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Triggers
Holding The Line.By Amir V1.07.w3x
Variables
Initialization
Move2
Move 0
no spawn
no spawn 2
no spawn 3
no spawn 4
Melee Initialization
spawn
spawn 2
spawn 3
spawn 4
Initialization2
Inicio
Inicio2
Quest
Quest 2
Quest
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Move2
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Position of Holy Defender 0073 <gen>)
Move 0
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Position of Holy Avenger 0104 <gen>)
no spawn
Events
Unit - Refuge of the Filth 0071 <gen> Dies
Conditions
Actions
Trigger - Turn off spawn <gen>
no spawn 2
Events
Unit - Refuge of the Filth 0070 <gen> Dies
Conditions
Actions
Trigger - Turn off spawn_2 <gen>
no spawn 3
Events
Unit - Shrine Of Death 0026 <gen> Dies
Conditions
Actions
Trigger - Turn off spawn_3 <gen>
no spawn 4
Events
Unit - Shrine Of Death 0028 <gen> Dies
Conditions
Actions
Trigger - Turn off spawn_4 <gen>
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Limit training of (Unit-type of Holy Knight Of Salvation 0009 <gen>) to 3 for Player 2 (Blue)
Player - Limit training of (Unit-type of Peasant 0139 <gen>) to 20 for Player 10 (Light Blue)
Player - Limit training of (Unit-type of Peasant 0139 <gen>) to 20 for Player 2 (Blue)
Player - Limit training of (Unit-type of Holy Knight Of Salvation 0011 <gen>) to 3 for Player 10 (Light Blue)
Player - Limit training of (Unit-type of Holy Knight Of Valor 0025 <gen>) to 3 for Player 10 (Light Blue)
Player - Limit training of (Unit-type of Holy Knight Of Valor 0013 <gen>) to 3 for Player 2 (Blue)
Player - Limit training of Holy Avenger to 1 for Player 2 (Blue)
Player - Limit training of Holy Defender to 0 for Player 2 (Blue)
Player - Limit training of Holy Avenger to 0 for Player 10 (Light Blue)
Player - Limit training of Holy Defender to 1 for Player 10 (Light Blue)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create Human starting units for Player 2 (Blue) at (Player 2 (Blue) start location) ( Exclude Heroes)
Melee Game - Create Human starting units for Player 10 (Light Blue) at (Player 10 (Light Blue) start location) ( Exclude Heroes)
Melee Game - Create Undead starting units for Player 8 (Pink) at (Player 8 (Pink) start location) ( Include Heroes)
Melee Game - Create Undead starting units for Player 4 (Purple) at (Player 4 (Purple) start location) ( Include Heroes)
Melee Game - Run melee AI scripts (for computer players)
AI - Start melee AI script for Player 2 (Blue) : map.ai (Unexpected type: 'aiscript')
AI - Start campaign AI script for Player 2 (Blue) : map.ai (Unexpected type: 'aiscript')
Player - For Player 2 (Blue) , turn Help responses On toward Player 10 (Light Blue)
Melee Game - Enforce victory/defeat conditions (for all players)
spawn
Events
Time - Every 110.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Greater Abomination for Player 7 (Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Ghoul for Player 7 (Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Zombie for Player 7 (Green) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Abomination for Player 7 (Green) at (Center of Region_000 <gen>) facing Default building facing degrees
spawn 2
Events
Time - Every 110.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Greater Abomination for Player 7 (Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Zombie for Player 7 (Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 7 (Green) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Ghoul for Player 7 (Green) at (Center of Region_001 <gen>) facing Default building facing degrees
spawn 3
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Giant Skeleton Warrior for Player 8 (Pink) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 4 . Skeleton Warrior for Player 8 (Pink) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeletal Mage for Player 8 (Pink) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 4 . Zombie for Player 8 (Pink) at (Center of Region_003 <gen>) facing Default building facing degrees
spawn 4
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Giant Skeleton Warrior for Player 4 (Purple) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 4 . Skeleton Warrior for Player 4 (Purple) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Skeletal Mage for Player 4 (Purple) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 4 . Zombie for Player 4 (Purple) at (Center of Region_003 <gen>) facing Default building facing degrees
Inicio
Events
Map initialization
Conditions
Actions
-------- Player --------
-------- miscellanius --------
Environment - Set sky to Felwood Sky
Game - Set the time of day to 12.00
-------- Cinematik --------
Cinematic - Disable user control for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0.00 seconds
Cinematic - Send transmission to Player Group - Player 10 (Light Blue) from Holy Avenger 0104 <gen> named Amir The Avenger : Play No sound and display The Deads number is growing fast, we must act quickly & push them back! . Modify duration: Add 40.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 10 (Light Blue) from Holy Defender 0073 <gen> named Michael The Defender : Play No sound and display But they heavily outnumber us! We should not risk our warriors lives .We best to hold them back untill we have assembled a army. . Modify duration: Add 120.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 10 (Light Blue) over 1.00 seconds
Cinematic - Send transmission to Player Group - Player 10 (Light Blue) from Holy Defender 0073 <gen> named Michael The Defender : Play No sound and display Look!A wave of fallen army heading this way! . Modify duration: Add 23.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 10 (Light Blue) over 0.50 seconds
Cinematic - Send transmission to Player Group - Player 10 (Light Blue) from Holy Avenger 0104 <gen> named Amir The Avenger : Play No sound and display These wretched creatures are no match for the warriors of the Light.Strike them fast & hard! . Modify duration: Add 50.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_004 for Player 10 (Light Blue) over 0.50 seconds
Cinematic - Send transmission to Player Group - Player 10 (Light Blue) from Holy Defender 0073 <gen> named Michael The Defender : Play No sound and display Well then, by the Power of the Light we shall Purge them. . Modify duration: Add 40.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 10 (Light Blue) over 2.00 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 0 seconds
Cinematic - Enable user control for (All players) .
-------- Cinematik --------
Inicio2
Events
Player - Player 10 (Light Blue) leaves the game with a victory
Conditions
Actions
-------- Cinematik --------
Cinematic - Disable user control for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 10 (Light Blue) over 0.00 seconds
Cinematic - Send transmission to Player Group - Player 10 (Light Blue) from Holy Avenger 0104 <gen> named Aramand The Avenger : Play No sound and display That's the last of them. . Modify duration: Add 25.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 10 (Light Blue) from Holy Defender 0073 <gen> named Michael The Defender : Play No sound and display Yes.For now they are swept from this road,but they were only a fraction of their huge horde. . Modify duration: Add 80.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 10 (Light Blue) from Holy Avenger 0104 <gen> named Aramand The Avenger : Play No sound and display Well...Then we will strike deeper within the heart of their main base. . Modify duration: Add 50.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 10 (Light Blue) from Holy Defender 0073 <gen> named Michael The Defender : Play No sound and display Sure... . Modify duration: Add 23.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 10 (Light Blue) over 0.50 seconds
Cinematic - Send transmission to Player Group - Player 10 (Light Blue) from Holy Avenger 0104 <gen> named Aramand The Avenger : Play No sound and display These wretched creatures are no match for the warriors of the Light.Strike them fast & hard! . Modify duration: Add 50.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_004 for Player 10 (Light Blue) over 0.50 seconds
Cinematic - Send transmission to Player Group - Player 10 (Light Blue) from Holy Defender 0073 <gen> named Michael The Defender : Play No sound and display Well then, by the Power of the Light we shall Purge them. . Modify duration: Add 40.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 10 (Light Blue) over 2.00 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 0 seconds
Cinematic - Enable user control for (All players) .
-------- Cinematik --------
Quest 2
Events
Map initialization
Conditions
Actions
Quest - Mark (Last created quest) as Discovered
Quest - Create a Required quest titled Filth Houses with the description Destroy the two Filth Houses as soon as you can to stop creation of waves of undead armies. , using icon path ReplaceableTextures\CommandButtons\BTNAnimateDead.blp
Quest - Flash the quest dialog button
Quest
Events
Map initialization
Conditions
Actions
Quest - Mark (Last created quest) as Discovered
Quest - Create a Required quest titled Purge the Undead Hordes with the description Seek and Purge every single moving Undead creature and structure in the road to the fallen city of High Mages. , using icon path ReplaceableTextures\CommandButtons\BTNWallOfFire.blp
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