Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Human Death Knight T19 of the bundle Human Death Knight T19. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Human Death Knight T19.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing HumanDeathKnightT19.mdx
Now Click the "Import File" Button:
Next select 'HumanDeathKnightT19.mdx' in the folder which you extracted from the zip archive:
Human Death Knight T19
HumanDeathKnightT19_Armor.blp
HumanDeathKnightT19_Body.blp
HumanDeathKnightT19_Buckle.blp
HumanDeathKnightT19_Cape.blp
HumanDeathKnightT19_Helm.blp
HumanDeathKnightT19_Shoulders.blp
HumanDeathKnightT19_Swords.blp
The file has been properly added to the map archive:
HumanDeathKnightT19.mdx
Model
1,410
war3mapimported/HumanDeathKnightT19.mdx
Done, you have imported the file HumanDeathKnightT19.mdx.
Importing HumanDeathKnightT19_Armor.blp
Now Click the "Import File" Button:
Next select 'HumanDeathKnightT19_Armor.blp' in the folder which you extracted from the zip archive:
Human Death Knight T19
HumanDeathKnightT19.mdx
HumanDeathKnightT19_Armor.blp
HumanDeathKnightT19_Body.blp
HumanDeathKnightT19_Buckle.blp
HumanDeathKnightT19_Cape.blp
HumanDeathKnightT19_Helm.blp
HumanDeathKnightT19_Shoulders.blp
HumanDeathKnightT19_Swords.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HumanDeathKnightT19.mdx
Model
1,410
war3mapimported/HumanDeathKnightT19.mdx
HumanDeathKnightT19_Armor.blp
Image / Texture
72
war3mapimported/HumanDeathKnightT19_Armor.blp
Double-click the file HumanDeathKnightT19_Armor.blp:
HumanDeathKnightT19_Armor.blp
Image / Texture
72
war3mapimported/HumanDeathKnightT19_Armor.blp
Tick the box "Use Custom Path" and type in the correct path:
HumanDeathKnightT19_Armor.blp
Image / Texture
72
HumanDeathKnightT19_Armor.blp
The file has been properly added to the map archive:
HumanDeathKnightT19.mdx
Model
1,410
war3mapimported/HumanDeathKnightT19.mdx
HumanDeathKnightT19_Armor.blp
Image / Texture
72
HumanDeathKnightT19_Armor.blp
Done, you have imported the file HumanDeathKnightT19_Armor.blp.
Importing HumanDeathKnightT19_Body.blp
Now Click the "Import File" Button:
Next select 'HumanDeathKnightT19_Body.blp' in the folder which you extracted from the zip archive:
Human Death Knight T19
HumanDeathKnightT19.mdx
HumanDeathKnightT19_Armor.blp
HumanDeathKnightT19_Body.blp
HumanDeathKnightT19_Buckle.blp
HumanDeathKnightT19_Cape.blp
HumanDeathKnightT19_Helm.blp
HumanDeathKnightT19_Shoulders.blp
HumanDeathKnightT19_Swords.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HumanDeathKnightT19.mdx
Model
1,410
war3mapimported/HumanDeathKnightT19.mdx
HumanDeathKnightT19_Armor.blp
Image / Texture
72
HumanDeathKnightT19_Armor.blp
HumanDeathKnightT19_Body.blp
Image / Texture
211
war3mapimported/HumanDeathKnightT19_Body.blp
Double-click the file HumanDeathKnightT19_Body.blp:
HumanDeathKnightT19_Body.blp
Image / Texture
211
war3mapimported/HumanDeathKnightT19_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
HumanDeathKnightT19_Body.blp
Image / Texture
211
HumanDeathKnightT19_Body.blp
The file has been properly added to the map archive:
HumanDeathKnightT19.mdx
Model
1,410
war3mapimported/HumanDeathKnightT19.mdx
HumanDeathKnightT19_Armor.blp
Image / Texture
72
HumanDeathKnightT19_Armor.blp
HumanDeathKnightT19_Body.blp
Image / Texture
211
HumanDeathKnightT19_Body.blp
Done, you have imported the file HumanDeathKnightT19_Body.blp.
Importing HumanDeathKnightT19_Buckle.blp
Now Click the "Import File" Button:
Next select 'HumanDeathKnightT19_Buckle.blp' in the folder which you extracted from the zip archive:
Human Death Knight T19
HumanDeathKnightT19.mdx
HumanDeathKnightT19_Armor.blp
HumanDeathKnightT19_Body.blp
HumanDeathKnightT19_Buckle.blp
HumanDeathKnightT19_Cape.blp
HumanDeathKnightT19_Helm.blp
HumanDeathKnightT19_Shoulders.blp
HumanDeathKnightT19_Swords.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HumanDeathKnightT19.mdx
Model
1,410
war3mapimported/HumanDeathKnightT19.mdx
HumanDeathKnightT19_Armor.blp
Image / Texture
72
HumanDeathKnightT19_Armor.blp
HumanDeathKnightT19_Body.blp
Image / Texture
211
HumanDeathKnightT19_Body.blp
HumanDeathKnightT19_Buckle.blp
Image / Texture
51
war3mapimported/HumanDeathKnightT19_Buckle.blp
Double-click the file HumanDeathKnightT19_Buckle.blp:
HumanDeathKnightT19_Buckle.blp
Image / Texture
51
war3mapimported/HumanDeathKnightT19_Buckle.blp
Tick the box "Use Custom Path" and type in the correct path:
HumanDeathKnightT19_Buckle.blp
Image / Texture
51
HumanDeathKnightT19_Buckle.blp
The file has been properly added to the map archive:
HumanDeathKnightT19.mdx
Model
1,410
war3mapimported/HumanDeathKnightT19.mdx
HumanDeathKnightT19_Armor.blp
Image / Texture
72
HumanDeathKnightT19_Armor.blp
HumanDeathKnightT19_Body.blp
Image / Texture
211
HumanDeathKnightT19_Body.blp
HumanDeathKnightT19_Buckle.blp
Image / Texture
51
HumanDeathKnightT19_Buckle.blp
Done, you have imported the file HumanDeathKnightT19_Buckle.blp.
Importing HumanDeathKnightT19_Cape.blp
Now Click the "Import File" Button:
Next select 'HumanDeathKnightT19_Cape.blp' in the folder which you extracted from the zip archive:
Human Death Knight T19
HumanDeathKnightT19.mdx
HumanDeathKnightT19_Armor.blp
HumanDeathKnightT19_Body.blp
HumanDeathKnightT19_Buckle.blp
HumanDeathKnightT19_Cape.blp
HumanDeathKnightT19_Helm.blp
HumanDeathKnightT19_Shoulders.blp
HumanDeathKnightT19_Swords.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HumanDeathKnightT19.mdx
Model
1,410
war3mapimported/HumanDeathKnightT19.mdx
HumanDeathKnightT19_Armor.blp
Image / Texture
72
HumanDeathKnightT19_Armor.blp
HumanDeathKnightT19_Body.blp
Image / Texture
211
HumanDeathKnightT19_Body.blp
HumanDeathKnightT19_Buckle.blp
Image / Texture
51
HumanDeathKnightT19_Buckle.blp
HumanDeathKnightT19_Cape.blp
Image / Texture
82
war3mapimported/HumanDeathKnightT19_Cape.blp
Double-click the file HumanDeathKnightT19_Cape.blp:
HumanDeathKnightT19_Cape.blp
Image / Texture
82
war3mapimported/HumanDeathKnightT19_Cape.blp
Tick the box "Use Custom Path" and type in the correct path:
HumanDeathKnightT19_Cape.blp
Image / Texture
82
HumanDeathKnightT19_Cape.blp
The file has been properly added to the map archive:
HumanDeathKnightT19.mdx
Model
1,410
war3mapimported/HumanDeathKnightT19.mdx
HumanDeathKnightT19_Armor.blp
Image / Texture
72
HumanDeathKnightT19_Armor.blp
HumanDeathKnightT19_Body.blp
Image / Texture
211
HumanDeathKnightT19_Body.blp
HumanDeathKnightT19_Buckle.blp
Image / Texture
51
HumanDeathKnightT19_Buckle.blp
HumanDeathKnightT19_Cape.blp
Image / Texture
82
HumanDeathKnightT19_Cape.blp
Done, you have imported the file HumanDeathKnightT19_Cape.blp.
Importing HumanDeathKnightT19_Helm.blp
Now Click the "Import File" Button:
Next select 'HumanDeathKnightT19_Helm.blp' in the folder which you extracted from the zip archive:
Human Death Knight T19
HumanDeathKnightT19.mdx
HumanDeathKnightT19_Armor.blp
HumanDeathKnightT19_Body.blp
HumanDeathKnightT19_Buckle.blp
HumanDeathKnightT19_Cape.blp
HumanDeathKnightT19_Helm.blp
HumanDeathKnightT19_Shoulders.blp
HumanDeathKnightT19_Swords.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HumanDeathKnightT19.mdx
Model
1,410
war3mapimported/HumanDeathKnightT19.mdx
HumanDeathKnightT19_Armor.blp
Image / Texture
72
HumanDeathKnightT19_Armor.blp
HumanDeathKnightT19_Body.blp
Image / Texture
211
HumanDeathKnightT19_Body.blp
HumanDeathKnightT19_Buckle.blp
Image / Texture
51
HumanDeathKnightT19_Buckle.blp
HumanDeathKnightT19_Cape.blp
Image / Texture
82
HumanDeathKnightT19_Cape.blp
HumanDeathKnightT19_Helm.blp
Image / Texture
266
war3mapimported/HumanDeathKnightT19_Helm.blp
Double-click the file HumanDeathKnightT19_Helm.blp:
HumanDeathKnightT19_Helm.blp
Image / Texture
266
war3mapimported/HumanDeathKnightT19_Helm.blp
Tick the box "Use Custom Path" and type in the correct path:
HumanDeathKnightT19_Helm.blp
Image / Texture
266
HumanDeathKnightT19_Helm.blp
The file has been properly added to the map archive:
HumanDeathKnightT19.mdx
Model
1,410
war3mapimported/HumanDeathKnightT19.mdx
HumanDeathKnightT19_Armor.blp
Image / Texture
72
HumanDeathKnightT19_Armor.blp
HumanDeathKnightT19_Body.blp
Image / Texture
211
HumanDeathKnightT19_Body.blp
HumanDeathKnightT19_Buckle.blp
Image / Texture
51
HumanDeathKnightT19_Buckle.blp
HumanDeathKnightT19_Cape.blp
Image / Texture
82
HumanDeathKnightT19_Cape.blp
HumanDeathKnightT19_Helm.blp
Image / Texture
266
HumanDeathKnightT19_Helm.blp
Done, you have imported the file HumanDeathKnightT19_Helm.blp.
Importing HumanDeathKnightT19_Shoulders.blp
Now Click the "Import File" Button:
Next select 'HumanDeathKnightT19_Shoulders.blp' in the folder which you extracted from the zip archive:
Human Death Knight T19
HumanDeathKnightT19.mdx
HumanDeathKnightT19_Armor.blp
HumanDeathKnightT19_Body.blp
HumanDeathKnightT19_Buckle.blp
HumanDeathKnightT19_Cape.blp
HumanDeathKnightT19_Helm.blp
HumanDeathKnightT19_Shoulders.blp
HumanDeathKnightT19_Swords.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HumanDeathKnightT19.mdx
Model
1,410
war3mapimported/HumanDeathKnightT19.mdx
HumanDeathKnightT19_Armor.blp
Image / Texture
72
HumanDeathKnightT19_Armor.blp
HumanDeathKnightT19_Body.blp
Image / Texture
211
HumanDeathKnightT19_Body.blp
HumanDeathKnightT19_Buckle.blp
Image / Texture
51
HumanDeathKnightT19_Buckle.blp
HumanDeathKnightT19_Cape.blp
Image / Texture
82
HumanDeathKnightT19_Cape.blp
HumanDeathKnightT19_Helm.blp
Image / Texture
266
HumanDeathKnightT19_Helm.blp
HumanDeathKnightT19_Shoulders.blp
Image / Texture
98
war3mapimported/HumanDeathKnightT19_Shoulders.blp
Double-click the file HumanDeathKnightT19_Shoulders.blp:
HumanDeathKnightT19_Shoulders.blp
Image / Texture
98
war3mapimported/HumanDeathKnightT19_Shoulders.blp
Tick the box "Use Custom Path" and type in the correct path:
HumanDeathKnightT19_Shoulders.blp
Image / Texture
98
HumanDeathKnightT19_Shoulders.blp
The file has been properly added to the map archive:
HumanDeathKnightT19.mdx
Model
1,410
war3mapimported/HumanDeathKnightT19.mdx
HumanDeathKnightT19_Armor.blp
Image / Texture
72
HumanDeathKnightT19_Armor.blp
HumanDeathKnightT19_Body.blp
Image / Texture
211
HumanDeathKnightT19_Body.blp
HumanDeathKnightT19_Buckle.blp
Image / Texture
51
HumanDeathKnightT19_Buckle.blp
HumanDeathKnightT19_Cape.blp
Image / Texture
82
HumanDeathKnightT19_Cape.blp
HumanDeathKnightT19_Helm.blp
Image / Texture
266
HumanDeathKnightT19_Helm.blp
HumanDeathKnightT19_Shoulders.blp
Image / Texture
98
HumanDeathKnightT19_Shoulders.blp
Done, you have imported the file HumanDeathKnightT19_Shoulders.blp.
Importing HumanDeathKnightT19_Swords.blp
Now Click the "Import File" Button:
Next select 'HumanDeathKnightT19_Swords.blp' in the folder which you extracted from the zip archive:
Human Death Knight T19
HumanDeathKnightT19.mdx
HumanDeathKnightT19_Armor.blp
HumanDeathKnightT19_Body.blp
HumanDeathKnightT19_Buckle.blp
HumanDeathKnightT19_Cape.blp
HumanDeathKnightT19_Helm.blp
HumanDeathKnightT19_Shoulders.blp
HumanDeathKnightT19_Swords.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HumanDeathKnightT19.mdx
Model
1,410
war3mapimported/HumanDeathKnightT19.mdx
HumanDeathKnightT19_Armor.blp
Image / Texture
72
HumanDeathKnightT19_Armor.blp
HumanDeathKnightT19_Body.blp
Image / Texture
211
HumanDeathKnightT19_Body.blp
HumanDeathKnightT19_Buckle.blp
Image / Texture
51
HumanDeathKnightT19_Buckle.blp
HumanDeathKnightT19_Cape.blp
Image / Texture
82
HumanDeathKnightT19_Cape.blp
HumanDeathKnightT19_Helm.blp
Image / Texture
266
HumanDeathKnightT19_Helm.blp
HumanDeathKnightT19_Shoulders.blp
Image / Texture
98
HumanDeathKnightT19_Shoulders.blp
HumanDeathKnightT19_Swords.blp
Image / Texture
129
war3mapimported/HumanDeathKnightT19_Swords.blp
Double-click the file HumanDeathKnightT19_Swords.blp:
HumanDeathKnightT19_Swords.blp
Image / Texture
129
war3mapimported/HumanDeathKnightT19_Swords.blp
Tick the box "Use Custom Path" and type in the correct path:
HumanDeathKnightT19_Swords.blp
Image / Texture
129
HumanDeathKnightT19_Swords.blp
The file has been properly added to the map archive:
HumanDeathKnightT19.mdx
Model
1,410
war3mapimported/HumanDeathKnightT19.mdx
HumanDeathKnightT19_Armor.blp
Image / Texture
72
HumanDeathKnightT19_Armor.blp
HumanDeathKnightT19_Body.blp
Image / Texture
211
HumanDeathKnightT19_Body.blp
HumanDeathKnightT19_Buckle.blp
Image / Texture
51
HumanDeathKnightT19_Buckle.blp
HumanDeathKnightT19_Cape.blp
Image / Texture
82
HumanDeathKnightT19_Cape.blp
HumanDeathKnightT19_Helm.blp
Image / Texture
266
HumanDeathKnightT19_Helm.blp
HumanDeathKnightT19_Shoulders.blp
Image / Texture
98
HumanDeathKnightT19_Shoulders.blp
HumanDeathKnightT19_Swords.blp
Image / Texture
129
HumanDeathKnightT19_Swords.blp
Done, you have imported the file HumanDeathKnightT19_Swords.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.