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Alpha is 1.000 at end of "Decay" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
1
Geoset 6
Alpha is 1.000 at end of "Decay" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
1
Geoset 9
Alpha is 1.000 at end of "Decay" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
1
Geoset 10
Alpha is 1.000 at end of "Decay" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
1
Geoset 11
Alpha is 1.000 at end of "Decay" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
1
Geoset 12
Alpha is 1.000 at end of "Decay" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
1
Geoset 13
Alpha is 1.000 at end of "Decay" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
1
Geoset 14
Alpha is 1.000 at end of "Decay" (frame 137333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
3
Model
Missing the Origin attachment point
Expected 23 pivot points, got 24
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
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