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Sound - Play Tortured_Person_Screaming_SoundBible_com_63498375 <gen>
Wait 5.00 seconds
Destructible - Open Gate 2898 <gen>
Sound - Set music volume to 100.00 %
Untitled Trigger 010
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Set music volume to 20.00 %
Animation - Play the Morph (0.833 s) animation for all doodads of type D01A (Unexpected type: 'doodadcode') within Region_006 <gen> .
Sound - Play Sqeaking_door_Sarasprella_1653672487 <gen>
Wait 2 seconds
Animation - Play the Morph Alternate (0.833 s) animation for all doodads of type D01A (Unexpected type: 'doodadcode') within Region_006 <gen> .
Sound - Set music volume to 100.00 %
Untitled Trigger 008
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Set music volume to 20.00 %
Sound - Play Demon_Girls_Mockingbir_Hello_1365708396 <gen>
Wait 18.00 seconds
Unit - Remove ??? 0015 <gen> from the game
Unit - Remove ??? 0016 <gen> from the game
Destructible - Open Gate 3293 <gen>
Game - Display to (All players) the text: Gate is Open!!!
Sound - Set music volume to 100.00 %
Untitled Trigger 005
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Remove (Triggering unit) from the game
Untitled Trigger 004
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Set music volume to 20.00 %
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Sound - Play Scary_Titus_Calen_1449371204 <gen>
Wait 2 seconds
Sound - Set music volume to 100.00 %
Up press
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
Set Variable Set Up = "true"
Up Release
Events
Player - Player 1 (Red) Releases the Up Arrow key
Conditions
Actions
Set Variable Set Up = "false"
Down Press
Events
Player - Player 1 (Red) Presses the Down Arrow key
Conditions
Actions
Set Variable Set Down = "true"
Down Release
Events
Player - Player 1 (Red) Releases the Down Arrow key
Conditions
Actions
Set Variable Set Down = "false"
Left Press
Events
Player - Player 1 (Red) Presses the Left Arrow key
Conditions
Actions
Set Variable Set Left = "true"
Left Release
Events
Player - Player 1 (Red) Releases the Left Arrow key
Conditions
Actions
Set Variable Set Left = "false"
Right Press
Events
Player - Player 1 (Red) Presses the Right Arrow key
Conditions
Actions
Set Variable Set Right = "true"
Right release
Events
Player - Player 1 (Red) Releases the Right Arrow key
Conditions
Actions
Set Variable Set Right = "false"
Movement
Events
Time - Every 0.60 seconds of game time
Conditions
Actions
Set Variable Set Angle = (Facing of Survivor 0011 <gen>)
Set Variable Set Speed = (Current movement speed of Survivor 0011 <gen>)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
True Equal to True
Then - Actions
Set Variable Set Speed = ((Random real number between 20.00 and 50.00) + (Current movement speed of Survivor 0011 <gen>))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Speed Greater than or equal to 0.00
Then - Actions
Unit - Order Survivor 0011 <gen> to Move To . ((Position of Survivor 0011 <gen>) offset by (Angle, Speed))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Up Equal to True
Then - Actions
Set Variable Set Speed = ((Random real number between 20.00 and 50.00) + Speed)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Down Equal to False
Then - Actions
Unit - Order Survivor 0011 <gen> to Stop .
Else - Actions
Right
Events
Time - Every 0.01 seconds of game time
Conditions
Right Equal to True
Actions
Set Variable Set Angle = (Angle - 1)
Unit - Make Survivor 0011 <gen> face Angle over 0 seconds
Right Going
Events
Time - Every 0.01 seconds of game time
Conditions
Right Equal to True
Speed Greater than or equal to 0.00
Actions
Set Variable Set Angle = (Angle - 1)
Unit - Order Survivor 0011 <gen> to Move To . ((Position of Survivor 0011 <gen>) offset by (Angle, Speed))
Unit - Make Survivor 0011 <gen> face Angle over 0 seconds
Left
Events
Time - Every 0.01 seconds of game time
Conditions
Left Equal to True
Actions
Set Variable Set Angle = (Angle + 1)
Unit - Make Survivor 0011 <gen> face Angle over 0 seconds
Left Going
Events
Time - Every 0.01 seconds of game time
Conditions
Left Equal to True
Speed Greater than or equal to 0.00
Actions
Set Variable Set Angle = (Angle + 1)
Unit - Order Survivor 0011 <gen> to Move To . ((Position of Survivor 0011 <gen>) offset by (Angle, Speed))
Unit - Make Survivor 0011 <gen> face Angle over 0 seconds
Untitled Trigger 013
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_010 <gen>)
Untitled Trigger 006
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_002 <gen>)
Untitled Trigger 007
Events
Destructible - Lever 3296 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Open Gate 2690 <gen>
Game - Display to (All players) the text: Gate Open
Untitled Trigger 031
Events
Unit - A unit enters Region_032 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ???
Actions
Unit - Explode (Triggering unit) .
Untitled Trigger 029
Events
Unit - A unit enters Region_030 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Remove (Triggering unit) from the game
Untitled Trigger 027
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ???
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Untitled Trigger 026
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ???
Actions
Trigger - Turn off (This trigger)
Unit - Order (Triggering unit) to Move To . (Center of Region_026 <gen>)
Untitled Trigger 022
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ???
Actions
Unit - Remove (Triggering unit) from the game
Untitled Trigger 012
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . ??? for Player 12 (Brown) at (Center of Region_009 <gen>) facing Default building facing degrees
Wait 2.00 seconds
Unit - Create 1 . ??? for Player 12 (Brown) at (Center of Region_009 <gen>) facing Default building facing degrees
Untitled Trigger 015
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Remove (Triggering unit) from the game
Untitled Trigger 024
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 0.00
Game - Set time of day speed to 0.00 % of the default speed
If you are looking for a particular model remember there is a Find function under the edit drop-down or you can press Ctrl-F.
I'd like to credit websites that hosted these files and this map.
Warcraft 3 Campaigns - http://wc3campaigns.net/index.php
Darky's War3 Site - Unavailable
The Hive Workshop - http://hiveworkshop.com/resources_new/
Campaign Creations - http://www.campaigncreations.org/ (Possible 404s or Technical Difficulties at this time.)
I would also like to credit all those who did not receive specific credit either due to indirect help, anonymity or in the process of mass-importing I missed them.
Compiled by DungeonM (USEast)
If you were miscredited or have questions/comments reach me at TheBlarnayPie on AOL or [email protected] on MSN.
underground pack
log house kit
hi res doodadpackhigh%20res%20doodadpack.rar
stonehouse kit
church and library pack
castle wall system
pallisade walls
framework kit (Also Chriz. & Shadow1500)
plantspack version 1.1.rar
azshara pines.rar
loaerderon summer tree.rar
stonehouse kit by xXm0RpH3usXx models.rar
EverwoodTree.mdx (Created by Blizzard and simply exported by many different users, unsure of who originally extracted)
Tablenolegs.mdx
Doodads Are Divided As Follows...
--Bridge/Ramps--
A default directory, pathing has been removed but no new doodads are contained here.
--Cinematic--
Contains flashy doodads.
Contains subgroups such as Fire, Lighting, Particles, and Sky.
Cliff/Terrain
Another deafault directory, not much to be seen in here.
--Enviroment--
Contains enviromental-themed doodads.
Contains subgroups such as Animals, Crater, Crystal, Farm, Fissure, Grass, Ice, Mushrooms, Rock, Shrubs, Trees, Underground, Vines and Water Life.
--Pathing Blockers--
Normally unused this directory should see some more use.
It obviously contains pathing blockers to be used in playable maps, the new addition is that of shadow doodads. These doodads have no graphic but will create a shadow on the ground, useful for making a place seem darker if the terrain texture is too bright.
--Props--
Generally smaller objects and props used in the world.
Subgroups include Banner, Barrens, Bones, Book, Carpet, Church, Death, Debris, Demon, Farm, Fence, Flooring, Furniture, House, Items, Lighting, Misc, Moria, Obelisk, Pedestal, Platform, Ruins, Ship, Special, Throne, Tile, Torture, Underground, Wall, Ruins (2).
-Structures--
Includes buildings and some of the larger props/objects.
Subgroups include Archway, Barrens, Bricks (A Building Framework Pack), Bridge, Building (All Kinds), Castla (Castle Set), Castle (Another Set), City Building (Blizzard Default, Column, Fountain, Framework (A Building Framework Pack), Gate, Hobbiton, Log (A Building Framework Pack), Misc, Naboo, Palisade, Pav (A Building Framework Pack), Roof, Ruined, Ruins, Statues, Stone Wall, Tile, Underground, Wall, Water.
--Trees/Destructibles--
Mostly default Blizzard trees, a few custom combinations of standard Blizzard Models/Textures have been made.
Contains Wall Trees, Canopy Trees and a few other Destructibles.
--Water--
Contains Debris, Ice, Ships.
More importantly has 7 standard Blizzard water tiles and iNfraNe's water model, all very useful.
What is the Ultimate Terraining Map?
The Ultimate Terraining Map (UTM) was developed long ago to make terraining easier for terrainers everywhere. Some of the features of the map include...
-Over 949 imported files and yet still under 4MB!
-Pathing set to none for most doodads.
-Doodads reorganzied so that none are missed or forgotten.
How do you use the UTM?
Simply open it up in World Edit (USWME is prefered) and follow these easy steps...
1. Go to Scenario ---> Map Size And Camera Bounds
Check off both Camera Bounds and Map Bounds
Use the arrows to adjust the map to whatever size you want, remember that you can always come back here and change it should you want to shrink/increase the size.
2. Go to Advanced ---> Modify Tileset
From the dropdown menu select whichever Tileset pleases you and press OK.
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