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Triggers
Reforged Human 06 Interlude.w3m
Variables
Inicialización
Inicialización de refriega
Cinematica
Saltar cinematica
Name
Type
is_array
initial_value
Saltar
boolean
No
false
Inicialización predeterminada de partida de refriega para todos los jugadores
Inicialización de refriega
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Run melee AI scripts (for computer players)
Environment - Set sky to Lordaeron Winter Sky (Red)
Environment - Set fog to style Linear , z-start 0.00 , z-end 3500.00 , density 0.00 and color ( 50.00 %, 0.00 %, 0.00 %)
Environment - Create at (Entire map) the weather effect Lordaeron Rain (Light)
Environment - Turn (Last created weather effect) On
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Animation - Change Villager 0006 <gen> 's animation speed to 25.00 % of its original speed
Animation - Change Villager 0007 <gen> 's animation speed to 25.00 % of its original speed
Animation - Play Villager 0008 <gen> 's stand flesh first animation
Animation - Play Villager 0006 <gen> 's stand flesh first animation
Animation - Play Villager 0007 <gen> 's stand flesh first animation
Unit - Hide Medivh 0018 <gen>
Cinematica
Events
Map initialization
Conditions
Actions
Trigger - Turn on Saltar_cinematica <gen>
Sound - Clear the music list
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Tumba for Player 10 (Light Blue) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Intro_A_Alternative for Player 10 (Light Blue) over 0 seconds
Wait 0.01 seconds
Sound - Set music volume to 40.00 %
Sound - Set Ambient Sounds to 100.00 %
Sound - Set Fire Sounds to 50.00 %
Sound - Play CS_Human06_Interlude_MX <gen>
Animation - Play Villager 0015 <gen> 's stand flesh first animation
Wait 2 seconds
Cinematic - Fade in over 1.25 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Entrada_alternate_de_la_alternate for Player 10 (Light Blue) over 15.00 seconds
If (Saltar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Change Villager 0005 <gen> 's animation speed to 40.00 % of its original speed
Wait 4.00 seconds
Unit - Order Villager 0005 <gen> to Move To . (Center of Regi__n_001 <gen>)
Wait 5.00 seconds
Unit - Order Archmage 0000 <gen> to Move To . (Center of Regi__n_005 <gen>)
Animation - Play Villager 0008 <gen> 's stand flesh second animation
Wait 6.00 seconds
If (Saltar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Archmage 0000 <gen> named Jaina Proudmoore : Play H06Jaina46 <gen> and display Tanta muerte… No puedo creer que Arthas haya podido hacer esto… . Modify duration: Add 0 seconds and Wait
Sound - Set music volume to 100.00 %
Wait 1.50 seconds
If (Saltar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade out over 0.40 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.40 seconds
Cinematic - Fade in over 0.40 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Nino_triste_alternate for Player 10 (Light Blue) over 0 seconds
Wait 4.00 seconds
Cinematic - Fade out over 0.40 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.40 seconds
Camera - . Apply . gg_cam_Graveyard_alternate for Player 10 (Light Blue) over 0 seconds
Cinematic - Fade in over 0.40 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Graveyard_alternate for Player 10 (Light Blue) over 0 seconds
Wait 3.00 seconds
Animation - Play Villager 0007 <gen> 's stand flesh second animation
Wait 4.00 seconds
Cinematic - Fade out over 0.40 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.40 seconds
Cinematic - Fade in over 0.40 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Puerto_alternatvo for Player 10 (Light Blue) over 0 seconds
Wait 2 seconds
Animation - Play Villager 0006 <gen> 's stand flesh second animation
Wait 4.00 seconds
Cinematic - Fade out over 0.40 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.40 seconds
Cinematic - Fade in over 0.40 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Dialogo for Player 10 (Light Blue) over 0 seconds
Wait 0.40 seconds
Unit - Order Paladin 0001 <gen> to Move To . (Center of Regi__n_007 <gen>)
Camera - . Apply . gg_cam_Entrada_de_Uther for Player 10 (Light Blue) over 0 seconds
If (Saltar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Uther el iluminado : Play H06Uther47 <gen> and display ¡Jaina! ¡Jaina Proudmoore! . Modify duration: Add 0 seconds and Wait
Wait 0.50 seconds
Camera - . Apply . gg_cam_Lord_Uther for Player 10 (Light Blue) over 0 seconds
Unit - Order Archmage 0000 <gen> to Move To . (Center of Regi__n_006 <gen>)
Sound - Set music volume to 50.00 %
If (Saltar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Archmage 0000 <gen> named Jaina Proudmoore : Play H06Jaina48 <gen> and display ¿Lord Uther? . Modify duration: Add 0 seconds and Wait
Unit - Order Paladin 0001 <gen> to Move To . (Center of Regi__n_010 <gen>)
Wait 0.60 seconds
Camera - . Apply . gg_cam_Camera_032 for Player 10 (Light Blue) over 0 seconds
If (Saltar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Uther el iluminado : Play H06Uther49 <gen> and display Ah, Jaina, pensé que podría encontrarte aquí. ¿Adónde ha ido, niña? ¿Adónde ha llevado Arthas a su ejército? . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Lord_Uther for Player 10 (Light Blue) over 0 seconds
If (Saltar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Archmage 0000 <gen> named Jaina Proudmoore : Play H06Jaina50 <gen> and display Vino a mí antes de partir. Le rogué que no fuera… ¡Le dije que parecía una trampa! . Modify duration: Add 0 seconds and Wait
If (Saltar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Uther el iluminado : Play H06Uther51 <gen> and display ¡¿A DÓNDE?! . Modify duration: Add 0 seconds and Wait
Wait 2.30 seconds
Camera - . Apply . gg_cam_Jaina_dialogo_2 for Player 10 (Light Blue) over 0 seconds
If (Saltar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Archmage 0000 <gen> named Jaina Proudmoore : Play H06Jaina52 <gen> and display Northrend… Ha ido a Northrend para dar caza a Mal'Ganis. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_022 for Player 10 (Light Blue) over 6.00 seconds
If (Saltar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Uther el iluminado : Play H06Uther53 <gen> and display ¡Maldito sea! Tengo que informar al rey Terenas. No seas muy dura contigo misma, niña. No has tenido nada que ver con esta… Carnicería. . Modify duration: Add 0 seconds and Wait
Unit - Order Paladin 0001 <gen> to Move To . (Center of Regi__n_002 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 10 (Light Blue) over 0 seconds
Unit - Unhide Medivh 0018 <gen>
Unit - Order Medivh 0018 <gen> to Move To . (Center of Regi__n_009 <gen>)
Wait 4.00 seconds
Unit - Order Medivh 0018 <gen> to Special Medivh - Human Form .
Wait 1.00 seconds
Unit - Order Medivh 0018 <gen> to Move To . (Center of Regi__n_008 <gen>)
Camera - . Apply . gg_cam_Camera_031 for Player 10 (Light Blue) over 0 seconds
Wait 0.50 seconds
Sound - Set music volume to 16.00 %
If (Saltar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Medivh 0018 <gen> named El profeta : Play H06Medivh54 <gen> and display Los muertos de esta tierra permanecerán inmóviles por el momento, pero no te dejes engañar, tu joven príncipe solo encontrará la muerte en el frío norte… . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 10 (Light Blue) over 0 seconds
If (Saltar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Archmage 0000 <gen> named Jaina Proudmoore : Play H06Jaina55 <gen> and display Tú… Arthas está haciendo lo que cree justo... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_028 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 10 (Light Blue) over 10.00 seconds
If (Saltar Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Medivh 0018 <gen> named El profeta : Play H06Medivh56 <gen> and display Por encomiable que eso sea, sus pasiones serán su perdición... Ahora te toca a ti, joven hechicera. Tú tienes que llevar a tu gente al oeste, a las antiguas tierras de Kalimdor, solo ahí puedes combatir a la sombra y salvar a este mundo de la llama. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Turn off Saltar_cinematica <gen>
Game - Set the next level to Campaign\Human07.w3m
Game - Victory Player 10 (Light Blue) ( Skip dialogs, Skip scores)
Saltar cinematica
Events
Player - Player 10 (Light Blue) skips a cinematic sequence
Conditions
Actions
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Set the next level to Campaign\Human07.w3m
Game - Victory Player 10 (Light Blue) ( Skip dialogs, Skip scores)
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