• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

How to import Highborne Tower 2

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Highborne Tower 2 of the bundle Highborne Tower 2. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Zin-Azshari Restored Highborne Structures.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Highborne Tower 2
highborne_tower02.mdx
ne_window.blp
ne_restoredlowertrims.blp
ne_weathervanelarge.blp
ne_stairs_light.blp
ne_colum02_flligree_02.blp
ne_metalposts.blp
ne_golden_railings.blp
ne_restored_railiings.blp
restored_wall_04.blp
ne_marble_mural.blp
ne_trims_metal.blp
ne_academy_floor_circle_moon_green.blp
ne_wall_04.blp
ne_goldrailedblueroof.blp
ne_colum02.blp
ne_filigree.blp
ne_trims_c.blp
ne_wall03_c_trim.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing highborne_tower02.mdx

Now Click the "Import File" Button:

Next select 'highborne_tower02.mdx' in the folder which you extracted from the zip archive:

Highborne Tower 2
highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
ne_colum02_flligree_02.blp
ne_filigree.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_wall03_c_trim.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp
restored_wall_04.blp

The file has been properly added to the map archive:

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx

Done, you have imported the file highborne_tower02.mdx.

Importing ne_academy_floor_circle_moon_green.blp

Now Click the "Import File" Button:

Next select 'ne_academy_floor_circle_moon_green.blp' in the folder which you extracted from the zip archive:

Highborne Tower 2
highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
ne_colum02_flligree_02.blp
ne_filigree.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_wall03_c_trim.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp
restored_wall_04.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
war3mapimported/ne_academy_floor_circle_moon_green.blp

Double-click the file ne_academy_floor_circle_moon_green.blp:

ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
war3mapimported/ne_academy_floor_circle_moon_green.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp

The file has been properly added to the map archive:

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp

Done, you have imported the file ne_academy_floor_circle_moon_green.blp.

Importing ne_colum02.blp

Now Click the "Import File" Button:

Next select 'ne_colum02.blp' in the folder which you extracted from the zip archive:

Highborne Tower 2
highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
ne_colum02_flligree_02.blp
ne_filigree.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_wall03_c_trim.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp
restored_wall_04.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
war3mapimported/ne_colum02.blp

Double-click the file ne_colum02.blp:

ne_colum02.blp
Image / Texture
1,335
war3mapimported/ne_colum02.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp

The file has been properly added to the map archive:

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp

Done, you have imported the file ne_colum02.blp.

Importing ne_colum02_flligree_02.blp

Now Click the "Import File" Button:

Next select 'ne_colum02_flligree_02.blp' in the folder which you extracted from the zip archive:

Highborne Tower 2
highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
ne_colum02_flligree_02.blp
ne_filigree.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_wall03_c_trim.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp
restored_wall_04.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
war3mapimported/ne_colum02_flligree_02.blp

Double-click the file ne_colum02_flligree_02.blp:

ne_colum02_flligree_02.blp
Image / Texture
1,314
war3mapimported/ne_colum02_flligree_02.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp

The file has been properly added to the map archive:

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp

Done, you have imported the file ne_colum02_flligree_02.blp.

Importing ne_filigree.blp

Now Click the "Import File" Button:

Next select 'ne_filigree.blp' in the folder which you extracted from the zip archive:

Highborne Tower 2
highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
ne_colum02_flligree_02.blp
ne_filigree.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_wall03_c_trim.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp
restored_wall_04.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
war3mapimported/ne_filigree.blp

Double-click the file ne_filigree.blp:

ne_filigree.blp
Image / Texture
159
war3mapimported/ne_filigree.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_filigree.blp
Image / Texture
159
ne_filigree.blp

The file has been properly added to the map archive:

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp

Done, you have imported the file ne_filigree.blp.

Importing ne_golden_railings.blp

Now Click the "Import File" Button:

Next select 'ne_golden_railings.blp' in the folder which you extracted from the zip archive:

Highborne Tower 2
highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
ne_colum02_flligree_02.blp
ne_filigree.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_wall03_c_trim.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp
restored_wall_04.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
war3mapimported/ne_golden_railings.blp

Double-click the file ne_golden_railings.blp:

ne_golden_railings.blp
Image / Texture
430
war3mapimported/ne_golden_railings.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp

The file has been properly added to the map archive:

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp

Done, you have imported the file ne_golden_railings.blp.

Importing ne_goldrailedblueroof.blp

Now Click the "Import File" Button:

Next select 'ne_goldrailedblueroof.blp' in the folder which you extracted from the zip archive:

Highborne Tower 2
highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
ne_colum02_flligree_02.blp
ne_filigree.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_wall03_c_trim.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp
restored_wall_04.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
war3mapimported/ne_goldrailedblueroof.blp

Double-click the file ne_goldrailedblueroof.blp:

ne_goldrailedblueroof.blp
Image / Texture
573
war3mapimported/ne_goldrailedblueroof.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp

The file has been properly added to the map archive:

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp

Done, you have imported the file ne_goldrailedblueroof.blp.

Importing ne_marble_mural.blp

Now Click the "Import File" Button:

Next select 'ne_marble_mural.blp' in the folder which you extracted from the zip archive:

Highborne Tower 2
highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
ne_colum02_flligree_02.blp
ne_filigree.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_wall03_c_trim.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp
restored_wall_04.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
war3mapimported/ne_marble_mural.blp

Double-click the file ne_marble_mural.blp:

ne_marble_mural.blp
Image / Texture
428
war3mapimported/ne_marble_mural.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp

The file has been properly added to the map archive:

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp

Done, you have imported the file ne_marble_mural.blp.

Importing ne_metalposts.blp

Now Click the "Import File" Button:

Next select 'ne_metalposts.blp' in the folder which you extracted from the zip archive:

Highborne Tower 2
highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
ne_colum02_flligree_02.blp
ne_filigree.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_wall03_c_trim.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp
restored_wall_04.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
war3mapimported/ne_metalposts.blp

Double-click the file ne_metalposts.blp:

ne_metalposts.blp
Image / Texture
139
war3mapimported/ne_metalposts.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp

The file has been properly added to the map archive:

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp

Done, you have imported the file ne_metalposts.blp.

Importing ne_restored_railiings.blp

Now Click the "Import File" Button:

Next select 'ne_restored_railiings.blp' in the folder which you extracted from the zip archive:

Highborne Tower 2
highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
ne_colum02_flligree_02.blp
ne_filigree.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_wall03_c_trim.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp
restored_wall_04.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
war3mapimported/ne_restored_railiings.blp

Double-click the file ne_restored_railiings.blp:

ne_restored_railiings.blp
Image / Texture
135
war3mapimported/ne_restored_railiings.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp

The file has been properly added to the map archive:

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp

Done, you have imported the file ne_restored_railiings.blp.

Importing ne_restoredlowertrims.blp

Now Click the "Import File" Button:

Next select 'ne_restoredlowertrims.blp' in the folder which you extracted from the zip archive:

Highborne Tower 2
highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
ne_colum02_flligree_02.blp
ne_filigree.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_wall03_c_trim.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp
restored_wall_04.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
war3mapimported/ne_restoredlowertrims.blp

Double-click the file ne_restoredlowertrims.blp:

ne_restoredlowertrims.blp
Image / Texture
142
war3mapimported/ne_restoredlowertrims.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp

The file has been properly added to the map archive:

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp

Done, you have imported the file ne_restoredlowertrims.blp.

Importing ne_stairs_light.blp

Now Click the "Import File" Button:

Next select 'ne_stairs_light.blp' in the folder which you extracted from the zip archive:

Highborne Tower 2
highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
ne_colum02_flligree_02.blp
ne_filigree.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_wall03_c_trim.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp
restored_wall_04.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
war3mapimported/ne_stairs_light.blp

Double-click the file ne_stairs_light.blp:

ne_stairs_light.blp
Image / Texture
303
war3mapimported/ne_stairs_light.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp

The file has been properly added to the map archive:

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp

Done, you have imported the file ne_stairs_light.blp.

Importing ne_trims_c.blp

Now Click the "Import File" Button:

Next select 'ne_trims_c.blp' in the folder which you extracted from the zip archive:

Highborne Tower 2
highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
ne_colum02_flligree_02.blp
ne_filigree.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_wall03_c_trim.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp
restored_wall_04.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
war3mapimported/ne_trims_c.blp

Double-click the file ne_trims_c.blp:

ne_trims_c.blp
Image / Texture
439
war3mapimported/ne_trims_c.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp

The file has been properly added to the map archive:

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp

Done, you have imported the file ne_trims_c.blp.

Importing ne_trims_metal.blp

Now Click the "Import File" Button:

Next select 'ne_trims_metal.blp' in the folder which you extracted from the zip archive:

Highborne Tower 2
highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
ne_colum02_flligree_02.blp
ne_filigree.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_wall03_c_trim.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp
restored_wall_04.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_metal.blp
Image / Texture
1,357
war3mapimported/ne_trims_metal.blp

Double-click the file ne_trims_metal.blp:

ne_trims_metal.blp
Image / Texture
1,357
war3mapimported/ne_trims_metal.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_trims_metal.blp
Image / Texture
1,357
ne_trims_metal.blp

The file has been properly added to the map archive:

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_metal.blp
Image / Texture
1,357
ne_trims_metal.blp

Done, you have imported the file ne_trims_metal.blp.

Importing ne_wall03_c_trim.blp

Now Click the "Import File" Button:

Next select 'ne_wall03_c_trim.blp' in the folder which you extracted from the zip archive:

Highborne Tower 2
highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
ne_colum02_flligree_02.blp
ne_filigree.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_wall03_c_trim.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp
restored_wall_04.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_metal.blp
Image / Texture
1,357
ne_trims_metal.blp
ne_wall03_c_trim.blp
Image / Texture
453
war3mapimported/ne_wall03_c_trim.blp

Double-click the file ne_wall03_c_trim.blp:

ne_wall03_c_trim.blp
Image / Texture
453
war3mapimported/ne_wall03_c_trim.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_wall03_c_trim.blp
Image / Texture
453
ne_wall03_c_trim.blp

The file has been properly added to the map archive:

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_metal.blp
Image / Texture
1,357
ne_trims_metal.blp
ne_wall03_c_trim.blp
Image / Texture
453
ne_wall03_c_trim.blp

Done, you have imported the file ne_wall03_c_trim.blp.

Importing ne_wall_04.blp

Now Click the "Import File" Button:

Next select 'ne_wall_04.blp' in the folder which you extracted from the zip archive:

Highborne Tower 2
highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
ne_colum02_flligree_02.blp
ne_filigree.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_wall03_c_trim.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp
restored_wall_04.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_metal.blp
Image / Texture
1,357
ne_trims_metal.blp
ne_wall03_c_trim.blp
Image / Texture
453
ne_wall03_c_trim.blp
ne_wall_04.blp
Image / Texture
1,152
war3mapimported/ne_wall_04.blp

Double-click the file ne_wall_04.blp:

ne_wall_04.blp
Image / Texture
1,152
war3mapimported/ne_wall_04.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp

The file has been properly added to the map archive:

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_metal.blp
Image / Texture
1,357
ne_trims_metal.blp
ne_wall03_c_trim.blp
Image / Texture
453
ne_wall03_c_trim.blp
ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp

Done, you have imported the file ne_wall_04.blp.

Importing ne_weathervanelarge.blp

Now Click the "Import File" Button:

Next select 'ne_weathervanelarge.blp' in the folder which you extracted from the zip archive:

Highborne Tower 2
highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
ne_colum02_flligree_02.blp
ne_filigree.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_wall03_c_trim.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp
restored_wall_04.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_metal.blp
Image / Texture
1,357
ne_trims_metal.blp
ne_wall03_c_trim.blp
Image / Texture
453
ne_wall03_c_trim.blp
ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp
ne_weathervanelarge.blp
Image / Texture
131
war3mapimported/ne_weathervanelarge.blp

Double-click the file ne_weathervanelarge.blp:

ne_weathervanelarge.blp
Image / Texture
131
war3mapimported/ne_weathervanelarge.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_weathervanelarge.blp
Image / Texture
131
ne_weathervanelarge.blp

The file has been properly added to the map archive:

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_metal.blp
Image / Texture
1,357
ne_trims_metal.blp
ne_wall03_c_trim.blp
Image / Texture
453
ne_wall03_c_trim.blp
ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp
ne_weathervanelarge.blp
Image / Texture
131
ne_weathervanelarge.blp

Done, you have imported the file ne_weathervanelarge.blp.

Importing ne_window.blp

Now Click the "Import File" Button:

Next select 'ne_window.blp' in the folder which you extracted from the zip archive:

Highborne Tower 2
highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
ne_colum02_flligree_02.blp
ne_filigree.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_wall03_c_trim.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp
restored_wall_04.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_metal.blp
Image / Texture
1,357
ne_trims_metal.blp
ne_wall03_c_trim.blp
Image / Texture
453
ne_wall03_c_trim.blp
ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp
ne_weathervanelarge.blp
Image / Texture
131
ne_weathervanelarge.blp
ne_window.blp
Image / Texture
1,692
war3mapimported/ne_window.blp

Double-click the file ne_window.blp:

ne_window.blp
Image / Texture
1,692
war3mapimported/ne_window.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_window.blp
Image / Texture
1,692
ne_window.blp

The file has been properly added to the map archive:

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_metal.blp
Image / Texture
1,357
ne_trims_metal.blp
ne_wall03_c_trim.blp
Image / Texture
453
ne_wall03_c_trim.blp
ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp
ne_weathervanelarge.blp
Image / Texture
131
ne_weathervanelarge.blp
ne_window.blp
Image / Texture
1,692
ne_window.blp

Done, you have imported the file ne_window.blp.

Importing restored_wall_04.blp

Now Click the "Import File" Button:

Next select 'restored_wall_04.blp' in the folder which you extracted from the zip archive:

Highborne Tower 2
highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
ne_colum02_flligree_02.blp
ne_filigree.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_wall03_c_trim.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp
restored_wall_04.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_metal.blp
Image / Texture
1,357
ne_trims_metal.blp
ne_wall03_c_trim.blp
Image / Texture
453
ne_wall03_c_trim.blp
ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp
ne_weathervanelarge.blp
Image / Texture
131
ne_weathervanelarge.blp
ne_window.blp
Image / Texture
1,692
ne_window.blp
restored_wall_04.blp
Image / Texture
1,197
war3mapimported/restored_wall_04.blp

Double-click the file restored_wall_04.blp:

restored_wall_04.blp
Image / Texture
1,197
war3mapimported/restored_wall_04.blp

Tick the box "Use Custom Path" and type in the correct path:

restored_wall_04.blp
Image / Texture
1,197
restored_wall_04.blp

The file has been properly added to the map archive:

highborne_tower02.mdx
Model
506
war3mapimported/highborne_tower02.mdx
ne_academy_floor_circle_moon_green.blp
Image / Texture
1,424
ne_academy_floor_circle_moon_green.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_metal.blp
Image / Texture
1,357
ne_trims_metal.blp
ne_wall03_c_trim.blp
Image / Texture
453
ne_wall03_c_trim.blp
ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp
ne_weathervanelarge.blp
Image / Texture
131
ne_weathervanelarge.blp
ne_window.blp
Image / Texture
1,692
ne_window.blp
restored_wall_04.blp
Image / Texture
1,197
restored_wall_04.blp

Done, you have imported the file restored_wall_04.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top