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Model validation: Holy Marine
Holysoldier.mdx
0errors13severe5warnings53unused
2
Bone 24 - "Bone_Chest"
1
Translation
Missing opening track for sequence "Death" at frame 14333 where it is needed
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
2
4
Helper 0
1
3
Translation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
Track 28 at frame 76167 is not in any sequence
Track 25 at frame 15867 has exactly the same value as tracks 24 and 26
Track 44 at frame 146800 has exactly the same value as tracks 43 and 45
1
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
Track 10 at frame 15867 has exactly the same value as tracks 9 and 11
1
Helper 1
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 2
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 3
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 6
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
2
Helper 14
1
2
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
Track 25 at frame 146200 has roughly the same value as tracks 24 and 26
Track 26 at frame 146267 has exactly the same value as tracks 25 and 27
1
Helper 15
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 17
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 18
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
1
Helper 19
1
Rotation
Missing opening track for sequence "Spell" at frame 146033 where it is needed
3
Model
Attachment 9 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 9
Number of sequence extents (11) does not match the number of sequences (10)
1
Light 0 - "Omni01"
Minimum attenuation should probably be bigger than or equal to 80, but is 50
1
GeosetAnimation 0
1
Alpha
Track 21 at frame 212833 is not in any sequence
1
GeosetAnimation 1
1
Alpha
Track 21 at frame 212833 is not in any sequence
6
Bone 0 - "Rifle01bone"
6
Translation
Track 66 at frame 24333 is not in any sequence
Track 67 at frame 24533 is not in any sequence
Track 68 at frame 33833 is not in any sequence
Track 69 at frame 33867 is not in any sequence
Track 70 at frame 76167 is not in any sequence
Track 95 at frame 146800 has exactly the same value as tracks 94 and 96
3
Helper 5
1
Translation
Track 5 at frame 15867 has exactly the same value as tracks 4 and 6
1
Rotation
Track 7 at frame 15867 has exactly the same value as tracks 6 and 8
1
Scaling
Track 4 at frame 15867 has exactly the same value as tracks 3 and 5
3
Helper 7
1
Translation
Track 5 at frame 15867 has exactly the same value as tracks 4 and 6
1
Rotation
Track 7 at frame 15867 has exactly the same value as tracks 6 and 8
1
Scaling
Track 4 at frame 15867 has exactly the same value as tracks 3 and 5
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