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Model validation: Hobgoblin Melee

HobgoblinBruiser-V3.mdx

0 errors 0 severe 26 warnings 24 unused
  • 3 Model
    • Expected 118 matrices, got 117
    • Attachment 6 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 16
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 17
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 18
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 19
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 20
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 21
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 20 - "belt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 21 - "belt_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 24 - "belt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 67 - "goblin_smoke_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 9 - "FL_waistBelt_bind_jnt"
    • 1 Rotation
      • Track 84 at frame 11700 has roughly the same value as tracks 83 and 85
  • 1 Bone 10 - "FR_cloth_bind_jnt"
    • 1 Rotation
      • Track 18 at frame 3633 has roughly the same value as tracks 17 and 19
  • 1 Bone 19 - "L_leg_03_bind_jnt"
    • 1 Rotation
      • Track 30 at frame 3900 has roughly the same value as tracks 29 and 31
  • 2 Bone 25 - "R_shoulder_bind_jnt"
    • 2 Translation
      • Track 3 at frame 2655 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 6598 has exactly the same value as tracks 3 and 5
  • 1 Bone 26 - "neck_bind_jnt"
    • 1 Rotation
      • Track 44 at frame 12142 has exactly the same value as tracks 43 and 45
  • 1 Bone 32 - "R_pauldron_bind_jnt"
    • 1 Rotation
      • Track 34 at frame 12400 has roughly the same value as tracks 33 and 35
  • 1 Bone 34 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 142 at frame 140098 has roughly the same value as tracks 141 and 143
  • 1 Bone 35 - "R_lwr_arm_bind_jnt"
    • 1 Translation
      • Track 21 at frame 8200 has roughly the same value as tracks 20 and 22
  • 1 Bone 36 - "goblin_neck_bind_jnt-2"
    • 1 Translation
      • Track 6 at frame 9904 has exactly the same value as tracks 5 and 7
  • 2 Bone 37 - "L_hand_bind_jnt"
    • 2 Rotation
      • Track 18 at frame 1526 has roughly the same value as tracks 17 and 19
      • Track 38 at frame 6838 has roughly the same value as tracks 37 and 39
  • 1 Bone 38 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 64 at frame 11200 has roughly the same value as tracks 63 and 65
  • 1 Bone 39 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 26 at frame 8234 has roughly the same value as tracks 25 and 27
  • 1 Bone 41 - "goblin_bone_head"
    • 1 Translation
      • Track 9 at frame 12142 has roughly the same value as tracks 8 and 10
  • 2 Bone 53 - "goblin_R_ear_bind_jnt"
    • 2 Rotation
      • Track 12 at frame 1399 has roughly the same value as tracks 11 and 13
      • Track 162 at frame 140531 has roughly the same value as tracks 161 and 163
  • 1 Bone 59 - "M_lwr_lip_bind_jnt"
    • 1 Rotation
      • Track 25 at frame 9507 has exactly the same value as tracks 24 and 26
  • 1 Bone 72 - "L_lwr_lip_bind_jnt"
    • 1 Rotation
      • Track 25 at frame 9507 has exactly the same value as tracks 24 and 26
  • 1 Bone 74 - "lwr_teeth_bind_jnt"
    • 1 Rotation
      • Track 25 at frame 9507 has exactly the same value as tracks 24 and 26
  • 1 Bone 76 - "R_lwr_lip_bind_jnt"
    • 1 Rotation
      • Track 25 at frame 9507 has exactly the same value as tracks 24 and 26
  • 1 Bone 97 - "L_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 35 at frame 12100 has roughly the same value as tracks 34 and 36
  • 2 Bone 103 - "weapon_01_bind_jnt"
    • 2 Scaling
      • Track 9 at frame 10849 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 11063 has exactly the same value as tracks 9 and 11
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