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Triggers
Historia De Horror.w3x
Variables
Horror History
History
Cinematics
Music Changer UM
Music Changer DOIS
Name
Type
is_array
initial_value
ATENÇÃO !
Como voçê pode ver esse mapa não é protegido, não pegue nada daqui sem minha permição, se voçê pegar alguma coisa daqui, sem eu permitir, A PORRADA VAI COMER SOLTA, só isso, aproveitem o filme !!!
History
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Narrador 0003 <gen> named Narrador : Play No sound and display Um lugar, no meio de uma mata rural longe da cidade, tem uma casa abandonada... . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Narrador 0003 <gen> named Narrador : Play No sound and display só que vizinhos ligam para a policia relatando que ouviram e até viram coisas estranhas... . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Narrador 0003 <gen> named Narrador : Play No sound and display o departamento de policia local mandou uma viatura com 2 policiais a caminho, para ver oque acontece la. . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Fade out and back in over 7.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.50 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Joseph 0001 <gen> named Joseph : Play No sound and display É ne.... estamo aqui, vamos preucurar algo que seja "paranormal" que as pessoas falam. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Policial 0002 <gen> named Ronald : Play No sound and display É melhor agente se separar né ? . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Joseph 0001 <gen> named Joseph : Play No sound and display Pode ser, voçê pode ir para aquela salinha la, eu fico por aqui mesmo, qualquer coisa grite. . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Policial 0002 <gen> named Ronald : Play No sound and display Hahahaha, voçê acredta nessas coisas ? . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Joseph 0001 <gen> named Joseph : Play No sound and display Eu.... não, so disse porque pode ter algum traficante morando aqui. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Policial 0002 <gen> named Ronald : Play No sound and display Verdade, não pensei nisso... vamos logo com isso, quero sair daqui, odiei esse lugar, vo la e volto logo. . Modify duration: Add 0 seconds and Wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Joseph 0001 <gen> named Joseph : Play No sound and display Beleza, se eu achar algo eu te chamo. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Unit - Order Policial 0002 <gen> to Move To . (Center of Region_003 <gen>)
Camera - Lock camera target for Player 1 (Red) to Joseph 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Joseph 0001 <gen> named Joseph : Play No sound and display Ai meu deus, essas pessoas daqui vivem fazendo agente perder tempo. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Unit - Order Joseph 0001 <gen> to Move To . (Center of Region_004 <gen>)
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Joseph 0001 <gen> named Joseph : Play No sound and display Olha isso, perdi meu tempo mesmo, aqui não tem nada. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Unit - Order Joseph 0001 <gen> to Move To . (Center of Region_005 <gen>)
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Joseph 0001 <gen> named Joseph : Play No sound and display Meu deus, oque essa casa fazia com essas pessoas, isso é algum tipo de tortura. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Joseph 0001 <gen> named Joseph : Play No sound and display Que isso, o Ronald Tenque ver isso, RONALD !!!!, CHEGA AQUI RAPIDINHO, TU TENQUE VER ISSO CARA. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Joseph 0001 <gen> named Joseph : Play No sound and display Meu deus cade ele que não vem !!! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Unit - Move Cão Zumbi 0005 <gen> instantly to (Center of Region_006 <gen>) , facing (Position of Joseph 0001 <gen>)
Unit - Move Joseph 0001 <gen> instantly to (Center of Region_005 <gen>) , facing (Position of Cão Zumbi 0005 <gen>)
Cinematic - Send transmission to (All players) from Joseph 0001 <gen> named Joseph : Play No sound and display A mas que droga, isso não é um cachorro, não é um cachorro.....não é um cachorro.... . Modify duration: Add 0 seconds and Wait
Sound - Play DireWolfDeath1 <gen>
Cinematic - Send transmission to (All players) from Joseph 0001 <gen> named Joseph : Play No sound and display A meu deus, é um cachorro sim, e agora oque eu faço........... . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Sound - Play RiflemanAttack2 <gen>
Animation - Play Joseph 0001 <gen> 's attack animation
Unit - Kill Cão Zumbi 0005 <gen>
Cinematic - Send transmission to (All players) from Joseph 0001 <gen> named Joseph : Play No sound and display AAAA, NA CARA SEU FILHA DA PUTA !!! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Sound - Play DuskWolf <gen>
Cinematic - Send transmission to (All players) from Joseph 0001 <gen> named Joseph : Play No sound and display A meu deus, tem mais........ . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Order Joseph 0001 <gen> to Move To . (Center of Region_007 <gen>)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Animation - Play Policial 0002 <gen> 's death animation
Cinematic - Send transmission to (All players) from Joseph 0001 <gen> named Joseph : Play No sound and display Cacete.... o Ronald !!!! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Joseph 0001 <gen> named Joseph : Play No sound and display RONALD !!!!!!!!!!! . Modify duration: Add 5.00 seconds and Wait
Camera - Lock camera target for Player 1 (Red) to Joseph 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Move Joseph 0001 <gen> instantly to (Center of Region_008 <gen>) , facing (Position of Policial 0002 <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Joseph 0001 <gen> named Joseph : Play No sound and display RONALD !!!!!, oque houve com voçê cara !!!! . Modify duration: Add 5.00 seconds and Wait
Wait 2 seconds
Sound - Play AkamaPissed7 <gen>
Cinematic - Send transmission to (All players) from Joseph 0001 <gen> named Joseph : Play No sound and display A meu deus, que tanta coisa é essa, QUE BARULHO É ESSE !!! . Modify duration: Add 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Narrador 0003 <gen> named Narrador : Play No sound and display ........................................................................................................ CONTINUA !!! ....................................................................................................... . Modify duration: Add 50.00 seconds and Wait
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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