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Model validation: Hippogryph (Ancient)
HippoGryphAncientV1.00.mdx
0errors0severe25warnings10unused
6
Model
Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "collision01" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "collision02" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
Number of sequence extents (8) does not match the number of sequences (10)
1
Geoset 1
Number of sequence extents (8) does not match the number of sequences (10)
8
Geoset 2
Number of sequence extents (8) does not match the number of sequences (10)
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Bone 55 - "Mesh26"
There are no vertices attached to this bone
1
Bone 56 - "Mesh24"
There are no vertices attached to this bone
1
Bone 57 - "Mesh22"
There are no vertices attached to this bone
1
Bone 58 - "Mesh25"
There are no vertices attached to this bone
1
Bone 59 - "Mesh23"
There are no vertices attached to this bone
1
Bone 60 - "Mesh01"
There are no vertices attached to this bone
1
Bone 61 - "Line02"
There are no vertices attached to this bone
1
Bone 62 - "Line01"
There are no vertices attached to this bone
1
Bone 5 - "Mesh28"
1
Rotation
Track 10 at frame 8967 has exactly the same value as tracks 9 and 11
1
Bone 6 - "Plane01"
1
Rotation
Track 9 at frame 8967 has exactly the same value as tracks 8 and 10
1
Bone 10 - "Mesh49"
1
Rotation
Track 10 at frame 8967 has exactly the same value as tracks 9 and 11
1
Bone 11 - "Plane02"
1
Rotation
Track 9 at frame 8967 has exactly the same value as tracks 8 and 10
2
Helper 1
2
Rotation
Track 42 at frame 8133 has exactly the same value as tracks 41 and 43
Track 43 at frame 8933 has exactly the same value as tracks 42 and 44
2
Helper 2
2
Rotation
Track 42 at frame 8133 has exactly the same value as tracks 41 and 43
Track 43 at frame 8933 has exactly the same value as tracks 42 and 44
2
Helper 4
2
Rotation
Track 42 at frame 8133 has exactly the same value as tracks 41 and 43
Track 43 at frame 8933 has exactly the same value as tracks 42 and 44
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