Model validation: Huge Red Mushroom Tree Man A

Huge Red Mushroom Tree Man A.mdx

0 errors 2 severe 5 warnings 0 unused
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 3 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "UNNAMED" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Sequence 4 - "Hold"
    • "hold" is not a standard name
  • 1 Sequence 11 - "BLANK"
    • "blank" is not a standard name
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