Model validation: Human Archery Range

Building_Human_ArcheryRange.mdx

0 errors 52 severe 13 warnings 271 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Geoset 2
    • Vertex 592: Not attached to anything
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 24
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 25
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 26
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 27
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 28
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 29
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 30
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 31
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 32
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 33
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 34
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 35
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 36
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 37
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 38
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 39
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 40
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 41
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 42
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 43
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 44
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 45
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 46
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 47
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 48
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 49
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 50
    • Alpha is 1.000 at end of "Decay" (frame 139333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 1 Sequence 2 - "Decay"
    • 1 Extent
      • Negative extents
  • 4 7 GeosetAnimation 0
    • 4 7 Alpha
      • Track 3 has the same frame 60033 as track 2
      • Track 4 has the same frame 60033 as track 3
      • Track 6 has the same frame 70033 as track 5
      • Track 7 has the same frame 70033 as track 6
      • Track 1 at frame 60000 is not in any sequence
      • Track 10 at frame 76967 is not in any sequence
      • Track 11 at frame 79300 is not in any sequence
      • Track 3 at frame 60033 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 60033 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 70033 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 70033 has exactly the same value as tracks 5 and 7
  • 4 7 GeosetAnimation 1
    • 4 7 Alpha
      • Track 3 has the same frame 60033 as track 2
      • Track 4 has the same frame 60033 as track 3
      • Track 6 has the same frame 70033 as track 5
      • Track 7 has the same frame 70033 as track 6
      • Track 1 at frame 60000 is not in any sequence
      • Track 10 at frame 76967 is not in any sequence
      • Track 11 at frame 79300 is not in any sequence
      • Track 3 at frame 60033 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 60033 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 70033 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 70033 has exactly the same value as tracks 5 and 7
  • 1 11 Bone 14 - "CopiedModelDummy"
    • There are no vertices attached to this bone
    • 4 Translation
      • Track 5 at frame 200692 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 205985 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 206317 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 214648 has exactly the same value as tracks 7 and 9
    • 7 Rotation
      • Track 3 at frame 200692 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 205985 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 206317 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 214648 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 214933 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 259482 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 259719 has exactly the same value as tracks 8 and 10
  • 1 11 Bone 15 - "CopiedModelDummy"
    • There are no vertices attached to this bone
    • 4 Translation
      • Track 5 at frame 200692 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 205985 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 206317 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 214648 has exactly the same value as tracks 7 and 9
    • 7 Rotation
      • Track 3 at frame 200692 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 205985 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 206317 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 214648 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 214933 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 259482 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 259719 has exactly the same value as tracks 8 and 10
  • 1 1 Bone 22 - "Main_Platforms"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 2 at frame 259553 has exactly the same value as tracks 1 and 3
  • 2 Bone 0 - "root_bind_jnt"
    • 2 Translation
      • Track 4 at frame 200692 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 259553 has exactly the same value as tracks 4 and 6
  • 4 Bone 1 - "flag_01_01_bind_jnt"
    • 2 Translation
      • Track 4 at frame 200692 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 259553 has exactly the same value as tracks 4 and 6
    • 2 Rotation
      • Track 126 at frame 200692 has exactly the same value as tracks 125 and 127
      • Track 127 at frame 259553 has exactly the same value as tracks 126 and 128
  • 4 Bone 2 - "flag_01_02_bind_jnt"
    • 2 Translation
      • Track 464 at frame 200692 has exactly the same value as tracks 463 and 465
      • Track 465 at frame 259553 has exactly the same value as tracks 464 and 466
    • 2 Rotation
      • Track 277 at frame 200692 has exactly the same value as tracks 276 and 278
      • Track 278 at frame 259553 has exactly the same value as tracks 277 and 279
  • 4 Bone 3 - "flag_02_01_bind_jnt"
    • 2 Translation
      • Track 4 at frame 200692 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 259553 has exactly the same value as tracks 4 and 6
    • 2 Rotation
      • Track 124 at frame 200692 has exactly the same value as tracks 123 and 125
      • Track 125 at frame 259553 has exactly the same value as tracks 124 and 126
  • 4 Bone 4 - "flag_02_02_bind_jnt"
    • 2 Translation
      • Track 455 at frame 200692 has exactly the same value as tracks 454 and 456
      • Track 456 at frame 259553 has exactly the same value as tracks 455 and 457
    • 2 Rotation
      • Track 281 at frame 200692 has exactly the same value as tracks 280 and 282
      • Track 282 at frame 259553 has exactly the same value as tracks 281 and 283
  • 2 Bone 5 - "foundation_flags"
    • 2 Translation
      • Track 4 at frame 200692 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 259553 has exactly the same value as tracks 4 and 6
  • 16 Bone 6 - "walls_large"
    • 7 Translation
      • Track 5 at frame 200692 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 205985 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 206317 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 214648 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 214933 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 225091 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 225684 has exactly the same value as tracks 10 and 12
    • 9 Rotation
      • Track 3 at frame 200692 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 205985 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 206317 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 214648 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 214933 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 225091 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 225684 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 259482 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 259719 has exactly the same value as tracks 10 and 12
  • 16 Bone 7 - "walls_lateral_house"
    • 7 Translation
      • Track 5 at frame 200692 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 205985 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 206317 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 214648 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 214933 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 225091 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 225684 has exactly the same value as tracks 10 and 12
    • 9 Rotation
      • Track 3 at frame 200692 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 205985 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 206317 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 214648 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 214933 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 225091 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 225684 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 259482 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 259719 has exactly the same value as tracks 10 and 12
  • 14 Bone 8 - "lateral_house"
    • 5 Translation
      • Track 5 at frame 200692 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 205985 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 206317 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 214648 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 214933 has exactly the same value as tracks 8 and 10
    • 9 Rotation
      • Track 3 at frame 200692 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 205985 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 206317 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 214648 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 214933 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 225091 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 225684 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 259482 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 259719 has exactly the same value as tracks 10 and 12
  • 16 Bone 9 - "walls_targets"
    • 7 Translation
      • Track 5 at frame 200692 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 205985 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 206317 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 214648 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 214933 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 225091 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 225684 has exactly the same value as tracks 10 and 12
    • 9 Rotation
      • Track 3 at frame 200692 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 205985 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 206317 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 214648 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 214933 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 225091 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 225684 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 259482 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 259719 has exactly the same value as tracks 10 and 12
  • 14 Bone 10 - "tower"
    • 5 Translation
      • Track 5 at frame 200692 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 214648 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 214933 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 225091 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 225684 has exactly the same value as tracks 10 and 12
    • 9 Rotation
      • Track 3 at frame 200692 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 205985 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 206317 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 214648 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 214933 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 225091 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 225684 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 259482 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 259719 has exactly the same value as tracks 10 and 12
  • 7 Bone 11 - "floor_sand"
    • 7 Translation
      • Track 5 at frame 200692 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 205985 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 206317 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 214648 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 214933 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 225091 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 225684 has exactly the same value as tracks 10 and 12
  • 14 Bone 12 - "frontal_house"
    • 5 Translation
      • Track 5 at frame 200692 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 205985 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 206317 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 225091 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 225684 has exactly the same value as tracks 10 and 12
    • 9 Rotation
      • Track 3 at frame 200692 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 205985 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 206317 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 214648 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 214933 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 225091 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 225684 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 259482 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 259719 has exactly the same value as tracks 10 and 12
  • 16 Bone 13 - "carpita"
    • 7 Translation
      • Track 5 at frame 200692 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 205985 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 206317 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 214648 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 214933 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 225091 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 225684 has exactly the same value as tracks 10 and 12
    • 9 Rotation
      • Track 3 at frame 200692 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 205985 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 206317 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 214648 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 214933 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 225091 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 225684 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 259482 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 259719 has exactly the same value as tracks 10 and 12
  • 1 Bone 16 - "Platform_2pisos"
    • 1 Rotation
      • Track 1 at frame 200692 has exactly the same value as tracks 0 and 2
  • 1 Bone 17 - "Platform_4pisos"
    • 1 Rotation
      • Track 1 at frame 200692 has exactly the same value as tracks 0 and 2
  • 1 Bone 18 - "Platform_3pisos"
    • 1 Rotation
      • Track 1 at frame 200692 has exactly the same value as tracks 0 and 2
  • 1 Bone 19 - "Platform_escalera_1x1x2"
    • 1 Rotation
      • Track 1 at frame 200692 has exactly the same value as tracks 0 and 2
  • 1 Bone 20 - "Platform_escalera_1x1x3"
    • 1 Rotation
      • Track 1 at frame 200692 has exactly the same value as tracks 0 and 2
  • 2 Bone 21 - "Platform_1x1"
    • 1 Translation
      • Track 1 at frame 200692 has exactly the same value as tracks 0 and 2
    • 1 Rotation
      • Track 1 at frame 200692 has exactly the same value as tracks 0 and 2
  • 2 Attachment 0 - "OverHead Ref"
    • 2 Translation
      • Track 2 at frame 200692 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 259553 has exactly the same value as tracks 2 and 4
  • 2 Attachment 1 - "Origin Ref"
    • 2 Translation
      • Track 2 at frame 200692 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 259553 has exactly the same value as tracks 2 and 4
  • 2 Attachment 2 - "Sprite First Ref"
    • 2 Translation
      • Track 2 at frame 200692 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 259553 has exactly the same value as tracks 2 and 4
  • 2 Attachment 3 - "Sprite Second Ref"
    • 2 Translation
      • Track 2 at frame 200692 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 259553 has exactly the same value as tracks 2 and 4
  • 2 Attachment 4 - "Sprite Third Ref"
    • 2 Translation
      • Track 2 at frame 200692 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 259553 has exactly the same value as tracks 2 and 4
  • 2 Attachment 5 - "Sprite RallyPoint Ref"
    • 2 Translation
      • Track 2 at frame 200692 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 259553 has exactly the same value as tracks 2 and 4
  • 2 Attachment 6 - "Sprite Fourth Ref"
    • 2 Translation
      • Track 2 at frame 200692 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 259553 has exactly the same value as tracks 2 and 4
  • 6 ParticleEmitterPopcorn 0 - "HumanBuildingBirth"
    • 2 Translation
      • Track 2 at frame 200692 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 259553 has exactly the same value as tracks 2 and 4
    • 4 Visibility
      • Track 1 at frame 60000 is not in any sequence
      • Track 6 at frame 76967 is not in any sequence
      • Track 7 at frame 79300 is not in any sequence
      • Track 11 at frame 200692 has exactly the same value as tracks 10 and 12
  • 6 ParticleEmitterPopcorn 1 - "HUBuildingDeath_Small"
    • 2 Translation
      • Track 2 at frame 200692 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 259553 has exactly the same value as tracks 2 and 4
    • 4 Visibility
      • Track 1 at frame 60000 is not in any sequence
      • Track 6 at frame 76967 is not in any sequence
      • Track 7 at frame 79300 is not in any sequence
      • Track 11 at frame 200692 has exactly the same value as tracks 10 and 12
  • 8 ParticleEmitterPopcorn 2 - "HB_WorkGlow"
    • 2 Translation
      • Track 2 at frame 200692 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 259553 has exactly the same value as tracks 2 and 4
    • 2 Rotation
      • Track 5 at frame 200692 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 259553 has exactly the same value as tracks 5 and 7
    • 4 Visibility
      • Track 1 at frame 60000 is not in any sequence
      • Track 6 at frame 76967 is not in any sequence
      • Track 7 at frame 79300 is not in any sequence
      • Track 11 at frame 200692 has exactly the same value as tracks 10 and 12
  • 2 EventObject 0 - "SNDxDHLB"
    • 2 Translation
      • Track 2 at frame 200692 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 259553 has exactly the same value as tracks 2 and 4
  • 2 EventObject 1 - "UBRxDHLB"
    • 2 Translation
      • Track 2 at frame 200692 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 259553 has exactly the same value as tracks 2 and 4
  • 2 EventObject 2 - "SPNxHDBA"
    • 2 Translation
      • Track 2 at frame 200692 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 259553 has exactly the same value as tracks 2 and 4
  • 4 CollisionShape 0 - "B_KGS_BoxCol_0"
    • 2 Translation
      • Track 2 at frame 200692 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 259553 has exactly the same value as tracks 2 and 4
    • 2 Rotation
      • Track 5 at frame 200692 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 259553 has exactly the same value as tracks 5 and 7
  • unused Texture 0 - "Human_Barracks_Diffuse.tif"
  • unused Texture 1 - "Human_Barracks_Normal.tif"
  • unused Texture 2 - "Human_Barracks_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Human_Castle_Diffuse.tif"
  • unused Texture 7 - "Human_Castle_Normal.tif"
  • unused Texture 8 - "Human_Castle_ORM.tif"
  • unused Texture 9 - "Human_Castle_Emissive.tif"
  • unused Texture 10 - "LS_StoneWall_Diffuse.tif"
  • unused Texture 11 - "LS_StoneWall_Normal.tif"
  • unused Texture 12 - "LS_StoneWall_ORM.tif"
  • unused Texture 13 - "LS_Props_ArcheryTarget_Diffuse.tif"
  • unused Texture 14 - "LS_Props_ArcheryTarget_Normal.tif"
  • unused Texture 15 - "LS_Props_ArcheryTarget_ORM.tif"
  • unused Texture 16 - "CentaurArcher_Weapon_Diffuse.tif"
  • unused Texture 17 - "CentaurArcher_Weapon_Normal.tif"
  • unused Texture 18 - "CentaurArcher_Weapon_ORM.tif"
  • unused Texture 19 - "LS_Props_RackWeapon_Diffuse.tif"
  • unused Texture 20 - "normal.blp"
  • unused Texture 21 - "ORM.blp"
  • unused Texture 22 - "Human_Rifleman_Gun_Diffuse.tif"
  • unused Texture 23 - "Human_Rifleman_Gun_Normal.tif"
  • unused Texture 24 - "Human_Rifleman_Gun_ORM.tif"
  • unused Texture 25 - "Neutral_Gnoll_Archer_weapon_Diffuse.tif"
  • unused Texture 26 - "Neutral_Gnoll_Archer_weapon_Normal.tif"
  • unused Texture 27 - "Neutral_Gnoll_Archer_weapon_ORM.tif"
  • unused Texture 28 - "Human_Keep_Diffuse.tif"
  • unused Texture 29 - "Human_Keep_Normal.tif"
  • unused Texture 30 - "Human_Keep_ORM.tif"
  • unused Texture 31 - "Human_Keep_Emissive.tif"
  • unused Texture 32 - "Human_Blacksmith_Diffuse.tif"
  • unused Texture 33 - "Human_Blacksmith_Normal.tif"
  • unused Texture 34 - "Human_Blacksmith_ORM.tif"
  • unused Texture 35 - "Human_Blacksmith_Emissive.tif"
  • unused Texture 36 - "Human_Workshop_Diffuse.tif"
  • unused Texture 37 - "Human_Workshop_Normal.tif"
  • unused Texture 38 - "Human_Workshop_ORM.tif"
  • unused Texture 39 - "Human_Workshop_Emissive.tif"
  • unused Texture 40 - "Human_LumberMill_Diffuse.tif"
  • unused Texture 41 - "Human_LumberMill_Normal.tif"
  • unused Texture 42 - "Human_LumberMill_ORM.tif"
  • unused Texture 43 - "Human_Townhall_Diffuse.tif"
  • unused Texture 44 - "Human_Townhall_Normal.tif"
  • unused Texture 45 - "Human_Townhall_ORM.tif"
  • unused Texture 46 - "Human_Townhall_Emissive.tif"
  • unused Texture 47 - "Human_BuildUp_Diffuse.tif"
  • unused Texture 48 - "Human_BuildUp_Normal.tif"
  • unused Texture 49 - "Human_BuildUp_ORM.tif"
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