Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Homing Missile of the bundle Homing Missile. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Massive Dota 2 Special Effects Rip.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing HomingMissile.mdx
Now Click the "Import File" Button:
Next select 'HomingMissile.mdx' in the folder which you extracted from the zip archive:
Homing Missile
ICEWOLFgyro2sExplode.blp
ICEWOLFgyro2sFire.blp
ICEWOLFgyro2sPartical.blp
ICEWOLFgyro2sRoot.blp
ICEWOLFgyro2sRope.blp
The file has been properly added to the map archive:
HomingMissile.mdx
Model
105
war3mapimported/HomingMissile.mdx
Done, you have imported the file HomingMissile.mdx.
Importing ICEWOLFgyro2sExplode.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFgyro2sExplode.blp' in the folder which you extracted from the zip archive:
Homing Missile
HomingMissile.mdx
ICEWOLFgyro2sFire.blp
ICEWOLFgyro2sPartical.blp
ICEWOLFgyro2sRoot.blp
ICEWOLFgyro2sRope.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HomingMissile.mdx
Model
105
war3mapimported/HomingMissile.mdx
ICEWOLFgyro2sExplode.blp
Image / Texture
10
war3mapimported/ICEWOLFgyro2sExplode.blp
Double-click the file ICEWOLFgyro2sExplode.blp:
ICEWOLFgyro2sExplode.blp
Image / Texture
10
war3mapimported/ICEWOLFgyro2sExplode.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFgyro2sExplode.blp
Image / Texture
10
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sExplode.blp
The file has been properly added to the map archive:
HomingMissile.mdx
Model
105
war3mapimported/HomingMissile.mdx
ICEWOLFgyro2sExplode.blp
Image / Texture
10
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sExplode.blp
Done, you have imported the file ICEWOLFgyro2sExplode.blp.
Importing ICEWOLFgyro2sFire.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFgyro2sFire.blp' in the folder which you extracted from the zip archive:
Homing Missile
HomingMissile.mdx
ICEWOLFgyro2sExplode.blp
ICEWOLFgyro2sPartical.blp
ICEWOLFgyro2sRoot.blp
ICEWOLFgyro2sRope.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HomingMissile.mdx
Model
105
war3mapimported/HomingMissile.mdx
ICEWOLFgyro2sExplode.blp
Image / Texture
10
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sExplode.blp
ICEWOLFgyro2sFire.blp
Image / Texture
9
war3mapimported/ICEWOLFgyro2sFire.blp
Double-click the file ICEWOLFgyro2sFire.blp:
ICEWOLFgyro2sFire.blp
Image / Texture
9
war3mapimported/ICEWOLFgyro2sFire.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFgyro2sFire.blp
Image / Texture
9
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sFire.blp
The file has been properly added to the map archive:
HomingMissile.mdx
Model
105
war3mapimported/HomingMissile.mdx
ICEWOLFgyro2sExplode.blp
Image / Texture
10
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sExplode.blp
ICEWOLFgyro2sFire.blp
Image / Texture
9
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sFire.blp
Done, you have imported the file ICEWOLFgyro2sFire.blp.
Importing ICEWOLFgyro2sPartical.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFgyro2sPartical.blp' in the folder which you extracted from the zip archive:
Homing Missile
HomingMissile.mdx
ICEWOLFgyro2sExplode.blp
ICEWOLFgyro2sFire.blp
ICEWOLFgyro2sPartical.blp
ICEWOLFgyro2sRoot.blp
ICEWOLFgyro2sRope.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HomingMissile.mdx
Model
105
war3mapimported/HomingMissile.mdx
ICEWOLFgyro2sExplode.blp
Image / Texture
10
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sExplode.blp
ICEWOLFgyro2sFire.blp
Image / Texture
9
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sFire.blp
ICEWOLFgyro2sPartical.blp
Image / Texture
11
war3mapimported/ICEWOLFgyro2sPartical.blp
Double-click the file ICEWOLFgyro2sPartical.blp:
ICEWOLFgyro2sPartical.blp
Image / Texture
11
war3mapimported/ICEWOLFgyro2sPartical.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFgyro2sPartical.blp
Image / Texture
11
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sPartical.blp
The file has been properly added to the map archive:
HomingMissile.mdx
Model
105
war3mapimported/HomingMissile.mdx
ICEWOLFgyro2sExplode.blp
Image / Texture
10
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sExplode.blp
ICEWOLFgyro2sFire.blp
Image / Texture
9
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sFire.blp
ICEWOLFgyro2sPartical.blp
Image / Texture
11
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sPartical.blp
Done, you have imported the file ICEWOLFgyro2sPartical.blp.
Importing ICEWOLFgyro2sRoot.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFgyro2sRoot.blp' in the folder which you extracted from the zip archive:
Homing Missile
HomingMissile.mdx
ICEWOLFgyro2sExplode.blp
ICEWOLFgyro2sFire.blp
ICEWOLFgyro2sPartical.blp
ICEWOLFgyro2sRope.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HomingMissile.mdx
Model
105
war3mapimported/HomingMissile.mdx
ICEWOLFgyro2sExplode.blp
Image / Texture
10
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sExplode.blp
ICEWOLFgyro2sFire.blp
Image / Texture
9
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sFire.blp
ICEWOLFgyro2sPartical.blp
Image / Texture
11
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sPartical.blp
ICEWOLFgyro2sRoot.blp
Image / Texture
82
war3mapimported/ICEWOLFgyro2sRoot.blp
Double-click the file ICEWOLFgyro2sRoot.blp:
ICEWOLFgyro2sRoot.blp
Image / Texture
82
war3mapimported/ICEWOLFgyro2sRoot.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFgyro2sRoot.blp
Image / Texture
82
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sRoot.blp
The file has been properly added to the map archive:
HomingMissile.mdx
Model
105
war3mapimported/HomingMissile.mdx
ICEWOLFgyro2sExplode.blp
Image / Texture
10
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sExplode.blp
ICEWOLFgyro2sFire.blp
Image / Texture
9
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sFire.blp
ICEWOLFgyro2sPartical.blp
Image / Texture
11
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sPartical.blp
ICEWOLFgyro2sRoot.blp
Image / Texture
82
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sRoot.blp
Done, you have imported the file ICEWOLFgyro2sRoot.blp.
Importing ICEWOLFgyro2sRope.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFgyro2sRope.blp' in the folder which you extracted from the zip archive:
Homing Missile
HomingMissile.mdx
ICEWOLFgyro2sExplode.blp
ICEWOLFgyro2sFire.blp
ICEWOLFgyro2sPartical.blp
ICEWOLFgyro2sRoot.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
HomingMissile.mdx
Model
105
war3mapimported/HomingMissile.mdx
ICEWOLFgyro2sExplode.blp
Image / Texture
10
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sExplode.blp
ICEWOLFgyro2sFire.blp
Image / Texture
9
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sFire.blp
ICEWOLFgyro2sPartical.blp
Image / Texture
11
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sPartical.blp
ICEWOLFgyro2sRoot.blp
Image / Texture
82
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sRoot.blp
ICEWOLFgyro2sRope.blp
Image / Texture
2
war3mapimported/ICEWOLFgyro2sRope.blp
Double-click the file ICEWOLFgyro2sRope.blp:
ICEWOLFgyro2sRope.blp
Image / Texture
2
war3mapimported/ICEWOLFgyro2sRope.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFgyro2sRope.blp
Image / Texture
2
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sRope.blp
The file has been properly added to the map archive:
HomingMissile.mdx
Model
105
war3mapimported/HomingMissile.mdx
ICEWOLFgyro2sExplode.blp
Image / Texture
10
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sExplode.blp
ICEWOLFgyro2sFire.blp
Image / Texture
9
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sFire.blp
ICEWOLFgyro2sPartical.blp
Image / Texture
11
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sPartical.blp
ICEWOLFgyro2sRoot.blp
Image / Texture
82
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sRoot.blp
ICEWOLFgyro2sRope.blp
Image / Texture
2
Abilities/Custom/Gyrocopter/HomingMissile/ICEWOLFgyro2sRope.blp
Done, you have imported the file ICEWOLFgyro2sRope.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.