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Model validation: Holy Marine

Holysoldier.mdx

0 errors 13 severe 5 warnings 53 unused
  • 2 Bone 24 - "Bone_Chest"
    • 1 Translation
      • Missing opening track for sequence "Death" at frame 14333 where it is needed
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 2 4 Helper 0
    • 1 3 Translation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
      • Track 28 at frame 76167 is not in any sequence
      • Track 25 at frame 15867 has exactly the same value as tracks 24 and 26
      • Track 44 at frame 146800 has exactly the same value as tracks 43 and 45
    • 1 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
      • Track 10 at frame 15867 has exactly the same value as tracks 9 and 11
  • 1 Helper 1
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 2
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 3
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 6
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 2 Helper 14
    • 1 2 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
      • Track 25 at frame 146200 has roughly the same value as tracks 24 and 26
      • Track 26 at frame 146267 has exactly the same value as tracks 25 and 27
  • 1 Helper 15
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 17
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 18
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 19
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 3 Model
    • Attachment 9 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 9
    • Number of sequence extents (11) does not match the number of sequences (10)
  • 1 Light 0 - "Omni01"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 50
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 21 at frame 212833 is not in any sequence
  • 1 GeosetAnimation 1
    • 1 Alpha
      • Track 21 at frame 212833 is not in any sequence
  • 6 Bone 0 - "Rifle01bone"
    • 6 Translation
      • Track 66 at frame 24333 is not in any sequence
      • Track 67 at frame 24533 is not in any sequence
      • Track 68 at frame 33833 is not in any sequence
      • Track 69 at frame 33867 is not in any sequence
      • Track 70 at frame 76167 is not in any sequence
      • Track 95 at frame 146800 has exactly the same value as tracks 94 and 96
  • 3 Helper 5
    • 1 Translation
      • Track 5 at frame 15867 has exactly the same value as tracks 4 and 6
    • 1 Rotation
      • Track 7 at frame 15867 has exactly the same value as tracks 6 and 8
    • 1 Scaling
      • Track 4 at frame 15867 has exactly the same value as tracks 3 and 5
  • 3 Helper 7
    • 1 Translation
      • Track 5 at frame 15867 has exactly the same value as tracks 4 and 6
    • 1 Rotation
      • Track 7 at frame 15867 has exactly the same value as tracks 6 and 8
    • 1 Scaling
      • Track 4 at frame 15867 has exactly the same value as tracks 3 and 5
  • 26 Helper 8
    • 26 Rotation
      • Track 1 at frame 34167 is not in any sequence
      • Track 2 at frame 34200 is not in any sequence
      • Track 3 at frame 35633 is not in any sequence
      • Track 4 at frame 36800 is not in any sequence
      • Track 5 at frame 36833 is not in any sequence
      • Track 6 at frame 37233 is not in any sequence
      • Track 7 at frame 37433 is not in any sequence
      • Track 8 at frame 38333 is not in any sequence
      • Track 9 at frame 38700 is not in any sequence
      • Track 10 at frame 38967 is not in any sequence
      • Track 11 at frame 39267 is not in any sequence
      • Track 12 at frame 39633 is not in any sequence
      • Track 13 at frame 41167 is not in any sequence
      • Track 14 at frame 41367 is not in any sequence
      • Track 15 at frame 41600 is not in any sequence
      • Track 16 at frame 41867 is not in any sequence
      • Track 17 at frame 42267 is not in any sequence
      • Track 18 at frame 43267 is not in any sequence
      • Track 19 at frame 43600 is not in any sequence
      • Track 20 at frame 44200 is not in any sequence
      • Track 21 at frame 44433 is not in any sequence
      • Track 22 at frame 44733 is not in any sequence
      • Track 23 at frame 46600 is not in any sequence
      • Track 24 at frame 49267 is not in any sequence
      • Track 25 at frame 50900 is not in any sequence
      • Track 26 at frame 53267 is not in any sequence
  • 1 ParticleEmitter2 0 - "BlizParticle07attack01"
    • 1 Visibility
      • Track 21 at frame 212833 is not in any sequence
  • unused Texture 9 - "firering4.blp"
  • unused Texture 10 - "Dust6Color.blp"
  • unused Texture 11 - "Yellow_Glow.blp"
  • unused Material 2
  • unused Material 4
  • unused Material 10
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