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How to import Highspeaker Eirich (WoW)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Highspeaker Eirich (WoW) of the bundle Highspeaker Eirich (WoW). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Highspeaker Eirich (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Highspeaker Eirich (WoW)
HighspeakerEirich_Body.blp
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
HighspeakerEirich_Waist.blp
HighspeakEreirich_Wrists.blp
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Shoulders.blp
HighspeakerEirich_Legs.blp
HighspeakerEirich_Pot.blp
HighspeakerEirich_Mace.blp
HighspeakerEirich_Sfx.blp
HighspeakerEirich.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing HighspeakerEirich.mdx

Now Click the "Import File" Button:

Next select 'HighspeakerEirich.mdx' in the folder which you extracted from the zip archive:

Highspeaker Eirich (WoW)
HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
HighspeakerEirich_Legs.blp
HighspeakerEirich_Mace.blp
HighspeakerEirich_Pot.blp
HighspeakerEirich_Sfx.blp
HighspeakerEirich_Shoulders.blp
HighspeakerEirich_Waist.blp
HighspeakEreirich_Wrists.blp

The file has been properly added to the map archive:

HighspeakerEirich.mdx
Model
1,792
war3mapimported/HighspeakerEirich.mdx

Done, you have imported the file HighspeakerEirich.mdx.

Importing HighspeakerEirich_Body.blp

Now Click the "Import File" Button:

Next select 'HighspeakerEirich_Body.blp' in the folder which you extracted from the zip archive:

Highspeaker Eirich (WoW)
HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
HighspeakerEirich_Legs.blp
HighspeakerEirich_Mace.blp
HighspeakerEirich_Pot.blp
HighspeakerEirich_Sfx.blp
HighspeakerEirich_Shoulders.blp
HighspeakerEirich_Waist.blp
HighspeakEreirich_Wrists.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HighspeakerEirich.mdx
Model
1,792
war3mapimported/HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
Image / Texture
550
war3mapimported/HighspeakerEirich_Body.blp

Double-click the file HighspeakerEirich_Body.blp:

HighspeakerEirich_Body.blp
Image / Texture
550
war3mapimported/HighspeakerEirich_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

HighspeakerEirich_Body.blp
Image / Texture
550
HighspeakerEirich_Body.blp

The file has been properly added to the map archive:

HighspeakerEirich.mdx
Model
1,792
war3mapimported/HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
Image / Texture
550
HighspeakerEirich_Body.blp

Done, you have imported the file HighspeakerEirich_Body.blp.

Importing HighspeakerEirich_Crystals.blp

Now Click the "Import File" Button:

Next select 'HighspeakerEirich_Crystals.blp' in the folder which you extracted from the zip archive:

Highspeaker Eirich (WoW)
HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
HighspeakerEirich_Legs.blp
HighspeakerEirich_Mace.blp
HighspeakerEirich_Pot.blp
HighspeakerEirich_Sfx.blp
HighspeakerEirich_Shoulders.blp
HighspeakerEirich_Waist.blp
HighspeakEreirich_Wrists.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HighspeakerEirich.mdx
Model
1,792
war3mapimported/HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
Image / Texture
550
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
Image / Texture
110
war3mapimported/HighspeakerEirich_Crystals.blp

Double-click the file HighspeakerEirich_Crystals.blp:

HighspeakerEirich_Crystals.blp
Image / Texture
110
war3mapimported/HighspeakerEirich_Crystals.blp

Tick the box "Use Custom Path" and type in the correct path:

HighspeakerEirich_Crystals.blp
Image / Texture
110
HighspeakerEirich_Crystals.blp

The file has been properly added to the map archive:

HighspeakerEirich.mdx
Model
1,792
war3mapimported/HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
Image / Texture
550
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
Image / Texture
110
HighspeakerEirich_Crystals.blp

Done, you have imported the file HighspeakerEirich_Crystals.blp.

Importing HighspeakerEirich_Eyes.blp

Now Click the "Import File" Button:

Next select 'HighspeakerEirich_Eyes.blp' in the folder which you extracted from the zip archive:

Highspeaker Eirich (WoW)
HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
HighspeakerEirich_Legs.blp
HighspeakerEirich_Mace.blp
HighspeakerEirich_Pot.blp
HighspeakerEirich_Sfx.blp
HighspeakerEirich_Shoulders.blp
HighspeakerEirich_Waist.blp
HighspeakEreirich_Wrists.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HighspeakerEirich.mdx
Model
1,792
war3mapimported/HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
Image / Texture
550
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
Image / Texture
110
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
Image / Texture
11
war3mapimported/HighspeakerEirich_Eyes.blp

Double-click the file HighspeakerEirich_Eyes.blp:

HighspeakerEirich_Eyes.blp
Image / Texture
11
war3mapimported/HighspeakerEirich_Eyes.blp

Tick the box "Use Custom Path" and type in the correct path:

HighspeakerEirich_Eyes.blp
Image / Texture
11
HighspeakerEirich_Eyes.blp

The file has been properly added to the map archive:

HighspeakerEirich.mdx
Model
1,792
war3mapimported/HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
Image / Texture
550
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
Image / Texture
110
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
Image / Texture
11
HighspeakerEirich_Eyes.blp

Done, you have imported the file HighspeakerEirich_Eyes.blp.

Importing HighspeakerEirich_Hair.blp

Now Click the "Import File" Button:

Next select 'HighspeakerEirich_Hair.blp' in the folder which you extracted from the zip archive:

Highspeaker Eirich (WoW)
HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
HighspeakerEirich_Legs.blp
HighspeakerEirich_Mace.blp
HighspeakerEirich_Pot.blp
HighspeakerEirich_Sfx.blp
HighspeakerEirich_Shoulders.blp
HighspeakerEirich_Waist.blp
HighspeakEreirich_Wrists.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HighspeakerEirich.mdx
Model
1,792
war3mapimported/HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
Image / Texture
550
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
Image / Texture
110
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
Image / Texture
11
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
Image / Texture
233
war3mapimported/HighspeakerEirich_Hair.blp

Double-click the file HighspeakerEirich_Hair.blp:

HighspeakerEirich_Hair.blp
Image / Texture
233
war3mapimported/HighspeakerEirich_Hair.blp

Tick the box "Use Custom Path" and type in the correct path:

HighspeakerEirich_Hair.blp
Image / Texture
233
HighspeakerEirich_Hair.blp

The file has been properly added to the map archive:

HighspeakerEirich.mdx
Model
1,792
war3mapimported/HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
Image / Texture
550
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
Image / Texture
110
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
Image / Texture
11
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
Image / Texture
233
HighspeakerEirich_Hair.blp

Done, you have imported the file HighspeakerEirich_Hair.blp.

Importing HighspeakerEirich_Legs.blp

Now Click the "Import File" Button:

Next select 'HighspeakerEirich_Legs.blp' in the folder which you extracted from the zip archive:

Highspeaker Eirich (WoW)
HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
HighspeakerEirich_Legs.blp
HighspeakerEirich_Mace.blp
HighspeakerEirich_Pot.blp
HighspeakerEirich_Sfx.blp
HighspeakerEirich_Shoulders.blp
HighspeakerEirich_Waist.blp
HighspeakEreirich_Wrists.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HighspeakerEirich.mdx
Model
1,792
war3mapimported/HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
Image / Texture
550
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
Image / Texture
110
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
Image / Texture
11
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
Image / Texture
233
HighspeakerEirich_Hair.blp
HighspeakerEirich_Legs.blp
Image / Texture
404
war3mapimported/HighspeakerEirich_Legs.blp

Double-click the file HighspeakerEirich_Legs.blp:

HighspeakerEirich_Legs.blp
Image / Texture
404
war3mapimported/HighspeakerEirich_Legs.blp

Tick the box "Use Custom Path" and type in the correct path:

HighspeakerEirich_Legs.blp
Image / Texture
404
HighspeakerEirich_Legs.blp

The file has been properly added to the map archive:

HighspeakerEirich.mdx
Model
1,792
war3mapimported/HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
Image / Texture
550
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
Image / Texture
110
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
Image / Texture
11
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
Image / Texture
233
HighspeakerEirich_Hair.blp
HighspeakerEirich_Legs.blp
Image / Texture
404
HighspeakerEirich_Legs.blp

Done, you have imported the file HighspeakerEirich_Legs.blp.

Importing HighspeakerEirich_Mace.blp

Now Click the "Import File" Button:

Next select 'HighspeakerEirich_Mace.blp' in the folder which you extracted from the zip archive:

Highspeaker Eirich (WoW)
HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
HighspeakerEirich_Legs.blp
HighspeakerEirich_Mace.blp
HighspeakerEirich_Pot.blp
HighspeakerEirich_Sfx.blp
HighspeakerEirich_Shoulders.blp
HighspeakerEirich_Waist.blp
HighspeakEreirich_Wrists.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HighspeakerEirich.mdx
Model
1,792
war3mapimported/HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
Image / Texture
550
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
Image / Texture
110
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
Image / Texture
11
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
Image / Texture
233
HighspeakerEirich_Hair.blp
HighspeakerEirich_Legs.blp
Image / Texture
404
HighspeakerEirich_Legs.blp
HighspeakerEirich_Mace.blp
Image / Texture
152
war3mapimported/HighspeakerEirich_Mace.blp

Double-click the file HighspeakerEirich_Mace.blp:

HighspeakerEirich_Mace.blp
Image / Texture
152
war3mapimported/HighspeakerEirich_Mace.blp

Tick the box "Use Custom Path" and type in the correct path:

HighspeakerEirich_Mace.blp
Image / Texture
152
HighspeakerEirich_Mace.blp

The file has been properly added to the map archive:

HighspeakerEirich.mdx
Model
1,792
war3mapimported/HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
Image / Texture
550
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
Image / Texture
110
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
Image / Texture
11
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
Image / Texture
233
HighspeakerEirich_Hair.blp
HighspeakerEirich_Legs.blp
Image / Texture
404
HighspeakerEirich_Legs.blp
HighspeakerEirich_Mace.blp
Image / Texture
152
HighspeakerEirich_Mace.blp

Done, you have imported the file HighspeakerEirich_Mace.blp.

Importing HighspeakerEirich_Pot.blp

Now Click the "Import File" Button:

Next select 'HighspeakerEirich_Pot.blp' in the folder which you extracted from the zip archive:

Highspeaker Eirich (WoW)
HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
HighspeakerEirich_Legs.blp
HighspeakerEirich_Mace.blp
HighspeakerEirich_Pot.blp
HighspeakerEirich_Sfx.blp
HighspeakerEirich_Shoulders.blp
HighspeakerEirich_Waist.blp
HighspeakEreirich_Wrists.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HighspeakerEirich.mdx
Model
1,792
war3mapimported/HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
Image / Texture
550
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
Image / Texture
110
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
Image / Texture
11
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
Image / Texture
233
HighspeakerEirich_Hair.blp
HighspeakerEirich_Legs.blp
Image / Texture
404
HighspeakerEirich_Legs.blp
HighspeakerEirich_Mace.blp
Image / Texture
152
HighspeakerEirich_Mace.blp
HighspeakerEirich_Pot.blp
Image / Texture
204
war3mapimported/HighspeakerEirich_Pot.blp

Double-click the file HighspeakerEirich_Pot.blp:

HighspeakerEirich_Pot.blp
Image / Texture
204
war3mapimported/HighspeakerEirich_Pot.blp

Tick the box "Use Custom Path" and type in the correct path:

HighspeakerEirich_Pot.blp
Image / Texture
204
HighspeakerEirich_Pot.blp

The file has been properly added to the map archive:

HighspeakerEirich.mdx
Model
1,792
war3mapimported/HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
Image / Texture
550
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
Image / Texture
110
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
Image / Texture
11
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
Image / Texture
233
HighspeakerEirich_Hair.blp
HighspeakerEirich_Legs.blp
Image / Texture
404
HighspeakerEirich_Legs.blp
HighspeakerEirich_Mace.blp
Image / Texture
152
HighspeakerEirich_Mace.blp
HighspeakerEirich_Pot.blp
Image / Texture
204
HighspeakerEirich_Pot.blp

Done, you have imported the file HighspeakerEirich_Pot.blp.

Importing HighspeakerEirich_Sfx.blp

Now Click the "Import File" Button:

Next select 'HighspeakerEirich_Sfx.blp' in the folder which you extracted from the zip archive:

Highspeaker Eirich (WoW)
HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
HighspeakerEirich_Legs.blp
HighspeakerEirich_Mace.blp
HighspeakerEirich_Pot.blp
HighspeakerEirich_Sfx.blp
HighspeakerEirich_Shoulders.blp
HighspeakerEirich_Waist.blp
HighspeakEreirich_Wrists.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HighspeakerEirich.mdx
Model
1,792
war3mapimported/HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
Image / Texture
550
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
Image / Texture
110
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
Image / Texture
11
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
Image / Texture
233
HighspeakerEirich_Hair.blp
HighspeakerEirich_Legs.blp
Image / Texture
404
HighspeakerEirich_Legs.blp
HighspeakerEirich_Mace.blp
Image / Texture
152
HighspeakerEirich_Mace.blp
HighspeakerEirich_Pot.blp
Image / Texture
204
HighspeakerEirich_Pot.blp
HighspeakerEirich_Sfx.blp
Image / Texture
7
war3mapimported/HighspeakerEirich_Sfx.blp

Double-click the file HighspeakerEirich_Sfx.blp:

HighspeakerEirich_Sfx.blp
Image / Texture
7
war3mapimported/HighspeakerEirich_Sfx.blp

Tick the box "Use Custom Path" and type in the correct path:

HighspeakerEirich_Sfx.blp
Image / Texture
7
HighspeakerEirich_Sfx.blp

The file has been properly added to the map archive:

HighspeakerEirich.mdx
Model
1,792
war3mapimported/HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
Image / Texture
550
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
Image / Texture
110
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
Image / Texture
11
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
Image / Texture
233
HighspeakerEirich_Hair.blp
HighspeakerEirich_Legs.blp
Image / Texture
404
HighspeakerEirich_Legs.blp
HighspeakerEirich_Mace.blp
Image / Texture
152
HighspeakerEirich_Mace.blp
HighspeakerEirich_Pot.blp
Image / Texture
204
HighspeakerEirich_Pot.blp
HighspeakerEirich_Sfx.blp
Image / Texture
7
HighspeakerEirich_Sfx.blp

Done, you have imported the file HighspeakerEirich_Sfx.blp.

Importing HighspeakerEirich_Shoulders.blp

Now Click the "Import File" Button:

Next select 'HighspeakerEirich_Shoulders.blp' in the folder which you extracted from the zip archive:

Highspeaker Eirich (WoW)
HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
HighspeakerEirich_Legs.blp
HighspeakerEirich_Mace.blp
HighspeakerEirich_Pot.blp
HighspeakerEirich_Sfx.blp
HighspeakerEirich_Shoulders.blp
HighspeakerEirich_Waist.blp
HighspeakEreirich_Wrists.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HighspeakerEirich.mdx
Model
1,792
war3mapimported/HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
Image / Texture
550
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
Image / Texture
110
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
Image / Texture
11
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
Image / Texture
233
HighspeakerEirich_Hair.blp
HighspeakerEirich_Legs.blp
Image / Texture
404
HighspeakerEirich_Legs.blp
HighspeakerEirich_Mace.blp
Image / Texture
152
HighspeakerEirich_Mace.blp
HighspeakerEirich_Pot.blp
Image / Texture
204
HighspeakerEirich_Pot.blp
HighspeakerEirich_Sfx.blp
Image / Texture
7
HighspeakerEirich_Sfx.blp
HighspeakerEirich_Shoulders.blp
Image / Texture
89
war3mapimported/HighspeakerEirich_Shoulders.blp

Double-click the file HighspeakerEirich_Shoulders.blp:

HighspeakerEirich_Shoulders.blp
Image / Texture
89
war3mapimported/HighspeakerEirich_Shoulders.blp

Tick the box "Use Custom Path" and type in the correct path:

HighspeakerEirich_Shoulders.blp
Image / Texture
89
HighspeakerEirich_Shoulders.blp

The file has been properly added to the map archive:

HighspeakerEirich.mdx
Model
1,792
war3mapimported/HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
Image / Texture
550
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
Image / Texture
110
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
Image / Texture
11
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
Image / Texture
233
HighspeakerEirich_Hair.blp
HighspeakerEirich_Legs.blp
Image / Texture
404
HighspeakerEirich_Legs.blp
HighspeakerEirich_Mace.blp
Image / Texture
152
HighspeakerEirich_Mace.blp
HighspeakerEirich_Pot.blp
Image / Texture
204
HighspeakerEirich_Pot.blp
HighspeakerEirich_Sfx.blp
Image / Texture
7
HighspeakerEirich_Sfx.blp
HighspeakerEirich_Shoulders.blp
Image / Texture
89
HighspeakerEirich_Shoulders.blp

Done, you have imported the file HighspeakerEirich_Shoulders.blp.

Importing HighspeakerEirich_Waist.blp

Now Click the "Import File" Button:

Next select 'HighspeakerEirich_Waist.blp' in the folder which you extracted from the zip archive:

Highspeaker Eirich (WoW)
HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
HighspeakerEirich_Legs.blp
HighspeakerEirich_Mace.blp
HighspeakerEirich_Pot.blp
HighspeakerEirich_Sfx.blp
HighspeakerEirich_Shoulders.blp
HighspeakerEirich_Waist.blp
HighspeakEreirich_Wrists.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HighspeakerEirich.mdx
Model
1,792
war3mapimported/HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
Image / Texture
550
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
Image / Texture
110
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
Image / Texture
11
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
Image / Texture
233
HighspeakerEirich_Hair.blp
HighspeakerEirich_Legs.blp
Image / Texture
404
HighspeakerEirich_Legs.blp
HighspeakerEirich_Mace.blp
Image / Texture
152
HighspeakerEirich_Mace.blp
HighspeakerEirich_Pot.blp
Image / Texture
204
HighspeakerEirich_Pot.blp
HighspeakerEirich_Sfx.blp
Image / Texture
7
HighspeakerEirich_Sfx.blp
HighspeakerEirich_Shoulders.blp
Image / Texture
89
HighspeakerEirich_Shoulders.blp
HighspeakerEirich_Waist.blp
Image / Texture
246
war3mapimported/HighspeakerEirich_Waist.blp

Double-click the file HighspeakerEirich_Waist.blp:

HighspeakerEirich_Waist.blp
Image / Texture
246
war3mapimported/HighspeakerEirich_Waist.blp

Tick the box "Use Custom Path" and type in the correct path:

HighspeakerEirich_Waist.blp
Image / Texture
246
HighspeakerEirich_Waist.blp

The file has been properly added to the map archive:

HighspeakerEirich.mdx
Model
1,792
war3mapimported/HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
Image / Texture
550
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
Image / Texture
110
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
Image / Texture
11
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
Image / Texture
233
HighspeakerEirich_Hair.blp
HighspeakerEirich_Legs.blp
Image / Texture
404
HighspeakerEirich_Legs.blp
HighspeakerEirich_Mace.blp
Image / Texture
152
HighspeakerEirich_Mace.blp
HighspeakerEirich_Pot.blp
Image / Texture
204
HighspeakerEirich_Pot.blp
HighspeakerEirich_Sfx.blp
Image / Texture
7
HighspeakerEirich_Sfx.blp
HighspeakerEirich_Shoulders.blp
Image / Texture
89
HighspeakerEirich_Shoulders.blp
HighspeakerEirich_Waist.blp
Image / Texture
246
HighspeakerEirich_Waist.blp

Done, you have imported the file HighspeakerEirich_Waist.blp.

Importing HighspeakEreirich_Wrists.blp

Now Click the "Import File" Button:

Next select 'HighspeakEreirich_Wrists.blp' in the folder which you extracted from the zip archive:

Highspeaker Eirich (WoW)
HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
HighspeakerEirich_Legs.blp
HighspeakerEirich_Mace.blp
HighspeakerEirich_Pot.blp
HighspeakerEirich_Sfx.blp
HighspeakerEirich_Shoulders.blp
HighspeakerEirich_Waist.blp
HighspeakEreirich_Wrists.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HighspeakerEirich.mdx
Model
1,792
war3mapimported/HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
Image / Texture
550
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
Image / Texture
110
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
Image / Texture
11
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
Image / Texture
233
HighspeakerEirich_Hair.blp
HighspeakerEirich_Legs.blp
Image / Texture
404
HighspeakerEirich_Legs.blp
HighspeakerEirich_Mace.blp
Image / Texture
152
HighspeakerEirich_Mace.blp
HighspeakerEirich_Pot.blp
Image / Texture
204
HighspeakerEirich_Pot.blp
HighspeakerEirich_Sfx.blp
Image / Texture
7
HighspeakerEirich_Sfx.blp
HighspeakerEirich_Shoulders.blp
Image / Texture
89
HighspeakerEirich_Shoulders.blp
HighspeakerEirich_Waist.blp
Image / Texture
246
HighspeakerEirich_Waist.blp
HighspeakEreirich_Wrists.blp
Image / Texture
330
war3mapimported/HighspeakEreirich_Wrists.blp

Double-click the file HighspeakEreirich_Wrists.blp:

HighspeakEreirich_Wrists.blp
Image / Texture
330
war3mapimported/HighspeakEreirich_Wrists.blp

Tick the box "Use Custom Path" and type in the correct path:

HighspeakEreirich_Wrists.blp
Image / Texture
330
HighspeakEreirich_Wrists.blp

The file has been properly added to the map archive:

HighspeakerEirich.mdx
Model
1,792
war3mapimported/HighspeakerEirich.mdx
HighspeakerEirich_Body.blp
Image / Texture
550
HighspeakerEirich_Body.blp
HighspeakerEirich_Crystals.blp
Image / Texture
110
HighspeakerEirich_Crystals.blp
HighspeakerEirich_Eyes.blp
Image / Texture
11
HighspeakerEirich_Eyes.blp
HighspeakerEirich_Hair.blp
Image / Texture
233
HighspeakerEirich_Hair.blp
HighspeakerEirich_Legs.blp
Image / Texture
404
HighspeakerEirich_Legs.blp
HighspeakerEirich_Mace.blp
Image / Texture
152
HighspeakerEirich_Mace.blp
HighspeakerEirich_Pot.blp
Image / Texture
204
HighspeakerEirich_Pot.blp
HighspeakerEirich_Sfx.blp
Image / Texture
7
HighspeakerEirich_Sfx.blp
HighspeakerEirich_Shoulders.blp
Image / Texture
89
HighspeakerEirich_Shoulders.blp
HighspeakerEirich_Waist.blp
Image / Texture
246
HighspeakerEirich_Waist.blp
HighspeakEreirich_Wrists.blp
Image / Texture
330
HighspeakEreirich_Wrists.blp

Done, you have imported the file HighspeakEreirich_Wrists.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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