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Player - Change color of Player 1 (Red) to Blue , Changing color of existing units
Player - Set Player 1 (Red) . Food cap to 100
Hero - Make Player 1 (Red) Heroes gain 275.00 % experience from future kills
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Turn Gives bounty On for (Picked player)
Unit - Make Dalaran Warrior School 0008 <gen> Invulnerable
Unit - Make Dalaran Graveyard 0009 <gen> Invulnerable
Unit - Hide Legion Champion [BOSS] 0036 <gen>
Begin
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from Kirin Tor Remnant Leader 0000 <gen> named Nilas Arcanister : Play No sound and display The Undead has destroy Dalaran, and now, I have to find a way to recover any artifact for later battles then escape. . Modify duration: Add 17.50 seconds and Wait
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Quest - Create a Required quest titled The Sacred Artifact 1 with the description Recover all Sacred Artifacts at Dalaran. , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Optional quest titled Save Points with the description Whenever Nilas died, he wil be resurrected at Last Saved Point, it costs 250 golds for him to revive, else you lose. , using icon path ReplaceableTextures\CommandButtons\BTNHeroArchMage.blp
Arrive
Events
Unit - A unit comes within 300.00 of Dalaran Footman 0010 <gen>
Conditions
(Triggering unit) Equal to Kirin Tor Remnant Leader 0000 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Pause all units
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - Lock camera target for Player 1 (Red) to Dalaran Footman 0010 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Dalaran Footman 0010 <gen> named Dalaran Footman : Play No sound and display Its amazing that we find you here Lord Nilas, are you here to help us fight the undeads and retake Dalaran? . Modify duration: Add 15.00 seconds and Wait
Cinematic - Send transmission to (All players) from Kirin Tor Remnant Leader 0000 <gen> named Nilas Arcanister : Play No sound and display Yes, I am here to recover the Mystic Book that can destroy any dark power, and I need your help. . Modify duration: Add 15.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dalaran Footman 0010 <gen> named Dalaran Footman : Play No sound and display Me and my brethren will help you, do not falter. But now we need your help to destroy the nearby Graveyard, it summons undead non-stop. . Modify duration: Add 18.00 seconds and Wait
Cinematic - Send transmission to (All players) from Kirin Tor Remnant Leader 0000 <gen> named Nilas Arcanister : Play No sound and display It shall be done my brethren. . Modify duration: Add 8.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Quest - Flash the quest dialog button
Quest - Create a Required quest titled Dalaran Graveyard with the description Destroy the Dalaran Graveyard , using icon path ReplaceableTextures\CommandButtons\BTNGraveyard.blp
Set Variable Set Quest_Store = (Last created quest)
Quest - Display to (All players) the New Unit Available message: Dalaran Footman, even being weaker than Footman, they still proof to be valuable troops, can be bought at Dalaran Training Schools.
Unit - Make Dalaran Warrior School 0008 <gen> Vulnerable
Unit - Make Dalaran Graveyard 0009 <gen> Vulnerable
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Vision <gen>
Unit - Unpause all units
Trigger - Turn on Dalaran_Spawn_1 <gen>
Dalaran Spawn 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Dalaran Warrior School 0008 <gen> is alive) Equal to True
(Dalaran Warrior School 0008 <gen> is alive) Equal to True
Actions
Unit - Create 2 . Dalaran Footman for Player 2 (Blue) at (Center of Human <gen>) facing Default building facing degrees
Set Variable Set Temp_Group = (Units in Human <gen> owned by Player 2 (Blue))
Set Variable Set Temp_Point = (Center of Undead <gen>)
Unit Group - Pick every unit in Temp_Group and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . Temp_Point
Unit - Create 8 . Dalaran Skeleton for Player 3 (Teal) at (Random point in Undead <gen>) facing Default building facing degrees
Set Variable Set Temp_Group = (Units in Undead <gen> owned by Player 3 (Teal))
Set Variable Set Temp_Point = (Center of Human <gen>)
Unit Group - Pick every unit in Temp_Group and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . Temp_Point
Cinematic - Send transmission to (All players) from Kirin Tor Remnant Leader 0000 <gen> named Nilas Arcanister : Play No sound and display that should do all the jobs, time to move and search for the artifacts. . Modify duration: Add 6.75 seconds and Wait
Set Variable Set Temp_Group = (Units owned by Player 2 (Blue).)
Unit Group - Pick every unit in Temp_Group and do (Change ownership of (Picked unit) to Player 1 (Red) and Change color)
Quest - Flash the quest dialog button
Quest - Display to (All players) the Quest Update message: QUEST QOMPLETED : Dalaran Graveyard
Quest - Mark Quest_Store as Completed
Save Warning
Events
Unit - A unit enters Save_Warning <gen>
Conditions
(Triggering unit) Equal to Kirin Tor Remnant Leader 0000 <gen>
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Warning message: WARNING : Save before proceeding, the next few step is a Boss battle, you can't revive, so save first.
Boss
Events
Unit - A unit enters Boss_Enter_1 <gen>
Conditions
(Triggering unit) Equal to Kirin Tor Remnant Leader 0000 <gen>
Actions
Unit - Unhide Legion Champion [BOSS] 0036 <gen>
Set Variable Set Temp_Group = (Units owned by Player 1 (Red).)
Unit Group - Pick every unit in Temp_Group and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Picked unit) Not equal to Kirin Tor Remnant Leader 0000 <gen>
Then - Actions
Unit - Hide (Picked unit)
Unit - Pause (Picked unit)
Else - Actions
Unit - Move (Picked unit) instantly to (Center of Boss_1_Nilas <gen>)
Custom script: call DestroyGroup(udg_Temp_Group)
-------- Disable Revive --------
Trigger - Turn off Nilas_Revive_at_Last_Save_Point <gen>
Trigger - Turn on Nilas_Dead_no_Save_Points <gen>
Quest - Display to (All players) the Warning message: WARNING : Nilas can't revive when facing bosses, make sure you have save the game before
-------- Cinematic --------
Unit - Pause Kirin Tor Remnant Leader 0000 <gen>
Unit - Pause Legion Champion [BOSS] 0036 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - Lock camera target for Player 1 (Red) to Kirin Tor Remnant Leader 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Kirin Tor Remnant Leader 0000 <gen> named Nilas Arcanister : Play No sound and display What?a Demon? how can this be? . Modify duration: Add 8.25 seconds and Wait
Cinematic - Send transmission to (All players) from Legion Champion [BOSS] 0036 <gen> named Demon : Play No sound and display Another Paltry wizard, time to die. . Modify duration: Add 4.00 seconds and Wait
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unpause Legion Champion [BOSS] 0036 <gen>
Unit - Unpause Kirin Tor Remnant Leader 0000 <gen>
-------- Bossfight --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Kirin Tor Remnant Leader 0000 <gen>) Less than 5
Then - Actions
Unit - Create 3 . Footman for Player 1 (Red) at (Position of Kirin Tor Remnant Leader 0000 <gen>) facing Default building facing degrees
Else - Actions
Unit - Create 1 . Footman for Player 1 (Red) at (Position of Kirin Tor Remnant Leader 0000 <gen>) facing Default building facing degrees
Player - Disable Battle Roar for Player 4 (Purple)
Player - Disable Banish for Player 4 (Purple)
Player - Disable Death Coil for Player 4 (Purple)
Player - Disable Firebolt (Neutral Hostile) for Player 4 (Purple)
Wait until ((Life of Legion Champion [BOSS] 0036 <gen>) Less than or equal to 750.00) , checking every 0.10 seconds
Player - Enable Battle Roar for Player 4 (Purple)
Wait until ((Life of Legion Champion [BOSS] 0036 <gen>) Less than or equal to 500.00) , checking every 0.10 seconds
Player - Enable Death Coil for Player 4 (Purple)
Wait until ((Life of Legion Champion [BOSS] 0036 <gen>) Less than or equal to 150.00) , checking every 0.10 seconds
Player - Enable Banish for Player 4 (Purple)
Player - Enable Firebolt (Neutral Hostile) for Player 4 (Purple)
-------- Finished --------
Wait until ((Life of Legion Champion [BOSS] 0036 <gen>) Less than or equal to 25.00) , checking every 0.10 seconds
Unit - Pause all units
Cinematic - Send transmission to (All players) from Legion Champion [BOSS] 0036 <gen> named Demon : Play No sound and display I'm sorry Lord Archimonde.. I have failed . Modify duration: Add 7.00 seconds and Wait
Animation - Play Legion Champion [BOSS] 0036 <gen> 's death animation
Unit - Unpause all units
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Quest - Display to (All players) the Quest Update message: UPDATE : You have acquired one of the Sacred Artifacts + found 1000 Golds from the Demon
Player - Add 1000 to Player 1 (Red) . Current gold
Hero - Create Book of Spectre and give it to Kirin Tor Remnant Leader 0000 <gen>
Quest - Display to (All players) the Hint message: Wait a moment to proceed......Removing Troop and replacing them as golds......
Set Variable Set Temp_Group = (Units owned by Player 1 (Red) of type Dalaran Footman)
Unit Group - Pick every unit in Temp_Group and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Set Variable Set Unit_Count = (Unit_Count + 1)
Custom script: call DestroyGroup(udg_Temp_Group)
Player - Add (Unit_Count x 150) to Player 1 (Red) . Current gold
Trigger - Run Begin_2 <gen> (ignoring conditions)
Begin 2
Events
Conditions
Actions
Unit - Move Kirin Tor Remnant Leader 0000 <gen> instantly to (Center of Part_2_Begin <gen>)
Unit - Set life of Kirin Tor Remnant Leader 0000 <gen> to 100 %
Unit - Set mana of Kirin Tor Remnant Leader 0000 <gen> to 100 %
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from Kirin Tor Remnant Leader 0000 <gen> named Nilas Arcanister : Play No sound and display At last, the Dalaran Vaut, there should be some ancient Dalaran Artifact here, I'm going to find them All. . Modify duration: Add 17.50 seconds and Wait
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Quest - Display to (All players) the Quest Update message: Search for 2 More Artifacts at Dalaran Vault.
Quest - Display to (All players) the Secret message: There will be no way to get new units, means you're now limited of troops, but the gold can be useful to resurrect your hero at the Save Point.
Thunder Trap Init
Events
Unit - A unit enters Storm_Zone <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Kirin Tor Remnant Leader 0000 <gen> named Nilas : Play No sound and display Those Lightnings can kill us quickly, move faster. . Modify duration: Add 5.00 seconds and Wait
Trigger - Turn on Thunder_Trap_Shock <gen>
Thunder Trap Shock
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Set Variable Set Temp_Group = (Units in Storm_Zone <gen>)
Unit Group - Pick every unit in Temp_Group and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 30.00)
Set Variable Set Temp_Point = (Position of (Picked unit))
Special Effect - Create a special effect at Temp_Point using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Dalaran Crown
Actions
Item - Make (Picked item) Undroppable
Cinematic - Send transmission to (All players) from Kirin Tor Remnant Leader 0000 <gen> named Nilas Arcanister : Play No sound and display We have acquire Dalaran Crown. . Modify duration: Add 3.75 seconds and Wait
Shield of Deathlord Item
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Kelen's Dagger of Escape
Actions
Item - Make (Picked item) Undroppable
Cinematic - Send transmission to (All players) from Kirin Tor Remnant Leader 0000 <gen> named Nilas Arcanister : Play No sound and display We have acquire Kelen's Dagger of Escape. . Modify duration: Add 3.75 seconds and Wait
Check Victory
Events
Time - Every 0.03 seconds of game time
Conditions
(Kirin Tor Remnant Leader 0000 <gen> has an item of type Kelen's Dagger of Escape) Equal to True
(Kirin Tor Remnant Leader 0000 <gen> has an item of type Dalaran Crown) Equal to True
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - Lock camera target for Player 1 (Red) to Kirin Tor Remnant Leader 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Set Variable Set Temp_Point = (Position of Kirin Tor Remnant Leader 0000 <gen>)
Special Effect - Create a special effect at Temp_Point using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Cinematic - Send transmission to (All players) from Kirin Tor Remnant Leader 0000 <gen> named Nilas Arcanister : Play No sound and display Finally, all artifacts have been gathered. Now is the time to fight the Undead. . Modify duration: Add 17.50 seconds and Wait
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at Temp_Point using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Destroy (Last created special effect)
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Game - Victory Player 1 (Red) ( Skip dialogs, Show scores)
Nilas Dead no Save Points
Events
Unit - Kirin Tor Remnant Leader 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You Have Failed!
Point 1 Register
Events
Unit - A unit enters Save_Point <gen>
Conditions
(Triggering unit) Equal to Kirin Tor Remnant Leader 0000 <gen>
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Nilas_Dead_no_Save_Points <gen>
Set Variable Set Save_Point = (Center of Save_Point <gen>)
Trigger - Turn on Nilas_Revive_at_Last_Save_Point <gen>
Quest - Display to (All players) the Hint message: HINT : You will revive on the last save point if you have more than 250 golds, else you lost, Nilas can't revive during Boss Fights.
Point 2 Register
Events
Unit - A unit enters Save_Point_2 <gen>
Conditions
(Triggering unit) Equal to Kirin Tor Remnant Leader 0000 <gen>
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Nilas_Dead_no_Save_Points <gen>
Set Variable Set Save_Point = (Center of Save_Point_2 <gen>)
Trigger - Turn on Nilas_Revive_at_Last_Save_Point <gen>
Quest - Display to (All players) the Hint message: HINT : You will revive on this save point if you have more than 250 golds.
Nilas Revive at Last Save Point
Events
Unit - Kirin Tor Remnant Leader 0000 <gen> Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) Current gold) Greater than or equal to 250
Then - Actions
Hero - Instantly revive Kirin Tor Remnant Leader 0000 <gen> at Save_Point , Show revival graphics
Player - Add -250 to Player 1 (Red) . Current gold
Else - Actions
Game - Defeat Player 1 (Red) with the message: You Have Failed!
Magic Gathering
Events
Unit - A unit owned by Player 1 (Red) . Starts the effect of an ability
Conditions
(Ability being cast) Equal to Magic Gathering
Actions
Player - Add (25 x (Level of Magic Gathering for (Triggering unit))) to Player 1 (Red) . Current lumber
Arcane Learn
Events
Unit - A unit owned by Player 1 (Red) . Learns a skill
Conditions
(Learned Hero Skill) Equal to Arcane Strike
Actions
Unit - Add Arcane Strike Toggle to (Triggering unit)
Unit - Add Arcanic Mode to (Triggering unit)
Arcane Strike
Events
Unit - A unit owned by Player 3 (Teal) . Is attacked
Unit - A unit owned by Player 4 (Purple) . Is attacked
Conditions
(Attacking unit) Equal to Kirin Tor Remnant Leader 0000 <gen>
(Level of Arcane Strike for Kirin Tor Remnant Leader 0000 <gen>) Greater than 0
(Kirin Tor Remnant Leader 0000 <gen> has buff Arcanic Mode) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) Current lumber) Greater than or equal to 25
Then - Actions
Unit - Cause (Attacking unit) to damage (Attacked unit) , dealing (10.00 x (Real((Level of Arcane Strike for Kirin Tor Remnant Leader 0000 <gen>)))) damage of attack type Hero and damage type Normal
Player - Add (-1 x (Level of Arcane Strike for Kirin Tor Remnant Leader 0000 <gen>)) to Player 1 (Red) . Current lumber
Else - Actions
Unit - Order Kirin Tor Remnant Leader 0000 <gen> to Orc Troll Berserker - Berserk .
Arcane Strike Toggle
Events
Unit - A unit owned by Player 1 (Red) . Starts the effect of an ability
Conditions
(Ability being cast) Equal to Arcane Strike Toggle
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has buff Arcanic Mode) Equal to True
Then - Actions
Player - Disable Arcane Strike for Player 1 (Red)
Player - Disable Arcanic Mode for Player 1 (Red)
Else - Actions
Player - Enable Arcane Strike for Player 1 (Red)
Player - Enable Arcanic Mode for Player 1 (Red)
Thunder Storm Damage Bonus
Events
Unit - A unit owned by Player 1 (Red) . Starts the effect of an ability
Conditions
(Ability being cast) Equal to Thunder Wrath
(Player 1 (Red) Current lumber) Greater than 10
Actions
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing (2.00 x (Real((Intelligence of (Triggering unit) (Include bonuses))))) damage of attack type Spells and damage type Normal
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast) , dealing (5.00 x (Real((Player 1 (Red) Current lumber)))) damage of attack type Spells and damage type Normal
Player - Add (-10 x (Level of Thunder Wrath for (Triggering unit))) to Player 1 (Red) . Current lumber
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