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Model validation: Human Dragonhawk - Better Color

Hec_Human_Dragonhawk_BetterColor.mdx

0 errors 2 severe 16 warnings 108 unused
  • 1 Geoset 3
    • Too many vertices in one geoset: 7509
  • 1 Geoset 17
    • Too many vertices in one geoset: 7449
  • 14 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_MNTTorso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTWing_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTWing_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_2" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_CS_B_MidWing_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 121 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 167 - "mount_bone_head"
    • There are no vertices attached to this bone
  • 1 Sequence 10 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 11 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 0 - "bone_turret"
    • 1 Rotation
      • Track 442 at frame 25667 has roughly the same value as tracks 441 and 443
  • 1 Bone 1 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 275 at frame 18367 has roughly the same value as tracks 274 and 276
  • 1 Bone 2 - "bone_chest"
    • 1 Rotation
      • Track 259 at frame 18433 has roughly the same value as tracks 258 and 260
  • 1 Bone 7 - "L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 327 at frame 18700 has roughly the same value as tracks 326 and 328
  • 6 Bone 8 - "L_lwr_arm_bind_jnt"
    • 6 Rotation
      • Track 18 at frame 1833 has roughly the same value as tracks 17 and 19
      • Track 319 at frame 25167 has roughly the same value as tracks 318 and 320
      • Track 76 at frame 7767 has roughly the same value as tracks 75 and 77
      • Track 94 at frame 9133 has roughly the same value as tracks 93 and 95
      • Track 216 at frame 15300 has roughly the same value as tracks 215 and 217
      • Track 252 at frame 21033 has roughly the same value as tracks 251 and 253
  • 1 Bone 15 - "L_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 27 at frame 15033 has roughly the same value as tracks 26 and 28
  • 1 Bone 16 - "L_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 27 at frame 15033 has roughly the same value as tracks 26 and 28
  • 1 Bone 17 - "L_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 27 at frame 15033 has roughly the same value as tracks 26 and 28
  • 3 Bone 29 - "R_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 432 at frame 24800 has roughly the same value as tracks 431 and 433
      • Track 145 at frame 7933 has roughly the same value as tracks 144 and 146
      • Track 285 at frame 13500 has roughly the same value as tracks 284 and 286
  • 5 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 5 Rotation
      • Track 4 at frame 233 has roughly the same value as tracks 3 and 5
      • Track 24 at frame 1700 has roughly the same value as tracks 23 and 25
      • Track 39 at frame 4967 has roughly the same value as tracks 38 and 40
      • Track 93 at frame 9100 has roughly the same value as tracks 92 and 94
      • Track 119 at frame 10133 has roughly the same value as tracks 118 and 120
  • 5 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 5 Rotation
      • Track 4 at frame 233 has roughly the same value as tracks 3 and 5
      • Track 24 at frame 1700 has roughly the same value as tracks 23 and 25
      • Track 39 at frame 4967 has roughly the same value as tracks 38 and 40
      • Track 93 at frame 9100 has roughly the same value as tracks 92 and 94
      • Track 119 at frame 10133 has roughly the same value as tracks 118 and 120
  • 2 Bone 32 - "bone_hand_right"
    • 2 Rotation
      • Track 378 at frame 16967 has roughly the same value as tracks 377 and 379
      • Track 426 at frame 22567 has roughly the same value as tracks 425 and 427
  • 1 Bone 48 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 462 at frame 25667 has roughly the same value as tracks 461 and 463
  • 3 Bone 53 - "R_leg_01_bind_jnt"
    • 3 Rotation
      • Track 3 at frame 433 has roughly the same value as tracks 2 and 4
      • Track 69 at frame 4067 has roughly the same value as tracks 68 and 70
      • Track 354 at frame 28167 has roughly the same value as tracks 353 and 355
  • 1 Bone 57 - "M_loincloth_01_bind_jnt"
    • 1 Rotation
      • Track 388 at frame 20500 has roughly the same value as tracks 387 and 389
  • 1 Bone 58 - "M_loincloth_02_bind_jnt"
    • 1 Rotation
      • Track 118 at frame 7967 has roughly the same value as tracks 117 and 119
  • 3 Bone 59 - "L_loincloth_01_bind_jnt"
    • 2 Translation
      • Track 395 at frame 19867 has roughly the same value as tracks 394 and 396
      • Track 423 at frame 22500 has roughly the same value as tracks 422 and 424
    • 1 Rotation
      • Track 427 at frame 20500 has roughly the same value as tracks 426 and 428
  • 2 Bone 60 - "L_loincloth_02_bind_jnt"
    • 2 Rotation
      • Track 37 at frame 3633 has roughly the same value as tracks 36 and 38
      • Track 42 at frame 3967 has roughly the same value as tracks 41 and 43
  • 1 Bone 61 - "R_loincloth_01_bind_jnt"
    • 1 Rotation
      • Track 425 at frame 20500 has roughly the same value as tracks 424 and 426
  • 3 Bone 62 - "R_loincloth_02_bind_jnt"
    • 3 Rotation
      • Track 43 at frame 3967 has roughly the same value as tracks 42 and 44
      • Track 280 at frame 26533 has roughly the same value as tracks 279 and 281
      • Track 292 at frame 27733 has roughly the same value as tracks 291 and 293
  • 3 Bone 63 - "L_skirt_armor_bind_jnt"
    • 3 Rotation
      • Track 45 at frame 3533 has roughly the same value as tracks 44 and 46
      • Track 114 at frame 7567 has roughly the same value as tracks 113 and 115
      • Track 134 at frame 9567 has roughly the same value as tracks 133 and 135
  • 3 Bone 64 - "R_skirt_armor_bind_jnt"
    • 3 Rotation
      • Track 45 at frame 3533 has roughly the same value as tracks 44 and 46
      • Track 92 at frame 6967 has roughly the same value as tracks 91 and 93
      • Track 121 at frame 9567 has roughly the same value as tracks 120 and 122
  • 2 Bone 65 - "L_skirt_A_01_01_bind_jnt"
    • 2 Rotation
      • Track 476 at frame 25667 has roughly the same value as tracks 475 and 477
      • Track 417 at frame 20500 has roughly the same value as tracks 416 and 418
  • 4 Bone 68 - "M_skirt_A_01_bind_jnt"
    • 2 Translation
      • Track 469 at frame 19167 has roughly the same value as tracks 468 and 470
      • Track 535 at frame 23133 has roughly the same value as tracks 534 and 536
    • 2 Rotation
      • Track 486 at frame 25667 has roughly the same value as tracks 485 and 487
      • Track 427 at frame 20500 has roughly the same value as tracks 426 and 428
  • 2 Bone 71 - "R_skirt_A_01_01_bind_jnt"
    • 2 Rotation
      • Track 480 at frame 25667 has roughly the same value as tracks 479 and 481
      • Track 421 at frame 20500 has roughly the same value as tracks 420 and 422
  • 2 Bone 74 - "M_skirt_B_01_bind_jnt"
    • 2 Rotation
      • Track 484 at frame 25667 has roughly the same value as tracks 483 and 485
      • Track 425 at frame 20500 has roughly the same value as tracks 424 and 426
  • 4 Bone 123 - "mount_bone_chest"
    • 4 Rotation
      • Track 51 at frame 4633 has roughly the same value as tracks 50 and 52
      • Track 281 at frame 25100 has roughly the same value as tracks 280 and 282
      • Track 294 at frame 26300 has roughly the same value as tracks 293 and 295
      • Track 66 at frame 5867 has roughly the same value as tracks 65 and 67
  • 1 Bone 126 - "mount_jaw_bind_jnt"
    • 1 Rotation
      • Track 211 at frame 15100 has roughly the same value as tracks 210 and 212
  • 1 Bone 134 - "mount_L_wing_B_01_03_bind_jnt"
    • 1 Rotation
      • Track 537 at frame 22900 has roughly the same value as tracks 536 and 538
  • 1 Bone 145 - "mount_R_wing_B_01_03_bind_jnt"
    • 1 Rotation
      • Track 547 at frame 22900 has roughly the same value as tracks 546 and 548
  • 2 Bone 149 - "mount_pelvis_bind_jnt"
    • 2 Rotation
      • Track 371 at frame 20167 has roughly the same value as tracks 370 and 372
      • Track 386 at frame 21467 has roughly the same value as tracks 385 and 387
  • 1 Bone 165 - "mount_tongue_01_bind_jnt"
    • 1 Rotation
      • Track 212 at frame 15100 has roughly the same value as tracks 211 and 213
  • 1 Bone 172 - "mount_L_plume_B_02_bind_jnt"
    • 1 Rotation
      • Track 431 at frame 15433 has roughly the same value as tracks 430 and 432
  • 1 Bone 173 - "mount_L_plume_B_03_bind_jnt"
    • 1 Rotation
      • Track 421 at frame 15833 has roughly the same value as tracks 420 and 422
  • 1 Bone 177 - "mount_R_plume_B_01_bind_jnt"
    • 1 Translation
      • Track 231 at frame 17600 has roughly the same value as tracks 230 and 232
  • 2 Bone 178 - "mount_R_plume_B_02_bind_jnt"
    • 1 Translation
      • Track 219 at frame 17600 has roughly the same value as tracks 218 and 220
    • 1 Rotation
      • Track 435 at frame 15433 has roughly the same value as tracks 434 and 436
  • 3 CollisionShape 0 - "B_KGS_MNTTorso"
    • 3 Rotation
      • Track 545 at frame 28200 has roughly the same value as tracks 544 and 546
      • Track 562 at frame 28767 has roughly the same value as tracks 561 and 563
      • Track 333 at frame 14000 has roughly the same value as tracks 332 and 334
  • 2 CollisionShape 1 - "B_KGS_MNTHead"
    • 2 Rotation
      • Track 542 at frame 21800 has roughly the same value as tracks 541 and 543
      • Track 543 at frame 21833 has roughly the same value as tracks 542 and 544
  • 1 CollisionShape 2 - "B_KGS_Torso"
    • 1 Rotation
      • Track 528 at frame 26300 has roughly the same value as tracks 527 and 529
  • 1 CollisionShape 3 - "B_KGS_Head"
    • 1 Rotation
      • Track 428 at frame 17800 has roughly the same value as tracks 427 and 429
  • unused Texture 0 - "Hec_Human_Dragonhawk_BetterColor_Main_Diffuse.tif"
  • unused Texture 1 - "Human_HighElfDragonhawkRider_Rider_V1_Normal.tif"
  • unused Texture 2 - "Hec_Human_Dragonhawk_BetterColor_Main_ORM.tif"
  • unused Texture 3 - "Human_HighElfDragonhawkRider_Rider_V1_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Human_HighElfDragonhawkRider_Hair_V1_Diffuse.tif"
  • unused Texture 7 - "Human_HighElfDragonhawkRider_Hair_V1_Normal.tif"
  • unused Texture 8 - "Human_HighElfDragonhawkRider_Hair_V1_ORM.tif"
  • unused Texture 9 - "Black32.blp"
  • unused Texture 10 - "Human_HighElfDragonhawkRider_Hawk_V1_Diffuse.tif"
  • unused Texture 11 - "Human_HighElfDragonhawkRider_Hawk_V1_Normal.tif"
  • unused Texture 12 - "Human_HighElfDragonhawkRider_Hawk_V1_ORM.tif"
  • unused Texture 13 - "Human_HighElfDragonhawkRider_Hawk_V1_Emissive.tif"
  • unused Texture 14 - "Hec_Human_Dragonhawk_BetterColor_Wings_Diffuse.tif"
  • unused Texture 15 - "Human_HighElfDragonhawkRider_Feather_V1_Normal.tif"
  • unused Texture 16 - "Hec_Human_Dragonhawk_BetterColor_Wings_ORM.tif"
  • unused Texture 17 - "Hec_Human_Dragonhawk_BetterColor_Shield_Diffuse.tif"
  • unused Texture 18 - "Human_HighElfDragonhawkRider_Shield_V1_Normal.tif"
  • unused Texture 19 - "Hec_Human_Dragonhawk_BetterColor_Shield_ORM.tif"
  • unused Texture 20 - "Human_HighElfDragonhawkRider_Shield_V1_Emissive.tif"
  • unused Texture 21 - "Hec_Human_Dragonhawk_BetterColor_Weapon_Diffuse.tif"
  • unused Texture 22 - "Human_HighElfDragonhawkRider_Weapon_V1_Normal.tif"
  • unused Texture 23 - "Hec_Human_Dragonhawk_BetterColor_Weapon_ORM.tif"
  • unused Texture 24 - "Human_HighElfDragonhawkRider_Weapon_V1_Emissive.tif"
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