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How to import HOTS Undead Skull Knight

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model HOTS Undead Skull Knight of the bundle HOTS Undead Skull Knight. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file HOTS Undead Skull Knight Horseman.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

HOTS Undead Skull Knight
UnitUdSkullKnight.mdx
UnitUDSkullKnight.dds
UnitUdSkullKnightHorse.dds
UnitUdSkullKnightSkullGreen.dds
UnitUdSkullKnightSword.dds
UnitUdSkullKnightFire.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing UnitUdSkullKnight.mdx

Now Click the "Import File" Button:

Next select 'UnitUdSkullKnight.mdx' in the folder which you extracted from the zip archive:

HOTS Undead Skull Knight
UnitUdSkullKnight.mdx
UnitUDSkullKnight.dds
UnitUdSkullKnightFire.dds
UnitUdSkullKnightHorse.dds
UnitUdSkullKnightSkullGreen.dds
UnitUdSkullKnightSword.dds

The file has been properly added to the map archive:

UnitUdSkullKnight.mdx
Model
953
war3mapimported/UnitUdSkullKnight.mdx

Done, you have imported the file UnitUdSkullKnight.mdx.

Importing UnitUDSkullKnight.dds

Now Click the "Import File" Button:

Next select 'UnitUDSkullKnight.dds' in the folder which you extracted from the zip archive:

HOTS Undead Skull Knight
UnitUdSkullKnight.mdx
UnitUDSkullKnight.dds
UnitUdSkullKnightFire.dds
UnitUdSkullKnightHorse.dds
UnitUdSkullKnightSkullGreen.dds
UnitUdSkullKnightSword.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UnitUdSkullKnight.mdx
Model
953
war3mapimported/UnitUdSkullKnight.mdx
UnitUDSkullKnight.dds
Image / Texture
1,365
war3mapimported/UnitUDSkullKnight.dds

Double-click the file UnitUDSkullKnight.dds:

UnitUDSkullKnight.dds
Image / Texture
1,365
war3mapimported/UnitUDSkullKnight.dds

Tick the box "Use Custom Path" and type in the correct path:

UnitUDSkullKnight.dds
Image / Texture
1,365
UnitUdSkullKnight.dds

The file has been properly added to the map archive:

UnitUdSkullKnight.mdx
Model
953
war3mapimported/UnitUdSkullKnight.mdx
UnitUDSkullKnight.dds
Image / Texture
1,365
UnitUdSkullKnight.dds

Done, you have imported the file UnitUDSkullKnight.dds.

Importing UnitUdSkullKnightFire.dds

Now Click the "Import File" Button:

Next select 'UnitUdSkullKnightFire.dds' in the folder which you extracted from the zip archive:

HOTS Undead Skull Knight
UnitUdSkullKnight.mdx
UnitUDSkullKnight.dds
UnitUdSkullKnightFire.dds
UnitUdSkullKnightHorse.dds
UnitUdSkullKnightSkullGreen.dds
UnitUdSkullKnightSword.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UnitUdSkullKnight.mdx
Model
953
war3mapimported/UnitUdSkullKnight.mdx
UnitUDSkullKnight.dds
Image / Texture
1,365
UnitUdSkullKnight.dds
UnitUdSkullKnightFire.dds
Image / Texture
341
war3mapimported/UnitUdSkullKnightFire.dds

Double-click the file UnitUdSkullKnightFire.dds:

UnitUdSkullKnightFire.dds
Image / Texture
341
war3mapimported/UnitUdSkullKnightFire.dds

Tick the box "Use Custom Path" and type in the correct path:

UnitUdSkullKnightFire.dds
Image / Texture
341
UnitUdSkullKnightFire.dds

The file has been properly added to the map archive:

UnitUdSkullKnight.mdx
Model
953
war3mapimported/UnitUdSkullKnight.mdx
UnitUDSkullKnight.dds
Image / Texture
1,365
UnitUdSkullKnight.dds
UnitUdSkullKnightFire.dds
Image / Texture
341
UnitUdSkullKnightFire.dds

Done, you have imported the file UnitUdSkullKnightFire.dds.

Importing UnitUdSkullKnightHorse.dds

Now Click the "Import File" Button:

Next select 'UnitUdSkullKnightHorse.dds' in the folder which you extracted from the zip archive:

HOTS Undead Skull Knight
UnitUdSkullKnight.mdx
UnitUDSkullKnight.dds
UnitUdSkullKnightFire.dds
UnitUdSkullKnightHorse.dds
UnitUdSkullKnightSkullGreen.dds
UnitUdSkullKnightSword.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UnitUdSkullKnight.mdx
Model
953
war3mapimported/UnitUdSkullKnight.mdx
UnitUDSkullKnight.dds
Image / Texture
1,365
UnitUdSkullKnight.dds
UnitUdSkullKnightFire.dds
Image / Texture
341
UnitUdSkullKnightFire.dds
UnitUdSkullKnightHorse.dds
Image / Texture
1,365
war3mapimported/UnitUdSkullKnightHorse.dds

Double-click the file UnitUdSkullKnightHorse.dds:

UnitUdSkullKnightHorse.dds
Image / Texture
1,365
war3mapimported/UnitUdSkullKnightHorse.dds

Tick the box "Use Custom Path" and type in the correct path:

UnitUdSkullKnightHorse.dds
Image / Texture
1,365
UnitUdSkullKnightHorse.dds

The file has been properly added to the map archive:

UnitUdSkullKnight.mdx
Model
953
war3mapimported/UnitUdSkullKnight.mdx
UnitUDSkullKnight.dds
Image / Texture
1,365
UnitUdSkullKnight.dds
UnitUdSkullKnightFire.dds
Image / Texture
341
UnitUdSkullKnightFire.dds
UnitUdSkullKnightHorse.dds
Image / Texture
1,365
UnitUdSkullKnightHorse.dds

Done, you have imported the file UnitUdSkullKnightHorse.dds.

Importing UnitUdSkullKnightSkullGreen.dds

Now Click the "Import File" Button:

Next select 'UnitUdSkullKnightSkullGreen.dds' in the folder which you extracted from the zip archive:

HOTS Undead Skull Knight
UnitUdSkullKnight.mdx
UnitUDSkullKnight.dds
UnitUdSkullKnightFire.dds
UnitUdSkullKnightHorse.dds
UnitUdSkullKnightSkullGreen.dds
UnitUdSkullKnightSword.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UnitUdSkullKnight.mdx
Model
953
war3mapimported/UnitUdSkullKnight.mdx
UnitUDSkullKnight.dds
Image / Texture
1,365
UnitUdSkullKnight.dds
UnitUdSkullKnightFire.dds
Image / Texture
341
UnitUdSkullKnightFire.dds
UnitUdSkullKnightHorse.dds
Image / Texture
1,365
UnitUdSkullKnightHorse.dds
UnitUdSkullKnightSkullGreen.dds
Image / Texture
85
war3mapimported/UnitUdSkullKnightSkullGreen.dds

Double-click the file UnitUdSkullKnightSkullGreen.dds:

UnitUdSkullKnightSkullGreen.dds
Image / Texture
85
war3mapimported/UnitUdSkullKnightSkullGreen.dds

Tick the box "Use Custom Path" and type in the correct path:

UnitUdSkullKnightSkullGreen.dds
Image / Texture
85
UnitUdSkullKnightSkullGreen.dds

The file has been properly added to the map archive:

UnitUdSkullKnight.mdx
Model
953
war3mapimported/UnitUdSkullKnight.mdx
UnitUDSkullKnight.dds
Image / Texture
1,365
UnitUdSkullKnight.dds
UnitUdSkullKnightFire.dds
Image / Texture
341
UnitUdSkullKnightFire.dds
UnitUdSkullKnightHorse.dds
Image / Texture
1,365
UnitUdSkullKnightHorse.dds
UnitUdSkullKnightSkullGreen.dds
Image / Texture
85
UnitUdSkullKnightSkullGreen.dds

Done, you have imported the file UnitUdSkullKnightSkullGreen.dds.

Importing UnitUdSkullKnightSword.dds

Now Click the "Import File" Button:

Next select 'UnitUdSkullKnightSword.dds' in the folder which you extracted from the zip archive:

HOTS Undead Skull Knight
UnitUdSkullKnight.mdx
UnitUDSkullKnight.dds
UnitUdSkullKnightFire.dds
UnitUdSkullKnightHorse.dds
UnitUdSkullKnightSkullGreen.dds
UnitUdSkullKnightSword.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UnitUdSkullKnight.mdx
Model
953
war3mapimported/UnitUdSkullKnight.mdx
UnitUDSkullKnight.dds
Image / Texture
1,365
UnitUdSkullKnight.dds
UnitUdSkullKnightFire.dds
Image / Texture
341
UnitUdSkullKnightFire.dds
UnitUdSkullKnightHorse.dds
Image / Texture
1,365
UnitUdSkullKnightHorse.dds
UnitUdSkullKnightSkullGreen.dds
Image / Texture
85
UnitUdSkullKnightSkullGreen.dds
UnitUdSkullKnightSword.dds
Image / Texture
171
war3mapimported/UnitUdSkullKnightSword.dds

Double-click the file UnitUdSkullKnightSword.dds:

UnitUdSkullKnightSword.dds
Image / Texture
171
war3mapimported/UnitUdSkullKnightSword.dds

Tick the box "Use Custom Path" and type in the correct path:

UnitUdSkullKnightSword.dds
Image / Texture
171
UnitUdSkullKnightSword.dds

The file has been properly added to the map archive:

UnitUdSkullKnight.mdx
Model
953
war3mapimported/UnitUdSkullKnight.mdx
UnitUDSkullKnight.dds
Image / Texture
1,365
UnitUdSkullKnight.dds
UnitUdSkullKnightFire.dds
Image / Texture
341
UnitUdSkullKnightFire.dds
UnitUdSkullKnightHorse.dds
Image / Texture
1,365
UnitUdSkullKnightHorse.dds
UnitUdSkullKnightSkullGreen.dds
Image / Texture
85
UnitUdSkullKnightSkullGreen.dds
UnitUdSkullKnightSword.dds
Image / Texture
171
UnitUdSkullKnightSword.dds

Done, you have imported the file UnitUdSkullKnightSword.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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