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Triggers
danger.w3x
Variables
mission
Completed
Failed
quest1
kill
win
lose
open/close GATE
open
close
making inv
gate1
open1
making inv Copy
gate2
open2
making inv Copy 2
gate3
open3
making inv Copy 3
gate4.5
open4 5
making inv4 5
gate6
open6
making inv 6
gate7
open7
making inv 7
gate8
open8
making inv8
gate9
open9
making inv9
gate destroy
open1 Copy
open2 Copy
open3 Copy
open4 5 Copy
open6 Copy
open7 Copy
open8 Copy
open9 Copy
unit
spawn
move
explode
cinematic
movie1
bridge
burn
victim
wolf1
wolf2
blanc
skeleton
burn1
light
boss
white
Untitled Category
Untitled Trigger 001
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Completed
Events
Unit - Shame_naked 0067 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Failed
Events
Unit - wolf captain 0016 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
kill
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: kill SHAME-NAKED
Quest - Create a Required quest titled kill with the description kill SHAMED-NAKED , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Mark (Last created quest) as Discovered
win
Events
Unit - Shame_naked 0067 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: mission completed!
Quest - Mark (Last created quest) as Completed
lose
Events
Unit - wolf captain 0016 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Failed message: marwan dies you lose...mission failed
Quest - Mark (Last created quest) as Failed
open
Events
Unit - A unit enters open <gen>
Conditions
Actions
Destructible - Open wood gate 1009 <gen>
close
Events
Unit - A unit enters close <gen>
Conditions
Actions
Destructible - Close wood gate 1009 <gen>
making inv
Events
Map initialization
Conditions
Actions
Destructible - Make wood gate 1009 <gen> Invulnerable
open1
Events
Unit - A unit enters gate1_open <gen>
Conditions
Actions
Destructible - Open Iron Gate 0169 <gen>
Unit - Rescue tauren 0064 <gen> for Player 1 (Red) and Change color
Unit - Rescue white Gnoll 0126 <gen> for Player 1 (Red) and Change color
Unit - Rescue white Gnoll 0125 <gen> for Player 1 (Red) and Change color
Unit - Rescue white Gnoll 0124 <gen> for Player 1 (Red) and Change color
Unit - Rescue white Gnoll 0121 <gen> for Player 1 (Red) and Change color
Unit - Rescue white Gnoll 0123 <gen> for Player 1 (Red) and Change color
Unit - Rescue white Gnoll 0122 <gen> for Player 1 (Red) and Change color
making inv Copy
Events
Map initialization
Conditions
Actions
Destructible - Make Iron Gate 0169 <gen> Invulnerable
open2
Events
Unit - A unit enters gate2_open <gen>
Conditions
Actions
Destructible - Open Elven Gate 0351 <gen>
Unit - Rescue army 2 0038 <gen> for Player 1 (Red) and Change color
Unit - Rescue army1 0032 <gen> for Player 1 (Red) and Change color
Unit - Rescue army1 0031 <gen> for Player 1 (Red) and Change color
Unit - Rescue army1 0039 <gen> for Player 1 (Red) and Change color
Unit - Rescue army1 0059 <gen> for Player 1 (Red) and Change color
Unit - Rescue army 2 0037 <gen> for Player 1 (Red) and Change color
making inv Copy 2
Events
Map initialization
Conditions
Actions
Destructible - Make Elven Gate 0351 <gen> Invulnerable
open3
Events
Unit - A unit enters gate3_open <gen>
Conditions
Actions
Destructible - Open Elven Gate 0003 <gen>
Unit - Rescue army 2 0060 <gen> for Player 1 (Red) and Change color
Unit - Rescue army 2 0061 <gen> for Player 1 (Red) and Change color
Unit - Rescue army1 0024 <gen> for Player 1 (Red) and Change color
Unit - Rescue army 2 0009 <gen> for Player 1 (Red) and Change color
Unit - Rescue army1 0010 <gen> for Player 1 (Red) and Change color
making inv Copy 3
Events
Map initialization
Conditions
Actions
Destructible - Make Elven Gate 0003 <gen> Invulnerable
open4 5
Events
Unit - A unit enters gate45open <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0013 <gen>
Destructible - Open Dungeon Gate 1323 <gen>
Unit - Rescue ExplodeOTrucks 0140 <gen> for Player 1 (Red) and Change color
Unit - Rescue ExplodeOTrucks 0141 <gen> for Player 1 (Red) and Change color
Unit - Rescue ExplodeOTrucks 0142 <gen> for Player 1 (Red) and Change color
Unit - Rescue army 2 0034 <gen> for Player 1 (Red) and Change color
Unit - Rescue kodo 0065 <gen> for Player 1 (Red) and Change color
Unit - Rescue army 2 0036 <gen> for Player 1 (Red) and Change color
Unit - Rescue mammoth 0066 <gen> for Player 1 (Red) and Change color
Unit - Rescue army 2 0062 <gen> for Player 1 (Red) and Change color
Unit - Rescue army 2 0033 <gen> for Player 1 (Red) and Change color
Unit - Rescue army 2 0035 <gen> for Player 1 (Red) and Change color
making inv4 5
Events
Map initialization
Conditions
Actions
Destructible - Make Dungeon Gate 1323 <gen> Invulnerable
Destructible - Make Demonic Gate 0013 <gen> Invulnerable
open6
Events
Unit - A unit enters gate6open <gen>
Conditions
Actions
Destructible - Open gate dungeon 0001 <gen>
making inv 6
Events
Map initialization
Conditions
Actions
Destructible - Make gate dungeon 0001 <gen> Invulnerable
open7
Events
Unit - A unit enters gate7open <gen>
Conditions
Actions
Destructible - Open Mansion Gate 0014 <gen>
making inv 7
Events
Map initialization
Conditions
Actions
Destructible - Make Mansion Gate 0014 <gen> Invulnerable
open8
Events
Unit - A unit enters gate8open <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0834 <gen>
Destructible - Open Demonic Gate 0835 <gen>
Unit - Rescue white wolf 0150 <gen> for Player 1 (Red) and Change color
Unit - Rescue white wolf 0151 <gen> for Player 1 (Red) and Change color
Unit - Rescue army 3 0112 <gen> for Player 1 (Red) and Change color
Unit - Rescue army 3 0113 <gen> for Player 1 (Red) and Change color
Unit - Rescue army 3 0114 <gen> for Player 1 (Red) and Change color
Unit - Rescue army 3 0117 <gen> for Player 1 (Red) and Change color
Unit - Rescue army 3 0116 <gen> for Player 1 (Red) and Change color
Unit - Rescue army 3 0115 <gen> for Player 1 (Red) and Change color
Unit - Rescue army 3 0118 <gen> for Player 1 (Red) and Change color
Unit - Rescue army 3 0119 <gen> for Player 1 (Red) and Change color
Unit - Rescue army 3 0120 <gen> for Player 1 (Red) and Change color
making inv8
Events
Map initialization
Conditions
Actions
Destructible - Make Demonic Gate 0834 <gen> Invulnerable
Destructible - Make Demonic Gate 0835 <gen> Invulnerable
open9
Events
Unit - A unit enters gate9open <gen>
Conditions
Actions
Destructible - Open Demonic Gate 0327 <gen>
Destructible - Open Demonic Gate 0325 <gen>
Unit - Rescue CharredAncient 0149 <gen> for Player 1 (Red) and Change color
Unit - Rescue tauren 0069 <gen> for Player 1 (Red) and Change color
making inv9
Events
Map initialization
Conditions
Actions
Destructible - Make Demonic Gate 0327 <gen> Invulnerable
Destructible - Make Demonic Gate 0325 <gen> Invulnerable
open1 Copy
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Destructible - Destroy Iron Gate 0169 <gen>
open2 Copy
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Destructible - Destroy Elven Gate 0351 <gen>
open3 Copy
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Destructible - Destroy Elven Gate 0003 <gen>
open4 5 Copy
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Destructible - Destroy Demonic Gate 0013 <gen>
Destructible - Destroy Dungeon Gate 1323 <gen>
open6 Copy
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Destructible - Destroy gate dungeon 0001 <gen>
open7 Copy
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Destructible - Destroy Mansion Gate 0014 <gen>
open8 Copy
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Destructible - Destroy Demonic Gate 0834 <gen>
Destructible - Destroy Demonic Gate 0835 <gen>
open9 Copy
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Destructible - Destroy Demonic Gate 0327 <gen>
Destructible - Destroy Demonic Gate 0325 <gen>
spawn
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Unit - Create 1 . Villager (Male) for Neutral Hostile at (Center of men <gen>) facing Default building facing degrees
move
Events
Unit - A unit enters men <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of dies <gen>)
explode
Events
Unit - A unit enters dies <gen>
Conditions
Actions
Unit - Explode (Entering unit) .
movie1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Blue Dragonspawn Overseer 0023 <gen> named blue dragonspawn : Play No sound and display we are the wolfs we kill any creatur in our way NO MERCY NO FEAR!!!! . Modify duration: Add 2.00 seconds and Wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from wolf captain 0016 <gen> named captian : Play No sound and display Yes,we must kill Shamed Naked and all his army... . Modify duration: Add 2.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from white wolf 0063 <gen> named white wolf : Play No sound and display KILL THIS HUMAN!! . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from army1 0018 <gen> named WOLF : Play No sound and display NOOOOOOOOOOOOO!!! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
burn
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Destructible - Resurrect Short Natural Bridge 0098 <gen> with 2500.00 life and Show birth animation
Animation - Change Short Natural Bridge 0098 <gen> 's animation speed to 95.00 % of its original speed
Trigger - Turn off (This trigger)
wolf1
Events
Unit - army1 0029 <gen> Takes damage
Conditions
Actions
Unit - Explode army1 0029 <gen> .
wolf2
Events
Unit - army1 0030 <gen> Takes damage
Conditions
Actions
Unit - Explode army1 0030 <gen> .
blanc
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Unit - Order Juggernaut 0012 <gen> to Attack . army1 0029 <gen>
Wait 0.50 seconds
Unit - Order Juggernaut 0012 <gen> to Attack . army1 0030 <gen>
burn1
Events
Unit - A unit enters gate45open <gen>
Conditions
Actions
Unit - Create 9 . Giant Skeleton Warrior for Neutral Hostile at (Center of burn <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
boss
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_015 <gen>
white
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_016 <gen>
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Juggernaut 0012 <gen> named doom : Play No sound and display I will kill you . Modify duration: Add 2.00 seconds and Wait
Wait 2.00 seconds
Visibility - Disable (Last created visibility modifier)
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