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Triggers
Hiken(Fire Fist).w3x
Variables
Hiken
Hiken
Hiken Move
No Need
Visibility And Display
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
AllInteger
integer
Yes
Angle
real
Yes
Point
location
Yes
Unit
unit
Yes
UnitGroup
group
Yes
Hiken
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Hiken
Actions
Set Variable Set AllInteger[10] = "0"
Set Variable Set Unit[1] = (Casting unit)
Set Variable Set Point[1] = (Position of Unit[1])
Set Variable Set Point[2] = (Target point of ability being cast)
Set Variable Set Angle[99] = (Angle from Point[1] to Point[2])
Set Variable Set Point[3] = (Point[1] offset by 25.00 towards Angle[99] degrees.)
Unit - Create 1 . Hiken Effect for (Owner of Unit[1]) at Point[3] facing Angle[99] degrees
Set Variable Set Unit[2] = (Last created unit)
Custom script: call RemoveLocation(udg_Point[1])
Custom script: call RemoveLocation(udg_Point[2])
Custom script: call RemoveLocation(udg_Point[3])
Trigger - Turn on Hiken_Move <gen>
Hiken Move
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Set Variable Set AllInteger[10] = (AllInteger[10] + 40)
Set Variable Set Point[1] = (Position of Unit[1])
Set Variable Set Point[2] = (Position of Unit[2])
Set Variable Set Point[3] = (Point[2] offset by 30.00 towards Angle[99] degrees.)
Unit - Move Unit[2] instantly to Point[3]
Unit - Create 1 . Hiken Explosion 2 for (Owner of Unit[1]) at Point[2] facing Default building facing degrees
Unit - Add a 0.75 second Generic expiration timer to (Last created unit)
Set Variable Set UnitGroup[1] = (Units within 250.00 of Point[2] matching (((Matching unit) belongs to an enemy of (Owner of Unit[1]).) Equal to True).)
Custom script: call RemoveLocation(udg_Point[2])
Unit Group - Pick every unit in UnitGroup[1] and do (Actions)
Loop - Actions
-------- Damage --------
Unit - Cause Unit[1] to damage (Picked unit) , dealing ((Real((Level of Hiken for Unit[1]))) x 10.00) damage of attack type Spells and damage type Normal
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
AllInteger[10] Greater than or equal to 2500
Then - Actions
-------- Top Condition = Range Of Spell --------
Set Variable Set Point[2] = (Position of Unit[2])
Unit - Create 1 Hiken Explosion for (Owner of Unit[1]) at Point[2] facing Point[1]
Animation - Change (Last created unit) 's animation speed to 50.00 % of its original speed
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Hiken Dustwave for (Owner of Unit[1]) at Point[2] facing Point[1]
Animation - Change (Last created unit) 's vertex coloring to ( 100 %, 40.00 %, 0.00 %) with 25.00 % transparency
Unit - Add a 0.10 second Generic expiration timer to (Last created unit)
Unit - Remove Unit[2] from the game
Custom script: call RemoveLocation(udg_Point[1])
Custom script: call RemoveLocation(udg_Point[2])
Custom script: call RemoveLocation(udg_Point[3])
Trigger - Turn off (This trigger)
Else - Actions
Custom script: call RemoveLocation(udg_Point[1])
Custom script: call RemoveLocation(udg_Point[2])
Custom script: call RemoveLocation(udg_Point[3])
Visibility And Display
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Entire map)
Game - Display to (All players) the text: Ace Model By:I Dont KnowTriggers: Rasengan.Naruto(Me)Ancient Explode Model By:WILL THE ALMIGHTYDustwave By:DdaheFire Ball By:I Dont KnowFiraga By:I Dont KnowSorry For Not Knowing The Model Makers Name :(
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