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How to import House 8

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model House 8 of the bundle House 8. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Skyrim Village Model Kit Ported Models.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

House 8
House 8.mdx
wrwoodbeam01.blp
wrdragontile01.blp
wrdragoncarvings01.blp
wrwoodplanks01.blp
wrslate01.blp
wrwoodplaster01.blp
wrwindows01.blp
wrtrims01.blp
wrwoodlattice01.blp
wrslate02.blp
wrdoor01.blp
wrcitywall01.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing House 8.mdx

Now Click the "Import File" Button:

Next select 'House 8.mdx' in the folder which you extracted from the zip archive:

House 8
House 8.mdx
wrcitywall01.blp
wrdoor01.blp
wrdragoncarvings01.blp
wrdragontile01.blp
wrslate01.blp
wrslate02.blp
wrtrims01.blp
wrwindows01.blp
wrwoodbeam01.blp
wrwoodlattice01.blp
wrwoodplanks01.blp
wrwoodplaster01.blp

The file has been properly added to the map archive:

House 8.mdx
Model
485
war3mapimported/House 8.mdx

Done, you have imported the file House 8.mdx.

Importing wrcitywall01.blp

Now Click the "Import File" Button:

Next select 'wrcitywall01.blp' in the folder which you extracted from the zip archive:

House 8
House 8.mdx
wrcitywall01.blp
wrdoor01.blp
wrdragoncarvings01.blp
wrdragontile01.blp
wrslate01.blp
wrslate02.blp
wrtrims01.blp
wrwindows01.blp
wrwoodbeam01.blp
wrwoodlattice01.blp
wrwoodplanks01.blp
wrwoodplaster01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

House 8.mdx
Model
485
war3mapimported/House 8.mdx
wrcitywall01.blp
Image / Texture
3,738
war3mapimported/wrcitywall01.blp

Double-click the file wrcitywall01.blp:

wrcitywall01.blp
Image / Texture
3,738
war3mapimported/wrcitywall01.blp

Tick the box "Use Custom Path" and type in the correct path:

wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp

The file has been properly added to the map archive:

House 8.mdx
Model
485
war3mapimported/House 8.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp

Done, you have imported the file wrcitywall01.blp.

Importing wrdoor01.blp

Now Click the "Import File" Button:

Next select 'wrdoor01.blp' in the folder which you extracted from the zip archive:

House 8
House 8.mdx
wrcitywall01.blp
wrdoor01.blp
wrdragoncarvings01.blp
wrdragontile01.blp
wrslate01.blp
wrslate02.blp
wrtrims01.blp
wrwindows01.blp
wrwoodbeam01.blp
wrwoodlattice01.blp
wrwoodplanks01.blp
wrwoodplaster01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

House 8.mdx
Model
485
war3mapimported/House 8.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
war3mapimported/wrdoor01.blp

Double-click the file wrdoor01.blp:

wrdoor01.blp
Image / Texture
2,188
war3mapimported/wrdoor01.blp

Tick the box "Use Custom Path" and type in the correct path:

wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp

The file has been properly added to the map archive:

House 8.mdx
Model
485
war3mapimported/House 8.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp

Done, you have imported the file wrdoor01.blp.

Importing wrdragoncarvings01.blp

Now Click the "Import File" Button:

Next select 'wrdragoncarvings01.blp' in the folder which you extracted from the zip archive:

House 8
House 8.mdx
wrcitywall01.blp
wrdoor01.blp
wrdragoncarvings01.blp
wrdragontile01.blp
wrslate01.blp
wrslate02.blp
wrtrims01.blp
wrwindows01.blp
wrwoodbeam01.blp
wrwoodlattice01.blp
wrwoodplanks01.blp
wrwoodplaster01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

House 8.mdx
Model
485
war3mapimported/House 8.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrdragoncarvings01.blp
Image / Texture
3,198
war3mapimported/wrdragoncarvings01.blp

Double-click the file wrdragoncarvings01.blp:

wrdragoncarvings01.blp
Image / Texture
3,198
war3mapimported/wrdragoncarvings01.blp

Tick the box "Use Custom Path" and type in the correct path:

wrdragoncarvings01.blp
Image / Texture
3,198
WRDragonCarvings01.blp

The file has been properly added to the map archive:

House 8.mdx
Model
485
war3mapimported/House 8.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrdragoncarvings01.blp
Image / Texture
3,198
WRDragonCarvings01.blp

Done, you have imported the file wrdragoncarvings01.blp.

Importing wrdragontile01.blp

Now Click the "Import File" Button:

Next select 'wrdragontile01.blp' in the folder which you extracted from the zip archive:

House 8
House 8.mdx
wrcitywall01.blp
wrdoor01.blp
wrdragoncarvings01.blp
wrdragontile01.blp
wrslate01.blp
wrslate02.blp
wrtrims01.blp
wrwindows01.blp
wrwoodbeam01.blp
wrwoodlattice01.blp
wrwoodplanks01.blp
wrwoodplaster01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

House 8.mdx
Model
485
war3mapimported/House 8.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrdragoncarvings01.blp
Image / Texture
3,198
WRDragonCarvings01.blp
wrdragontile01.blp
Image / Texture
3,372
war3mapimported/wrdragontile01.blp

Double-click the file wrdragontile01.blp:

wrdragontile01.blp
Image / Texture
3,372
war3mapimported/wrdragontile01.blp

Tick the box "Use Custom Path" and type in the correct path:

wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp

The file has been properly added to the map archive:

House 8.mdx
Model
485
war3mapimported/House 8.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrdragoncarvings01.blp
Image / Texture
3,198
WRDragonCarvings01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp

Done, you have imported the file wrdragontile01.blp.

Importing wrslate01.blp

Now Click the "Import File" Button:

Next select 'wrslate01.blp' in the folder which you extracted from the zip archive:

House 8
House 8.mdx
wrcitywall01.blp
wrdoor01.blp
wrdragoncarvings01.blp
wrdragontile01.blp
wrslate01.blp
wrslate02.blp
wrtrims01.blp
wrwindows01.blp
wrwoodbeam01.blp
wrwoodlattice01.blp
wrwoodplanks01.blp
wrwoodplaster01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

House 8.mdx
Model
485
war3mapimported/House 8.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrdragoncarvings01.blp
Image / Texture
3,198
WRDragonCarvings01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
wrslate01.blp
Image / Texture
1,665
war3mapimported/wrslate01.blp

Double-click the file wrslate01.blp:

wrslate01.blp
Image / Texture
1,665
war3mapimported/wrslate01.blp

Tick the box "Use Custom Path" and type in the correct path:

wrslate01.blp
Image / Texture
1,665
WRSlate01.blp

The file has been properly added to the map archive:

House 8.mdx
Model
485
war3mapimported/House 8.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrdragoncarvings01.blp
Image / Texture
3,198
WRDragonCarvings01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
wrslate01.blp
Image / Texture
1,665
WRSlate01.blp

Done, you have imported the file wrslate01.blp.

Importing wrslate02.blp

Now Click the "Import File" Button:

Next select 'wrslate02.blp' in the folder which you extracted from the zip archive:

House 8
House 8.mdx
wrcitywall01.blp
wrdoor01.blp
wrdragoncarvings01.blp
wrdragontile01.blp
wrslate01.blp
wrslate02.blp
wrtrims01.blp
wrwindows01.blp
wrwoodbeam01.blp
wrwoodlattice01.blp
wrwoodplanks01.blp
wrwoodplaster01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

House 8.mdx
Model
485
war3mapimported/House 8.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrdragoncarvings01.blp
Image / Texture
3,198
WRDragonCarvings01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
wrslate01.blp
Image / Texture
1,665
WRSlate01.blp
wrslate02.blp
Image / Texture
2,671
war3mapimported/wrslate02.blp

Double-click the file wrslate02.blp:

wrslate02.blp
Image / Texture
2,671
war3mapimported/wrslate02.blp

Tick the box "Use Custom Path" and type in the correct path:

wrslate02.blp
Image / Texture
2,671
WRSlate02.blp

The file has been properly added to the map archive:

House 8.mdx
Model
485
war3mapimported/House 8.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrdragoncarvings01.blp
Image / Texture
3,198
WRDragonCarvings01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
wrslate01.blp
Image / Texture
1,665
WRSlate01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp

Done, you have imported the file wrslate02.blp.

Importing wrtrims01.blp

Now Click the "Import File" Button:

Next select 'wrtrims01.blp' in the folder which you extracted from the zip archive:

House 8
House 8.mdx
wrcitywall01.blp
wrdoor01.blp
wrdragoncarvings01.blp
wrdragontile01.blp
wrslate01.blp
wrslate02.blp
wrtrims01.blp
wrwindows01.blp
wrwoodbeam01.blp
wrwoodlattice01.blp
wrwoodplanks01.blp
wrwoodplaster01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

House 8.mdx
Model
485
war3mapimported/House 8.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrdragoncarvings01.blp
Image / Texture
3,198
WRDragonCarvings01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
wrslate01.blp
Image / Texture
1,665
WRSlate01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrtrims01.blp
Image / Texture
2,656
war3mapimported/wrtrims01.blp

Double-click the file wrtrims01.blp:

wrtrims01.blp
Image / Texture
2,656
war3mapimported/wrtrims01.blp

Tick the box "Use Custom Path" and type in the correct path:

wrtrims01.blp
Image / Texture
2,656
WRTrims01.blp

The file has been properly added to the map archive:

House 8.mdx
Model
485
war3mapimported/House 8.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrdragoncarvings01.blp
Image / Texture
3,198
WRDragonCarvings01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
wrslate01.blp
Image / Texture
1,665
WRSlate01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrtrims01.blp
Image / Texture
2,656
WRTrims01.blp

Done, you have imported the file wrtrims01.blp.

Importing wrwindows01.blp

Now Click the "Import File" Button:

Next select 'wrwindows01.blp' in the folder which you extracted from the zip archive:

House 8
House 8.mdx
wrcitywall01.blp
wrdoor01.blp
wrdragoncarvings01.blp
wrdragontile01.blp
wrslate01.blp
wrslate02.blp
wrtrims01.blp
wrwindows01.blp
wrwoodbeam01.blp
wrwoodlattice01.blp
wrwoodplanks01.blp
wrwoodplaster01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

House 8.mdx
Model
485
war3mapimported/House 8.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrdragoncarvings01.blp
Image / Texture
3,198
WRDragonCarvings01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
wrslate01.blp
Image / Texture
1,665
WRSlate01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrtrims01.blp
Image / Texture
2,656
WRTrims01.blp
wrwindows01.blp
Image / Texture
2,212
war3mapimported/wrwindows01.blp

Double-click the file wrwindows01.blp:

wrwindows01.blp
Image / Texture
2,212
war3mapimported/wrwindows01.blp

Tick the box "Use Custom Path" and type in the correct path:

wrwindows01.blp
Image / Texture
2,212
WRWindows01.blp

The file has been properly added to the map archive:

House 8.mdx
Model
485
war3mapimported/House 8.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrdragoncarvings01.blp
Image / Texture
3,198
WRDragonCarvings01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
wrslate01.blp
Image / Texture
1,665
WRSlate01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrtrims01.blp
Image / Texture
2,656
WRTrims01.blp
wrwindows01.blp
Image / Texture
2,212
WRWindows01.blp

Done, you have imported the file wrwindows01.blp.

Importing wrwoodbeam01.blp

Now Click the "Import File" Button:

Next select 'wrwoodbeam01.blp' in the folder which you extracted from the zip archive:

House 8
House 8.mdx
wrcitywall01.blp
wrdoor01.blp
wrdragoncarvings01.blp
wrdragontile01.blp
wrslate01.blp
wrslate02.blp
wrtrims01.blp
wrwindows01.blp
wrwoodbeam01.blp
wrwoodlattice01.blp
wrwoodplanks01.blp
wrwoodplaster01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

House 8.mdx
Model
485
war3mapimported/House 8.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrdragoncarvings01.blp
Image / Texture
3,198
WRDragonCarvings01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
wrslate01.blp
Image / Texture
1,665
WRSlate01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrtrims01.blp
Image / Texture
2,656
WRTrims01.blp
wrwindows01.blp
Image / Texture
2,212
WRWindows01.blp
wrwoodbeam01.blp
Image / Texture
1,772
war3mapimported/wrwoodbeam01.blp

Double-click the file wrwoodbeam01.blp:

wrwoodbeam01.blp
Image / Texture
1,772
war3mapimported/wrwoodbeam01.blp

Tick the box "Use Custom Path" and type in the correct path:

wrwoodbeam01.blp
Image / Texture
1,772
WRWoodBeam01.blp

The file has been properly added to the map archive:

House 8.mdx
Model
485
war3mapimported/House 8.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrdragoncarvings01.blp
Image / Texture
3,198
WRDragonCarvings01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
wrslate01.blp
Image / Texture
1,665
WRSlate01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrtrims01.blp
Image / Texture
2,656
WRTrims01.blp
wrwindows01.blp
Image / Texture
2,212
WRWindows01.blp
wrwoodbeam01.blp
Image / Texture
1,772
WRWoodBeam01.blp

Done, you have imported the file wrwoodbeam01.blp.

Importing wrwoodlattice01.blp

Now Click the "Import File" Button:

Next select 'wrwoodlattice01.blp' in the folder which you extracted from the zip archive:

House 8
House 8.mdx
wrcitywall01.blp
wrdoor01.blp
wrdragoncarvings01.blp
wrdragontile01.blp
wrslate01.blp
wrslate02.blp
wrtrims01.blp
wrwindows01.blp
wrwoodbeam01.blp
wrwoodlattice01.blp
wrwoodplanks01.blp
wrwoodplaster01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

House 8.mdx
Model
485
war3mapimported/House 8.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrdragoncarvings01.blp
Image / Texture
3,198
WRDragonCarvings01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
wrslate01.blp
Image / Texture
1,665
WRSlate01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrtrims01.blp
Image / Texture
2,656
WRTrims01.blp
wrwindows01.blp
Image / Texture
2,212
WRWindows01.blp
wrwoodbeam01.blp
Image / Texture
1,772
WRWoodBeam01.blp
wrwoodlattice01.blp
Image / Texture
2,715
war3mapimported/wrwoodlattice01.blp

Double-click the file wrwoodlattice01.blp:

wrwoodlattice01.blp
Image / Texture
2,715
war3mapimported/wrwoodlattice01.blp

Tick the box "Use Custom Path" and type in the correct path:

wrwoodlattice01.blp
Image / Texture
2,715
WRWoodLattice01.blp

The file has been properly added to the map archive:

House 8.mdx
Model
485
war3mapimported/House 8.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrdragoncarvings01.blp
Image / Texture
3,198
WRDragonCarvings01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
wrslate01.blp
Image / Texture
1,665
WRSlate01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrtrims01.blp
Image / Texture
2,656
WRTrims01.blp
wrwindows01.blp
Image / Texture
2,212
WRWindows01.blp
wrwoodbeam01.blp
Image / Texture
1,772
WRWoodBeam01.blp
wrwoodlattice01.blp
Image / Texture
2,715
WRWoodLattice01.blp

Done, you have imported the file wrwoodlattice01.blp.

Importing wrwoodplanks01.blp

Now Click the "Import File" Button:

Next select 'wrwoodplanks01.blp' in the folder which you extracted from the zip archive:

House 8
House 8.mdx
wrcitywall01.blp
wrdoor01.blp
wrdragoncarvings01.blp
wrdragontile01.blp
wrslate01.blp
wrslate02.blp
wrtrims01.blp
wrwindows01.blp
wrwoodbeam01.blp
wrwoodlattice01.blp
wrwoodplanks01.blp
wrwoodplaster01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

House 8.mdx
Model
485
war3mapimported/House 8.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrdragoncarvings01.blp
Image / Texture
3,198
WRDragonCarvings01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
wrslate01.blp
Image / Texture
1,665
WRSlate01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrtrims01.blp
Image / Texture
2,656
WRTrims01.blp
wrwindows01.blp
Image / Texture
2,212
WRWindows01.blp
wrwoodbeam01.blp
Image / Texture
1,772
WRWoodBeam01.blp
wrwoodlattice01.blp
Image / Texture
2,715
WRWoodLattice01.blp
wrwoodplanks01.blp
Image / Texture
2,542
war3mapimported/wrwoodplanks01.blp

Double-click the file wrwoodplanks01.blp:

wrwoodplanks01.blp
Image / Texture
2,542
war3mapimported/wrwoodplanks01.blp

Tick the box "Use Custom Path" and type in the correct path:

wrwoodplanks01.blp
Image / Texture
2,542
WRWoodPlanks01.blp

The file has been properly added to the map archive:

House 8.mdx
Model
485
war3mapimported/House 8.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrdragoncarvings01.blp
Image / Texture
3,198
WRDragonCarvings01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
wrslate01.blp
Image / Texture
1,665
WRSlate01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrtrims01.blp
Image / Texture
2,656
WRTrims01.blp
wrwindows01.blp
Image / Texture
2,212
WRWindows01.blp
wrwoodbeam01.blp
Image / Texture
1,772
WRWoodBeam01.blp
wrwoodlattice01.blp
Image / Texture
2,715
WRWoodLattice01.blp
wrwoodplanks01.blp
Image / Texture
2,542
WRWoodPlanks01.blp

Done, you have imported the file wrwoodplanks01.blp.

Importing wrwoodplaster01.blp

Now Click the "Import File" Button:

Next select 'wrwoodplaster01.blp' in the folder which you extracted from the zip archive:

House 8
House 8.mdx
wrcitywall01.blp
wrdoor01.blp
wrdragoncarvings01.blp
wrdragontile01.blp
wrslate01.blp
wrslate02.blp
wrtrims01.blp
wrwindows01.blp
wrwoodbeam01.blp
wrwoodlattice01.blp
wrwoodplanks01.blp
wrwoodplaster01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

House 8.mdx
Model
485
war3mapimported/House 8.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrdragoncarvings01.blp
Image / Texture
3,198
WRDragonCarvings01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
wrslate01.blp
Image / Texture
1,665
WRSlate01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrtrims01.blp
Image / Texture
2,656
WRTrims01.blp
wrwindows01.blp
Image / Texture
2,212
WRWindows01.blp
wrwoodbeam01.blp
Image / Texture
1,772
WRWoodBeam01.blp
wrwoodlattice01.blp
Image / Texture
2,715
WRWoodLattice01.blp
wrwoodplanks01.blp
Image / Texture
2,542
WRWoodPlanks01.blp
wrwoodplaster01.blp
Image / Texture
2,762
war3mapimported/wrwoodplaster01.blp

Double-click the file wrwoodplaster01.blp:

wrwoodplaster01.blp
Image / Texture
2,762
war3mapimported/wrwoodplaster01.blp

Tick the box "Use Custom Path" and type in the correct path:

wrwoodplaster01.blp
Image / Texture
2,762
WRWoodPlaster01.blp

The file has been properly added to the map archive:

House 8.mdx
Model
485
war3mapimported/House 8.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrdragoncarvings01.blp
Image / Texture
3,198
WRDragonCarvings01.blp
wrdragontile01.blp
Image / Texture
3,372
WRDragonTile01.blp
wrslate01.blp
Image / Texture
1,665
WRSlate01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrtrims01.blp
Image / Texture
2,656
WRTrims01.blp
wrwindows01.blp
Image / Texture
2,212
WRWindows01.blp
wrwoodbeam01.blp
Image / Texture
1,772
WRWoodBeam01.blp
wrwoodlattice01.blp
Image / Texture
2,715
WRWoodLattice01.blp
wrwoodplanks01.blp
Image / Texture
2,542
WRWoodPlanks01.blp
wrwoodplaster01.blp
Image / Texture
2,762
WRWoodPlaster01.blp

Done, you have imported the file wrwoodplaster01.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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