• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

How to import HOTS_TassadarDarkArchonSkin02

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model HOTS_TassadarDarkArchonSkin02 of the bundle HOTS_TassadarDarkArchonSkin02. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Tassadar Pack (HOTS).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

HOTS_TassadarDarkArchonSkin02
HOTS_TassadarDarkArchonSkin02.mdx
storm_hero_tassadar_dark20_var2_diff.blp
storm_hero_tassadar_dark20_emis.blp
glow_shot_blue.blp
LightningZap.blp
ShockWaveArchon.blp
ArchonShockwave.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing HOTS_TassadarDarkArchonSkin02.mdx

Now Click the "Import File" Button:

Next select 'HOTS_TassadarDarkArchonSkin02.mdx' in the folder which you extracted from the zip archive:

HOTS_TassadarDarkArchonSkin02
HOTS_TassadarDarkArchonSkin02.mdx
ArchonShockwave.blp
glow_shot_blue.blp
LightningZap.blp
ShockWaveArchon.blp
storm_hero_tassadar_dark20_emis.blp
storm_hero_tassadar_dark20_var2_diff.blp

The file has been properly added to the map archive:

HOTS_TassadarDarkArchonSkin02.mdx
Model
1,558
war3mapimported/HOTS_TassadarDarkArchonSkin02.mdx

Done, you have imported the file HOTS_TassadarDarkArchonSkin02.mdx.

Importing ArchonShockwave.blp

Now Click the "Import File" Button:

Next select 'ArchonShockwave.blp' in the folder which you extracted from the zip archive:

HOTS_TassadarDarkArchonSkin02
HOTS_TassadarDarkArchonSkin02.mdx
ArchonShockwave.blp
glow_shot_blue.blp
LightningZap.blp
ShockWaveArchon.blp
storm_hero_tassadar_dark20_emis.blp
storm_hero_tassadar_dark20_var2_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HOTS_TassadarDarkArchonSkin02.mdx
Model
1,558
war3mapimported/HOTS_TassadarDarkArchonSkin02.mdx
ArchonShockwave.blp
Image / Texture
4
war3mapimported/ArchonShockwave.blp

Double-click the file ArchonShockwave.blp:

ArchonShockwave.blp
Image / Texture
4
war3mapimported/ArchonShockwave.blp

Tick the box "Use Custom Path" and type in the correct path:

ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp

The file has been properly added to the map archive:

HOTS_TassadarDarkArchonSkin02.mdx
Model
1,558
war3mapimported/HOTS_TassadarDarkArchonSkin02.mdx
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp

Done, you have imported the file ArchonShockwave.blp.

Importing glow_shot_blue.blp

Now Click the "Import File" Button:

Next select 'glow_shot_blue.blp' in the folder which you extracted from the zip archive:

HOTS_TassadarDarkArchonSkin02
HOTS_TassadarDarkArchonSkin02.mdx
ArchonShockwave.blp
glow_shot_blue.blp
LightningZap.blp
ShockWaveArchon.blp
storm_hero_tassadar_dark20_emis.blp
storm_hero_tassadar_dark20_var2_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HOTS_TassadarDarkArchonSkin02.mdx
Model
1,558
war3mapimported/HOTS_TassadarDarkArchonSkin02.mdx
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
glow_shot_blue.blp
Image / Texture
17
war3mapimported/glow_shot_blue.blp

Double-click the file glow_shot_blue.blp:

glow_shot_blue.blp
Image / Texture
17
war3mapimported/glow_shot_blue.blp

Tick the box "Use Custom Path" and type in the correct path:

glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp

The file has been properly added to the map archive:

HOTS_TassadarDarkArchonSkin02.mdx
Model
1,558
war3mapimported/HOTS_TassadarDarkArchonSkin02.mdx
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp

Done, you have imported the file glow_shot_blue.blp.

Importing LightningZap.blp

Now Click the "Import File" Button:

Next select 'LightningZap.blp' in the folder which you extracted from the zip archive:

HOTS_TassadarDarkArchonSkin02
HOTS_TassadarDarkArchonSkin02.mdx
ArchonShockwave.blp
glow_shot_blue.blp
LightningZap.blp
ShockWaveArchon.blp
storm_hero_tassadar_dark20_emis.blp
storm_hero_tassadar_dark20_var2_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HOTS_TassadarDarkArchonSkin02.mdx
Model
1,558
war3mapimported/HOTS_TassadarDarkArchonSkin02.mdx
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
LightningZap.blp
Image / Texture
15
war3mapimported/LightningZap.blp

Double-click the file LightningZap.blp:

LightningZap.blp
Image / Texture
15
war3mapimported/LightningZap.blp

Tick the box "Use Custom Path" and type in the correct path:

LightningZap.blp
Image / Texture
15
LightningZap.blp

The file has been properly added to the map archive:

HOTS_TassadarDarkArchonSkin02.mdx
Model
1,558
war3mapimported/HOTS_TassadarDarkArchonSkin02.mdx
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp

Done, you have imported the file LightningZap.blp.

Importing ShockWaveArchon.blp

Now Click the "Import File" Button:

Next select 'ShockWaveArchon.blp' in the folder which you extracted from the zip archive:

HOTS_TassadarDarkArchonSkin02
HOTS_TassadarDarkArchonSkin02.mdx
ArchonShockwave.blp
glow_shot_blue.blp
LightningZap.blp
ShockWaveArchon.blp
storm_hero_tassadar_dark20_emis.blp
storm_hero_tassadar_dark20_var2_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HOTS_TassadarDarkArchonSkin02.mdx
Model
1,558
war3mapimported/HOTS_TassadarDarkArchonSkin02.mdx
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ShockWaveArchon.blp
Image / Texture
3
war3mapimported/ShockWaveArchon.blp

Double-click the file ShockWaveArchon.blp:

ShockWaveArchon.blp
Image / Texture
3
war3mapimported/ShockWaveArchon.blp

Tick the box "Use Custom Path" and type in the correct path:

ShockWaveArchon.blp
Image / Texture
3
ShockWaveArchon.blp

The file has been properly added to the map archive:

HOTS_TassadarDarkArchonSkin02.mdx
Model
1,558
war3mapimported/HOTS_TassadarDarkArchonSkin02.mdx
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ShockWaveArchon.blp
Image / Texture
3
ShockWaveArchon.blp

Done, you have imported the file ShockWaveArchon.blp.

Importing storm_hero_tassadar_dark20_emis.blp

Now Click the "Import File" Button:

Next select 'storm_hero_tassadar_dark20_emis.blp' in the folder which you extracted from the zip archive:

HOTS_TassadarDarkArchonSkin02
HOTS_TassadarDarkArchonSkin02.mdx
ArchonShockwave.blp
glow_shot_blue.blp
LightningZap.blp
ShockWaveArchon.blp
storm_hero_tassadar_dark20_emis.blp
storm_hero_tassadar_dark20_var2_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HOTS_TassadarDarkArchonSkin02.mdx
Model
1,558
war3mapimported/HOTS_TassadarDarkArchonSkin02.mdx
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ShockWaveArchon.blp
Image / Texture
3
ShockWaveArchon.blp
storm_hero_tassadar_dark20_emis.blp
Image / Texture
179
war3mapimported/storm_hero_tassadar_dark20_emis.blp

Double-click the file storm_hero_tassadar_dark20_emis.blp:

storm_hero_tassadar_dark20_emis.blp
Image / Texture
179
war3mapimported/storm_hero_tassadar_dark20_emis.blp

Tick the box "Use Custom Path" and type in the correct path:

storm_hero_tassadar_dark20_emis.blp
Image / Texture
179
storm_hero_tassadar_dark20_emis.blp

The file has been properly added to the map archive:

HOTS_TassadarDarkArchonSkin02.mdx
Model
1,558
war3mapimported/HOTS_TassadarDarkArchonSkin02.mdx
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ShockWaveArchon.blp
Image / Texture
3
ShockWaveArchon.blp
storm_hero_tassadar_dark20_emis.blp
Image / Texture
179
storm_hero_tassadar_dark20_emis.blp

Done, you have imported the file storm_hero_tassadar_dark20_emis.blp.

Importing storm_hero_tassadar_dark20_var2_diff.blp

Now Click the "Import File" Button:

Next select 'storm_hero_tassadar_dark20_var2_diff.blp' in the folder which you extracted from the zip archive:

HOTS_TassadarDarkArchonSkin02
HOTS_TassadarDarkArchonSkin02.mdx
ArchonShockwave.blp
glow_shot_blue.blp
LightningZap.blp
ShockWaveArchon.blp
storm_hero_tassadar_dark20_emis.blp
storm_hero_tassadar_dark20_var2_diff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HOTS_TassadarDarkArchonSkin02.mdx
Model
1,558
war3mapimported/HOTS_TassadarDarkArchonSkin02.mdx
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ShockWaveArchon.blp
Image / Texture
3
ShockWaveArchon.blp
storm_hero_tassadar_dark20_emis.blp
Image / Texture
179
storm_hero_tassadar_dark20_emis.blp
storm_hero_tassadar_dark20_var2_diff.blp
Image / Texture
721
war3mapimported/storm_hero_tassadar_dark20_var2_diff.blp

Double-click the file storm_hero_tassadar_dark20_var2_diff.blp:

storm_hero_tassadar_dark20_var2_diff.blp
Image / Texture
721
war3mapimported/storm_hero_tassadar_dark20_var2_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

storm_hero_tassadar_dark20_var2_diff.blp
Image / Texture
721
storm_hero_tassadar_dark20_var2_diff.blp

The file has been properly added to the map archive:

HOTS_TassadarDarkArchonSkin02.mdx
Model
1,558
war3mapimported/HOTS_TassadarDarkArchonSkin02.mdx
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ShockWaveArchon.blp
Image / Texture
3
ShockWaveArchon.blp
storm_hero_tassadar_dark20_emis.blp
Image / Texture
179
storm_hero_tassadar_dark20_emis.blp
storm_hero_tassadar_dark20_var2_diff.blp
Image / Texture
721
storm_hero_tassadar_dark20_var2_diff.blp

Done, you have imported the file storm_hero_tassadar_dark20_var2_diff.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Back
Top