Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model HOTS_TassadarDarkArchonSkin01 of the bundle HOTS_TassadarDarkArchonSkin01. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Tassadar Pack (HOTS).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing HOTS_TassadarDarkArchonSkin01.mdx
Now Click the "Import File" Button:
Next select 'HOTS_TassadarDarkArchonSkin01.mdx' in the folder which you extracted from the zip archive:
HOTS_TassadarDarkArchonSkin01
HOTS_TassadarDarkArchonSkin01.mdx
ArchonShockwave.blp
glow_shot_blue.blp
LightningZap.blp
ShockWaveArchon.blp
storm_hero_tassadar_dark20_emis.blp
storm_hero_tassadar_dark20_var1_diff.blp
The file has been properly added to the map archive:
HOTS_TassadarDarkArchonSkin01.mdx
Model
1,558
war3mapimported/HOTS_TassadarDarkArchonSkin01.mdx
Done, you have imported the file HOTS_TassadarDarkArchonSkin01.mdx.
Importing ArchonShockwave.blp
Now Click the "Import File" Button:
Next select 'ArchonShockwave.blp' in the folder which you extracted from the zip archive:
HOTS_TassadarDarkArchonSkin01
HOTS_TassadarDarkArchonSkin01.mdx
glow_shot_blue.blp
LightningZap.blp
ShockWaveArchon.blp
storm_hero_tassadar_dark20_emis.blp
storm_hero_tassadar_dark20_var1_diff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HOTS_TassadarDarkArchonSkin01.mdx
Model
1,558
war3mapimported/HOTS_TassadarDarkArchonSkin01.mdx
ArchonShockwave.blp
Image / Texture
4
war3mapimported/ArchonShockwave.blp
Double-click the file ArchonShockwave.blp:
ArchonShockwave.blp
Image / Texture
4
war3mapimported/ArchonShockwave.blp
Tick the box "Use Custom Path" and type in the correct path:
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
The file has been properly added to the map archive:
HOTS_TassadarDarkArchonSkin01.mdx
Model
1,558
war3mapimported/HOTS_TassadarDarkArchonSkin01.mdx
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
Done, you have imported the file ArchonShockwave.blp.
Importing glow_shot_blue.blp
Now Click the "Import File" Button:
Next select 'glow_shot_blue.blp' in the folder which you extracted from the zip archive:
HOTS_TassadarDarkArchonSkin01
HOTS_TassadarDarkArchonSkin01.mdx
ArchonShockwave.blp
LightningZap.blp
ShockWaveArchon.blp
storm_hero_tassadar_dark20_emis.blp
storm_hero_tassadar_dark20_var1_diff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HOTS_TassadarDarkArchonSkin01.mdx
Model
1,558
war3mapimported/HOTS_TassadarDarkArchonSkin01.mdx
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
glow_shot_blue.blp
Image / Texture
17
war3mapimported/glow_shot_blue.blp
Double-click the file glow_shot_blue.blp:
glow_shot_blue.blp
Image / Texture
17
war3mapimported/glow_shot_blue.blp
Tick the box "Use Custom Path" and type in the correct path:
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
The file has been properly added to the map archive:
HOTS_TassadarDarkArchonSkin01.mdx
Model
1,558
war3mapimported/HOTS_TassadarDarkArchonSkin01.mdx
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
Done, you have imported the file glow_shot_blue.blp.
Importing LightningZap.blp
Now Click the "Import File" Button:
Next select 'LightningZap.blp' in the folder which you extracted from the zip archive:
HOTS_TassadarDarkArchonSkin01
HOTS_TassadarDarkArchonSkin01.mdx
ArchonShockwave.blp
glow_shot_blue.blp
ShockWaveArchon.blp
storm_hero_tassadar_dark20_emis.blp
storm_hero_tassadar_dark20_var1_diff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HOTS_TassadarDarkArchonSkin01.mdx
Model
1,558
war3mapimported/HOTS_TassadarDarkArchonSkin01.mdx
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
LightningZap.blp
Image / Texture
15
war3mapimported/LightningZap.blp
Double-click the file LightningZap.blp:
LightningZap.blp
Image / Texture
15
war3mapimported/LightningZap.blp
Tick the box "Use Custom Path" and type in the correct path:
LightningZap.blp
Image / Texture
15
LightningZap.blp
The file has been properly added to the map archive:
HOTS_TassadarDarkArchonSkin01.mdx
Model
1,558
war3mapimported/HOTS_TassadarDarkArchonSkin01.mdx
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
Done, you have imported the file LightningZap.blp.
Importing ShockWaveArchon.blp
Now Click the "Import File" Button:
Next select 'ShockWaveArchon.blp' in the folder which you extracted from the zip archive:
HOTS_TassadarDarkArchonSkin01
HOTS_TassadarDarkArchonSkin01.mdx
ArchonShockwave.blp
glow_shot_blue.blp
LightningZap.blp
storm_hero_tassadar_dark20_emis.blp
storm_hero_tassadar_dark20_var1_diff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HOTS_TassadarDarkArchonSkin01.mdx
Model
1,558
war3mapimported/HOTS_TassadarDarkArchonSkin01.mdx
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ShockWaveArchon.blp
Image / Texture
3
war3mapimported/ShockWaveArchon.blp
Double-click the file ShockWaveArchon.blp:
ShockWaveArchon.blp
Image / Texture
3
war3mapimported/ShockWaveArchon.blp
Tick the box "Use Custom Path" and type in the correct path:
ShockWaveArchon.blp
Image / Texture
3
ShockWaveArchon.blp
The file has been properly added to the map archive:
HOTS_TassadarDarkArchonSkin01.mdx
Model
1,558
war3mapimported/HOTS_TassadarDarkArchonSkin01.mdx
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ShockWaveArchon.blp
Image / Texture
3
ShockWaveArchon.blp
Done, you have imported the file ShockWaveArchon.blp.
Importing storm_hero_tassadar_dark20_emis.blp
Now Click the "Import File" Button:
Next select 'storm_hero_tassadar_dark20_emis.blp' in the folder which you extracted from the zip archive:
HOTS_TassadarDarkArchonSkin01
HOTS_TassadarDarkArchonSkin01.mdx
ArchonShockwave.blp
glow_shot_blue.blp
LightningZap.blp
ShockWaveArchon.blp
storm_hero_tassadar_dark20_emis.blp
storm_hero_tassadar_dark20_var1_diff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HOTS_TassadarDarkArchonSkin01.mdx
Model
1,558
war3mapimported/HOTS_TassadarDarkArchonSkin01.mdx
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ShockWaveArchon.blp
Image / Texture
3
ShockWaveArchon.blp
storm_hero_tassadar_dark20_emis.blp
Image / Texture
179
war3mapimported/storm_hero_tassadar_dark20_emis.blp
Double-click the file storm_hero_tassadar_dark20_emis.blp:
storm_hero_tassadar_dark20_emis.blp
Image / Texture
179
war3mapimported/storm_hero_tassadar_dark20_emis.blp
Tick the box "Use Custom Path" and type in the correct path:
storm_hero_tassadar_dark20_emis.blp
Image / Texture
179
storm_hero_tassadar_dark20_emis.blp
The file has been properly added to the map archive:
HOTS_TassadarDarkArchonSkin01.mdx
Model
1,558
war3mapimported/HOTS_TassadarDarkArchonSkin01.mdx
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ShockWaveArchon.blp
Image / Texture
3
ShockWaveArchon.blp
storm_hero_tassadar_dark20_emis.blp
Image / Texture
179
storm_hero_tassadar_dark20_emis.blp
Done, you have imported the file storm_hero_tassadar_dark20_emis.blp.
Importing storm_hero_tassadar_dark20_var1_diff.blp
Now Click the "Import File" Button:
Next select 'storm_hero_tassadar_dark20_var1_diff.blp' in the folder which you extracted from the zip archive:
HOTS_TassadarDarkArchonSkin01
HOTS_TassadarDarkArchonSkin01.mdx
ArchonShockwave.blp
glow_shot_blue.blp
LightningZap.blp
ShockWaveArchon.blp
storm_hero_tassadar_dark20_emis.blp
storm_hero_tassadar_dark20_var1_diff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HOTS_TassadarDarkArchonSkin01.mdx
Model
1,558
war3mapimported/HOTS_TassadarDarkArchonSkin01.mdx
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ShockWaveArchon.blp
Image / Texture
3
ShockWaveArchon.blp
storm_hero_tassadar_dark20_emis.blp
Image / Texture
179
storm_hero_tassadar_dark20_emis.blp
storm_hero_tassadar_dark20_var1_diff.blp
Image / Texture
604
war3mapimported/storm_hero_tassadar_dark20_var1_diff.blp
Double-click the file storm_hero_tassadar_dark20_var1_diff.blp:
storm_hero_tassadar_dark20_var1_diff.blp
Image / Texture
604
war3mapimported/storm_hero_tassadar_dark20_var1_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
storm_hero_tassadar_dark20_var1_diff.blp
Image / Texture
604
storm_hero_tassadar_dark20_var1_diff.blp
The file has been properly added to the map archive:
HOTS_TassadarDarkArchonSkin01.mdx
Model
1,558
war3mapimported/HOTS_TassadarDarkArchonSkin01.mdx
ArchonShockwave.blp
Image / Texture
4
ArchonShockwave.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
LightningZap.blp
Image / Texture
15
LightningZap.blp
ShockWaveArchon.blp
Image / Texture
3
ShockWaveArchon.blp
storm_hero_tassadar_dark20_emis.blp
Image / Texture
179
storm_hero_tassadar_dark20_emis.blp
storm_hero_tassadar_dark20_var1_diff.blp
Image / Texture
604
storm_hero_tassadar_dark20_var1_diff.blp
Done, you have imported the file storm_hero_tassadar_dark20_var1_diff.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.