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Triggers
Horde Uprising.w3x
Variables
Initialization
Vision
Melee Initialization
NE Gate
CinematicScreen
Start
OrcConverse1
Scene2
Scene2AfterDeath1
Scene2AfterDeath2
Scene2End
Scene3Start
Scene3Trail
Scene4
Scene4P2
Scene4P3
Scene4P4
End
CinematicAnims
Peons
Peons2
Peons3
Naga
CinematicMusic
Intro
OtherMisc
Scene5Watch
SmallBattleGen
SmallBattleAlly
SmallBattleHorde
Scene4P5Begin
Scene4P5Tele
TT1
TT2
Scene3Gate
Scene3Trig1
Scene3Trig2
Scene3End
RaiderGroupSpy Start
RaiderGroupSpy1
RaiderGroupSpy1Exit
HumanAttack1Die1
HumanAttack1Die2
Scene2Turn1
Scene2Turn2
Scene2Death1
Scene2Death2
Scene2DeathTurn
Scene2Deaths
HumanAttackSceneEnd
Credits
CreditText
CreditText Copy 2
CreditText Copy 3
CreditText Copy 4
CreditText Copy 5
CreditText Copy 6
CreditText Copy 7
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Vision
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Vision <gen>
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
NE Gate
Events
Map initialization
Conditions
Actions
Destructible - Open Elven Gate 0806 <gen>
Start
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for (Owner of Healing Ward 0000 <gen>) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for (Owner of Healing Ward 0000 <gen>) over 7.00 seconds
Camera - . Apply . gg_cam_Camera_003 for (Owner of Healing Ward 0000 <gen>) over 7.00 seconds
Camera - . Apply . gg_cam_Camera_004 for (Owner of Healing Ward 0000 <gen>) over 7.00 seconds
Camera - . Apply . gg_cam_Camera_005 for (Owner of Healing Ward 0000 <gen>) over 7.00 seconds
Camera - . Apply . gg_cam_Camera_006 for (Owner of Healing Ward 0000 <gen>) over 7.00 seconds
Wait 1.50 seconds
Wait 1.00 seconds
OrcConverse1
Events
Time - Elapsed game time is 7.00 seconds
Conditions
Actions
Cinematic - Send transmission to Player Group - Player 1 (Red) from Far Seer 0005 <gen> named Thrall : Play No sound and display Get those boats secured, we'll need them if we are attacked. . Modify duration: Add 4.00 seconds and Wait
Unit - Make Far Seer 0005 <gen> face Raider 0017 <gen> over 0.50 seconds
Unit - Make Grunt 0007 <gen> face Raider 0017 <gen> over 0.50 seconds
Unit - Make Grunt 0006 <gen> face Raider 0017 <gen> over 0.50 seconds
Unit - Order Raider 0017 <gen> to Move To . (Center of ScoutOff <gen>)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Raider 0017 <gen> named Scout : Play No sound and display Warchief! I've discovered a human port nearby, but it's heavily defended. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Far Seer 0005 <gen> named Thrall : Play No sound and display What!? We must get rid of these opposers at once. Are you aware of their knowledge about our arrival? . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Raider 0017 <gen> named Scout : Play No sound and display No Warchief, only that they believed we were humans because of the ships. Should we attack them now? . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Far Seer 0005 <gen> named Thrall : Play No sound and display No... Our encampment is not complete and we are not ready for war. Have some of your men watch over them to make sure they do not get too close. . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Raider 0017 <gen> named Scout : Play No sound and display Yes Warchief! . Modify duration: Add 3.00 seconds and Wait
Scene2
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Unit - Order Raider 0032 <gen> to Move To . (Center of Raider1Pond <gen>)
Unit - Order Raider 0033 <gen> to Move To . (Center of Raider2Pond <gen>)
Cinematic - Send transmission to (All players) from Raider 0032 <gen> named Scout : Play No sound and display Sir are we ever going to arrive? We've been travelling for hours now and nothing interesting has come up. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Raider 0033 <gen> named Scout : Play No sound and display Stop being like an annoying human woman. I know something may be wrong, because when I first discovered them I was there and back before the peons had even completed unloading the ships. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Raider 0032 <gen> named Scout : Play No sound and display Wait....... Did you hear something? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Raider 0033 <gen> named Scout : Play No sound and display No.. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Raider 0018 <gen> named The Scouts : Play No sound and display WHAT THE?!?! . Modify duration: Add 0 seconds and Wait
Scene2AfterDeath1
Events
Unit - Raider 0032 <gen> Dies
Conditions
Actions
Unit Group - Order (Units in HumanAttack1 <gen>) to Move To . (Center of HumanExit <gen>)
Unit - Order Paladin 0056 <gen> to Move To . (Center of HumanExit <gen>)
Cinematic - Send transmission to (All players) from Paladin 0056 <gen> named Assault Leader : Play No sound and display The king was right! Those foul orcs used our ships as disguises, we must attack them at once. . Modify duration: Add 0 seconds and Wait
Scene2AfterDeath2
Events
Unit - Raider 0033 <gen> Dies
Conditions
Actions
Unit Group - Order (Units in HumanAttack2 <gen>) to Move To . (Center of HumanExit <gen>)
Unit - Order Paladin 0056 <gen> to Move To . (Center of HumanExit <gen>)
Scene2End
Events
Time - Elapsed game time is 68.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 2.50 seconds
Cinematic - Send transmission to (All players) from Knight 0062 <gen> named Knight : Play No sound and display Yes Sire! . Modify duration: Add 1.00 seconds and Wait
Unit Group - Order (Units in Scene2ScoutGroup <gen>) to Move To . (Center of Scene2End <gen>)
Scene3Start
Events
Time - Elapsed game time is 76.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0.00 seconds
Wait 0.30 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 4.00 seconds
Wait 0.30 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 4.00 seconds
Wait 0.30 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 4.00 seconds
Wait 0.30 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 4.00 seconds
Wait 0.30 seconds
Unit - Order Priestess of the Moon 0096 <gen> to Move To . (Center of Nightelf_Dropoff <gen>)
Unit Group - Order (Units in NEScene3Start <gen>) to Move To . (Center of NE_GateClose <gen>)
Unit Group - Order (Units in NagaFollow <gen>) to Attack . Elven Gate 0806 <gen>
Cinematic - Send transmission to (All players) from Priestess of the Moon 0096 <gen> named The Priestess : Play No sound and display Run Sisters! Run from these foul fishbeasts! . Modify duration: Add 1.20 seconds and Wait
Cinematic - Send transmission to (All players) from Naga Royal Guard 0071 <gen> named Naga Raider : Play No sound and display Die.......... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Priestess of the Moon 0096 <gen> named The Priestess : Play No sound and display Keep fleeing, although they are trapped we must get as far away as we can! . Modify duration: Add 0 seconds and Wait
Scene3Trail
Events
Time - Elapsed game time is 83.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_013_Copy for Player 1 (Red) over 4.50 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_013_Copy_2 for Player 1 (Red) over 4.50 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_013_Copy_2_Copy for Player 1 (Red) over 4.50 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_013_Copy_2_Copy_2 for Player 1 (Red) over 4.50 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_013_Copy_2_Copy_3 for Player 1 (Red) over 4.50 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_013_Copy_2_Copy_3_Copy for Player 1 (Red) over 4.50 seconds
Scene4
Events
Time - Elapsed game time is 99.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_TrollStart for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Troll King 0091 <gen> named Troll King : Play No sound and display Son! . Modify duration: Add 2.00 seconds and Wait
Unit - Make Troll Blademaster 0102 <gen> face Troll King 0091 <gen> over 0.80 seconds
Cinematic - Send transmission to (All players) from Troll Blademaster 0102 <gen> named Troll Heir : Play No sound and display Yes Sir? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll King 0091 <gen> named Troll King : Play No sound and display Go get the seer, we have much to talk about and the hour grows late. Quickly now! . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 2.00 seconds
Unit - Order Troll Blademaster 0102 <gen> to Move To . (Center of Region_019 <gen>)
Wait 0.40 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 2.00 seconds
Wait 13.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 2.00 seconds
Wait 15.00 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 2.00 seconds
Scene4P2
Events
Unit - A unit enters Region_024 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Troll Blademaster 0102 <gen> named Troll Heir : Play No sound and display Is the seer at his usual spot? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll HawkWarrior 0101 <gen> named Troll Hawkwarrior : Play No sound and display Ya mon, he should be still waiting on the cliff. . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Unit - Order (Triggering unit) to Move To . (Center of Region_029 <gen>)
Scene4P3
Events
Unit - A unit enters Region_030 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from TrollWarrior 0108 <gen> named Seer's Guard : Play No sound and display What you want with the seer mon? . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Blademaster 0102 <gen> named Troll Heir : Play No sound and display King wishes to speak to him. Don't know why though. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from TrollWarrior 0108 <gen> named Seer's Guard : Play No sound and display Alright, make it quick though. . Modify duration: Add 2.00 seconds and Wait
Unit - Order TrollWarrior 0108 <gen> to Move To . (Center of Region_031 <gen>)
Wait 2.20 seconds
Unit - Make TrollWarrior 0108 <gen> face TrollWarrior 0104 <gen> over 0.50 seconds
Wait 2.20 seconds
Unit - Order Troll Blademaster 0102 <gen> to Move To . (Center of Region_032 <gen>)
Scene4P4
Events
Unit - A unit enters Region_032 <gen>
Conditions
Actions
Unit - Make Troll Seer 0103 <gen> face (Center of Region_032 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Troll Blademaster 0102 <gen> named Troll Heir : Play No sound and display Great Seer? . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Seer 0103 <gen> named The Great Seer : Play No sound and display I be dyin mon, with nobody to take my place!!! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Blademaster 0102 <gen> named Troll Heir : Play No sound and display That... that's impossible! Your the seer you are the only one who is capable of saving us from the war. Can't you just use a spell to heal yourself? . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Seer 0103 <gen> named The Great Seer : Play No sound and display I've tried mon, it won't work. You have to understand it is a part of life. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Blademaster 0102 <gen> named Troll Heir : Play No sound and display I do..... . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Seer 0103 <gen> named The Great Seer : Play No sound and display You see those cliffs behind me? Those were once climbable when there was peace, harmony, and love in the world mon. But now, with the wars, you try to climb it and your fear will knock you off. There is no way to avoid it, just as there is no way to avoid death if you're a living creature! It's impossible unless you be some kind of demonic being. . Modify duration: Add 9.00 seconds and Wait
Wait 9.00 seconds
Cinematic - Send transmission to (All players) from Troll Blademaster 0102 <gen> named Troll Heir : Play No sound and display Shall I call the shaman to take your place? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Seer 0103 <gen> named The Great Seer : Play No sound and display Yes.... I'm.... sorry....... . Modify duration: Add 1.50 seconds and Wait
Wait 0.80 seconds
Unit - Kill Troll Seer 0103 <gen>
Wait 1.20 seconds
Unit - Move Troll Blademaster 0102 <gen> instantly to (Center of Region_033 <gen>) , facing (Position of Troll Shaman 0099 <gen>)
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0.00 seconds
Wait 0.30 seconds
Unit - Make Troll Shaman 0099 <gen> face (Center of Region_033 <gen>) over 0.50 seconds
Wait 0.60 seconds
Cinematic - Send transmission to (All players) from Troll Blademaster 0102 <gen> named Troll Heir : Play No sound and display Shaman? . Modify duration: Add 0.70 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Shaman 0099 <gen> named Troll Shaman : Play No sound and display Ya Mon? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Blademaster 0102 <gen> named Troll Heir : Play No sound and display Due to unwanted circumstances, I am now naming you... seer of the village. . Modify duration: Add 0.70 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Shaman 0099 <gen> named Troll Shaman : Play No sound and display Why?! What happened to the great seer? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Blademaster 0102 <gen> named Troll Heir : Play No sound and display He fell because the spirits wanted him to join them. He has passed on, and you must follow in his footsteps. . Modify duration: Add 0.70 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Shaman 0099 <gen> named Troll Shaman : Play No sound and display Impossible! Couldn't he just heal hi------- . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Blademaster 0102 <gen> named Troll Heir : Play No sound and display I said the same thing. He, like the rest of us, knew that death was a part of things. He, just as nobody can, could not stop it. . Modify duration: Add 0.70 seconds and Wait
Unit - Order VoodoHunter 0084 <gen> to Move To . (Center of Region_034 <gen>)
Unit - Make VoodoHunter 0084 <gen> face Troll Shaman 0099 <gen> over 0.60 seconds
Cinematic - Send transmission to (All players) from VoodoHunter 0084 <gen> named Troll Royal Guard : Play No sound and display Both of you are being needed by the king immediately. He heard about what happened to the seer and wishes to see you. You best be coming now. . Modify duration: Add 1.00 seconds and Wait
Wait 1.00 seconds
Unit Group - Order (Units in Region_037 <gen>) to Move To . (Center of Region_036 <gen>)
End
Events
Unit - A unit enters Region_040 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Unit - Order Troll Blademaster 0116 <gen> to Move To . (Center of Region_043 <gen>)
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 8.00 seconds
Peons
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Animation - Play Peon 0008 <gen> 's attack animation
Animation - Play Peon 0009 <gen> 's attack animation
Animation - Play Peon 0010 <gen> 's attack animation
Animation - Play Peon 0012 <gen> 's attack animation
Peons2
Events
Time - Every 1.10 seconds of game time
Conditions
Actions
Animation - Play Peon 0013 <gen> 's attack animation
Animation - Play Peon 0014 <gen> 's attack animation
Animation - Play Peon 0015 <gen> 's attack animation
Animation - Play Peon 0016 <gen> 's attack animation
Peons3
Events
Time - Every 1.20 seconds of game time
Conditions
Actions
Animation - Play Peon 0025 <gen> 's attack animation
Animation - Play Peon 0026 <gen> 's attack animation
Animation - Play Peon 0027 <gen> 's attack animation
Animation - Play Peon 0028 <gen> 's attack animation
Animation - Play Peon 0029 <gen> 's attack animation
Naga
Events
Time - Every 0.80 seconds of game time
Conditions
Actions
Animation - Play Mur'gul Reaver 0067 <gen> 's Attack animation
Animation - Play Mur'gul Reaver 0066 <gen> 's Attack animation
Animation - Play Naga Myrmidon 0068 <gen> 's Spell animation
Animation - Play Naga Siren 0078 <gen> 's Spell animation
Animation - Play Naga Siren 0079 <gen> 's Spell animation
Animation - Play Mur'gul Reaver 0064 <gen> 's Attack animation
Animation - Play Mur'gul Reaver 0065 <gen> 's Attack animation
Animation - Play Mur'gul Reaver 0063 <gen> 's Attack animation
Animation - Play Snap Dragon 0073 <gen> 's Attack animation
Animation - Play Snap Dragon 0074 <gen> 's Attack animation
Intro
Events
Map initialization
Conditions
Actions
Sound - Play Cinematic_Intro <gen>
Scene5Watch
Events
Unit - A unit enters Region_043 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Troll Blademaster 0116 <gen> named Troll Heir : Play No sound and display What the? . Modify duration: Add 0 seconds and Wait
SmallBattleGen
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Footman for Player 10 (Light Blue) at (Random point in Region_045 <gen>) facing Default building facing degrees
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Random point in Region_045 <gen>) facing Default building facing degrees
Unit - Create 4 . Grunt for Player 12 (Brown) at (Random point in Region_046 <gen>) facing Default building facing degrees
Unit - Create 1 . Raider for Player 12 (Brown) at (Random point in Region_046 <gen>) facing Default building facing degrees
SmallBattleAlly
Events
Unit - A unit enters Region_045 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_044 <gen>)
SmallBattleHorde
Events
Unit - A unit enters Region_046 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_044 <gen>)
Scene4P5Begin
Events
Unit - A unit enters Region_036 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Troll Blademaster 0114 <gen> named Troll Heir : Play No sound and display What troubles you father? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll King 0091 <gen> named Troll King : Play No sound and display I believe it is time we must honor our pact with the orcish horde and aid them in their wars. I have discovered that they settled on a coast not far from here. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Blademaster 0114 <gen> named Troll Heir : Play No sound and display You mean leave the island? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll King 0091 <gen> named Troll King : Play No sound and display Yes... . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Blademaster 0114 <gen> named Troll Heir : Play No sound and display The seer knew of this... he saw this in his visions. His visions have come true and we have proof of it. Right now is the proof. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Shaman 0113 <gen> named Troll Shaman/Seer : Play No sound and display What you mean mon? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Blademaster 0114 <gen> named Troll Heir : Play No sound and display As I spoke to the old seer before he fell, he spoke of a pact to the horde, and that my father, in this case the king, would lead us off the islands towards war. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll King 0091 <gen> named Troll King : Play No sound and display He was wise indeed, to be able to see this, but his story is not entirely true. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Shaman 0113 <gen> named Troll Shaman/Seer : Play No sound and display He wanted us to stay away from war, and you wish to bring us towards it? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll King 0091 <gen> named Troll King : Play No sound and display The warchief calls for aid from his friends, and indeed the trolls are one of them. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Blademaster 0114 <gen> named Troll Heir : Play No sound and display Are you mad? You want to sail right into the war when, while aiding him, we can sail to the human harbor and destroy them. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll King 0091 <gen> named Troll King : Play No sound and display Harbor? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Shaman 0113 <gen> named Troll Shaman/Seer : Play No sound and display You are both crazed! The great seer wanted to stay clear from war and now, like I have said millions of times already, want to sail STRAIGHT TO IT! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Blademaster 0114 <gen> named Troll Heir : Play No sound and display Now I see that we must stick to the pact, but we cannot just barge in. It's called stealth! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll King 0091 <gen> named Troll King : Play No sound and display You spoke of a harbor... how do you know of it? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Blademaster 0114 <gen> named Troll Heir : Play No sound and display One time I went to the mainland, I found a wounded, and dying, orc raider who had been shot like his companion who lay dead next to him. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Blademaster 0114 <gen> named Troll Heir : Play No sound and display He told me his mission was to watch over a human port to the east, and he said he had failed. I agreed to make sure it never sailed near the orcs. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll King 0091 <gen> named Troll King : Play No sound and display You mean you made a pact with the orcs without my opinion!? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Blademaster 0114 <gen> named Troll Heir : Play No sound and display Not so much a pact, but an agreement, yes. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll King 0091 <gen> named Troll King : Play No sound and display ..... . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll King 0091 <gen> named Troll King : Play No sound and display Seer! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Shaman 0113 <gen> named Troll Shaman/Seer : Play No sound and display Ya Mon? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll King 0091 <gen> named Troll King : Play No sound and display Prepare everyone for sailing to the west. That is where the orcs are at. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Shaman 0113 <gen> named Troll Shaman/Seer : Play No sound and display but--- . Modify duration: Add 1.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Troll King 0091 <gen> named Troll King : Play No sound and display But nothing. Do as I say. Son, you shall sail before us and locate the orcs and inform them of our coming. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Troll Blademaster 0114 <gen> named Troll Heir : Play No sound and display Yes father..... . Modify duration: Add 1.00 seconds and Wait
Unit - Order Troll Blademaster 0114 <gen> to Move To . (Center of Region_040 <gen>)
Scene4P5Tele
Events
Unit - Troll Seer 0103 <gen> Dies
Conditions
Actions
Unit - Move Troll King 0091 <gen> instantly to (Center of Region_035 <gen>) , facing (Position of Troll BearWarrior 0097 <gen>)
TT1
Events
Unit - A unit enters Region_019 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_024 <gen>)
TT2
Events
Unit - A unit enters Region_029 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_030 <gen>)
Scene3Gate
Events
Unit - A unit enters NE_GateClose <gen>
Conditions
Actions
Destructible - Close Elven Gate 0806 <gen>
Scene3Trig1
Events
Unit - A unit enters NE_GateClose <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Nightelf_Dropoff <gen>)
Scene3Trig2
Events
Unit - A unit enters Nightelf_Dropoff <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Scene3End1 <gen>)
Unit - Order (Triggering unit) to Move To . (Random point in Scene3End2 <gen>)
Scene3End
Events
Unit - A unit enters Scene3End1 <gen>
Unit - A unit enters Scene3End2 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
RaiderGroupSpy Start
Events
Time - Elapsed game time is 33.00 seconds
Conditions
Actions
Unit - Order Raider 0017 <gen> to Move To . (Center of RaiderExit <gen>)
RaiderGroupSpy1
Events
Unit - A unit enters RaiderEnter <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of RaiderExit <gen>)
Unit - Order Raider 0030 <gen> to Move To . (Center of RaiderExit <gen>)
Unit - Order Raider 0031 <gen> to Move To . (Center of RaiderExit <gen>)
RaiderGroupSpy1Exit
Events
Unit - A unit enters RaiderExit <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
HumanAttack1Die1
Events
Unit - A unit enters HumanExit <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
HumanAttack1Die2
Events
Unit - A unit enters HumanExit_Copy <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Scene2Turn1
Events
Unit - A unit enters Raider1Pond <gen>
Conditions
Actions
Unit - Make Raider 0032 <gen> face (Center of Raider2Pond <gen>) over 0 seconds
Scene2Turn2
Events
Unit - A unit enters Raider2Pond <gen>
Conditions
Actions
Unit - Make Raider 0033 <gen> face (Center of Raider1Pond <gen>) over 0 seconds
Scene2Death1
Events
Unit - Raider 0032 <gen> Takes damage
Conditions
Actions
Unit - Kill (Triggering unit)
Scene2Death2
Events
Unit - Raider 0033 <gen> Takes damage
Conditions
Actions
Unit - Kill (Triggering unit)
Scene2DeathTurn
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Make Raider 0032 <gen> face HumanCrossbowman 0049 <gen> over 0.20 seconds
Unit - Make Raider 0033 <gen> face HumanCrossbowman 0044 <gen> over 0.20 seconds
Scene2Deaths
Events
Time - Elapsed game time is 62.00 seconds
Conditions
Actions
Unit - Order HumanCrossbowman 0044 <gen> to Attack . Raider 0033 <gen>
Unit - Order HumanCrossbowman 0049 <gen> to Attack . Raider 0032 <gen>
HumanAttackSceneEnd
Events
Unit - A unit enters Scene2End <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
CreditText
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Horde Uprising at (Center of Credits <gen>) with Z offset 0 , using font size 16.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
CreditText Copy 2
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Thanks for watching! at (Center of Credits_Copy <gen>) with Z offset 0 , using font size 13.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
CreditText Copy 3
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Models: at (Center of Credits_Copy_2 <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
CreditText Copy 4
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads HiveWorkshop.com at (Center of Credits_Copy_Copy <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
CreditText Copy 5
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Story and Camera by: at (Center of Credits_Copy_2_Copy <gen>) with Z offset 0 , using font size 11.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
CreditText Copy 6
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Jojoman55/Corogl at (Center of Credits_Copy_Copy_2 <gen>) with Z offset 0 , using font size 13.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
CreditText Copy 7
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads The only means of leaving this cinematic is by hitting "Alt + F4" to close WC3. This is being fixed as soon as possible. at (Center of Credits_Copy_Copy_2_Copy <gen>) with Z offset 0 , using font size 13.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
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