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Triggers
DBHoly Jump v1.2.w3x
Variables
Initialization
Melee Initialization
Holy Jump
Holy Jump cast
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Holy_Jump_Caster
unit
No
Holy_Jump_Chance
real
No
Holy_Jump_CreatedUnit
unit
No
Holy_Jump_Player
player
No
Holy_Jump_SpecielEffect
effect
No
Holy_Jump_TergetedPoint
location
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Holy Jump cast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Holy Jump
Actions
Set Variable Set Holy_Jump_Caster = (Triggering unit)
Set Variable Set Holy_Jump_Player = (Owner of Holy_Jump_Caster)
Set Variable Set Holy_Jump_TergetedPoint = (Target point of ability being cast)
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Holy_Jump_Caster using Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl
Set Variable Set Holy_Jump_SpecielEffect = (Last created special effect)
Wait 0.01 seconds
Unit - Add Storm Crow Form to Holy_Jump_Caster
Unit - Remove Storm Crow Form from Holy_Jump_Caster
Unit - Pause Holy_Jump_Caster
Unit - Turn collision for Holy_Jump_Caster Off .
Unit - Make Holy_Jump_Caster Invulnerable
Unit - Move Holy_Jump_Caster instantly to Holy_Jump_TergetedPoint
Animation - Play Holy_Jump_Caster 's spell throw animation
Wait 0.30 seconds
Set Variable Set Holy_Jump_Chance = (Random real number between 1.00 and 100.00)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Holy_Jump_Chance Greater than 30.00
Then - Actions
Animation - Change Holy_Jump_Caster 's animation speed to 50.00 % of its original speed
Animation - Play Holy_Jump_Caster 's attack slam animation
Animation - Change Holy_Jump_Caster flying height to 777.00 at 522.00
Wait 1.00 seconds
Unit - Create 1 . Holy_Jump_Dummy for Holy_Jump_Player at (Position of Holy_Jump_Caster) facing Default building facing degrees
Set Variable Set Holy_Jump_CreatedUnit = (Last created unit)
Unit - Add a 3.00 second Generic expiration timer to Holy_Jump_CreatedUnit
Unit - Add Holy_Jump (No Chance) to Holy_Jump_CreatedUnit
Unit - Set level of Holy_Jump (No Chance) for Holy_Jump_CreatedUnit to (Level of Holy Jump for Holy_Jump_Caster)
Animation - Change Holy_Jump_Caster flying height to 0.00 at 2000.00
Unit - Order Holy_Jump_CreatedUnit to Orc Tauren Chieftain - War Stomp .
Wait 0.20 seconds
Special Effect - Destroy Holy_Jump_SpecielEffect
Special Effect - Create a special effect at ((Position of Holy_Jump_Caster) offset by 200.00 towards (Facing of Holy_Jump_Caster) degrees.) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Turn collision for Holy_Jump_Caster On .
Wait 1.00 seconds
Animation - Change Holy_Jump_Caster 's animation speed to 100.00 % of its original speed
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Holy_Jump_Chance Less than or equal to 30.00
Then - Actions
Animation - Change Holy_Jump_Caster 's animation speed to 125.00 % of its original speed
Animation - Play Holy_Jump_Caster 's attack slam animation
Animation - Change Holy_Jump_Caster flying height to 777.00 at 4166.00
Wait 0.12 seconds
Unit - Create 1 . Holy_Jump_Dummy for Holy_Jump_Player at (Position of Holy_Jump_Caster) facing Default building facing degrees
Set Variable Set Holy_Jump_CreatedUnit = (Last created unit)
Unit - Add a 3.00 second Generic expiration timer to Holy_Jump_CreatedUnit
Unit - Add Holy_Jump (Chance) to Holy_Jump_CreatedUnit
Unit - Set level of Holy_Jump (Chance) for Holy_Jump_CreatedUnit to (Level of Holy Jump for Holy_Jump_Caster)
Animation - Change Holy_Jump_Caster flying height to 0.00 at 2000.00
Unit - Order Holy_Jump_CreatedUnit to Orc Tauren Chieftain - War Stomp .
Wait 0.20 seconds
Special Effect - Destroy Holy_Jump_SpecielEffect
Special Effect - Create a special effect at ((Position of Holy_Jump_Caster) offset by 200.00 towards (Facing of Holy_Jump_Caster) degrees.) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Turn collision for Holy_Jump_Caster On .
Wait 1.00 seconds
Animation - Change Holy_Jump_Caster 's animation speed to 100.00 % of its original speed
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