Name | Type | is_array | initial_value |
line1 | unit | Yes | |
line2 | unit | Yes | |
music | sound | No | |
rifle_pos | location | Yes | |
rifles | unit | Yes |
//TESH.scrollpos=0
//TESH.alwaysfold=0
function Trig_Untitled_Trigger_003_Actions takes nothing returns nothing
call KillUnit( gg_unit_Huth_0058 )
call KillUnit( gg_unit_Hjai_0059 )
call KillUnit( gg_unit_nmed_0056 )
call KillUnit( gg_unit_Hart_0073 )
call KillUnit( gg_unit_Harf_0118 )
call KillUnit( gg_unit_Huth_0011 )
call KillUnit( gg_unit_Hart_0107 )
call KillUnit( gg_unit_Hmbr_0108 )
call KillUnit( gg_unit_Hart_0106 )
call KillUnit( gg_unit_Hpb2_0136 )
call KillUnit( gg_unit_Hart_0035 )
call KillUnit( gg_unit_Hjai_0170 )
call KillUnit( gg_unit_Huth_0171 )
call KillUnit( gg_unit_Hmbr_0172 )
call KillUnit( gg_unit_Hart_0057 )
call KillUnit( gg_unit_Hart_0005 )
call KillUnit( gg_unit_hkni_0065 )
call KillUnit( gg_unit_hkni_0064 )
call KillUnit( gg_unit_hkni_0066 )
call KillUnit( gg_unit_hkni_0067 )
call KillUnit( gg_unit_hkni_0068 )
call SetUnitFacingToFaceUnitTimed( gg_unit_Hjai_0054, gg_unit_Hart_0055, 0 )
call SetUnitFacingToFaceUnitTimed( gg_unit_Hart_0020, gg_unit_Hjai_0019, 1.00 )
endfunction
//===========================================================================
function InitTrig_Untitled_Trigger_003 takes nothing returns nothing
set gg_trg_Untitled_Trigger_003 = CreateTrigger( )
call TriggerAddAction( gg_trg_Untitled_Trigger_003, function Trig_Untitled_Trigger_003_Actions )
endfunction