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Triggers
Horde Attack v0.2.w3x
Variables
Undead
Nerubian tower die
Undead Win
Upgrade
Hero Die green
Hero Die pink
Hero Die grey
Hero Die light blue
Hero Die dark green
Teleport
Ghoul 1
Ghoul 2
Ghoul 3
Ghoul 4
Ghoul 5
Ambonimation 1
Ambonimation 2
Statue 1
Statue 2
Move
Hero
Undead Crypt 1 Die
Undead Crypt 2 Die
Undead Crypt 3 Die
Undead Crypt 4 Die
Undead Crypt 5 Die
Undead Slaughterhouse 1 Die
Undead Slaughterhouse 2 Die
Undead Graveyeard 1 Die
Undead Graveyeard 2 Die
Undead Pit Die
Human
Arcane tower die
Human Win
Upgrade 2
Hero Die red
Hero Die blue
Hero Die teal
Hero Die purple
Hero Die yellow
Teleport 2
Human Barracks 1 Die
Human Barracks 2 Die
Human Barracks 3 Die
Human Barracks 4 Die
Human Barracks 5 Die
Human Sactum 1 Die
Human Sactum 2 Die
Human WorkShop 1 Die
Human WorkShop 2 Die
Lumber Mill Die
Priest 2
Priest 1
Knight 2
Knight 1
Footman 2
Footman 3
Footman 4
Footman 5
Footman 1
Move 2
Hero 2
Other Stuff
Triforce
Quest
Bounty
Thanks
Heroes
Holy Guard
Holy Ghost
Holy Magicer
Death Tree
Death Guard
Death Rouge
Stop Lag
if red play
Code red
turn off
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Nerubian tower die
Events
Unit - Nerubian Tower 0079 <gen> Dies
Conditions
Actions
Unit - Make Black Citadel 0015 <gen> Vulnerable
Undead Win
Events
Unit - Castle 0041 <gen> Dies
Conditions
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Upgrade
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Order Graveyard 0066 <gen> to research Rhar (Unexpected type: 'techcode')
Hero Die green
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
Actions
Camera - . Apply . gg_cam_Undead_Ress_Point for Player 7 (Green) over 0 seconds
Hero Die pink
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
Actions
Camera - . Apply . gg_cam_Undead_Ress_Point for Player 8 (Pink) over 0 seconds
Hero Die grey
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
Actions
Camera - . Apply . gg_cam_Undead_Ress_Point for Player 9 (Gray) over 0 seconds
Hero Die light blue
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
Actions
Camera - . Apply . gg_cam_Undead_Ress_Point for Player 10 (Light Blue) over 0 seconds
Hero Die dark green
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
Actions
Camera - . Apply . gg_cam_Undead_Ress_Point for Player 11 (Dark Green) over 0 seconds
Teleport
Events
Unit - A unit enters Undead_Revive_Point <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units in Undead_Revive_Point <gen>) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Pit <gen>)
Camera - . Apply . gg_cam_Undead_Main_Point for (Owner of (Entering unit)) over 2.00 seconds
Ghoul 1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Ghoul for Player 12 (Brown) at (Center of Troper_1_Undead <gen>) facing Default building facing degrees
Ghoul 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Ghoul for Player 12 (Brown) at (Center of Troper_2_Undead <gen>) facing Default building facing degrees
Ghoul 3
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Ghoul for Player 12 (Brown) at (Center of Troper_3_Undead <gen>) facing Default building facing degrees
Ghoul 4
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Ghoul for Player 12 (Brown) at (Center of Troper_4_Undead <gen>) facing Default building facing degrees
Ghoul 5
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Ghoul for Player 12 (Brown) at (Center of Troper_5_Undead <gen>) facing Default building facing degrees
Ambonimation 1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Spider for Player 12 (Brown) at (Center of Troper_1_Undead <gen>) facing Default building facing degrees
Ambonimation 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Spider for Player 12 (Brown) at (Center of Troper_2_Undead <gen>) facing Default building facing degrees
Statue 1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Troper_1_Undead <gen>) facing Default building facing degrees
Statue 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Obsidian Statue for Player 12 (Brown) at (Center of Troper_2_Undead <gen>) facing Default building facing degrees
Move
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Attack_Traget_Human <gen>)
Hero
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Lich for Player 12 (Brown) at (Center of Pit <gen>) facing Default building facing degrees
Undead Crypt 1 Die
Events
Unit - Crypt 0016 <gen> Dies
Conditions
Actions
Trigger - Turn off Ghoul_1 <gen>
Undead Crypt 2 Die
Events
Unit - Crypt 0021 <gen> Dies
Conditions
Actions
Trigger - Turn off Ghoul_2 <gen>
Undead Crypt 3 Die
Events
Unit - Crypt 0024 <gen> Dies
Conditions
Actions
Trigger - Turn off Ghoul_3 <gen>
Undead Crypt 4 Die
Events
Unit - Crypt 0022 <gen> Dies
Conditions
Actions
Trigger - Turn off Ghoul_4 <gen>
Undead Crypt 5 Die
Events
Unit - Crypt 0023 <gen> Dies
Conditions
Actions
Trigger - Turn off Ghoul_5 <gen>
Undead Slaughterhouse 1 Die
Events
Unit - Slaughterhouse 0017 <gen> Dies
Conditions
Actions
Trigger - Turn off Ambonimation_1 <gen>
Undead Slaughterhouse 2 Die
Events
Unit - Slaughterhouse 0020 <gen> Dies
Conditions
Actions
Trigger - Turn off Ambonimation_2 <gen>
Undead Graveyeard 1 Die
Events
Unit - Graveyard 0018 <gen> Dies
Conditions
Actions
Trigger - Turn off Statue_1 <gen>
Undead Graveyeard 2 Die
Events
Unit - Graveyard 0019 <gen> Dies
Conditions
Actions
Trigger - Turn off Statue_2 <gen>
Undead Pit Die
Events
Unit - Sacrificial Pit 0025 <gen> Dies
Conditions
Actions
Trigger - Turn off Hero <gen>
Arcane tower die
Events
Unit - Arcane Tower 0078 <gen> Dies
Conditions
Actions
Unit - Make Castle 0041 <gen> Vulnerable
Human Win
Events
Unit - Black Citadel 0015 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Upgrade 2
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Order Blacksmith 0065 <gen> to research Rhar (Unexpected type: 'techcode')
Hero Die red
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Camera - . Apply . gg_cam_Human_Ress_Point for Player 1 (Red) over 0 seconds
Hero Die blue
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Camera - . Apply . gg_cam_Human_Ress_Point for Player 2 (Blue) over 0 seconds
Hero Die teal
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Camera - . Apply . gg_cam_Human_Ress_Point for Player 3 (Teal) over 0 seconds
Hero Die purple
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Camera - . Apply . gg_cam_Human_Ress_Point for Player 4 (Purple) over 0 seconds
Hero Die yellow
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
Actions
Camera - . Apply . gg_cam_Human_Ress_Point for Player 5 (Yellow) over 0 seconds
Teleport 2
Events
Unit - A unit enters Human_Revive_Point <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units in Human_Revive_Point <gen>) and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to (Center of Mill <gen>)
Camera - . Apply . gg_cam_Human_Main_Point for (Owner of (Entering unit)) over 2.00 seconds
Human Barracks 1 Die
Events
Unit - Barracks 0050 <gen> Dies
Conditions
Actions
Trigger - Turn off Footman_5 <gen>
Human Barracks 2 Die
Events
Unit - Barracks 0049 <gen> Dies
Conditions
Actions
Trigger - Turn off Footman_4 <gen>
Human Barracks 3 Die
Events
Unit - Barracks 0048 <gen> Dies
Conditions
Actions
Trigger - Turn off Footman_3 <gen>
Human Barracks 4 Die
Events
Unit - Barracks 0047 <gen> Dies
Conditions
Actions
Trigger - Turn off Footman_2 <gen>
Human Barracks 5 Die
Events
Unit - Barracks 0042 <gen> Dies
Conditions
Actions
Trigger - Turn off Footman_1 <gen>
Human Sactum 1 Die
Events
Unit - Arcane Sanctum 0043 <gen> Dies
Conditions
Actions
Trigger - Turn off Priest_1 <gen>
Human Sactum 2 Die
Events
Unit - Arcane Sanctum 0046 <gen> Dies
Conditions
Actions
Trigger - Turn off Priest_2 <gen>
Human WorkShop 1 Die
Events
Unit - Workshop 0044 <gen> Dies
Conditions
Actions
Trigger - Turn off Knight_1 <gen>
Human WorkShop 2 Die
Events
Unit - Workshop 0045 <gen> Dies
Conditions
Actions
Trigger - Turn off Knight_2 <gen>
Lumber Mill Die
Events
Unit - Lumber Mill 0051 <gen> Dies
Conditions
Actions
Trigger - Turn off Hero_2 <gen>
Priest 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Holy Priest for Player 6 (Orange) at (Center of Troper_2_Human <gen>) facing Default building facing degrees
Priest 1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Holy Priest for Player 6 (Orange) at (Center of Troper_1_Human <gen>) facing Default building facing degrees
Knight 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Knight for Player 6 (Orange) at (Center of Troper_2_Human <gen>) facing Default building facing degrees
Knight 1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Knight for Player 6 (Orange) at (Center of Troper_1_Human <gen>) facing Default building facing degrees
Footman 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Footman for Player 6 (Orange) at (Center of Troper_2_Human <gen>) facing Default building facing degrees
Footman 3
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 6 (Orange) at (Center of Troper_3_Human <gen>) facing Default building facing degrees
Footman 4
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 6 (Orange) at (Center of Troper_4_Human <gen>) facing Default building facing degrees
Footman 5
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 6 (Orange) at (Center of Troper_5_Human <gen>) facing Default building facing degrees
Footman 1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Footman for Player 6 (Orange) at (Center of Troper_1_Human <gen>) facing Default building facing degrees
Move 2
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Attack_Target_Undead <gen>)
Hero 2
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Archmage for Player 6 (Orange) at (Center of Mill <gen>) facing Default building facing degrees
Triforce
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_022 <gen>) using war3mapImported\air.mdl
Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Item Color with the description Item Color:Red: BestPurple: Epic (Very Good)Blue: GoodGreen: Not so Good , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Optional quest titled Items with the description Items who coming soon:Hellking's Blade , using icon path ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp
Quest - Create a Required quest titled Stop lag with the description Press left arrow , using icon path ReplaceableTextures\CommandButtons\PASEX Stop lag.blp
Bounty
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Turn Gives bounty On for (Picked player)
Maked by Hellking
Thanks to Baarde who said i Should make this game
Thanks to Nudl9 for help to Preview Minimap and Loading Screen
Thanks to www.Hiveworkshop.com for all Tools to make all this
Holy Guard
Events
Unit - A unit enters Holy_Guard <gen>
Conditions
Actions
Unit - Create 1 . Holy Guard for (Owner of (Entering unit)) at (Center of Mill <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - . Apply . gg_cam_Human_Main_Point for (Owner of (Entering unit)) over 0 seconds
Holy Ghost
Events
Unit - A unit enters Holy_Ghost <gen>
Conditions
Actions
Unit - Create 1 . Holy Ghost for (Owner of (Entering unit)) at (Center of Mill <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - . Apply . gg_cam_Human_Main_Point for (Owner of (Entering unit)) over 0 seconds
Holy Magicer
Events
Unit - A unit enters Holy_Magicer <gen>
Conditions
Actions
Unit - Create 1 . Holy Magicer for (Owner of (Entering unit)) at (Center of Mill <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - . Apply . gg_cam_Human_Main_Point for (Owner of (Entering unit)) over 0 seconds
Death Tree
Events
Unit - A unit enters Death_Tree <gen>
Conditions
Actions
Unit - Create 1 . Death Tree for (Owner of (Entering unit)) at (Center of Pit <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - . Apply . gg_cam_Undead_Main_Point for (Owner of (Entering unit)) over 0 seconds
Death Guard
Events
Unit - A unit enters Death_Guard <gen>
Conditions
Actions
Unit - Create 1 . Death Guard for (Owner of (Entering unit)) at (Center of Pit <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - . Apply . gg_cam_Undead_Main_Point for (Owner of (Entering unit)) over 0 seconds
Death Rouge
Events
Unit - A unit enters Death_Rouge <gen>
Conditions
Actions
Unit - Create 1 . Death Rouge for (Owner of (Entering unit)) at (Center of Pit <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Camera - . Apply . gg_cam_Undead_Main_Point for (Owner of (Entering unit)) over 0 seconds
if red play
Events
Player - Player 1 (Red) Presses the Left Arrow key
Conditions
Actions
Trigger - Turn on Code_red <gen>
Game - Display to (All players) the text: Red 10 sec to say -stop lag to kill every unit on map(Not Heroes or Buildnings)
Wait 10.00 seconds
Trigger - Turn off Code_red <gen>
Game - Display to (All players) the text: 10 sec has gone click Left Arrow again to do it again
Code red
Events
Player - Player 1 (Red) types a chat message containing -stop lag (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units of type Footman) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units of type Knight) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units of type Holy Priest) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units of type Ghoul) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units of type Obsidian Statue) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units of type Spider) and do (Actions)
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