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Triggers
40k Heros 0.0.91.w3x
Variables
Initialization
Initialization
Imperial autowin
Bridge
Destroy
Repair
Rearm
Unit Reinforcement
Space marine
Requsition
Assualt Squad
Chaos marines
Havocs
Raptors
Daemons
Specilists
Devastor Squad
Quests
Quests1
If You plan on modifying this....
Please, if you are going to modify this, do 1 of 2 things:
1. contact me and ask permission.
2. Give me credit for map
Ending
EmperorDies
HorusDies
Hero Selection
Librarian
Captain
Tech Marine
Chaplain
Gate
Eternity open
Eternity Close
Main open
Main Close
Walls
Garden walls
Garden walls Copy
Name
Default
Emperors Children
Sons of Horus
World Eaters
Death Guard
Thousand Sons
Blood Angels
Ultramarines
Space Wolves
Dark Angels
Imperial fists
Name
Type
is_array
initial_value
Bridge
quest
No
Cultist
unit
No
UnitNull
Gates
quest
No
Imperialwin
timer
No
Mission
quest
No
Namechanging
quest
No
Reinforcements
quest
No
Reinforcementsarrive
timer
No
Wall
quest
No
Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from The Rowan 0224 <gen> named The Rowan : Play No sound and display The hordes Of Chaos, led by the treacherous Primarch Horus have come to destroy the Imperium forever! . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from The Rowan 0224 <gen> named The Rowan : Play No sound and display You Must Defend The Imperial Palace and the Eternity Gate as the loyalist Adeptus Astrates Legions of the Emperor. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from The Rowan 0224 <gen> named The Rowan : Play No sound and display Or, as one of the Fallen Chaos Space Marine legions of Horus, you must destroy the False Imperium. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from The Rowan 0224 <gen> named The Rowan : Play No sound and display Chaos must breech the outer walls of the Palace and slay the Emperor before more Imperial units arrive. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Countdown Timer - Start Imperialwin as a One-shot timer that will expire in 2700.00 seconds
Countdown Timer - Create a timer window for Imperialwin with title Imperial win in:
Imperial autowin
Events
Time - Imperialwin expires
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from The Rowan 0224 <gen> named The Rowan : Play No sound and display The Imperial Reinforcements have arrived at last. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from The Rowan 0224 <gen> named The Rowan : Play No sound and display The Forces of Chaos have no choice but to flee into the Eye of Terror to escape the vengeful Imperials. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Wait 15.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Destroy
Events
Destructible - Servitor 0907 <gen> dies
Conditions
Actions
Destructible - Pick every destructible in Region_008 <gen> and do (Kill (Matching destructible))
Repair
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Cultist
Wide Stone Bridge 0912 <gen> Equal to (Matching destructible)
Actions
Destructible - Resurrect Wide Stone Bridge 0912 <gen> with (Max life of (Last created destructible)) life and Hide birth animation
Player - Set (Owner of (Triggering unit)) . Current lumber to 0
Rearm
Events
Conditions
Actions
Space marine
Events
Unit - A unit Begins training a unit
Conditions
((Triggering unit) is A structure) Equal to True
Actions
Unit - Create 8 . Imperial Fist for (Triggering player) at (Center of Region_000 <gen>) facing Default building facing degrees
-------- Reinforcements have arrived. --------
Cinematic - Ping minimap for (All players matching ((Triggering unit) Equal to (Triggering unit)).) at (Center of Region_000 <gen>) for 3.00 seconds
Requsition
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Player - Add 250 to Player 1 (Red) . Current lumber
Player - Add 250 to Player 2 (Blue) . Current lumber
Player - Add 250 to Player 3 (Teal) . Current lumber
Player - Add 250 to Player 5 (Yellow) . Current lumber
Player - Add 250 to Player 7 (Green) . Current lumber
Player - Add 250 to Player 6 (Orange) . Current lumber
Player - Add 250 to Player 9 (Gray) . Current lumber
Player - Add 250 to Player 10 (Light Blue) . Current lumber
Player - Add 250 to Player 11 (Dark Green) . Current lumber
Player - Add 250 to Player 12 (Brown) . Current lumber
Assualt Squad
Events
Unit - A unit Begins casting an ability
Conditions
((Triggering unit) is A structure) Equal to True
Actions
Unit - Create 6 . Blood Claw for (Triggering player) at (Center of Region_000 <gen>) facing Default building facing degrees
-------- Reinforcements have arrived. --------
Cinematic - Ping minimap for (All players matching ((Triggering unit) Equal to (Triggering unit)).) at (Center of Region_000 <gen>) for 3.00 seconds
Chaos marines
Events
Unit - A unit Finishes training a unit
Conditions
((Triggering unit) is A structure) Equal to True
Actions
-------- Reinforcements have arrived. --------
Cinematic - Ping minimap for (All players matching ((Triggering unit) Equal to (Triggering unit)).) at (Center of Region_012 <gen>) for 3.00 seconds
Unit - Create 7 . Chaos Marine for (Triggering player) at (Center of Region_012 <gen>) facing Default building facing degrees
Havocs
Events
Unit - A unit Finishes training a unit
Conditions
((Triggering unit) is A structure) Equal to True
Actions
-------- Reinforcements have arrived. --------
Cinematic - Ping minimap for (All players matching ((Triggering unit) Equal to (Triggering unit)).) at (Center of Region_012 <gen>) for 3.00 seconds
Unit - Create 5 . Havoc for (Triggering player) at (Center of Region_012 <gen>) facing Default building facing degrees
Raptors
Events
Unit - A unit Finishes training a unit
Conditions
((Triggering unit) is A structure) Equal to True
Actions
-------- Reinforcements have arrived. --------
Cinematic - Ping minimap for (All players matching ((Triggering unit) Equal to (Triggering unit)).) at (Center of Region_012 <gen>) for 3.00 seconds
Unit - Create 5 . Raptor for (Triggering player) at (Center of Region_012 <gen>) facing Default building facing degrees
Daemons
Events
Unit - A unit Finishes training a unit
Conditions
((Triggering unit) is A structure) Equal to True
(Trained unit) Equal to Cultist
Actions
-------- Reinforcements have arrived. --------
Cinematic - Ping minimap for (All players matching ((Triggering unit) Equal to (Triggering unit)).) at (Center of Region_012 <gen>) for 3.00 seconds
Unit - Create 1 . Bloodthirster (Summoned) for Player 9 (Gray) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Great Unclean One for Player 12 (Brown) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Changer of Ways for Player 11 (Dark Green) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Bloodthirster (Summoned) for Player 6 (Orange) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Keeper of Secerts for Player 10 (Light Blue) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 3 . Bloodletter for Player 9 (Gray) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 3 . Nurgling for Player 12 (Brown) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 3 . Bloodletter for Player 6 (Orange) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 3 . Demonette for Player 10 (Light Blue) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 3 . Fury for Player 11 (Dark Green) at (Center of Region_012 <gen>) facing Default building facing degrees
Specilists
Events
Unit - A unit Finishes training a unit
Conditions
((Triggering unit) is A structure) Equal to True
((Triggering unit) is A structure) Equal to True
Actions
-------- Reinforcements have arrived. --------
Cinematic - Ping minimap for (All players matching ((Triggering unit) Equal to (Triggering unit)).) at (Center of Region_012 <gen>) for 3.00 seconds
Unit - Create 8 . Beserker for Player 9 (Gray) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 8 . Noise Marine for Player 10 (Light Blue) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 8 . Sorcerer for Player 11 (Dark Green) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 18 . Cultist for Player 12 (Brown) at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 12 . Traitor Guardsman for Player 6 (Orange) at (Center of Region_012 <gen>) facing Default building facing degrees
Devastor Squad
Events
Unit - A unit Finishes training a unit
Conditions
((Triggering unit) is A structure) Equal to True
Actions
Unit - Create 5 . Devastator for (Triggering player) at (Center of Region_000 <gen>) facing Default building facing degrees
-------- Reinforcements have arrived. --------
Cinematic - Ping minimap for (All players matching ((Triggering unit) Equal to (Triggering unit)).) at (Center of Region_000 <gen>) for 3.00 seconds
Quests1
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Mission with the description Your primary mission is to either kill the Emperor as Chaos, or to slay Horus as the Imperium. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Reinforcements with the description You purchase reinforcements at your barracks / control tower using wood. You get wood from kills, so get out in the field and kill! , using icon path ReplaceableTextures\CommandButtons\BTNMassTeleport.blp
Quest - Create a Optional quest titled Gates with the description The commands to open the gates are: -open Main-open Eternity , using icon path ReplaceableTextures\CommandButtons\BTNGreathall.blp
Quest - Create a Optional quest titled Bridge with the description The bridge in the center of the map can be destroyed by either side and repaired by the forces of Chaos at the expense of 500 lumber. , using icon path ReplaceableTextures\CommandButtons\BTNBearDen.blp
Quest - Create a Optional quest titled Name Changing with the description You can change your name by typing either Name ***** for a custom name or just Name for a preset one. , using icon path ReplaceableTextures\CommandButtons\BTNSorceressMaster.blp
Quest - Create a Optional quest titled Wall Destruction with the description The Chaos player can blow holes in the outer wall of the palace using cultists to make it easier to attack. , using icon path ReplaceableTextures\CommandButtons\BTNRepairOn.blp
Quest - Create a Optional quest titled Changes with the description Changes since vs 1.8 include:- New Space Wolf Unit- Apothacary Food cost fixed- Raptors now have Jump packs- May have fixed naming system- Fixed bridge repair??Changes since vs 1.9:- Changed wording of cutscenes and quests, more grammar friendly now :-)- I pray to the Emperor I finally fixed that *#$@!ing Bridge.- Terminators added.- Dreadnaughts added. , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Optional quest titled New Heros with the description - People were being stupid and getting the Emperor or Horus killed so now Ive made them comp. controlled and given Orange a new hero. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
EmperorDies
Events
Unit - Leader of Man 0362 <gen> Dies
Conditions
Actions
Quest - Display to (All allies of Player 6 (Orange).) the Quest Update message: Kill the Emperor(Complete)
Wait 3.50 game-time seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from The Rowan 0224 <gen> named The Rowan : Play No sound and display The Emperor has been Killed!!! . Modify duration: Add 0 seconds and Wait
Camera - Pan camera for Player 1 (Red) to (Position of (Triggering unit)) over 2.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of (Triggering unit)) over 2.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of (Triggering unit)) over 2.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of (Triggering unit)) over 2.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of (Triggering unit)) over 2.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of (Triggering unit)) over 2.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Position of (Triggering unit)) over 2.00 seconds
Camera - Pan camera for Player 12 (Brown) to (Position of (Triggering unit)) over 2.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Position of (Triggering unit)) over 2.00 seconds
Camera - Pan camera for Player 7 (Green) to (Position of (Triggering unit)) over 2.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Position of (Triggering unit)) over 2.00 seconds
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from The Rowan 0224 <gen> named The Rowan : Play No sound and display The Imperium of Man will surely fall without it's protecter. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from The Rowan 0224 <gen> named The Rowan : Play No sound and display The Hordes of Chaos will establish a new Imperium, one of Chaos. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from The Rowan 0224 <gen> named The Rowan : Play No sound and display All Hope has been forever lost for Man and for the rest of the Galaxy. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Wait 15.00 seconds
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
HorusDies
Events
Unit - Warmaster Horus 0225 <gen> Dies
Conditions
Actions
Quest - Display to (All allies of Player 1 (Red).) the Quest Update message: Kill The Traitor(Complete)
Wait 3.50 game-time seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from The Rowan 0224 <gen> named The Rowan : Play No sound and display The Traitor has been killed!!!!! . Modify duration: Add 0 seconds and Wait
Camera - Pan camera for Player 1 (Red) to (Position of (Triggering unit)) over 2.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of (Triggering unit)) over 2.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of (Triggering unit)) over 2.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of (Triggering unit)) over 2.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of (Triggering unit)) over 2.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of (Triggering unit)) over 2.00 seconds
Camera - Pan camera for Player 7 (Green) to (Position of (Triggering unit)) over 2.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of (Triggering unit)) over 2.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Position of (Triggering unit)) over 2.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Position of (Triggering unit)) over 2.00 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Position of (Triggering unit)) over 2.00 seconds
Camera - Pan camera for Player 12 (Brown) to (Position of (Triggering unit)) over 2.00 seconds
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from The Rowan 0224 <gen> named The Rowan : Play No sound and display The Imperium of Man will conquer the known galaxy with the benefit of its leaders knowledge and will. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from The Rowan 0224 <gen> named The Rowan : Play No sound and display The Hordes of Chaos will fall. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Wait 15.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Librarian
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Librarian for (Owner of (Triggering unit)) at (Center of Region_000 <gen>) facing 270.00 degrees
Captain
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Primarch (wielding Frostmourne) for (Owner of (Triggering unit)) at (Center of Region_000 <gen>) facing 270.00 degrees
Tech Marine
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . TechMarine for (Owner of (Triggering unit)) at (Center of Region_000 <gen>) facing 270.00 degrees
Chaplain
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Primarch for (Owner of (Triggering unit)) at (Center of Region_000 <gen>) facing Default building facing degrees
Eternity open
Events
Player - Player 1 (Red) types a chat message containing -Open Eternity (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Open Eternity (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Open Eternity (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Open Eternity (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Open Eternity (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 1632 <gen>
Eternity Close
Events
Player - Player 1 (Red) types a chat message containing -Close Eternity (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Close Eternity (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Close Eternity (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Close Eternity (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Close Eternity (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 1632 <gen>
Main open
Events
Player - Player 1 (Red) types a chat message containing -Open Main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Open Main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Open Main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Open Main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Open Main (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0080 <gen>
Main Close
Events
Player - Player 1 (Red) types a chat message containing -Close Main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Close Main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Close Main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Close Main (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Close Main (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0080 <gen>
Garden walls
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Cultist
Actions
Destructible - Kill Extra Wide Natural Bridge 0904 <gen>
Special Effect - Create a special effect at (Center of Region_006 <gen>) using (Name of Kaboom! (Goblin Sapper))
Garden walls Copy
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Cultist
Actions
Destructible - Kill Extra Wide Natural Bridge 0903 <gen>
Special Effect - Create a special effect at (Center of Region_005 <gen>) using (Name of Kaboom! (Goblin Sapper))
Default
Events
Player - (Owner of No unit) types a chat message containing name (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set name of (Triggering player) to (Entered chat string)
Emperors Children
Events
Player - Player 10 (Light Blue) types a chat message containing Name (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set name of Player 10 (Light Blue) to Fulgrim
Sons of Horus
Events
Player - Player 6 (Orange) types a chat message containing Name (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set name of Player 6 (Orange) to Horus
World Eaters
Events
Player - Player 9 (Gray) types a chat message containing Name (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set name of Player 9 (Gray) to Angorn
Death Guard
Events
Player - Player 12 (Brown) types a chat message containing Name (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set name of Player 12 (Brown) to Moration
Thousand Sons
Events
Player - Player 11 (Dark Green) types a chat message containing Name (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set name of Player 11 (Dark Green) to Magus the Red
Blood Angels
Events
Player - Player 1 (Red) types a chat message containing Name (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set name of Player 1 (Red) to Sanguinius
Ultramarines
Events
Player - Player 2 (Blue) types a chat message containing Name (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set name of Player 2 (Blue) to Roboute Guilliman
Space Wolves
Events
Player - Player 3 (Teal) types a chat message containing Name (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set name of Player 3 (Teal) to Leman Russ
Dark Angels
Events
Player - Player 7 (Green) types a chat message containing Name (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set name of Player 7 (Green) to Lion El'Jonson
Imperial fists
Events
Player - Player 5 (Yellow) types a chat message containing Name (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set name of Player 5 (Yellow) to Rogal Dorn
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