700 has roughly the same value as tracks 23 and 25
Track 39 at frame 4967 has roughly the same value as tracks 38 and 40
Track 93 at frame 9100 has roughly the same value as tracks 92 and 94
Track 119 at frame 10133 has roughly the same value as tracks 118 and 120
5
Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
5
Rotation
Track 4 at frame 233 has roughly the same value as tracks 3 and 5
Track 24 at frame 1700 has roughly the same value as tracks 23 and 25
Track 39 at frame 4967 has roughly the same value as tracks 38 and 40
Track 93 at frame 9100 has roughly the same value as tracks 92 and 94
Track 119 at frame 10133 has roughly the same value as tracks 118 and 120
2
Bone 32 - "bone_hand_right"
2
Rotation
Track 378 at frame 16967 has roughly the same value as tracks 377 and 379
Track 426 at frame 22567 has roughly the same value as tracks 425 and 427
1
Bone 48 - "pelvis_bind_jnt"
1
Rotation
Track 462 at frame 25667 has roughly the same value as tracks 461 and 463
3
Bone 53 - "R_leg_01_bind_jnt"
3
Rotation
Track 3 at frame 433 has roughly the same value as tracks 2 and 4
Track 69 at frame 4067 has roughly the same value as tracks 68 and 70
Track 354 at frame 28167 has roughly the same value as tracks 353 and 355
1
Bone 57 - "M_loincloth_01_bind_jnt"
1
Rotation
Track 388 at frame 20500 has roughly the same value as tracks 387 and 389
1
Bone 58 - "M_loincloth_02_bind_jnt"
1
Rotation
Track 118 at frame 7967 has roughly the same value as tracks 117 and 119
3
Bone 59 - "L_loincloth_01_bind_jnt"
2
Translation
Track 395 at frame 19867 has roughly the same value as tracks 394 and 396
Track 423 at frame 22500 has roughly the same value as tracks 422 and 424
1
Rotation
Track 427 at frame 20500 has roughly the same value as tracks 426 and 428
2
Bone 60 - "L_loincloth_02_bind_jnt"
2
Rotation
Track 37 at frame 3633 has roughly the same value as tracks 36 and 38
Track 42 at frame 3967 has roughly the same value as tracks 41 and 43
1
Bone 61 - "R_loincloth_01_bind_jnt"
1
Rotation
Track 425 at frame 20500 has roughly the same value as tracks 424 and 426
3
Bone 62 - "R_loincloth_02_bind_jnt"
3
Rotation
Track 43 at frame 3967 has roughly the same value as tracks 42 and 44
Track 280 at frame 26533 has roughly the same value as tracks 279 and 281
Track 292 at frame 27733 has roughly the same value as tracks 291 and 293
3
Bone 63 - "L_skirt_armor_bind_jnt"
3
Rotation
Track 45 at frame 3533 has roughly the same value as tracks 44 and 46
Track 114 at frame 7567 has roughly the same value as tracks 113 and 115
Track 134 at frame 9567 has roughly the same value as tracks 133 and 135
3
Bone 64 - "R_skirt_armor_bind_jnt"
3
Rotation
Track 45 at frame 3533 has roughly the same value as tracks 44 and 46
Track 92 at frame 6967 has roughly the same value as tracks 91 and 93
Track 121 at frame 9567 has roughly the same value as tracks 120 and 122
2
Bone 65 - "L_skirt_A_01_01_bind_jnt"
2
Rotation
Track 476 at frame 25667 has roughly the same value as tracks 475 and 477
Track 417 at frame 20500 has roughly the same value as tracks 416 and 418
4
Bone 68 - "M_skirt_A_01_bind_jnt"
2
Translation
Track 469 at frame 19167 has roughly the same value as tracks 468 and 470
Track 535 at frame 23133 has roughly the same value as tracks 534 and 536
2
Rotation
Track 486 at frame 25667 has roughly the same value as tracks 485 and 487
Track 427 at frame 20500 has roughly the same value as tracks 426 and 428
2
Bone 71 - "R_skirt_A_01_01_bind_jnt"
2
Rotation
Track 480 at frame 25667 has roughly the same value as tracks 479 and 481
Track 421 at frame 20500 has roughly the same value as tracks 420 and 422
2
Bone 74 - "M_skirt_B_01_bind_jnt"
2
Rotation
Track 484 at frame 25667 has roughly the same value as tracks 483 and 485
Track 425 at frame 20500 has roughly the same value as tracks 424 and 426
4
Bone 123 - "mount_bone_chest"
4
Rotation
Track 51 at frame 4633 has roughly the same value as tracks 50 and 52
Track 281 at frame 25100 has roughly the same value as tracks 280 and 282
Track 294 at frame 26300 has roughly the same value as tracks 293 and 295
Track 66 at frame 5867 has roughly the same value as tracks 65 and 67
1
Bone 126 - "mount_jaw_bind_jnt"
1
Rotation
Track 211 at frame 15100 has roughly the same value as tracks 210 and 212
1
Bone 134 - "mount_L_wing_B_01_03_bind_jnt"
1
Rotation
Track 537 at frame 22900 has roughly the same value as tracks 536 and 538
1
Bone 145 - "mount_R_wing_B_01_03_bind_jnt"
1
Rotation
Track 547 at frame 22900 has roughly the same value as tracks 546 and 548
2
Bone 149 - "mount_pelvis_bind_jnt"
2
Rotation
Track 371 at frame 20167 has roughly the same value as tracks 370 and 372
Track 386 at frame 21467 has roughly the same value as tracks 385 and 387
1
Bone 165 - "mount_tongue_01_bind_jnt"
1
Rotation
Track 212 at frame 15100 has roughly the same value as tracks 211 and 213
1
Bone 172 - "mount_L_plume_B_02_bind_jnt"
1
Rotation
Track 431 at frame 15433 has roughly the same value as tracks 430 and 432
1
Bone 173 - "mount_L_plume_B_03_bind_jnt"
1
Rotation
Track 421 at frame 15833 has roughly the same value as tracks 420 and 422
1
Bone 177 - "mount_R_plume_B_01_bind_jnt"
1
Translation
Track 231 at frame 17600 has roughly the same value as tracks 230 and 232
2
Bone 178 - "mount_R_plume_B_02_bind_jnt"
1
Translation
Track 219 at frame 17600 has roughly the same value as tracks 218 and 220
1
Rotation
Track 435 at frame 15433 has roughly the same value as tracks 434 and 436
3
CollisionShape 0 - "B_KGS_MNTTorso"
3
Rotation
Track 545 at frame 28200 has roughly the same value as tracks 544 and 546
Track 562 at frame 28767 has roughly the same value as tracks 561 and 563
Track 333 at frame 14000 has roughly the same value as tracks 332 and 334
2
CollisionShape 1 - "B_KGS_MNTHead"
2
Rotation
Track 542 at frame 21800 has roughly the same value as tracks 541 and 543
Track 543 at frame 21833 has roughly the same value as tracks 542 and 544
1
CollisionShape 2 - "B_KGS_Torso"
1
Rotation
Track 528 at frame 26300 has roughly the same value as tracks 527 and 529
1
CollisionShape 3 - "B_KGS_Head"
1
Rotation
Track 428 at frame 17800 has roughly the same value as tracks 427 and 429
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.