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Model validation: Hovering Skull

Hovering Skull.mdx

0 errors 0 severe 2 warnings 20 unused
  • 2 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 2 GeosetAnimation 0
    • 2 Alpha
      • Track 8 at frame 7233 is not in any sequence
      • Track 9 at frame 9500 is not in any sequence
  • 4 Bone 0 - "skull_bind_jnt"
    • 2 Translation
      • Track 215 at frame 7233 is not in any sequence
      • Track 216 at frame 9500 is not in any sequence
    • 2 Rotation
      • Track 122 at frame 7233 is not in any sequence
      • Track 123 at frame 9500 is not in any sequence
  • 2 Attachment 0 - "Origin Ref"
    • 2 Rotation
      • Track 8 at frame 7233 is not in any sequence
      • Track 9 at frame 9500 is not in any sequence
  • 2 Attachment 1 - "OverHead Ref"
    • 2 Rotation
      • Track 8 at frame 7233 is not in any sequence
      • Track 9 at frame 9500 is not in any sequence
  • 4 Camera 0 - "Portrait_Camera"
    • 2 Translation
      • Track 8 at frame 7233 is not in any sequence
      • Track 9 at frame 9500 is not in any sequence
    • 2 Rotation
      • Track 8 at frame 7233 is not in any sequence
      • Track 9 at frame 9500 is not in any sequence
  • unused Texture 0 - "Neutral_Deceiver_Lvl_3_Weapon_Diffuse.dds"
  • unused Texture 1 - "Neutral_Deceiver_Lvl_3_Weapon_Normal.tif"
  • unused Texture 2 - "Neutral_Deceiver_Lvl_3_Weapon_ORM.tif"
  • unused Texture 3 - "Neutral_Deceiver_Lvl_3_Weapon_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
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