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How to import House 3

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model House 3 of the bundle House 3. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Skyrim Village Model Kit Ported Models.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

House 3
House 3.mdx
wrcitywall01.blp
wrtrims01.blp
wrwoodbeam02.blp
wrshields.blp
wrdoor01.blp
wrshippanel01.blp
wrhallcarvings01.blp
wrwoodbranchwall01.blp
wrwindows01.blp
wrstonemortar01.blp
wrslate02.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing House 3.mdx

Now Click the "Import File" Button:

Next select 'House 3.mdx' in the folder which you extracted from the zip archive:

House 3
House 3.mdx
wrcitywall01.blp
wrdoor01.blp
wrhallcarvings01.blp
wrshields.blp
wrshippanel01.blp
wrslate02.blp
wrstonemortar01.blp
wrtrims01.blp
wrwindows01.blp
wrwoodbeam02.blp
wrwoodbranchwall01.blp

The file has been properly added to the map archive:

House 3.mdx
Model
907
war3mapimported/House 3.mdx

Done, you have imported the file House 3.mdx.

Importing wrcitywall01.blp

Now Click the "Import File" Button:

Next select 'wrcitywall01.blp' in the folder which you extracted from the zip archive:

House 3
House 3.mdx
wrcitywall01.blp
wrdoor01.blp
wrhallcarvings01.blp
wrshields.blp
wrshippanel01.blp
wrslate02.blp
wrstonemortar01.blp
wrtrims01.blp
wrwindows01.blp
wrwoodbeam02.blp
wrwoodbranchwall01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

House 3.mdx
Model
907
war3mapimported/House 3.mdx
wrcitywall01.blp
Image / Texture
3,738
war3mapimported/wrcitywall01.blp

Double-click the file wrcitywall01.blp:

wrcitywall01.blp
Image / Texture
3,738
war3mapimported/wrcitywall01.blp

Tick the box "Use Custom Path" and type in the correct path:

wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp

The file has been properly added to the map archive:

House 3.mdx
Model
907
war3mapimported/House 3.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp

Done, you have imported the file wrcitywall01.blp.

Importing wrdoor01.blp

Now Click the "Import File" Button:

Next select 'wrdoor01.blp' in the folder which you extracted from the zip archive:

House 3
House 3.mdx
wrcitywall01.blp
wrdoor01.blp
wrhallcarvings01.blp
wrshields.blp
wrshippanel01.blp
wrslate02.blp
wrstonemortar01.blp
wrtrims01.blp
wrwindows01.blp
wrwoodbeam02.blp
wrwoodbranchwall01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

House 3.mdx
Model
907
war3mapimported/House 3.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
war3mapimported/wrdoor01.blp

Double-click the file wrdoor01.blp:

wrdoor01.blp
Image / Texture
2,188
war3mapimported/wrdoor01.blp

Tick the box "Use Custom Path" and type in the correct path:

wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp

The file has been properly added to the map archive:

House 3.mdx
Model
907
war3mapimported/House 3.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp

Done, you have imported the file wrdoor01.blp.

Importing wrhallcarvings01.blp

Now Click the "Import File" Button:

Next select 'wrhallcarvings01.blp' in the folder which you extracted from the zip archive:

House 3
House 3.mdx
wrcitywall01.blp
wrdoor01.blp
wrhallcarvings01.blp
wrshields.blp
wrshippanel01.blp
wrslate02.blp
wrstonemortar01.blp
wrtrims01.blp
wrwindows01.blp
wrwoodbeam02.blp
wrwoodbranchwall01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

House 3.mdx
Model
907
war3mapimported/House 3.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrhallcarvings01.blp
Image / Texture
6,099
war3mapimported/wrhallcarvings01.blp

Double-click the file wrhallcarvings01.blp:

wrhallcarvings01.blp
Image / Texture
6,099
war3mapimported/wrhallcarvings01.blp

Tick the box "Use Custom Path" and type in the correct path:

wrhallcarvings01.blp
Image / Texture
6,099
WRHallCarvings01.blp

The file has been properly added to the map archive:

House 3.mdx
Model
907
war3mapimported/House 3.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrhallcarvings01.blp
Image / Texture
6,099
WRHallCarvings01.blp

Done, you have imported the file wrhallcarvings01.blp.

Importing wrshields.blp

Now Click the "Import File" Button:

Next select 'wrshields.blp' in the folder which you extracted from the zip archive:

House 3
House 3.mdx
wrcitywall01.blp
wrdoor01.blp
wrhallcarvings01.blp
wrshields.blp
wrshippanel01.blp
wrslate02.blp
wrstonemortar01.blp
wrtrims01.blp
wrwindows01.blp
wrwoodbeam02.blp
wrwoodbranchwall01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

House 3.mdx
Model
907
war3mapimported/House 3.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrhallcarvings01.blp
Image / Texture
6,099
WRHallCarvings01.blp
wrshields.blp
Image / Texture
561
war3mapimported/wrshields.blp

Double-click the file wrshields.blp:

wrshields.blp
Image / Texture
561
war3mapimported/wrshields.blp

Tick the box "Use Custom Path" and type in the correct path:

wrshields.blp
Image / Texture
561
WRShields.blp

The file has been properly added to the map archive:

House 3.mdx
Model
907
war3mapimported/House 3.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrhallcarvings01.blp
Image / Texture
6,099
WRHallCarvings01.blp
wrshields.blp
Image / Texture
561
WRShields.blp

Done, you have imported the file wrshields.blp.

Importing wrshippanel01.blp

Now Click the "Import File" Button:

Next select 'wrshippanel01.blp' in the folder which you extracted from the zip archive:

House 3
House 3.mdx
wrcitywall01.blp
wrdoor01.blp
wrhallcarvings01.blp
wrshields.blp
wrshippanel01.blp
wrslate02.blp
wrstonemortar01.blp
wrtrims01.blp
wrwindows01.blp
wrwoodbeam02.blp
wrwoodbranchwall01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

House 3.mdx
Model
907
war3mapimported/House 3.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrhallcarvings01.blp
Image / Texture
6,099
WRHallCarvings01.blp
wrshields.blp
Image / Texture
561
WRShields.blp
wrshippanel01.blp
Image / Texture
2,457
war3mapimported/wrshippanel01.blp

Double-click the file wrshippanel01.blp:

wrshippanel01.blp
Image / Texture
2,457
war3mapimported/wrshippanel01.blp

Tick the box "Use Custom Path" and type in the correct path:

wrshippanel01.blp
Image / Texture
2,457
WRShipPanel01.blp

The file has been properly added to the map archive:

House 3.mdx
Model
907
war3mapimported/House 3.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrhallcarvings01.blp
Image / Texture
6,099
WRHallCarvings01.blp
wrshields.blp
Image / Texture
561
WRShields.blp
wrshippanel01.blp
Image / Texture
2,457
WRShipPanel01.blp

Done, you have imported the file wrshippanel01.blp.

Importing wrslate02.blp

Now Click the "Import File" Button:

Next select 'wrslate02.blp' in the folder which you extracted from the zip archive:

House 3
House 3.mdx
wrcitywall01.blp
wrdoor01.blp
wrhallcarvings01.blp
wrshields.blp
wrshippanel01.blp
wrslate02.blp
wrstonemortar01.blp
wrtrims01.blp
wrwindows01.blp
wrwoodbeam02.blp
wrwoodbranchwall01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

House 3.mdx
Model
907
war3mapimported/House 3.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrhallcarvings01.blp
Image / Texture
6,099
WRHallCarvings01.blp
wrshields.blp
Image / Texture
561
WRShields.blp
wrshippanel01.blp
Image / Texture
2,457
WRShipPanel01.blp
wrslate02.blp
Image / Texture
2,671
war3mapimported/wrslate02.blp

Double-click the file wrslate02.blp:

wrslate02.blp
Image / Texture
2,671
war3mapimported/wrslate02.blp

Tick the box "Use Custom Path" and type in the correct path:

wrslate02.blp
Image / Texture
2,671
WRSlate02.blp

The file has been properly added to the map archive:

House 3.mdx
Model
907
war3mapimported/House 3.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrhallcarvings01.blp
Image / Texture
6,099
WRHallCarvings01.blp
wrshields.blp
Image / Texture
561
WRShields.blp
wrshippanel01.blp
Image / Texture
2,457
WRShipPanel01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp

Done, you have imported the file wrslate02.blp.

Importing wrstonemortar01.blp

Now Click the "Import File" Button:

Next select 'wrstonemortar01.blp' in the folder which you extracted from the zip archive:

House 3
House 3.mdx
wrcitywall01.blp
wrdoor01.blp
wrhallcarvings01.blp
wrshields.blp
wrshippanel01.blp
wrslate02.blp
wrstonemortar01.blp
wrtrims01.blp
wrwindows01.blp
wrwoodbeam02.blp
wrwoodbranchwall01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

House 3.mdx
Model
907
war3mapimported/House 3.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrhallcarvings01.blp
Image / Texture
6,099
WRHallCarvings01.blp
wrshields.blp
Image / Texture
561
WRShields.blp
wrshippanel01.blp
Image / Texture
2,457
WRShipPanel01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrstonemortar01.blp
Image / Texture
3,707
war3mapimported/wrstonemortar01.blp

Double-click the file wrstonemortar01.blp:

wrstonemortar01.blp
Image / Texture
3,707
war3mapimported/wrstonemortar01.blp

Tick the box "Use Custom Path" and type in the correct path:

wrstonemortar01.blp
Image / Texture
3,707
WRStoneMortar01.blp

The file has been properly added to the map archive:

House 3.mdx
Model
907
war3mapimported/House 3.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrhallcarvings01.blp
Image / Texture
6,099
WRHallCarvings01.blp
wrshields.blp
Image / Texture
561
WRShields.blp
wrshippanel01.blp
Image / Texture
2,457
WRShipPanel01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrstonemortar01.blp
Image / Texture
3,707
WRStoneMortar01.blp

Done, you have imported the file wrstonemortar01.blp.

Importing wrtrims01.blp

Now Click the "Import File" Button:

Next select 'wrtrims01.blp' in the folder which you extracted from the zip archive:

House 3
House 3.mdx
wrcitywall01.blp
wrdoor01.blp
wrhallcarvings01.blp
wrshields.blp
wrshippanel01.blp
wrslate02.blp
wrstonemortar01.blp
wrtrims01.blp
wrwindows01.blp
wrwoodbeam02.blp
wrwoodbranchwall01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

House 3.mdx
Model
907
war3mapimported/House 3.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrhallcarvings01.blp
Image / Texture
6,099
WRHallCarvings01.blp
wrshields.blp
Image / Texture
561
WRShields.blp
wrshippanel01.blp
Image / Texture
2,457
WRShipPanel01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrstonemortar01.blp
Image / Texture
3,707
WRStoneMortar01.blp
wrtrims01.blp
Image / Texture
2,656
war3mapimported/wrtrims01.blp

Double-click the file wrtrims01.blp:

wrtrims01.blp
Image / Texture
2,656
war3mapimported/wrtrims01.blp

Tick the box "Use Custom Path" and type in the correct path:

wrtrims01.blp
Image / Texture
2,656
WRTrims01.blp

The file has been properly added to the map archive:

House 3.mdx
Model
907
war3mapimported/House 3.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrhallcarvings01.blp
Image / Texture
6,099
WRHallCarvings01.blp
wrshields.blp
Image / Texture
561
WRShields.blp
wrshippanel01.blp
Image / Texture
2,457
WRShipPanel01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrstonemortar01.blp
Image / Texture
3,707
WRStoneMortar01.blp
wrtrims01.blp
Image / Texture
2,656
WRTrims01.blp

Done, you have imported the file wrtrims01.blp.

Importing wrwindows01.blp

Now Click the "Import File" Button:

Next select 'wrwindows01.blp' in the folder which you extracted from the zip archive:

House 3
House 3.mdx
wrcitywall01.blp
wrdoor01.blp
wrhallcarvings01.blp
wrshields.blp
wrshippanel01.blp
wrslate02.blp
wrstonemortar01.blp
wrtrims01.blp
wrwindows01.blp
wrwoodbeam02.blp
wrwoodbranchwall01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

House 3.mdx
Model
907
war3mapimported/House 3.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrhallcarvings01.blp
Image / Texture
6,099
WRHallCarvings01.blp
wrshields.blp
Image / Texture
561
WRShields.blp
wrshippanel01.blp
Image / Texture
2,457
WRShipPanel01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrstonemortar01.blp
Image / Texture
3,707
WRStoneMortar01.blp
wrtrims01.blp
Image / Texture
2,656
WRTrims01.blp
wrwindows01.blp
Image / Texture
2,212
war3mapimported/wrwindows01.blp

Double-click the file wrwindows01.blp:

wrwindows01.blp
Image / Texture
2,212
war3mapimported/wrwindows01.blp

Tick the box "Use Custom Path" and type in the correct path:

wrwindows01.blp
Image / Texture
2,212
WRWindows01.blp

The file has been properly added to the map archive:

House 3.mdx
Model
907
war3mapimported/House 3.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrhallcarvings01.blp
Image / Texture
6,099
WRHallCarvings01.blp
wrshields.blp
Image / Texture
561
WRShields.blp
wrshippanel01.blp
Image / Texture
2,457
WRShipPanel01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrstonemortar01.blp
Image / Texture
3,707
WRStoneMortar01.blp
wrtrims01.blp
Image / Texture
2,656
WRTrims01.blp
wrwindows01.blp
Image / Texture
2,212
WRWindows01.blp

Done, you have imported the file wrwindows01.blp.

Importing wrwoodbeam02.blp

Now Click the "Import File" Button:

Next select 'wrwoodbeam02.blp' in the folder which you extracted from the zip archive:

House 3
House 3.mdx
wrcitywall01.blp
wrdoor01.blp
wrhallcarvings01.blp
wrshields.blp
wrshippanel01.blp
wrslate02.blp
wrstonemortar01.blp
wrtrims01.blp
wrwindows01.blp
wrwoodbeam02.blp
wrwoodbranchwall01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

House 3.mdx
Model
907
war3mapimported/House 3.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrhallcarvings01.blp
Image / Texture
6,099
WRHallCarvings01.blp
wrshields.blp
Image / Texture
561
WRShields.blp
wrshippanel01.blp
Image / Texture
2,457
WRShipPanel01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrstonemortar01.blp
Image / Texture
3,707
WRStoneMortar01.blp
wrtrims01.blp
Image / Texture
2,656
WRTrims01.blp
wrwindows01.blp
Image / Texture
2,212
WRWindows01.blp
wrwoodbeam02.blp
Image / Texture
1,004
war3mapimported/wrwoodbeam02.blp

Double-click the file wrwoodbeam02.blp:

wrwoodbeam02.blp
Image / Texture
1,004
war3mapimported/wrwoodbeam02.blp

Tick the box "Use Custom Path" and type in the correct path:

wrwoodbeam02.blp
Image / Texture
1,004
WRWoodBeam02.blp

The file has been properly added to the map archive:

House 3.mdx
Model
907
war3mapimported/House 3.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrhallcarvings01.blp
Image / Texture
6,099
WRHallCarvings01.blp
wrshields.blp
Image / Texture
561
WRShields.blp
wrshippanel01.blp
Image / Texture
2,457
WRShipPanel01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrstonemortar01.blp
Image / Texture
3,707
WRStoneMortar01.blp
wrtrims01.blp
Image / Texture
2,656
WRTrims01.blp
wrwindows01.blp
Image / Texture
2,212
WRWindows01.blp
wrwoodbeam02.blp
Image / Texture
1,004
WRWoodBeam02.blp

Done, you have imported the file wrwoodbeam02.blp.

Importing wrwoodbranchwall01.blp

Now Click the "Import File" Button:

Next select 'wrwoodbranchwall01.blp' in the folder which you extracted from the zip archive:

House 3
House 3.mdx
wrcitywall01.blp
wrdoor01.blp
wrhallcarvings01.blp
wrshields.blp
wrshippanel01.blp
wrslate02.blp
wrstonemortar01.blp
wrtrims01.blp
wrwindows01.blp
wrwoodbeam02.blp
wrwoodbranchwall01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

House 3.mdx
Model
907
war3mapimported/House 3.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrhallcarvings01.blp
Image / Texture
6,099
WRHallCarvings01.blp
wrshields.blp
Image / Texture
561
WRShields.blp
wrshippanel01.blp
Image / Texture
2,457
WRShipPanel01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrstonemortar01.blp
Image / Texture
3,707
WRStoneMortar01.blp
wrtrims01.blp
Image / Texture
2,656
WRTrims01.blp
wrwindows01.blp
Image / Texture
2,212
WRWindows01.blp
wrwoodbeam02.blp
Image / Texture
1,004
WRWoodBeam02.blp
wrwoodbranchwall01.blp
Image / Texture
2,353
war3mapimported/wrwoodbranchwall01.blp

Double-click the file wrwoodbranchwall01.blp:

wrwoodbranchwall01.blp
Image / Texture
2,353
war3mapimported/wrwoodbranchwall01.blp

Tick the box "Use Custom Path" and type in the correct path:

wrwoodbranchwall01.blp
Image / Texture
2,353
WRWoodBranchWall01.blp

The file has been properly added to the map archive:

House 3.mdx
Model
907
war3mapimported/House 3.mdx
wrcitywall01.blp
Image / Texture
3,738
WRCityWall01.blp
wrdoor01.blp
Image / Texture
2,188
WRDoor01.blp
wrhallcarvings01.blp
Image / Texture
6,099
WRHallCarvings01.blp
wrshields.blp
Image / Texture
561
WRShields.blp
wrshippanel01.blp
Image / Texture
2,457
WRShipPanel01.blp
wrslate02.blp
Image / Texture
2,671
WRSlate02.blp
wrstonemortar01.blp
Image / Texture
3,707
WRStoneMortar01.blp
wrtrims01.blp
Image / Texture
2,656
WRTrims01.blp
wrwindows01.blp
Image / Texture
2,212
WRWindows01.blp
wrwoodbeam02.blp
Image / Texture
1,004
WRWoodBeam02.blp
wrwoodbranchwall01.blp
Image / Texture
2,353
WRWoodBranchWall01.blp

Done, you have imported the file wrwoodbranchwall01.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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