Model validation: Holy Armor

HolyArmor.MDX

0 errors 0 severe 3 warnings 1 unused
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 2 Geoset 3
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 ParticleEmitter2 2 - "BlizParticle03"
    • 1 Width
      • Track 2 at frame 4733 has exactly the same value as tracks 1 and 3
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