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Model validation: Hobgoblin Ranged

HobgoblinBazooka-V2.mdx

0 errors 0 severe 18 warnings 35 unused
  • 3 Model
    • Expected 119 matrices, got 118
    • Attachment 6 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 68 - "goblin_smoke_bind_jnt"
    • There are no vertices attached to this bone
  • 1 ParticleEmitterPopcorn 0 - "explosion"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 Bone 10 - "FL_waistBelt_bind_jnt"
    • 1 Rotation
      • Track 79 at frame 11700 has roughly the same value as tracks 78 and 80
  • 1 Bone 11 - "FR_cloth_bind_jnt"
    • 1 Rotation
      • Track 18 at frame 3633 has roughly the same value as tracks 17 and 19
  • 1 Bone 20 - "L_leg_03_bind_jnt"
    • 1 Rotation
      • Track 30 at frame 3900 has roughly the same value as tracks 29 and 31
  • 1 Bone 27 - "neck_bind_jnt"
    • 1 Rotation
      • Track 47 at frame 12142 has exactly the same value as tracks 46 and 48
  • 2 Bone 31 - "L_pauldron_bind_jnt"
    • 2 Translation
      • Track 5 at frame 9357 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 9661 has exactly the same value as tracks 5 and 7
  • 1 Bone 33 - "R_pauldron_bind_jnt"
    • 1 Rotation
      • Track 28 at frame 12400 has roughly the same value as tracks 27 and 29
  • 2 Bone 38 - "L_hand_bind_jnt"
    • 2 Rotation
      • Track 18 at frame 1526 has roughly the same value as tracks 17 and 19
      • Track 40 at frame 6838 has roughly the same value as tracks 39 and 41
  • 2 Bone 39 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 30 at frame 9633 has roughly the same value as tracks 29 and 31
      • Track 65 at frame 11200 has roughly the same value as tracks 64 and 66
  • 1 Bone 40 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 21 at frame 7867 has roughly the same value as tracks 20 and 22
  • 3 Bone 41 - "R_hand_bind_jnt"
    • 1 Translation
      • Track 34 at frame 7600 has roughly the same value as tracks 33 and 35
    • 2 Rotation
      • Track 20 at frame 3667 has roughly the same value as tracks 19 and 21
      • Track 50 at frame 7867 has roughly the same value as tracks 49 and 51
  • 1 Bone 42 - "goblin_bone_head"
    • 1 Translation
      • Track 9 at frame 12142 has exactly the same value as tracks 8 and 10
  • 1 Bone 54 - "goblin_R_ear_bind_jnt"
    • 1 Rotation
      • Track 12 at frame 1399 has roughly the same value as tracks 11 and 13
  • 1 Bone 56 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 15 at frame 1333 has roughly the same value as tracks 14 and 16
  • 3 Bone 60 - "M_lwr_lip_bind_jnt"
    • 3 Rotation
      • Track 30 at frame 9359 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 9507 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 9646 has exactly the same value as tracks 31 and 33
  • 4 Bone 73 - "L_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 64 at frame 8358 has roughly the same value as tracks 63 and 65
    • 3 Rotation
      • Track 30 at frame 9359 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 9507 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 9646 has exactly the same value as tracks 31 and 33
  • 4 Bone 75 - "lwr_teeth_bind_jnt"
    • 1 Translation
      • Track 60 at frame 8358 has roughly the same value as tracks 59 and 61
    • 3 Rotation
      • Track 30 at frame 9359 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 9507 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 9646 has exactly the same value as tracks 31 and 33
  • 4 Bone 77 - "R_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 61 at frame 8358 has roughly the same value as tracks 60 and 62
    • 3 Rotation
      • Track 30 at frame 9359 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 9507 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 9646 has exactly the same value as tracks 31 and 33
  • 1 Bone 80 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 15 at frame 1333 has roughly the same value as tracks 14 and 16
  • 1 Bone 98 - "L_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 36 at frame 12100 has roughly the same value as tracks 35 and 37
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