Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model HOTS_FenixDragoon of the bundle HOTS_FenixDragoon. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Fenix Dragoon Pack (HOTS).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing HOTS_FenixDragoon.mdx
Now Click the "Import File" Button:
Next select 'HOTS_FenixDragoon.mdx' in the folder which you extracted from the zip archive:
HOTS_FenixDragoon
Background_Fenix.blp
glow_shot_blue.blp
murkyfluid02_dif.blp
storm_hero_fenix_base_diff.blp
storm_hero_fenix_base_emis.blp
storm_portrait_fenix_base_diff.blp
storm_portrait_fenix_base_emis.blp
The file has been properly added to the map archive:
HOTS_FenixDragoon.mdx
Model
2,343
war3mapimported/HOTS_FenixDragoon.mdx
Done, you have imported the file HOTS_FenixDragoon.mdx.
Importing Background_Fenix.blp
Now Click the "Import File" Button:
Next select 'Background_Fenix.blp' in the folder which you extracted from the zip archive:
HOTS_FenixDragoon
HOTS_FenixDragoon.mdx
glow_shot_blue.blp
murkyfluid02_dif.blp
storm_hero_fenix_base_diff.blp
storm_hero_fenix_base_emis.blp
storm_portrait_fenix_base_diff.blp
storm_portrait_fenix_base_emis.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HOTS_FenixDragoon.mdx
Model
2,343
war3mapimported/HOTS_FenixDragoon.mdx
Background_Fenix.blp
Image / Texture
325
war3mapimported/Background_Fenix.blp
Double-click the file Background_Fenix.blp:
Background_Fenix.blp
Image / Texture
325
war3mapimported/Background_Fenix.blp
Tick the box "Use Custom Path" and type in the correct path:
Background_Fenix.blp
Image / Texture
325
Background_Fenix.blp
The file has been properly added to the map archive:
HOTS_FenixDragoon.mdx
Model
2,343
war3mapimported/HOTS_FenixDragoon.mdx
Background_Fenix.blp
Image / Texture
325
Background_Fenix.blp
Done, you have imported the file Background_Fenix.blp.
Importing glow_shot_blue.blp
Now Click the "Import File" Button:
Next select 'glow_shot_blue.blp' in the folder which you extracted from the zip archive:
HOTS_FenixDragoon
HOTS_FenixDragoon.mdx
Background_Fenix.blp
murkyfluid02_dif.blp
storm_hero_fenix_base_diff.blp
storm_hero_fenix_base_emis.blp
storm_portrait_fenix_base_diff.blp
storm_portrait_fenix_base_emis.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HOTS_FenixDragoon.mdx
Model
2,343
war3mapimported/HOTS_FenixDragoon.mdx
Background_Fenix.blp
Image / Texture
325
Background_Fenix.blp
glow_shot_blue.blp
Image / Texture
17
war3mapimported/glow_shot_blue.blp
Double-click the file glow_shot_blue.blp:
glow_shot_blue.blp
Image / Texture
17
war3mapimported/glow_shot_blue.blp
Tick the box "Use Custom Path" and type in the correct path:
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
The file has been properly added to the map archive:
HOTS_FenixDragoon.mdx
Model
2,343
war3mapimported/HOTS_FenixDragoon.mdx
Background_Fenix.blp
Image / Texture
325
Background_Fenix.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
Done, you have imported the file glow_shot_blue.blp.
Importing murkyfluid02_dif.blp
Now Click the "Import File" Button:
Next select 'murkyfluid02_dif.blp' in the folder which you extracted from the zip archive:
HOTS_FenixDragoon
HOTS_FenixDragoon.mdx
Background_Fenix.blp
glow_shot_blue.blp
storm_hero_fenix_base_diff.blp
storm_hero_fenix_base_emis.blp
storm_portrait_fenix_base_diff.blp
storm_portrait_fenix_base_emis.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HOTS_FenixDragoon.mdx
Model
2,343
war3mapimported/HOTS_FenixDragoon.mdx
Background_Fenix.blp
Image / Texture
325
Background_Fenix.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
murkyfluid02_dif.blp
Image / Texture
168
war3mapimported/murkyfluid02_dif.blp
Double-click the file murkyfluid02_dif.blp:
murkyfluid02_dif.blp
Image / Texture
168
war3mapimported/murkyfluid02_dif.blp
Tick the box "Use Custom Path" and type in the correct path:
murkyfluid02_dif.blp
Image / Texture
168
murkyfluid02_dif.blp
The file has been properly added to the map archive:
HOTS_FenixDragoon.mdx
Model
2,343
war3mapimported/HOTS_FenixDragoon.mdx
Background_Fenix.blp
Image / Texture
325
Background_Fenix.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
murkyfluid02_dif.blp
Image / Texture
168
murkyfluid02_dif.blp
Done, you have imported the file murkyfluid02_dif.blp.
Importing storm_hero_fenix_base_diff.blp
Now Click the "Import File" Button:
Next select 'storm_hero_fenix_base_diff.blp' in the folder which you extracted from the zip archive:
HOTS_FenixDragoon
HOTS_FenixDragoon.mdx
Background_Fenix.blp
glow_shot_blue.blp
murkyfluid02_dif.blp
storm_hero_fenix_base_diff.blp
storm_hero_fenix_base_emis.blp
storm_portrait_fenix_base_diff.blp
storm_portrait_fenix_base_emis.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HOTS_FenixDragoon.mdx
Model
2,343
war3mapimported/HOTS_FenixDragoon.mdx
Background_Fenix.blp
Image / Texture
325
Background_Fenix.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
murkyfluid02_dif.blp
Image / Texture
168
murkyfluid02_dif.blp
storm_hero_fenix_base_diff.blp
Image / Texture
290
war3mapimported/storm_hero_fenix_base_diff.blp
Double-click the file storm_hero_fenix_base_diff.blp:
storm_hero_fenix_base_diff.blp
Image / Texture
290
war3mapimported/storm_hero_fenix_base_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
storm_hero_fenix_base_diff.blp
Image / Texture
290
storm_hero_fenix_base_diff.blp
The file has been properly added to the map archive:
HOTS_FenixDragoon.mdx
Model
2,343
war3mapimported/HOTS_FenixDragoon.mdx
Background_Fenix.blp
Image / Texture
325
Background_Fenix.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
murkyfluid02_dif.blp
Image / Texture
168
murkyfluid02_dif.blp
storm_hero_fenix_base_diff.blp
Image / Texture
290
storm_hero_fenix_base_diff.blp
Done, you have imported the file storm_hero_fenix_base_diff.blp.
Importing storm_hero_fenix_base_emis.blp
Now Click the "Import File" Button:
Next select 'storm_hero_fenix_base_emis.blp' in the folder which you extracted from the zip archive:
HOTS_FenixDragoon
HOTS_FenixDragoon.mdx
Background_Fenix.blp
glow_shot_blue.blp
murkyfluid02_dif.blp
storm_hero_fenix_base_diff.blp
storm_hero_fenix_base_emis.blp
storm_portrait_fenix_base_diff.blp
storm_portrait_fenix_base_emis.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HOTS_FenixDragoon.mdx
Model
2,343
war3mapimported/HOTS_FenixDragoon.mdx
Background_Fenix.blp
Image / Texture
325
Background_Fenix.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
murkyfluid02_dif.blp
Image / Texture
168
murkyfluid02_dif.blp
storm_hero_fenix_base_diff.blp
Image / Texture
290
storm_hero_fenix_base_diff.blp
storm_hero_fenix_base_emis.blp
Image / Texture
91
war3mapimported/storm_hero_fenix_base_emis.blp
Double-click the file storm_hero_fenix_base_emis.blp:
storm_hero_fenix_base_emis.blp
Image / Texture
91
war3mapimported/storm_hero_fenix_base_emis.blp
Tick the box "Use Custom Path" and type in the correct path:
storm_hero_fenix_base_emis.blp
Image / Texture
91
storm_hero_fenix_base_emis.blp
The file has been properly added to the map archive:
HOTS_FenixDragoon.mdx
Model
2,343
war3mapimported/HOTS_FenixDragoon.mdx
Background_Fenix.blp
Image / Texture
325
Background_Fenix.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
murkyfluid02_dif.blp
Image / Texture
168
murkyfluid02_dif.blp
storm_hero_fenix_base_diff.blp
Image / Texture
290
storm_hero_fenix_base_diff.blp
storm_hero_fenix_base_emis.blp
Image / Texture
91
storm_hero_fenix_base_emis.blp
Done, you have imported the file storm_hero_fenix_base_emis.blp.
Importing storm_portrait_fenix_base_diff.blp
Now Click the "Import File" Button:
Next select 'storm_portrait_fenix_base_diff.blp' in the folder which you extracted from the zip archive:
HOTS_FenixDragoon
HOTS_FenixDragoon.mdx
Background_Fenix.blp
glow_shot_blue.blp
murkyfluid02_dif.blp
storm_hero_fenix_base_diff.blp
storm_hero_fenix_base_emis.blp
storm_portrait_fenix_base_diff.blp
storm_portrait_fenix_base_emis.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HOTS_FenixDragoon.mdx
Model
2,343
war3mapimported/HOTS_FenixDragoon.mdx
Background_Fenix.blp
Image / Texture
325
Background_Fenix.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
murkyfluid02_dif.blp
Image / Texture
168
murkyfluid02_dif.blp
storm_hero_fenix_base_diff.blp
Image / Texture
290
storm_hero_fenix_base_diff.blp
storm_hero_fenix_base_emis.blp
Image / Texture
91
storm_hero_fenix_base_emis.blp
storm_portrait_fenix_base_diff.blp
Image / Texture
468
war3mapimported/storm_portrait_fenix_base_diff.blp
Double-click the file storm_portrait_fenix_base_diff.blp:
storm_portrait_fenix_base_diff.blp
Image / Texture
468
war3mapimported/storm_portrait_fenix_base_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
storm_portrait_fenix_base_diff.blp
Image / Texture
468
storm_portrait_fenix_base_diff.blp
The file has been properly added to the map archive:
HOTS_FenixDragoon.mdx
Model
2,343
war3mapimported/HOTS_FenixDragoon.mdx
Background_Fenix.blp
Image / Texture
325
Background_Fenix.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
murkyfluid02_dif.blp
Image / Texture
168
murkyfluid02_dif.blp
storm_hero_fenix_base_diff.blp
Image / Texture
290
storm_hero_fenix_base_diff.blp
storm_hero_fenix_base_emis.blp
Image / Texture
91
storm_hero_fenix_base_emis.blp
storm_portrait_fenix_base_diff.blp
Image / Texture
468
storm_portrait_fenix_base_diff.blp
Done, you have imported the file storm_portrait_fenix_base_diff.blp.
Importing storm_portrait_fenix_base_emis.blp
Now Click the "Import File" Button:
Next select 'storm_portrait_fenix_base_emis.blp' in the folder which you extracted from the zip archive:
HOTS_FenixDragoon
HOTS_FenixDragoon.mdx
Background_Fenix.blp
glow_shot_blue.blp
murkyfluid02_dif.blp
storm_hero_fenix_base_diff.blp
storm_hero_fenix_base_emis.blp
storm_portrait_fenix_base_diff.blp
storm_portrait_fenix_base_emis.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HOTS_FenixDragoon.mdx
Model
2,343
war3mapimported/HOTS_FenixDragoon.mdx
Background_Fenix.blp
Image / Texture
325
Background_Fenix.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
murkyfluid02_dif.blp
Image / Texture
168
murkyfluid02_dif.blp
storm_hero_fenix_base_diff.blp
Image / Texture
290
storm_hero_fenix_base_diff.blp
storm_hero_fenix_base_emis.blp
Image / Texture
91
storm_hero_fenix_base_emis.blp
storm_portrait_fenix_base_diff.blp
Image / Texture
468
storm_portrait_fenix_base_diff.blp
storm_portrait_fenix_base_emis.blp
Image / Texture
70
war3mapimported/storm_portrait_fenix_base_emis.blp
Double-click the file storm_portrait_fenix_base_emis.blp:
storm_portrait_fenix_base_emis.blp
Image / Texture
70
war3mapimported/storm_portrait_fenix_base_emis.blp
Tick the box "Use Custom Path" and type in the correct path:
storm_portrait_fenix_base_emis.blp
Image / Texture
70
storm_portrait_fenix_base_emis.blp
The file has been properly added to the map archive:
HOTS_FenixDragoon.mdx
Model
2,343
war3mapimported/HOTS_FenixDragoon.mdx
Background_Fenix.blp
Image / Texture
325
Background_Fenix.blp
glow_shot_blue.blp
Image / Texture
17
glow_shot_blue.blp
murkyfluid02_dif.blp
Image / Texture
168
murkyfluid02_dif.blp
storm_hero_fenix_base_diff.blp
Image / Texture
290
storm_hero_fenix_base_diff.blp
storm_hero_fenix_base_emis.blp
Image / Texture
91
storm_hero_fenix_base_emis.blp
storm_portrait_fenix_base_diff.blp
Image / Texture
468
storm_portrait_fenix_base_diff.blp
storm_portrait_fenix_base_emis.blp
Image / Texture
70
storm_portrait_fenix_base_emis.blp
Done, you have imported the file storm_portrait_fenix_base_emis.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.