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Triggers
Test group Alpha THIS MAP!!.w3x
Variables
Initialization
Melee Initialization
Untitled Category
Timer
Spawning
Camera
Camera
Victory/Loss
Defeat
win
Cheat
Footmen
Knight
Blue gold
Untitled Trigger 001
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
timer
timer
No
timerwindow
timerdialog
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Timer
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 1300.00 seconds
Set Variable Set timer = (Last started timer)
Countdown Timer - Create a timer window for (Last started timer) with title Defend
Set Variable Set timerwindow = (Last created timer window)
Countdown Timer - Show (Last created timer window) for Player 2 (Blue)
Game - Display to (All players) the text: Welcome to Hold the line V1.0
Wait 30.00 seconds
Game - Display to (All players) the text: Good luck and have fun, tester.
Spawning
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Castle 0021 <gen> named Scout : Play No sound and display Enemy units incoming!!! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Create 12 . Orc Warlock for Player 5 (Yellow) at (Center of Spawn_point_1 <gen>) facing Default building facing degrees
Unit - Create 12 Fel Orc Grunt for Player 5 (Yellow) at (Center of Spawn_point_2 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit Group - Order (Units in Spawn_point_1 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Unit Group - Order (Units in Spawn_point_2 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Wait 10.50 seconds
Unit - Create 12 . Headhunter for Player 5 (Yellow) at (Center of Spawn_point_1 <gen>) facing Default building facing degrees
Unit - Create 12 . Swordsman for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 12 . Fel Orc Raider for Player 5 (Yellow) at (Center of Spawn_point_2 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Spawn_point_1 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Unit Group - Order (Units in Spawn_point_2 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Wait 2 seconds
Unit - Create 12 . Swordsman for Player 1 (Red) at (Center of Town_hall <gen>) facing Default building facing degrees
Wait 4.90 seconds
Unit - Create 12 . Swordsman for Player 2 (Blue) at (Center of Blue_spawn_point <gen>) facing Default building facing degrees
Wait 2.20 seconds
Unit - Create 12 . Fel Orc Grunt for Player 5 (Yellow) at (Center of Spawn_point_3 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Spawn_point_3 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Wait 2 seconds
Unit - Create 12 . Swordsman for Player 1 (Red) at (Center of Town_hall <gen>) facing Default building facing degrees
Wait 10.90 seconds
Unit - Create 12 . Ghoul for Player 6 (Orange) at (Center of Spawn_point_4 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Spawn_point_4 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Wait 2 seconds
Unit - Create 24 . Swordsman for Player 1 (Red) at (Center of Town_hall <gen>) facing Default building facing degrees
Unit - Create 6 . Fel Orc Warlock for Player 5 (Yellow) at (Center of Spawn_point_1 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Spawn_point_1 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Wait 10.00 seconds
Unit - Create 24 . Archer for Player 1 (Red) at (Center of Town_hall <gen>) facing Default building facing degrees
Unit - Create 24 . Archer for Player 2 (Blue) at (Center of Blue_spawn_point <gen>) facing Default building facing degrees
Unit - Create 12 . Fel Orc Grunt for Player 5 (Yellow) at (Center of Spawn_point_4 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Spawn_point_4 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Wait 2 seconds
Unit - Create 12 . Swordsman for Player 2 (Blue) at (Center of Blue_spawn_point <gen>) facing Default building facing degrees
Unit - Create 6 . Captain for Player 1 (Red) at (Center of Red_Spawn_Point <gen>) facing Default building facing degrees
Unit - Create 24 . Swordsman for Player 1 (Red) at (Center of Red_Spawn_Point <gen>) facing Default building facing degrees
Unit - Create 12 . Fel Orc Warlock for Player 5 (Yellow) at (Center of Spawn_point_1 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Spawn_point_1 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Unit - Create 12 . Tauren for Player 5 (Yellow) at (Center of Spawn_point_4 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Spawn_point_4 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Wait 25.00 seconds
Cinematic - Send transmission to (All players) from Castle 0021 <gen> named Castle Announcer : Play No sound and display Hold The line!! Keep the paths defended . Modify duration: Add 0 seconds and Wait
Unit - Create 12 . Rifleman for Player 1 (Red) at (Center of Town_hall <gen>) facing Default building facing degrees
Unit - Create 12 . Kodo Beast for Player 5 (Yellow) at (Center of Spawn_point_5 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Spawn_point_5 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Wait 2 seconds
Unit - Create 12 . Headhunter for Player 5 (Yellow) at (Center of Spawn_point_1 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit Group - Order (Units in Spawn_point_1 <gen>) to Attack-Move To . (Center of Blue_spawn_point <gen>)
Wait 2 seconds
Unit - Create 15 . Footman for Player 1 (Red) at (Center of Red_Spawn_Point <gen>) facing Default building facing degrees
Unit Group - Order (Units in Blue_spawn_point <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Wait 150.00 seconds
Unit - Create 5 . Peasant for Player 1 (Red) at (Center of Red_Spawn_Point <gen>) facing Default building facing degrees
Unit - Create 12 . Zombie for Player 6 (Orange) at (Center of Spawn_point_3 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Spawn_point_3 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Unit - Create 15 . Rifleman for Player 1 (Red) at (Center of Town_hall <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from Castle 0021 <gen> named Castle announcer : Play No sound and display New enemy wave incoming!! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Unit - Create 12 . Necromancer for Player 6 (Orange) at (Center of Spawn_point_1 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Spawn_point_1 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Wait 2 seconds
Unit - Create 12 . Ghoul for Player 6 (Orange) at (Center of Spawn_point_5 <gen>) facing Default building facing degrees
Unit - Create 12 . Skeleton Warrior for Player 6 (Orange) at (Center of Spawn_point_4 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Spawn_point_5 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Unit Group - Order (Units in Spawn_point_4 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Wait 30.00 seconds
Unit - Create 12 . Ghoul for Player 6 (Orange) at (Center of Spawn_point_1 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Order (Units in Spawn_point_1 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Wait 2 seconds
Unit - Create 12 . Mountain Giant for Player 7 (Green) at (Center of Spawn_point_4 <gen>) facing Default building facing degrees
Wait 0.10 seconds
Unit Group - Order (Units in Spawn_point_4 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Wait 15.00 seconds
Unit - Create 12 . Fel Orc Kodo Beast for Player 5 (Yellow) at (Center of Spawn_point_1 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Order (Units in Spawn_point_1 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Cinematic - Send transmission to (All players) from Castle 0021 <gen> named Scout : Play No sound and display Ok hold, out this wave. this is the last one so far. start building defenses for your castle..!! . Modify duration: Add 0 seconds and Wait
Unit - Create 6 . Footman for Player 1 (Red) at (Center of Red_Spawn_Point <gen>) facing Default building facing degrees
Wait 400.00 seconds
Cinematic - Send transmission to (All players) from Castle 0021 <gen> named Scout : Play No sound and display I hoped you built enough defenses . Modify duration: Add 5.00 seconds and Wait
Wait 2 seconds
Unit - Create 12 . Archer for Player 2 (Blue) at (Center of Blue_spawn_point <gen>) facing Default building facing degrees
Unit - Create 12 . Goblin Blaster for Player 5 (Yellow) at (Center of Spawn_point_1 <gen>) facing Default building facing degrees
Unit - Create 12 . Goblin Blaster for Player 5 (Yellow) at (Center of Spawn_point_2 <gen>) facing Default building facing degrees
Unit - Create 12 . Orc Warchief for Player 5 (Yellow) at (Center of Spawn_point_3 <gen>) facing Default building facing degrees
Unit - Create 12 . Berserker for Player 5 (Yellow) at (Center of Spawn_point_4 <gen>) facing Default building facing degrees
Unit - Create 12 . Dark Troll Berserker for Player 5 (Yellow) at (Center of Spawn_point_5 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit Group - Order (Units in Spawn_point_1 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Unit Group - Order (Units in Spawn_point_2 <gen>) to Attack-Move To . (Random point in Town_hall <gen>)
Unit Group - Order (Units in Spawn_point_3 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Unit Group - Order (Units in Spawn_point_4 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Unit Group - Order (Units in Spawn_point_5 <gen>) to Attack-Move To . (Random point in Town_hall <gen>)
Wait 2 seconds
Unit - Create 12 . Tauren for Player 5 (Yellow) at (Center of Spawn_point_2 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit Group - Order (Units in Spawn_point_2 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Unit - Create 12 . Goblin Blaster for Player 5 (Yellow) at (Center of Spawn_point_4 <gen>) facing Default building facing degrees
Wait 3.00 seconds
Unit Group - Order (Units in Spawn_point_4 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Wait 2 seconds
Unit - Create 12 . Shaman for Player 5 (Yellow) at (Center of Spawn_point_3 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Spawn_point_3 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Unit - Create 30 . Knight for Player 1 (Red) at (Center of Town_hall <gen>) facing Default building facing degrees
Wait 2 seconds
Cinematic - Send transmission to (All players) from Castle 0021 <gen> named Castle announcer : Play No sound and display Here comes the strongest wave !!!!!!!! . Modify duration: Add 0 seconds and Wait
Wait 15.00 seconds
Unit - Create 12 . Footman for Player 1 (Red) at (Center of Town_hall <gen>) facing Default building facing degrees
Unit - Create 12 . Fel Orc Grunt for Player 5 (Yellow) at (Center of Spawn_point_1 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Spawn_point_1 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Unit - Create 12 . Orc Warchief for Player 5 (Yellow) at (Center of Spawn_point_2 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Spawn_point_2 <gen>) to Attack-Move To . (Center of Red_Spawn_Point <gen>)
Wait 5.00 seconds
Unit - Create 24 . Footman for Player 1 (Red) at (Center of Red_Spawn_Point <gen>) facing Default building facing degrees
Unit - Create 15 . Rifleman for Player 1 (Red) at (Center of Town_hall <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 12 . Headhunter for Player 5 (Yellow) at (Center of Spawn_point_4 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Spawn_point_4 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Wait 2 seconds
Unit - Create 12 . Fel Orc Grunt for Player 5 (Yellow) at (Center of Spawn_point_3 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Spawn_point_3 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Wait 2 seconds
Unit - Create 12 . Orc Warchief for Player 5 (Yellow) at (Center of Spawn_point_5 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Spawn_point_5 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Wait 2 seconds
Unit - Create 12 . Tauren for Player 5 (Yellow) at (Center of Spawn_point_1 <gen>) facing Default building facing degrees
Unit - Create 12 . Goblin Blaster for Player 5 (Yellow) at (Center of Spawn_point_2 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Spawn_point_1 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Unit Group - Order (Units in Spawn_point_2 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Wait 30.00 seconds
Unit - Create 12 . Fel Orc Warlock for Player 5 (Yellow) at (Center of Spawn_point_3 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Spawn_point_3 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Unit - Create 12 . Grunt for Player 5 (Yellow) at (Center of Spawn_point_5 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Spawn_point_5 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Unit Group - Order (Units in Spawn_point_5 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Wait 2 seconds
Unit Group - Order (Units in Blue_spawn_point <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Wait 2 seconds
Unit - Create 12 . Tauren for Player 5 (Yellow) at (Center of Spawn_point_4 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 12 . Blood Elf Lieutenant for Player 1 (Red) at (Center of Town_hall <gen>) facing Default building facing degrees
Unit Group - Order (Units in Spawn_point_4 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Wait 50.00 seconds
Unit - Create 12 . Grunt for Player 5 (Yellow) at (Center of Spawn_point_1 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Spawn_point_1 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Wait 15.00 seconds
Unit - Create 12 . Headhunter for Player 5 (Yellow) at (Center of Spawn_point_1 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Spawn_point_1 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Wait 2 seconds
Unit - Create 12 . Shaman for Player 5 (Yellow) at (Center of Spawn_point_3 <gen>) facing 179.00 degrees
Wait 2 seconds
Unit Group - Order (Units in Spawn_point_3 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Wait 2 seconds
Unit - Create 12 . Headhunter for Player 5 (Yellow) at (Center of Spawn_point_4 <gen>) facing Default building facing degrees
Unit - Create 12 . Headhunter for Player 5 (Yellow) at (Center of Spawn_point_1 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit - Create 30 . Rifleman for Player 1 (Red) at (Center of Red_Spawn_Point <gen>) facing Default building facing degrees
Unit Group - Order (Units in Spawn_point_1 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Unit Group - Order (Units in Spawn_point_4 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Wait 30.00 seconds
Unit - Create 12 . Grunt for Player 5 (Yellow) at (Center of Spawn_point_4 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Spawn_point_4 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Unit - Create 12 . Grunt for Player 5 (Yellow) at (Center of Spawn_point_3 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Spawn_point_3 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Unit - Create 12 . Grunt for Player 5 (Yellow) at (Center of Spawn_point_4 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit Group - Order (Units in Spawn_point_4 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Unit - Create 12 . Headhunter for Player 5 (Yellow) at (Center of Spawn_point_1 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Spawn_point_1 <gen>) to Attack-Move To . (Center of Town_hall <gen>)
Camera
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 20.00 seconds
Defeat
Events
Unit - Castle 0021 <gen> 's life becomes Less than 1.00
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat! Castle not defended
Game - Defeat Player 2 (Blue) with the message: Defeat! Support the Castle to win this thing
win
Events
Time - Elapsed game time is 1300.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
The cheats will be removed when game is approved, use ONLY when losing
Footmen
Events
Player - Player 1 (Red) types a chat message containing footman (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 12 . Footman for Player 1 (Red) at (Center of Town_hall <gen>) facing Default building facing degrees
Knight
Events
Player - Player 1 (Red) types a chat message containing knight (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 6 . Knight for Player 1 (Red) at (Center of Town_hall <gen>) facing Default building facing degrees
Untitled Trigger 001
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Set Player 2 (Blue) . Current gold to 25590
Player - Set Player 2 (Blue) . Current lumber to 750
Player - Set Player 1 (Red) . Current lumber to 750
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