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Model validation: HugeClawFormOfZombie
HugeClawFormZombie.mdx
0errors4severe2warnings41unused
1
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (8) does not match the number of sequences (10)
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
1
Bone 0 - "Bone_Foot_L"
1
Translation
Track 6 at frame 4067 has exactly the same value as tracks 5 and 7
10
Bone 1 - "Bone_Foot_R"
9
Translation
Track 1 at frame 3567 has exactly the same value as tracks 0 and 2
Track 2 at frame 3833 has exactly the same value as tracks 1 and 3
Track 71 at frame 16333 has exactly the same value as tracks 70 and 72
Track 72 at frame 16500 has exactly the same value as tracks 71 and 73
Track 73 at frame 16667 has exactly the same value as tracks 72 and 74
Track 74 at frame 16833 has exactly the same value as tracks 73 and 75
Track 75 at frame 17000 has exactly the same value as tracks 74 and 76
Track 79 at frame 17833 has exactly the same value as tracks 78 and 80
Track 80 at frame 18000 has exactly the same value as tracks 79 and 81
1
Rotation
Track 95 at frame 18000 has exactly the same value as tracks 94 and 96
3
Bone 2 - "Bone_Leg2_L"
3
Translation
Track 1 at frame 16333 has exactly the same value as tracks 0 and 2
Track 5 at frame 16833 has exactly the same value as tracks 4 and 6
Track 6 at frame 17000 has exactly the same value as tracks 5 and 7
3
Bone 5 - "Bone_Hand_R"
3
Rotation
Track 35 at frame 16500 has roughly the same value as tracks 34 and 36
Track 36 at frame 16667 has roughly the same value as tracks 35 and 37
Track 37 at frame 16833 has roughly the same value as tracks 36 and 38
5
Bone 6 - "Bone_Head"
4
Rotation
Track 37 at frame 16333 has exactly the same value as tracks 36 and 38
Track 38 at frame 16500 has exactly the same value as tracks 37 and 39
Track 39 at frame 16667 has exactly the same value as tracks 38 and 40
Track 40 at frame 16833 has exactly the same value as tracks 39 and 41
1
Scaling
Track 7 at frame 20833 has exactly the same value as tracks 6 and 8
1
Helper 1
1
Translation
Track 11 at frame 9333 has exactly the same value as tracks 10 and 12
7
Helper 2
7
Translation
Track 1 at frame 3567 has exactly the same value as tracks 0 and 2
Track 2 at frame 3833 has exactly the same value as tracks 1 and 3
Track 3 at frame 3900 has exactly the same value as tracks 2 and 4
Track 24 at frame 16333 has exactly the same value as tracks 23 and 25
Track 25 at frame 16500 has exactly the same value as tracks 24 and 26
Track 26 at frame 16667 has exactly the same value as tracks 25 and 27
Track 27 at frame 16833 has exactly the same value as tracks 26 and 28
2
Helper 3
2
Translation
Track 10 at frame 16333 has exactly the same value as tracks 9 and 11
Track 11 at frame 16500 has exactly the same value as tracks 10 and 12
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