Name | Type | is_array | initial_value |
ES_Angle | real | Yes | |
ES_AoE | real | Yes | |
ES_Caster | unit | Yes | |
ES_CasterPoint | location | Yes | |
ES_Chance | real | Yes | |
ES_Checker | real | Yes | |
ES_Counter | real | Yes | |
ES_Damage | real | Yes | |
ES_DamageCounter | real | Yes | |
ES_DebugGroup | group | Yes | |
ES_EndCounter | real | Yes | |
ES_Index | integer | Yes | |
ES_OffestCounter | integer | Yes | |
ES_TargetPoint | location | Yes | |
ES_TempGroup | group | Yes | |
ES_TempPoint | location | Yes | |
FacingPoints | location | Yes | |
LS_Caster | unit | Yes | |
LS_Counter | real | Yes | |
LS_EndCounter | real | Yes | |
LS_Index | integer | Yes | |
LS_Point | location | Yes | |
MapCounter | integer | No | |
MapLocation | location | No | |
MapUnitsCurrent | integer | No | |
MovePoints | location | Yes | |
OS_Animation | string | Yes | |
OS_AoE | real | Yes | |
OS_AtkType | attacktype | Yes | |
OS_AttachPoint | string | Yes | |
OS_BlinkEffect | string | Yes | |
OS_Caster | unit | Yes | |
OS_DamageType | damagetype | Yes | |
OS_Dmg | real | Yes | |
OS_DmgBoolean | boolean | Yes | |
OS_Index | integer | Yes | |
OS_RandomAngle | real | Yes | |
OS_RandomBoolean | boolean | Yes | |
OS_RandomGroup | group | Yes | |
OS_RealCheck | real | Yes | |
OS_RealCounter | real | Yes | |
OS_Slash | integer | Yes | |
OS_SlashingSpeed | real | Yes | |
OS_SlashingTime | real | Yes | |
OS_SP | effect | Yes | |
OS_SPPoint | location | No | |
OS_Target | unit | Yes | |
OS_TargetPoint | location | Yes | |
OS_TempPoint | location | No | |
OSS_Animation | string | No | |
OSS_AoE | real | No | |
OSS_AtkType | attacktype | No | |
OSS_AttachPoint | string | No | |
OSS_BlinkSP | string | No | |
OSS_Caster | unit | No | |
OSS_DamageType | damagetype | No | |
OSS_Dmg | real | No | |
OSS_DmgBoolean | boolean | No | |
OSS_RandomBoolean | boolean | No | |
OSS_Slash | integer | No | |
OSS_SP | string | No | |
OSS_Speed | real | No | |
OSS_Target | unit | No | |
OSS_TargetPoint | location | No | |
Regions | rect | Yes | |
SpawnPoints | location | Yes |