Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
home.w3x
Variables
Initialization
Start Cinimatic
Initialization
town out
Hint
town out
Alzadune
Men
Heyworker5
Heyworker4
Heyworker3
Heyworker2
Heyworker1
Boss
Moms
Packup
Boy and Mom
Horse
Group
Well
Church
Merchant
farmer 16
farmer 15
farmer 14
farmer 13
farmer 12
farmer 11
farmer 10
farmer 9
farmer 8
farmer 7
farmer 6
farmer 5
farmer 4
farmer 3
farmer 2
farmer 1
elf 8
elf 7
elf 6
elf 5
elf 4
elf 3
elf 2
elf 1
circle of kids
town in
town in
drunk
alzadune
men
heyworker5
heyworker4
heyworker3
heywroker2
heyworker1
boss
moms
packup
boy and mom
horse
group
well
church
merchant
farmer16
farmer15
farmer14
farmer13
farmer12
farmer11
farmer10
farmer9
farmer8
farmer7
farmer6
farmer5
farmer4
farmer3
farmer2
farmer1
elf8
elf7
elf6
elf5
elf4
elf3
elf2
elf1
corner
Circle of kids
Evil approches
Runportal
Regstart1
Regstart2
Regstart3
Portal
Run
Safe
Trigger off
Post story
Last
Untitled Trigger 001
Untitled Trigger 002
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Reg
integer
No
1
Start Cinimatic
Events
Conditions
Actions
Sound - Set music volume to 50.00 %
Sound - Play BloodElfTheme <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Order Villager 0110 <gen> to Move To . (Center of Region_027 <gen>)
Wait 6.50 seconds
Unit - Make Lyrul 0000 <gen> face Villager 0110 <gen> over 0.50 seconds
Unit - Make Villager 0110 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Animation - Play Lyrul 0000 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Villager 0110 <gen> named Boss : Play No sound and display Hey Lyrul, happy friken seventeenth. Go home and get some rest but I want you back here at dawn tomorrow. Now get out of here before I change my mind. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lyrul 0000 <gen> named Lyrul : Play No sound and display Yes sir, thank you sir. . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0 seconds
Selection - Select Lyrul 0000 <gen> for Player 9 (Gray)
Sound - Set music volume to 80.00 %
Unit - Order Villager 0110 <gen> to Move To . (Center of Region_022 <gen>)
Wait 10.00 seconds
Unit - Make Villager 0110 <gen> face (Center of Region_001 <gen>) over 0.50 seconds
Map start
Initialization
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 9 (Gray) to Lyrul 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Sound - Stop music Immediately
Sound - Clear the music list
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Cinematic - Turn subtitle display override On
Animation - Play High Elf 0088 <gen> 's stand work gold animation
Animation - Play Villager 0059 <gen> 's stand work animation
Animation - Play Villager 0058 <gen> 's stand work animation
Animation - Play Villager 0070 <gen> 's stand work animation
Animation - Play Villager 0057 <gen> 's stand work animation
Animation - Play High Elf 0089 <gen> 's stand work gold animation
Animation - Play High Elf 0090 <gen> 's stand work gold animation
Animation - Play Villager 0061 <gen> 's stand work animation
Animation - Play Villager 0060 <gen> 's stand work animation
Animation - Play Villager 0062 <gen> 's stand work animation
Animation - Play High Elf 0086 <gen> 's stand work gold animation
Animation - Play Villager 0072 <gen> 's stand work animation
Animation - Play Villager 0071 <gen> 's stand work animation
Animation - Play High Elf 0087 <gen> 's stand work gold animation
Animation - Play Villager 0069 <gen> 's stand work animation
Animation - Play High Elf 0084 <gen> 's stand work animation
Animation - Play High Elf 0083 <gen> 's stand work animation
Animation - Play Villager 0068 <gen> 's stand work animation
Animation - Play Villager 0067 <gen> 's stand work animation
Animation - Play High Elf 0085 <gen> 's stand work gold animation
Animation - Play Villager 0067 <gen> 's stand work animation
Animation - Play Villager 0066 <gen> 's stand work animation
Animation - Play Villager 0066 <gen> 's stand work animation
Animation - Play Villager 0063 <gen> 's stand work animation
Animation - Play Villager 0064 <gen> 's stand work animation
Animation - Play Villager 0065 <gen> 's stand work animation
Animation - Play Villager 0109 <gen> 's stand work animation
Animation - Play Lyrul 0000 <gen> 's stand work animation
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Trigger - Run Start_Cinimatic <gen> (checking conditions)
Unit - Pause Kline'uberos 0115 <gen>
Unit - Pause Tricairn 0112 <gen>
Unit - Hide Portal 0116 <gen>
Hint
Events
Unit - A unit leaves Region_021 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Sound - Set volume of Hint <gen> to 100.00 %
Sound - Play Hint <gen>
Game - Display to (All players) the text: HINT: You must get close to a person to speak with them.
Trigger - Turn off (This trigger)
"town out" are the triggers activated when walking away from someone.
Alzadune
Events
Unit - A unit leaves Region_007 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Send transmission to (All players) from Alzadune 0093 <gen> named Alzadune : Play No sound and display Goodbye young Lyrul. . Modify duration: Set to 0.75 seconds and Wait
Men
Events
Unit - A unit leaves Region_058 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make Villager 0051 <gen> face Villager 0052 <gen> over 0.50 seconds
Unit - Make Villager 0052 <gen> face Villager 0051 <gen> over 0.50 seconds
Heyworker5
Events
Unit - A unit leaves Region_016 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make Villager 0075 <gen> face Peasant 0081 <gen> over 0.50 seconds
Heyworker4
Events
Unit - A unit leaves Region_020 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0109 <gen> 's stand work animation
Unit - Make Villager 0109 <gen> face Villager 0073 <gen> over 0.50 seconds
Heyworker3
Events
Unit - A unit leaves Region_003 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make Villager 0074 <gen> face Villager 0076 <gen> over 0.50 seconds
Heyworker2
Events
Unit - A unit leaves Region_006 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make High Elf 0092 <gen> face Pack Horse 0026 <gen> over 0.50 seconds
Heyworker1
Events
Unit - A unit leaves Region_004 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make High Elf 0091 <gen> face Pack Horse 0026 <gen> over 0.50 seconds
Boss
Events
Unit - A unit leaves Region_001 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make Villager 0110 <gen> Sleep when unprovoked
Moms
Events
Unit - A unit leaves Region_054 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make Villager 0077 <gen> face Child 0078 <gen> over 0.50 seconds
Unit - Make Villager 0079 <gen> face Child 0078 <gen> over 0.50 seconds
Unit - Make Child 0078 <gen> face Villager 0079 <gen> over 0.50 seconds
Unit - Make Child 0080 <gen> face Villager 0079 <gen> over 0.50 seconds
Packup
Events
Unit - A unit leaves Region_002 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make Villager 0076 <gen> face Pack Horse 0028 <gen> over 0.50 seconds
Boy and Mom
Events
Unit - A unit leaves Region_025 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make Child 0029 <gen> face Villager 0032 <gen> over 0.50 seconds
Unit - Make Villager 0032 <gen> face Child 0029 <gen> over 0.50 seconds
Horse
Events
Unit - A unit leaves Region_009 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make High Elf 0107 <gen> face Riderless Horse 0035 <gen> over 0.50 seconds
Group
Events
Unit - A unit leaves Region_014 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make High Elf 0105 <gen> face (Center of Region_015 <gen>) over 0.50 seconds
Unit - Make High Elf 0106 <gen> face (Center of Region_015 <gen>) over 0.50 seconds
Unit - Make Villager 0103 <gen> face (Center of Region_015 <gen>) over 0.50 seconds
Unit - Make High Elf 0104 <gen> face (Center of Region_015 <gen>) over 0.50 seconds
Unit - Make Villager 0102 <gen> face (Center of Region_015 <gen>) over 0.50 seconds
Well
Events
Unit - A unit leaves Region_024 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make Villager 0036 <gen> face (Center of Region_019 <gen>) over 0.50 seconds
Unit - Make Villager 0037 <gen> face (Center of Region_019 <gen>) over 0.50 seconds
Church
Events
Unit - A unit leaves Region_011 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make High Elf 0055 <gen> face Emissary 0056 <gen> over 0.50 seconds
Unit - Make Emissary 0056 <gen> face High Elf 0055 <gen> over 0.50 seconds
Merchant
Events
Unit - A unit leaves Region_023 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make Villager 0101 <gen> face High Elf 0082 <gen> over 0.50 seconds
Unit - Make Villager 0100 <gen> face High Elf 0082 <gen> over 0.50 seconds
Unit - Make High Elf 0082 <gen> face (Center of Region_017 <gen>) over 0.50 seconds
farmer 16
Events
Unit - A unit leaves Region_037 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0071 <gen> 's stand work animation
farmer 15
Events
Unit - A unit leaves Region_036 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0072 <gen> 's stand work animation
farmer 14
Events
Unit - A unit leaves Region_032 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0070 <gen> 's stand work animation
farmer 13
Events
Unit - A unit leaves Region_046 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0069 <gen> 's stand work animation
farmer 12
Events
Unit - A unit leaves Region_010 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0068 <gen> 's stand work animation
farmer 11
Events
Unit - A unit leaves Region_043 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0063 <gen> 's stand work animation
farmer 10
Events
Unit - A unit leaves Region_035 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0067 <gen> 's stand work animation
farmer 9
Events
Unit - A unit leaves Region_042 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0064 <gen> 's stand work animation
farmer 8
Events
Unit - A unit leaves Region_040 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0066 <gen> 's stand work animation
farmer 7
Events
Unit - A unit leaves Region_041 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0065 <gen> 's stand work animation
farmer 6
Events
Unit - A unit leaves Region_008 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0059 <gen> 's stand work animation
farmer 5
Events
Unit - A unit leaves Region_051 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0057 <gen> 's stand work animation
farmer 4
Events
Unit - A unit leaves Region_053 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0058 <gen> 's stand work animation
farmer 3
Events
Unit - A unit leaves Region_047 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0060 <gen> 's stand work animation
farmer 2
Events
Unit - A unit leaves Region_048 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0062 <gen> 's stand work animation
farmer 1
Events
Unit - A unit leaves Region_049 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0061 <gen> 's stand work animation
elf 8
Events
Unit - A unit leaves Region_034 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play High Elf 0087 <gen> 's stand work gold animation
elf 7
Events
Unit - A unit leaves Region_038 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play High Elf 0086 <gen> 's stand work gold animation
elf 6
Events
Unit - A unit leaves Region_045 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play High Elf 0083 <gen> 's stand work animation
elf 5
Events
Unit - A unit leaves Region_033 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play High Elf 0084 <gen> 's stand work animation
elf 4
Events
Unit - A unit leaves Region_039 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play High Elf 0085 <gen> 's stand work gold animation
elf 3
Events
Unit - A unit leaves Region_005 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play High Elf 0089 <gen> 's stand work gold animation
elf 2
Events
Unit - A unit leaves Region_052 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play High Elf 0088 <gen> 's stand work gold animation
elf 1
Events
Unit - A unit leaves Region_050 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play High Elf 0090 <gen> 's stand work gold animation
exit
circle of kids
Events
Unit - A unit leaves Region_013 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make Child 0099 <gen> face (Center of Region_000 <gen>) over 0.50 seconds
Unit - Make Child 0098 <gen> face (Center of Region_000 <gen>) over 0.50 seconds
Unit - Make Child 0097 <gen> face (Center of Region_000 <gen>) over 0.50 seconds
Unit - Make Child 0096 <gen> face (Center of Region_000 <gen>) over 0.50 seconds
Unit - Make Child 0095 <gen> face (Center of Region_000 <gen>) over 0.50 seconds
Unit - Make Child 0094 <gen> face (Center of Region_000 <gen>) over 0.50 seconds
"town in" are the triggers activated when approching someone
drunk
Events
Unit - A unit enters Region_018 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make Villager 0108 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0108 <gen> named Farnham : Play No sound and display What are you talking about? I, am NOT drunk. . Modify duration: Set to 4.00 seconds and Wait
alzadune
Events
Unit - A unit enters Region_007 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make Alzadune 0093 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Alzadune 0093 <gen> named Alzadune : Play No sound and display Hello young one. I am Alzadune and I wander from here to there. Along my travles I pick up bits of Knowledge. Perhaps tomorrow I will share some stories with you, but not now I am tired and I will be content to rest here for the moment. . Modify duration: Set to 17.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lyrul 0000 <gen> named Lyrul : Play No sound and display Hello Alzadune, I am Lyrul and I work in the fields but today is my seventeenth birthday so I took off work early. . Modify duration: Set to 13.00 seconds and Wait
Cinematic - Send transmission to (All players) from Alzadune 0093 <gen> named Alzadune : Play No sound and display Well happy birthday. Perhaps I will regale you with a story, lets see here. Ah yes About three hundred years ago there was a great man. He was the master of all seven of the elemental magics. His name was Brasant'thanin. His mastery was supreme. He was human, but some say he still lives. I don't know myself but his deciples are still alive. You see he trained seven pupils, each in a different element. It is well known they live but no one knows where they live. My brother in Yarmoth knows more about the tale. . Modify duration: Set to 32.00 seconds and Wait
men
Events
Unit - A unit enters Region_058 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make Villager 0051 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Unit - Make Villager 0052 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0051 <gen> named Burk : Play No sound and display Greetings Lyrul and happy birthday. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lyrul 0000 <gen> named Lyrul : Play No sound and display Thanks Burk. . Modify duration: Set to 1.50 seconds and Wait
heyworker5
Events
Unit - A unit enters Region_016 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make Villager 0075 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0075 <gen> named Antonio : Play No sound and display Hey Lyrul, how are you? . Modify duration: Set to 2.00 seconds and Wait
heyworker4
Events
Unit - A unit enters Region_020 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make Villager 0109 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Animation - Play Villager 0109 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Villager 0109 <gen> named Tom : Play No sound and display Lyrul, hey. Sorry I can't talk my best cart just broke and I have to fix it. . Modify duration: Set to 2.00 seconds and Wait
heyworker3
Events
Unit - A unit enters Region_003 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make Villager 0074 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0074 <gen> named Ralph : Play No sound and display HI . Modify duration: Set to 1.00 seconds and Wait
heywroker2
Events
Unit - A unit enters Region_006 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make High Elf 0092 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from High Elf 0092 <gen> named Quen' tess : Play No sound and display Hello Lyrul have you come to help us? . Modify duration: Set to 5.00 seconds and Wait
heyworker1
Events
Unit - A unit enters Region_004 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make High Elf 0091 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from High Elf 0091 <gen> named Quel'talus : Play No sound and display Greetings Lyrul . Modify duration: Set to 1.50 seconds and Wait
boss
Events
Unit - A unit enters Region_001 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Send transmission to (All players) from Villager 0110 <gen> named Boss : Play No sound and display What are you dooing here? I told you to go home. You might as well go back to the field if your going to hang around here. . Modify duration: Set to 7.00 seconds and Don't wait
Unit - Wake up Villager 0110 <gen>
Unit - Make Villager 0110 <gen> face Lyrul 0000 <gen> over 0.50 seconds
moms
Events
Unit - A unit enters Region_054 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make Villager 0079 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Unit - Make Child 0078 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Unit - Make Villager 0077 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Unit - Make Child 0080 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Child 0078 <gen> named Bobby : Play No sound and display Hi Lyrul! . Modify duration: Set to 1.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Villager 0077 <gen> named Veera : Play No sound and display You behave now Lyrul. . Modify duration: Set to 2.00 seconds and Don't wait
packup
Events
Unit - A unit enters Region_002 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make Villager 0076 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0076 <gen> named Albert : Play No sound and display Hey Lyrul! How are you today? Happy birthday. Say, are you still interested in joining me when I head over to Yarmoth next week. . Modify duration: Set to 7.50 seconds and Wait
Cinematic - Send transmission to (All players) from Lyrul 0000 <gen> named Lyrul : Play No sound and display Mabye we'll see, I still havn't decided yet. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0076 <gen> named Albert : Play No sound and display Alright well let me know what you decide. Bye . Modify duration: Set to 3.00 seconds and Wait
boy and mom
Events
Unit - A unit enters Region_025 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Send transmission to (All players) from Villager 0032 <gen> named Diana : Play No sound and display Hello Lyrul. Hows your father? . Modify duration: Set to 2.00 seconds and Don't wait
Unit - Make Child 0029 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Unit - Make Villager 0032 <gen> face Lyrul 0000 <gen> over 0.50 seconds
horse
Events
Unit - A unit enters Region_009 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make High Elf 0107 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from High Elf 0107 <gen> named Eth' Darchose : Play No sound and display She is bueatiful isn't she Lyrul? Buttercup is the greatest mare I have ever raised. . Modify duration: Set to 2.00 seconds and Wait
group
Events
Unit - A unit enters Region_014 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make High Elf 0105 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Unit - Make High Elf 0106 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Unit - Make Villager 0103 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Unit - Make High Elf 0104 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Unit - Make Villager 0102 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0102 <gen> named David : Play No sound and display Lyrul did you hear? Golland is going to war with Paxar. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0106 <gen> named Sedra'neen : Play No sound and display Yes. Golland has even sent agents here to recruit. Those are thier horses over there. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0103 <gen> named Hugh : Play No sound and display Your not thinking of joining are you? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lyrul 0000 <gen> named Lyrul : Play No sound and display No. War is not for me i've never been one for conflict. . Modify duration: Set to 10.00 seconds and Wait
well
Events
Unit - A unit enters Region_024 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make Villager 0036 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Unit - Make Villager 0037 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0037 <gen> named Byron : Play No sound and display Hello . Modify duration: Set to 1.00 seconds and Wait
church
Events
Unit - A unit enters Region_011 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make High Elf 0055 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Unit - Make Emissary 0056 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Emissary 0056 <gen> named Father Goryan : Play No sound and display Well hello Lyrul it has been quite awhile since you have been to see me. Is anything wrong? . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lyrul 0000 <gen> named Lyrul : Play No sound and display No I was just wandering around the town. Thank you though. . Modify duration: Set to 4.00 seconds and Wait
merchant
Events
Unit - A unit enters Region_023 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make High Elf 0082 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Unit - Make Villager 0101 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Unit - Make Villager 0100 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from High Elf 0082 <gen> named Leq'stall : Play No sound and display Hello their would you like to buy something? . Modify duration: Set to 3.00 seconds and Wait
farmer16
Events
Unit - A unit enters Region_037 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0071 <gen> 's stand animation
Unit - Make Villager 0071 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0057 <gen> named Jeffry : Play No sound and display You wanto work some more? Go right ahead, doesn't bother me none. . Modify duration: Set to 5.00 seconds and Wait
farmer15
Events
Unit - A unit enters Region_036 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0072 <gen> 's stand animation
Unit - Make Villager 0072 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0062 <gen> named Gregory : Play No sound and display Hey Lyrul. what, did you just go for lunch? . Modify duration: Set to 4.00 seconds and Wait
farmer14
Events
Unit - A unit enters Region_032 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0070 <gen> 's stand animation
Unit - Make Villager 0070 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0061 <gen> named Derek : Play No sound and display You wanto work some more? Go right ahead, doesn't bother me none. . Modify duration: Set to 5.00 seconds and Wait
farmer13
Events
Unit - A unit enters Region_046 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0069 <gen> 's stand animation
Unit - Make Villager 0069 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0058 <gen> named Alexander : Play No sound and display Hey Lyrul. what, did you just go for lunch? . Modify duration: Set to 4.00 seconds and Wait
farmer12
Events
Unit - A unit enters Region_010 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0068 <gen> 's stand animation
Unit - Make Villager 0068 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0062 <gen> named Evritt : Play No sound and display You wanto work some more? Go right ahead, doesn't bother me none. . Modify duration: Set to 5.00 seconds and Wait
farmer11
Events
Unit - A unit enters Region_043 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0063 <gen> 's stand animation
Unit - Make Villager 0063 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0059 <gen> named Geoff : Play No sound and display Hey Lyrul. what, did you just go for lunch? . Modify duration: Set to 4.00 seconds and Wait
farmer10
Events
Unit - A unit enters Region_035 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0067 <gen> 's stand animation
Unit - Make Villager 0067 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0060 <gen> named Joeseph : Play No sound and display You wanto work some more? Go right ahead, doesn't bother me none. . Modify duration: Set to 5.00 seconds and Wait
farmer9
Events
Unit - A unit enters Region_042 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0064 <gen> 's stand animation
Unit - Make Villager 0064 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0061 <gen> named Nicholas : Play No sound and display Hey Lyrul. what, did you just go for lunch? . Modify duration: Set to 4.00 seconds and Wait
farmer8
Events
Unit - A unit enters Region_040 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0066 <gen> 's stand animation
Unit - Make Villager 0066 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0066 <gen> named Justin : Play No sound and display You wanto work some more? Go right ahead, doesn't bother me none. . Modify duration: Set to 5.00 seconds and Wait
farmer7
Events
Unit - A unit enters Region_041 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0065 <gen> 's stand animation
Unit - Make Villager 0065 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0063 <gen> named Henry : Play No sound and display Hey Lyrul. what, did you just go for lunch? . Modify duration: Set to 4.00 seconds and Wait
farmer6
Events
Unit - A unit enters Region_008 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0059 <gen> 's stand animation
Unit - Make Villager 0059 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0067 <gen> named Terry : Play No sound and display You wanto work some more? Go right ahead, doesn't bother me none. . Modify duration: Set to 5.00 seconds and Wait
farmer5
Events
Unit - A unit enters Region_051 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0057 <gen> 's stand animation
Unit - Make Villager 0057 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0072 <gen> named John : Play No sound and display Hey Lyrul. what, did you just go for lunch? . Modify duration: Set to 4.00 seconds and Wait
farmer4
Events
Unit - A unit enters Region_053 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0058 <gen> 's stand animation
Unit - Make Villager 0058 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0069 <gen> named Harold : Play No sound and display You wanto work some more? Go right ahead, doesn't bother me none. . Modify duration: Set to 5.00 seconds and Wait
farmer3
Events
Unit - A unit enters Region_047 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0060 <gen> 's stand animation
Unit - Make Villager 0060 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0071 <gen> named Douglass : Play No sound and display Hey Lyrul. what, did you just go for lunch? . Modify duration: Set to 4.00 seconds and Wait
farmer2
Events
Unit - A unit enters Region_048 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0062 <gen> 's stand animation
Unit - Make Villager 0062 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0071 <gen> named Christopher : Play No sound and display You wanto work some more? Go right ahead, doesn't bother me none. . Modify duration: Set to 5.00 seconds and Wait
farmer1
Events
Unit - A unit enters Region_049 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play Villager 0061 <gen> 's stand animation
Unit - Make Villager 0061 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0071 <gen> named Tomas : Play No sound and display Hey Lyrul. what, did you just go for lunch? . Modify duration: Set to 4.00 seconds and Wait
elf8
Events
Unit - A unit enters Region_034 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play High Elf 0087 <gen> 's stand gold animation
Unit - Make High Elf 0087 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from High Elf 0088 <gen> named Polen'poten : Play No sound and display Hello have you come back to help us? . Modify duration: Set to 4.00 seconds and Wait
elf7
Events
Unit - A unit enters Region_038 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play High Elf 0086 <gen> 's stand gold animation
Unit - Make High Elf 0086 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from High Elf 0089 <gen> named Hawkiel : Play No sound and display Hello have you come back to help us? . Modify duration: Set to 4.00 seconds and Wait
elf6
Events
Unit - A unit enters Region_045 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play High Elf 0083 <gen> 's stand animation
Unit - Make High Elf 0083 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from High Elf 0090 <gen> named Houle'ecks : Play No sound and display Hello have you come back to help us? . Modify duration: Set to 4.00 seconds and Wait
elf5
Events
Unit - A unit enters Region_033 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play High Elf 0084 <gen> 's stand animation
Unit - Make High Elf 0084 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from High Elf 0083 <gen> named Lasib'neare : Play No sound and display Hello have you come back to help us? . Modify duration: Set to 4.00 seconds and Wait
elf4
Events
Unit - A unit enters Region_039 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play High Elf 0085 <gen> 's stand gold animation
Unit - Make High Elf 0085 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from High Elf 0085 <gen> named Father : Play No sound and display What are you doing here if the boss catches you out here he'll put you back to work. . Modify duration: Set to 6.50 seconds and Wait
elf3
Events
Unit - A unit enters Region_005 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play High Elf 0089 <gen> 's stand gold animation
Unit - Make High Elf 0089 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from High Elf 0084 <gen> named Resden'neeb : Play No sound and display Hello Lyrul have you come back to help us? . Modify duration: Set to 4.00 seconds and Wait
elf2
Events
Unit - A unit enters Region_052 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play High Elf 0088 <gen> 's stand gold animation
Unit - Make High Elf 0088 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from High Elf 0086 <gen> named Tal'nautuc : Play No sound and display Hello have you come back to help us? . Modify duration: Set to 3.50 seconds and Wait
elf1
Events
Unit - A unit enters Region_050 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Play High Elf 0090 <gen> 's stand gold animation
Unit - Make High Elf 0090 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from High Elf 0087 <gen> named Den'shis : Play No sound and display Hello have you come back to help us? . Modify duration: Set to 3.40 seconds and Wait
corner
Events
Unit - A unit enters Region_012 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make Villager 0113 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Villager 0113 <gen> named Greg : Play No sound and display Hey Lyrul. Do you feel it? Something bad is coming. Something really bad is coming, and soon. . Modify duration: Set to 6.00 seconds and Wait
enter
Circle of kids
Events
Unit - A unit enters Region_013 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make Child 0095 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Unit - Make Child 0096 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Unit - Make Child 0094 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Unit - Make Child 0097 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Unit - Make Child 0098 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Unit - Make Child 0099 <gen> face Lyrul 0000 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Child 0098 <gen> named Timmy : Play No sound and display Hey Lyrul! . Modify duration: Set to 2.00 seconds and Don't wait
Cinematic - Send transmission to (All players) from Child 0095 <gen> named Robert : Play No sound and display Happy birthday Lyrul. . Modify duration: Set to 2.00 seconds and Wait
Runportal
Events
Unit - A unit enters Region_031 <gen>
Conditions
Reg Equal to 3
(Triggering unit) Equal to Lyrul 0000 <gen>
Actions
Wait 4.00 seconds
Trigger - Run Portal <gen> (checking conditions)
Trigger - Turn off (This trigger)
Regstart1
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Triggering unit) Equal to Lyrul 0000 <gen>
Actions
If (Reg Equal to 3) then do (Turn on Runportal <gen>) else do (Set VariableSet Reg = (Reg + 1))
Trigger - Turn off (This trigger)
Regstart2
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Triggering unit) Equal to Lyrul 0000 <gen>
Actions
If (Reg Equal to 3) then do (Turn on Runportal <gen>) else do (Set VariableSet Reg = (Reg + 1))
Trigger - Turn off (This trigger)
Regstart3
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Triggering unit) Equal to Lyrul 0000 <gen>
Actions
If (Reg Equal to 3) then do (Turn on Runportal <gen>) else do (Set VariableSet Reg = (Reg + 1))
Trigger - Turn off (This trigger)
Portal
Events
Conditions
Actions
Selection - Clear selection for Player 9 (Gray) .
Unit - Order Lyrul 0000 <gen> to Stop .
Sound - Stop music After fading
Unit - Make Lyrul 0000 <gen> Invulnerable
Cinematic - Turn cinematic mode On for Player Group - Player 9 (Gray)
Trigger - Run Trigger_off <gen> (checking conditions)
Unit - Unhide Portal 0116 <gen>
Cinematic - Disable user control for Player Group - Player 7 (Green) .
Camera - Lock camera target for Player 9 (Gray) to Portal 0116 <gen> , offset by ( 0 , 0 ) using Default rotation
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across (Playable map area)
Animation - Play Portal 0116 <gen> 's Birth animation
Wait 9.30 seconds
Sound - Clear the music list
Sound - Play Tension <gen> , skipping the first 0 seconds and fading in over 2.00 seconds
Animation - Play Portal 0116 <gen> 's stand animation
Unit - Move Kline'uberos 0115 <gen> instantly to (Center of Region_068 <gen>) , facing (Position of Emissary 0056 <gen>)
Wait 2.00 seconds
Unit - Move Tricairn 0112 <gen> instantly to (Center of Region_068 <gen>) , facing (Position of Emissary 0056 <gen>)
Wait 1.00 seconds
Animation - Play Portal 0116 <gen> 's death animation
Wait 5.77 seconds
Unit - Remove Portal 0116 <gen> from the game
Unit - Order Emissary 0056 <gen> to Move To . (Center of Region_067 <gen>)
Camera - Lock camera target for Player 9 (Gray) to Emissary 0056 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 9.00 seconds
Sound - Clear the music list
Sound - Play PursuitTheme <gen>
Unit - Pause Emissary 0056 <gen>
Cinematic - Send transmission to (All players) from Emissary 0056 <gen> named Father Goryan : Play No sound and display Leave this place foul monsters and you will not be bothered. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Kline'uberos 0115 <gen> named Kline'uberos : Play No sound and display I think not puny human. . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Emissary 0056 <gen> to Attack . Kline'uberos 0115 <gen>
Unit - Unpause Emissary 0056 <gen>
Wait 0.75 seconds
Unit - Unpause Kline'uberos 0115 <gen>
Unit - Order Kline'uberos 0115 <gen> to Special Archimonde - Finger Of Death . Emissary 0056 <gen>
Wait 1.00 seconds
Unit - Make Kline'uberos 0115 <gen> face (Center of Region_067 <gen>) over 0 seconds
Unit - Pause Kline'uberos 0115 <gen>
Cinematic - Send transmission to (All players) from Kline'uberos 0115 <gen> named Kline'uberos : Play No sound and display Tricairn, do you see how easy it will be to take over this world? What is there for us to fear? . Modify duration: Set to 5.00 seconds and Wait
Camera - Lock camera target for Player 9 (Gray) to Kline'uberos 0115 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Tricairn 0112 <gen> named Tricairn : Play No sound and display Yes master. It is clear there will be little challange, however I am sure there are many powerful enough in this world that would give us pause. . Modify duration: Set to 5.00 seconds and Wait
Wait 2 seconds
Sound - Set volume of HumanCallToArmsWhat1 <gen> to 100 %
Sound - Play HumanCallToArmsWhat1 <gen>
Trigger - Run Run <gen> (checking conditions)
Animation - Play Kline'uberos 0115 <gen> 's spell animation
Wait 1.50 seconds
Unit - Create 1 . Destroyer for Player 7 (Green) at (Center of Region_063 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 7 (Green) at (Center of Region_061 <gen>) facing Default building facing degrees
Unit - Create 1 . Destroyer for Player 7 (Green) at (Center of Region_056 <gen>) facing Default building facing degrees
Unit - Unpause Kline'uberos 0115 <gen>
Unit - Order Kline'uberos 0115 <gen> to Special Archimonde - Rain Of Chaos . (Center of Region_030 <gen>)
Unit - Unpause Tricairn 0112 <gen>
Unit - Order Tricairn 0112 <gen> to Undead Death Knight - Death Coil . Villager 0102 <gen>
Camera - Lock camera target for Player 9 (Gray) to Lyrul 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 20.00 seconds
Unit - Order Kline'uberos 0115 <gen> to Move To . (Center of Region_069 <gen>)
Wait 20.00 seconds
Unit - Make Lyrul 0000 <gen> Vulnerable
Unit - Order Kline'uberos 0115 <gen> to Special Archimonde - Finger Of Death . Lyrul 0000 <gen>
Unit - Pause Lyrul 0000 <gen>
Animation - Play Lyrul 0000 <gen> 's death animation
Wait 3.34 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Set volume of QuestCompleted <gen> to 100 %
Sound - Play QuestCompleted <gen>
Wait 5.00 seconds
Sound - Stop music After fading
Unit - Pause all units
Trigger - Run Last <gen> (ignoring conditions)
Run
Events
Conditions
Actions
Unit - Make Alzadune 0093 <gen> Invulnerable
Unit - Order Alzadune 0093 <gen> to Special Medivh - Raven Form .
Unit - Order Lyrul 0000 <gen> to Move To . (Center of Region_055 <gen>)
Unit - Order Child 0078 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Child 0029 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Child 0080 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Child 0094 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Child 0095 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Child 0096 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Child 0097 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Child 0098 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Child 0099 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order High Elf 0055 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order High Elf 0082 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order High Elf 0083 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order High Elf 0084 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order High Elf 0085 <gen> to Move To . (Center of Region_028 <gen>)
Sound - Play HumanCallToArmsWhat1 <gen> at 100 % volume, located at (Center of Region_028 <gen>) with Z offset 0
Unit - Order High Elf 0086 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order High Elf 0087 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order High Elf 0088 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order High Elf 0089 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order High Elf 0090 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order High Elf 0091 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order High Elf 0092 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order High Elf 0104 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order High Elf 0105 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order High Elf 0106 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order High Elf 0107 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Peasant 0081 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0032 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0077 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0079 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0036 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0037 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0051 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0052 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0100 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0102 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0109 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0110 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0113 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0057 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0058 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0059 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0060 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0061 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0062 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0063 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0064 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0065 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0066 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0067 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0068 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0069 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0070 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0071 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0072 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0073 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0074 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0075 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0076 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0101 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0103 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager 0108 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Alzadune 0093 <gen> to Move To . (Center of Region_044 <gen>)
Unit - Hide Alzadune 0093 <gen>
Wait 12.00 seconds
Unit - Make Lyrul 0000 <gen> face (Center of Region_011 <gen>) over 0.20 seconds
Sound - Play HumanCallToArmsWhat1 <gen>
Cinematic - Send transmission to (All players) from Lyrul 0000 <gen> named Lyrul : Play No sound and display Hurry everyone inside! . Modify duration: Set to 2.00 seconds and Wait
Safe
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Triggering unit) Not equal to Lyrul 0000 <gen>
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Remove (Triggering unit) from the game
Trigger off
Events
Conditions
Actions
Trigger - Turn off Boy_and_Mom <gen>
Trigger - Turn off Church <gen>
Trigger - Turn off Circle_of_kids <gen>
Trigger - Turn off Heyworker1 <gen>
Trigger - Turn off Heyworker2 <gen>
Trigger - Turn off Heyworker3 <gen>
Trigger - Turn off Heyworker4 <gen>
Trigger - Turn off Heyworker5 <gen>
Trigger - Turn off Horse <gen>
Trigger - Turn off Merchant <gen>
Trigger - Turn off Moms <gen>
Trigger - Turn off Alzadune <gen>
Trigger - Turn off Boss <gen>
Trigger - Turn off Men <gen>
Trigger - Turn off Well <gen>
Trigger - Turn off alzadune <gen>
Trigger - Turn off boss <gen>
Trigger - Turn off boy_and_mom <gen>
Trigger - Turn off church <gen>
Trigger - Turn off circle_of_kids <gen>
Trigger - Turn off corner <gen>
Trigger - Turn off drunk <gen>
Trigger - Turn off elf_1 <gen>
Trigger - Turn off elf_2 <gen>
Trigger - Turn off elf_3 <gen>
Trigger - Turn off elf_4 <gen>
Trigger - Turn off elf_5 <gen>
Trigger - Turn off elf_6 <gen>
Trigger - Turn off farmer1 <gen>
Trigger - Turn off farmer_8 <gen>
Trigger - Turn off farmer_9 <gen>
Trigger - Turn off farmer10 <gen>
Trigger - Turn off farmer11 <gen>
Trigger - Turn off farmer12 <gen>
Trigger - Turn off farmer13 <gen>
Trigger - Turn off farmer14 <gen>
Trigger - Turn off farmer15 <gen>
Trigger - Turn off farmer16 <gen>
Trigger - Turn off farmer2 <gen>
Trigger - Turn off farmer3 <gen>
Trigger - Turn off farmer4 <gen>
Trigger - Turn off farmer5 <gen>
Trigger - Turn off farmer6 <gen>
Trigger - Turn off elf_7 <gen>
Trigger - Turn off elf_8 <gen>
Trigger - Turn off farmer_1 <gen>
Trigger - Turn off farmer_10 <gen>
Trigger - Turn off farmer_11 <gen>
Trigger - Turn off farmer_12 <gen>
Trigger - Turn off farmer_13 <gen>
Trigger - Turn off farmer_14 <gen>
Trigger - Turn off farmer_15 <gen>
Trigger - Turn off farmer_16 <gen>
Trigger - Turn off farmer_2 <gen>
Trigger - Turn off farmer_3 <gen>
Trigger - Turn off farmer_4 <gen>
Trigger - Turn off farmer_5 <gen>
Trigger - Turn off farmer_6 <gen>
Trigger - Turn off farmer_7 <gen>
Trigger - Turn off farmer8 <gen>
Trigger - Turn off farmer9 <gen>
Trigger - Turn off group <gen>
Trigger - Turn off heyworker1 <gen>
Trigger - Turn off heyworker3 <gen>
Trigger - Turn off heyworker4 <gen>
Trigger - Turn off heyworker5 <gen>
Trigger - Turn off heywroker2 <gen>
Trigger - Turn off horse <gen>
Trigger - Turn off men <gen>
Trigger - Turn off merchant <gen>
Trigger - Turn off moms <gen>
Trigger - Turn off packup <gen>
Trigger - Turn off well <gen>
Last
Events
Conditions
Actions
Camera - Lock camera target for Player 9 (Gray) to Lyrul 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Lyrul 0000 <gen> to Stop .
Camera - Lock camera target for Player 9 (Gray) to Alzadune 0093 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Unpause Lyrul 0000 <gen>
Unit - Unpause Alzadune 0093 <gen>
Unit - Unhide Alzadune 0093 <gen>
Unit - Move Alzadune 0093 <gen> instantly to (Center of Region_073 <gen>)
Unit - Move Lyrul 0000 <gen> instantly to (Center of Region_074 <gen>)
Unit - Make Alzadune 0093 <gen> face (Center of Region_075 <gen>) over 0 seconds
Unit - Make Lyrul 0000 <gen> face (Center of Region_075 <gen>) over 0 seconds
Wait 2 seconds
Animation - Play Lyrul 0000 <gen> 's stand animation
Unit - Order Alzadune 0093 <gen> to Special Medivh - Human Form .
Sound - Clear the music list
Sound - Play TragicConfrontation <gen>
Cinematic - Send transmission to Player Group - Player 9 (Gray) from Alzadune 0093 <gen> named Alzadune : Play No sound and display Hey! Wake up. . Modify duration: Set to 10.00 seconds and Don't wait
Cinematic - Fade in over 10.00 seconds using texture Haze And Fog and color ( 0 %, 0 %, 0 %) with 0.00 % transparency
Wait 5.00 seconds
Cinematic - Send transmission to Player Group - Player 9 (Gray) from Alzadune 0093 <gen> named Alzadune : Play No sound and display Your hurt pretty bad but you'll live. You're either lucky or you have an immense power with-in you. I saw that creature cast a bolt of dark energy straight at you. the same type he used on the priest, and you saw what happened to him. How do you feel? . Modify duration: Set to 18.30 seconds and Wait
Cinematic - Send transmission to Player Group - Player 9 (Gray) from Lyrul 0000 <gen> named Lyrul : Play No sound and display Like shit. My insides feel like jelly. Are they all dead? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 9 (Gray) from Alzadune 0093 <gen> named Alzadune : Play No sound and display The town?..Yes unfortunately. You are the only survivor I found . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 9 (Gray) from Lyrul 0000 <gen> named Lyrul : Play No sound and display Who were they, why did they attack us? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 9 (Gray) from Alzadune 0093 <gen> named Alzadune : Play No sound and display The large creature looked like a mythical creature called a Manticora. Manticora are evil in the darkest of ways. He must have come to this plane to conquer our world. . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 9 (Gray) from Lyrul 0000 <gen> named Lyrul : Play No sound and display We have to do something. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 9 (Gray) from Alzadune 0093 <gen> named Alzadune : Play No sound and display I am sorry there is nothing I can do. But, I will give you this advise; seek out my brother, Cleontcent, in Yarmoth. Ask him about the tale I told you earlier and suggest attempting to raise their help. Now I shall go. Good luck young Lyrul. . Modify duration: Set to 17.00 seconds and Don't wait
Wait 14.00 seconds
Unit - Order Alzadune 0093 <gen> to Special Medivh - Raven Form .
Wait 5.00 seconds
Unit Group - Order (Units in Region_073 <gen>) to Move To . (Center of Region_007 <gen>)
Cinematic - Send transmission to Player Group - Player 9 (Gray) from Lyrul 0000 <gen> named Lyrul : Play No sound and display Well... Here I go. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Lyrul 0000 <gen> to Move To . (Center of Region_070 <gen>)
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Victory Player 9 (Gray) ( Show dialogs, Skip scores)
Untitled Trigger 001
Events
Unit - A unit enters Region_070 <gen>
Conditions
(Triggering unit) Equal to Lyrul 0000 <gen>
Actions
Unit - Order Lyrul 0000 <gen> to Move To . (Center of Region_071 <gen>)
Untitled Trigger 002
Events
Unit - A unit enters Region_071 <gen>
Conditions
(Triggering unit) Equal to Lyrul 0000 <gen>
Actions
Unit - Order Lyrul 0000 <gen> to Move To . (Center of Region_072 <gen>)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.