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How to import HighTemplar

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model HighTemplar of the bundle HighTemplar. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Protoss Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

HighTemplar
HighTemplar.mdx
templar_diffuse.blp
templar_emissive.blp
templar_holo_diffuse.blp
Teal_Glow.blp
tesla_particle01_teal.blp
techcube2.blp
electrical_arc_white.blp
starMiranaDisegraf.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing HighTemplar.mdx

Now Click the "Import File" Button:

Next select 'HighTemplar.mdx' in the folder which you extracted from the zip archive:

HighTemplar
HighTemplar.mdx
electrical_arc_white.blp
starMiranaDisegraf.blp
Teal_Glow.blp
techcube2.blp
templar_diffuse.blp
templar_emissive.blp
templar_holo_diffuse.blp
tesla_particle01_teal.blp

The file has been properly added to the map archive:

HighTemplar.mdx
Model
575
war3mapimported/HighTemplar.mdx

Done, you have imported the file HighTemplar.mdx.

Importing electrical_arc_white.blp

Now Click the "Import File" Button:

Next select 'electrical_arc_white.blp' in the folder which you extracted from the zip archive:

HighTemplar
HighTemplar.mdx
electrical_arc_white.blp
starMiranaDisegraf.blp
Teal_Glow.blp
techcube2.blp
templar_diffuse.blp
templar_emissive.blp
templar_holo_diffuse.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HighTemplar.mdx
Model
575
war3mapimported/HighTemplar.mdx
electrical_arc_white.blp
Image / Texture
126
war3mapimported/electrical_arc_white.blp

Double-click the file electrical_arc_white.blp:

electrical_arc_white.blp
Image / Texture
126
war3mapimported/electrical_arc_white.blp

Tick the box "Use Custom Path" and type in the correct path:

electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp

The file has been properly added to the map archive:

HighTemplar.mdx
Model
575
war3mapimported/HighTemplar.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp

Done, you have imported the file electrical_arc_white.blp.

Importing starMiranaDisegraf.blp

Now Click the "Import File" Button:

Next select 'starMiranaDisegraf.blp' in the folder which you extracted from the zip archive:

HighTemplar
HighTemplar.mdx
electrical_arc_white.blp
starMiranaDisegraf.blp
Teal_Glow.blp
techcube2.blp
templar_diffuse.blp
templar_emissive.blp
templar_holo_diffuse.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HighTemplar.mdx
Model
575
war3mapimported/HighTemplar.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
starMiranaDisegraf.blp
Image / Texture
133
war3mapimported/starMiranaDisegraf.blp

Double-click the file starMiranaDisegraf.blp:

starMiranaDisegraf.blp
Image / Texture
133
war3mapimported/starMiranaDisegraf.blp

Tick the box "Use Custom Path" and type in the correct path:

starMiranaDisegraf.blp
Image / Texture
133
starMiranaDisegraf.blp

The file has been properly added to the map archive:

HighTemplar.mdx
Model
575
war3mapimported/HighTemplar.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
starMiranaDisegraf.blp
Image / Texture
133
starMiranaDisegraf.blp

Done, you have imported the file starMiranaDisegraf.blp.

Importing Teal_Glow.blp

Now Click the "Import File" Button:

Next select 'Teal_Glow.blp' in the folder which you extracted from the zip archive:

HighTemplar
HighTemplar.mdx
electrical_arc_white.blp
starMiranaDisegraf.blp
Teal_Glow.blp
techcube2.blp
templar_diffuse.blp
templar_emissive.blp
templar_holo_diffuse.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HighTemplar.mdx
Model
575
war3mapimported/HighTemplar.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
starMiranaDisegraf.blp
Image / Texture
133
starMiranaDisegraf.blp
Teal_Glow.blp
Image / Texture
12
war3mapimported/Teal_Glow.blp

Double-click the file Teal_Glow.blp:

Teal_Glow.blp
Image / Texture
12
war3mapimported/Teal_Glow.blp

Tick the box "Use Custom Path" and type in the correct path:

Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp

The file has been properly added to the map archive:

HighTemplar.mdx
Model
575
war3mapimported/HighTemplar.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
starMiranaDisegraf.blp
Image / Texture
133
starMiranaDisegraf.blp
Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp

Done, you have imported the file Teal_Glow.blp.

Importing techcube2.blp

Now Click the "Import File" Button:

Next select 'techcube2.blp' in the folder which you extracted from the zip archive:

HighTemplar
HighTemplar.mdx
electrical_arc_white.blp
starMiranaDisegraf.blp
Teal_Glow.blp
techcube2.blp
templar_diffuse.blp
templar_emissive.blp
templar_holo_diffuse.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HighTemplar.mdx
Model
575
war3mapimported/HighTemplar.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
starMiranaDisegraf.blp
Image / Texture
133
starMiranaDisegraf.blp
Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp
techcube2.blp
Image / Texture
13
war3mapimported/techcube2.blp

Double-click the file techcube2.blp:

techcube2.blp
Image / Texture
13
war3mapimported/techcube2.blp

Tick the box "Use Custom Path" and type in the correct path:

techcube2.blp
Image / Texture
13
techcube2.blp

The file has been properly added to the map archive:

HighTemplar.mdx
Model
575
war3mapimported/HighTemplar.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
starMiranaDisegraf.blp
Image / Texture
133
starMiranaDisegraf.blp
Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp
techcube2.blp
Image / Texture
13
techcube2.blp

Done, you have imported the file techcube2.blp.

Importing templar_diffuse.blp

Now Click the "Import File" Button:

Next select 'templar_diffuse.blp' in the folder which you extracted from the zip archive:

HighTemplar
HighTemplar.mdx
electrical_arc_white.blp
starMiranaDisegraf.blp
Teal_Glow.blp
techcube2.blp
templar_diffuse.blp
templar_emissive.blp
templar_holo_diffuse.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HighTemplar.mdx
Model
575
war3mapimported/HighTemplar.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
starMiranaDisegraf.blp
Image / Texture
133
starMiranaDisegraf.blp
Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp
techcube2.blp
Image / Texture
13
techcube2.blp
templar_diffuse.blp
Image / Texture
877
war3mapimported/templar_diffuse.blp

Double-click the file templar_diffuse.blp:

templar_diffuse.blp
Image / Texture
877
war3mapimported/templar_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

templar_diffuse.blp
Image / Texture
877
templar_diffuse.blp

The file has been properly added to the map archive:

HighTemplar.mdx
Model
575
war3mapimported/HighTemplar.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
starMiranaDisegraf.blp
Image / Texture
133
starMiranaDisegraf.blp
Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp
techcube2.blp
Image / Texture
13
techcube2.blp
templar_diffuse.blp
Image / Texture
877
templar_diffuse.blp

Done, you have imported the file templar_diffuse.blp.

Importing templar_emissive.blp

Now Click the "Import File" Button:

Next select 'templar_emissive.blp' in the folder which you extracted from the zip archive:

HighTemplar
HighTemplar.mdx
electrical_arc_white.blp
starMiranaDisegraf.blp
Teal_Glow.blp
techcube2.blp
templar_diffuse.blp
templar_emissive.blp
templar_holo_diffuse.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HighTemplar.mdx
Model
575
war3mapimported/HighTemplar.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
starMiranaDisegraf.blp
Image / Texture
133
starMiranaDisegraf.blp
Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp
techcube2.blp
Image / Texture
13
techcube2.blp
templar_diffuse.blp
Image / Texture
877
templar_diffuse.blp
templar_emissive.blp
Image / Texture
26
war3mapimported/templar_emissive.blp

Double-click the file templar_emissive.blp:

templar_emissive.blp
Image / Texture
26
war3mapimported/templar_emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

templar_emissive.blp
Image / Texture
26
templar_emissive.blp

The file has been properly added to the map archive:

HighTemplar.mdx
Model
575
war3mapimported/HighTemplar.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
starMiranaDisegraf.blp
Image / Texture
133
starMiranaDisegraf.blp
Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp
techcube2.blp
Image / Texture
13
techcube2.blp
templar_diffuse.blp
Image / Texture
877
templar_diffuse.blp
templar_emissive.blp
Image / Texture
26
templar_emissive.blp

Done, you have imported the file templar_emissive.blp.

Importing templar_holo_diffuse.blp

Now Click the "Import File" Button:

Next select 'templar_holo_diffuse.blp' in the folder which you extracted from the zip archive:

HighTemplar
HighTemplar.mdx
electrical_arc_white.blp
starMiranaDisegraf.blp
Teal_Glow.blp
techcube2.blp
templar_diffuse.blp
templar_emissive.blp
templar_holo_diffuse.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HighTemplar.mdx
Model
575
war3mapimported/HighTemplar.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
starMiranaDisegraf.blp
Image / Texture
133
starMiranaDisegraf.blp
Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp
techcube2.blp
Image / Texture
13
techcube2.blp
templar_diffuse.blp
Image / Texture
877
templar_diffuse.blp
templar_emissive.blp
Image / Texture
26
templar_emissive.blp
templar_holo_diffuse.blp
Image / Texture
724
war3mapimported/templar_holo_diffuse.blp

Double-click the file templar_holo_diffuse.blp:

templar_holo_diffuse.blp
Image / Texture
724
war3mapimported/templar_holo_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

templar_holo_diffuse.blp
Image / Texture
724
templar_holo_diffuse.blp

The file has been properly added to the map archive:

HighTemplar.mdx
Model
575
war3mapimported/HighTemplar.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
starMiranaDisegraf.blp
Image / Texture
133
starMiranaDisegraf.blp
Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp
techcube2.blp
Image / Texture
13
techcube2.blp
templar_diffuse.blp
Image / Texture
877
templar_diffuse.blp
templar_emissive.blp
Image / Texture
26
templar_emissive.blp
templar_holo_diffuse.blp
Image / Texture
724
templar_holo_diffuse.blp

Done, you have imported the file templar_holo_diffuse.blp.

Importing tesla_particle01_teal.blp

Now Click the "Import File" Button:

Next select 'tesla_particle01_teal.blp' in the folder which you extracted from the zip archive:

HighTemplar
HighTemplar.mdx
electrical_arc_white.blp
starMiranaDisegraf.blp
Teal_Glow.blp
techcube2.blp
templar_diffuse.blp
templar_emissive.blp
templar_holo_diffuse.blp
tesla_particle01_teal.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HighTemplar.mdx
Model
575
war3mapimported/HighTemplar.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
starMiranaDisegraf.blp
Image / Texture
133
starMiranaDisegraf.blp
Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp
techcube2.blp
Image / Texture
13
techcube2.blp
templar_diffuse.blp
Image / Texture
877
templar_diffuse.blp
templar_emissive.blp
Image / Texture
26
templar_emissive.blp
templar_holo_diffuse.blp
Image / Texture
724
templar_holo_diffuse.blp
tesla_particle01_teal.blp
Image / Texture
10
war3mapimported/tesla_particle01_teal.blp

Double-click the file tesla_particle01_teal.blp:

tesla_particle01_teal.blp
Image / Texture
10
war3mapimported/tesla_particle01_teal.blp

Tick the box "Use Custom Path" and type in the correct path:

tesla_particle01_teal.blp
Image / Texture
10
tesla_particle01_teal.blp

The file has been properly added to the map archive:

HighTemplar.mdx
Model
575
war3mapimported/HighTemplar.mdx
electrical_arc_white.blp
Image / Texture
126
electrical_arc_white.blp
starMiranaDisegraf.blp
Image / Texture
133
starMiranaDisegraf.blp
Teal_Glow.blp
Image / Texture
12
Teal_Glow.blp
techcube2.blp
Image / Texture
13
techcube2.blp
templar_diffuse.blp
Image / Texture
877
templar_diffuse.blp
templar_emissive.blp
Image / Texture
26
templar_emissive.blp
templar_holo_diffuse.blp
Image / Texture
724
templar_holo_diffuse.blp
tesla_particle01_teal.blp
Image / Texture
10
tesla_particle01_teal.blp

Done, you have imported the file tesla_particle01_teal.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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