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Model validation: Hobgoblin Ranged
HobgoblinBazooka-V2.mdx
0errors0severe18warnings35unused
3
Model
Expected 119 matrices, got 118
Attachment 6 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
1
Geoset 4
This geoset has both skin/weights and vertex groups
1
Geoset 5
This geoset has both skin/weights and vertex groups
1
Geoset 6
This geoset has both skin/weights and vertex groups
1
Geoset 7
This geoset has both skin/weights and vertex groups
1
Geoset 8
This geoset has both skin/weights and vertex groups
1
Geoset 9
This geoset has both skin/weights and vertex groups
1
Geoset 10
This geoset has both skin/weights and vertex groups
1
Geoset 11
This geoset has both skin/weights and vertex groups
1
Geoset 12
This geoset has both skin/weights and vertex groups
1
Geoset 13
This geoset has both skin/weights and vertex groups
1
Bone 68 - "goblin_smoke_bind_jnt"
There are no vertices attached to this bone
1
ParticleEmitterPopcorn 0 - "explosion"
1
Visibility
Interpolation type not set to None
1
Bone 10 - "FL_waistBelt_bind_jnt"
1
Rotation
Track 79 at frame 11700 has roughly the same value as tracks 78 and 80
1
Bone 11 - "FR_cloth_bind_jnt"
1
Rotation
Track 18 at frame 3633 has roughly the same value as tracks 17 and 19
1
Bone 20 - "L_leg_03_bind_jnt"
1
Rotation
Track 30 at frame 3900 has roughly the same value as tracks 29 and 31
1
Bone 27 - "neck_bind_jnt"
1
Rotation
Track 47 at frame 12142 has exactly the same value as tracks 46 and 48
2
Bone 31 - "L_pauldron_bind_jnt"
2
Translation
Track 5 at frame 9357 has exactly the same value as tracks 4 and 6
Track 6 at frame 9661 has exactly the same value as tracks 5 and 7
1
Bone 33 - "R_pauldron_bind_jnt"
1
Rotation
Track 28 at frame 12400 has roughly the same value as tracks 27 and 29
2
Bone 38 - "L_hand_bind_jnt"
2
Rotation
Track 18 at frame 1526 has roughly the same value as tracks 17 and 19
Track 40 at frame 6838 has roughly the same value as tracks 39 and 41
2
Bone 39 - "L_lwr_arm_twist_01_bind_jnt"
2
Rotation
Track 30 at frame 9633 has roughly the same value as tracks 29 and 31
Track 65 at frame 11200 has roughly the same value as tracks 64 and 66
1
Bone 40 - "R_lwr_arm_twist_01_bind_jnt"
1
Rotation
Track 21 at frame 7867 has roughly the same value as tracks 20 and 22
3
Bone 41 - "R_hand_bind_jnt"
1
Translation
Track 34 at frame 7600 has roughly the same value as tracks 33 and 35
2
Rotation
Track 20 at frame 3667 has roughly the same value as tracks 19 and 21
Track 50 at frame 7867 has roughly the same value as tracks 49 and 51
1
Bone 42 - "goblin_bone_head"
1
Translation
Track 9 at frame 12142 has exactly the same value as tracks 8 and 10
1
Bone 54 - "goblin_R_ear_bind_jnt"
1
Rotation
Track 12 at frame 1399 has roughly the same value as tracks 11 and 13
1
Bone 56 - "R_lip_corner_bind_jnt"
1
Translation
Track 15 at frame 1333 has roughly the same value as tracks 14 and 16
3
Bone 60 - "M_lwr_lip_bind_jnt"
3
Rotation
Track 30 at frame 9359 has exactly the same value as tracks 29 and 31
Track 31 at frame 9507 has exactly the same value as tracks 30 and 32
Track 32 at frame 9646 has exactly the same value as tracks 31 and 33
4
Bone 73 - "L_lwr_lip_bind_jnt"
1
Translation
Track 64 at frame 8358 has roughly the same value as tracks 63 and 65
3
Rotation
Track 30 at frame 9359 has exactly the same value as tracks 29 and 31
Track 31 at frame 9507 has exactly the same value as tracks 30 and 32
Track 32 at frame 9646 has exactly the same value as tracks 31 and 33
4
Bone 75 - "lwr_teeth_bind_jnt"
1
Translation
Track 60 at frame 8358 has roughly the same value as tracks 59 and 61
3
Rotation
Track 30 at frame 9359 has exactly the same value as tracks 29 and 31
Track 31 at frame 9507 has exactly the same value as tracks 30 and 32
Track 32 at frame 9646 has exactly the same value as tracks 31 and 33
4
Bone 77 - "R_lwr_lip_bind_jnt"
1
Translation
Track 61 at frame 8358 has roughly the same value as tracks 60 and 62
3
Rotation
Track 30 at frame 9359 has exactly the same value as tracks 29 and 31
Track 31 at frame 9507 has exactly the same value as tracks 30 and 32
Track 32 at frame 9646 has exactly the same value as tracks 31 and 33
1
Bone 80 - "L_lip_corner_bind_jnt"
1
Translation
Track 15 at frame 1333 has roughly the same value as tracks 14 and 16
1
Bone 98 - "L_ind_finger_03_bind_jnt"
1
Rotation
Track 36 at frame 12100 has roughly the same value as tracks 35 and 37
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