Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Highborne Tower 1 of the bundle Highborne Tower 1. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Zin-Azshari Restored Highborne Structures.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing highborne_tower01.mdx
Now Click the "Import File" Button:
Next select 'highborne_tower01.mdx' in the folder which you extracted from the zip archive:
Highborne Tower 1
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_filigree.blp
ne_floor_01.blp
ne_floor_circle.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_04.blp
ne_wall_blue.blp
ne_wall_interior.blp
ne_window.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
Done, you have imported the file highborne_tower01.mdx.
Importing 7ne_academy_ceiling_window.blp
Now Click the "Import File" Button:
Next select '7ne_academy_ceiling_window.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_filigree.blp
ne_floor_01.blp
ne_floor_circle.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_04.blp
ne_wall_blue.blp
ne_wall_interior.blp
ne_window.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
war3mapimported/7ne_academy_ceiling_window.blp
Double-click the file 7ne_academy_ceiling_window.blp:
7ne_academy_ceiling_window.blp
Image / Texture
485
war3mapimported/7ne_academy_ceiling_window.blp
Tick the box "Use Custom Path" and type in the correct path:
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
Done, you have imported the file 7ne_academy_ceiling_window.blp.
Importing ne_academy_door_design.blp
Now Click the "Import File" Button:
Next select 'ne_academy_door_design.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_filigree.blp
ne_floor_01.blp
ne_floor_circle.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_04.blp
ne_wall_blue.blp
ne_wall_interior.blp
ne_window.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
war3mapimported/ne_academy_door_design.blp
Double-click the file ne_academy_door_design.blp:
ne_academy_door_design.blp
Image / Texture
453
war3mapimported/ne_academy_door_design.blp
Tick the box "Use Custom Path" and type in the correct path:
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
Done, you have imported the file ne_academy_door_design.blp.
Importing ne_academy_door_pillar.blp
Now Click the "Import File" Button:
Next select 'ne_academy_door_pillar.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_filigree.blp
ne_floor_01.blp
ne_floor_circle.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_04.blp
ne_wall_blue.blp
ne_wall_interior.blp
ne_window.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
war3mapimported/ne_academy_door_pillar.blp
Double-click the file ne_academy_door_pillar.blp:
ne_academy_door_pillar.blp
Image / Texture
134
war3mapimported/ne_academy_door_pillar.blp
Tick the box "Use Custom Path" and type in the correct path:
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
Done, you have imported the file ne_academy_door_pillar.blp.
Importing ne_academy_exterior_pillar.blp
Now Click the "Import File" Button:
Next select 'ne_academy_exterior_pillar.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_filigree.blp
ne_floor_01.blp
ne_floor_circle.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_04.blp
ne_wall_blue.blp
ne_wall_interior.blp
ne_window.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
war3mapimported/ne_academy_exterior_pillar.blp
Double-click the file ne_academy_exterior_pillar.blp:
ne_academy_exterior_pillar.blp
Image / Texture
876
war3mapimported/ne_academy_exterior_pillar.blp
Tick the box "Use Custom Path" and type in the correct path:
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
Done, you have imported the file ne_academy_exterior_pillar.blp.
Importing ne_academy_floor_02_weathered.blp
Now Click the "Import File" Button:
Next select 'ne_academy_floor_02_weathered.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_filigree.blp
ne_floor_01.blp
ne_floor_circle.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_04.blp
ne_wall_blue.blp
ne_wall_interior.blp
ne_window.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
war3mapimported/ne_academy_floor_02_weathered.blp
Double-click the file ne_academy_floor_02_weathered.blp:
ne_academy_floor_02_weathered.blp
Image / Texture
150
war3mapimported/ne_academy_floor_02_weathered.blp
Tick the box "Use Custom Path" and type in the correct path:
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
Done, you have imported the file ne_academy_floor_02_weathered.blp.
Importing ne_colum02.blp
Now Click the "Import File" Button:
Next select 'ne_colum02.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_filigree.blp
ne_floor_01.blp
ne_floor_circle.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_04.blp
ne_wall_blue.blp
ne_wall_interior.blp
ne_window.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
war3mapimported/ne_colum02.blp
Double-click the file ne_colum02.blp:
ne_colum02.blp
Image / Texture
1,335
war3mapimported/ne_colum02.blp
Tick the box "Use Custom Path" and type in the correct path:
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
Done, you have imported the file ne_colum02.blp.
Importing ne_filigree.blp
Now Click the "Import File" Button:
Next select 'ne_filigree.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_floor_01.blp
ne_floor_circle.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_04.blp
ne_wall_blue.blp
ne_wall_interior.blp
ne_window.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
war3mapimported/ne_filigree.blp
Double-click the file ne_filigree.blp:
ne_filigree.blp
Image / Texture
159
war3mapimported/ne_filigree.blp
Tick the box "Use Custom Path" and type in the correct path:
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
Done, you have imported the file ne_filigree.blp.
Importing ne_floor_01.blp
Now Click the "Import File" Button:
Next select 'ne_floor_01.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_filigree.blp
ne_floor_circle.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_04.blp
ne_wall_blue.blp
ne_wall_interior.blp
ne_window.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
war3mapimported/ne_floor_01.blp
Double-click the file ne_floor_01.blp:
ne_floor_01.blp
Image / Texture
1,082
war3mapimported/ne_floor_01.blp
Tick the box "Use Custom Path" and type in the correct path:
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
Done, you have imported the file ne_floor_01.blp.
Importing ne_floor_circle.blp
Now Click the "Import File" Button:
Next select 'ne_floor_circle.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_filigree.blp
ne_floor_01.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_04.blp
ne_wall_blue.blp
ne_wall_interior.blp
ne_window.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
war3mapimported/ne_floor_circle.blp
Double-click the file ne_floor_circle.blp:
ne_floor_circle.blp
Image / Texture
1,151
war3mapimported/ne_floor_circle.blp
Tick the box "Use Custom Path" and type in the correct path:
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
Done, you have imported the file ne_floor_circle.blp.
Importing ne_golden_railings.blp
Now Click the "Import File" Button:
Next select 'ne_golden_railings.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_filigree.blp
ne_floor_01.blp
ne_floor_circle.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_04.blp
ne_wall_blue.blp
ne_wall_interior.blp
ne_window.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
war3mapimported/ne_golden_railings.blp
Double-click the file ne_golden_railings.blp:
ne_golden_railings.blp
Image / Texture
430
war3mapimported/ne_golden_railings.blp
Tick the box "Use Custom Path" and type in the correct path:
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
Done, you have imported the file ne_golden_railings.blp.
Importing ne_goldrailedblueroof.blp
Now Click the "Import File" Button:
Next select 'ne_goldrailedblueroof.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_filigree.blp
ne_floor_01.blp
ne_floor_circle.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_04.blp
ne_wall_blue.blp
ne_wall_interior.blp
ne_window.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
war3mapimported/ne_goldrailedblueroof.blp
Double-click the file ne_goldrailedblueroof.blp:
ne_goldrailedblueroof.blp
Image / Texture
573
war3mapimported/ne_goldrailedblueroof.blp
Tick the box "Use Custom Path" and type in the correct path:
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
Done, you have imported the file ne_goldrailedblueroof.blp.
Importing ne_marble_mural.blp
Now Click the "Import File" Button:
Next select 'ne_marble_mural.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_filigree.blp
ne_floor_01.blp
ne_floor_circle.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_04.blp
ne_wall_blue.blp
ne_wall_interior.blp
ne_window.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
war3mapimported/ne_marble_mural.blp
Double-click the file ne_marble_mural.blp:
ne_marble_mural.blp
Image / Texture
428
war3mapimported/ne_marble_mural.blp
Tick the box "Use Custom Path" and type in the correct path:
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
Done, you have imported the file ne_marble_mural.blp.
Importing ne_metalposts.blp
Now Click the "Import File" Button:
Next select 'ne_metalposts.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_filigree.blp
ne_floor_01.blp
ne_floor_circle.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_04.blp
ne_wall_blue.blp
ne_wall_interior.blp
ne_window.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
war3mapimported/ne_metalposts.blp
Double-click the file ne_metalposts.blp:
ne_metalposts.blp
Image / Texture
139
war3mapimported/ne_metalposts.blp
Tick the box "Use Custom Path" and type in the correct path:
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
Done, you have imported the file ne_metalposts.blp.
Importing ne_restored_railiings.blp
Now Click the "Import File" Button:
Next select 'ne_restored_railiings.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_filigree.blp
ne_floor_01.blp
ne_floor_circle.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_04.blp
ne_wall_blue.blp
ne_wall_interior.blp
ne_window.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
war3mapimported/ne_restored_railiings.blp
Double-click the file ne_restored_railiings.blp:
ne_restored_railiings.blp
Image / Texture
135
war3mapimported/ne_restored_railiings.blp
Tick the box "Use Custom Path" and type in the correct path:
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
Done, you have imported the file ne_restored_railiings.blp.
Importing ne_restoredlowertrims.blp
Now Click the "Import File" Button:
Next select 'ne_restoredlowertrims.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_filigree.blp
ne_floor_01.blp
ne_floor_circle.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_04.blp
ne_wall_blue.blp
ne_wall_interior.blp
ne_window.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
war3mapimported/ne_restoredlowertrims.blp
Double-click the file ne_restoredlowertrims.blp:
ne_restoredlowertrims.blp
Image / Texture
142
war3mapimported/ne_restoredlowertrims.blp
Tick the box "Use Custom Path" and type in the correct path:
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
Done, you have imported the file ne_restoredlowertrims.blp.
Importing ne_stairs_light.blp
Now Click the "Import File" Button:
Next select 'ne_stairs_light.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_filigree.blp
ne_floor_01.blp
ne_floor_circle.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_trims_c.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_04.blp
ne_wall_blue.blp
ne_wall_interior.blp
ne_window.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
war3mapimported/ne_stairs_light.blp
Double-click the file ne_stairs_light.blp:
ne_stairs_light.blp
Image / Texture
303
war3mapimported/ne_stairs_light.blp
Tick the box "Use Custom Path" and type in the correct path:
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
Done, you have imported the file ne_stairs_light.blp.
Importing ne_trims_c.blp
Now Click the "Import File" Button:
Next select 'ne_trims_c.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_filigree.blp
ne_floor_01.blp
ne_floor_circle.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_04.blp
ne_wall_blue.blp
ne_wall_interior.blp
ne_window.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
war3mapimported/ne_trims_c.blp
Double-click the file ne_trims_c.blp:
ne_trims_c.blp
Image / Texture
439
war3mapimported/ne_trims_c.blp
Tick the box "Use Custom Path" and type in the correct path:
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
Done, you have imported the file ne_trims_c.blp.
Importing ne_trims_stone.blp
Now Click the "Import File" Button:
Next select 'ne_trims_stone.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_filigree.blp
ne_floor_01.blp
ne_floor_circle.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_04.blp
ne_wall_blue.blp
ne_wall_interior.blp
ne_window.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_stone.blp
Image / Texture
1,369
war3mapimported/ne_trims_stone.blp
Double-click the file ne_trims_stone.blp:
ne_trims_stone.blp
Image / Texture
1,369
war3mapimported/ne_trims_stone.blp
Tick the box "Use Custom Path" and type in the correct path:
ne_trims_stone.blp
Image / Texture
1,369
ne_trims_stone.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_stone.blp
Image / Texture
1,369
ne_trims_stone.blp
Done, you have imported the file ne_trims_stone.blp.
Importing ne_trims_stone_terracotta.blp
Now Click the "Import File" Button:
Next select 'ne_trims_stone_terracotta.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_filigree.blp
ne_floor_01.blp
ne_floor_circle.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_04.blp
ne_wall_blue.blp
ne_wall_interior.blp
ne_window.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_stone.blp
Image / Texture
1,369
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
war3mapimported/ne_trims_stone_terracotta.blp
Double-click the file ne_trims_stone_terracotta.blp:
ne_trims_stone_terracotta.blp
Image / Texture
1,052
war3mapimported/ne_trims_stone_terracotta.blp
Tick the box "Use Custom Path" and type in the correct path:
ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_stone.blp
Image / Texture
1,369
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp
Done, you have imported the file ne_trims_stone_terracotta.blp.
Importing ne_wall03_white.blp
Now Click the "Import File" Button:
Next select 'ne_wall03_white.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_filigree.blp
ne_floor_01.blp
ne_floor_circle.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall_04.blp
ne_wall_blue.blp
ne_wall_interior.blp
ne_window.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_stone.blp
Image / Texture
1,369
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
Image / Texture
940
war3mapimported/ne_wall03_white.blp
Double-click the file ne_wall03_white.blp:
ne_wall03_white.blp
Image / Texture
940
war3mapimported/ne_wall03_white.blp
Tick the box "Use Custom Path" and type in the correct path:
ne_wall03_white.blp
Image / Texture
940
ne_wall03_white.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_stone.blp
Image / Texture
1,369
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
Image / Texture
940
ne_wall03_white.blp
Done, you have imported the file ne_wall03_white.blp.
Importing ne_wall_04.blp
Now Click the "Import File" Button:
Next select 'ne_wall_04.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_filigree.blp
ne_floor_01.blp
ne_floor_circle.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_blue.blp
ne_wall_interior.blp
ne_window.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_stone.blp
Image / Texture
1,369
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
Image / Texture
940
ne_wall03_white.blp
ne_wall_04.blp
Image / Texture
1,152
war3mapimported/ne_wall_04.blp
Double-click the file ne_wall_04.blp:
ne_wall_04.blp
Image / Texture
1,152
war3mapimported/ne_wall_04.blp
Tick the box "Use Custom Path" and type in the correct path:
ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_stone.blp
Image / Texture
1,369
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
Image / Texture
940
ne_wall03_white.blp
ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp
Done, you have imported the file ne_wall_04.blp.
Importing ne_wall_blue.blp
Now Click the "Import File" Button:
Next select 'ne_wall_blue.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_filigree.blp
ne_floor_01.blp
ne_floor_circle.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_04.blp
ne_wall_interior.blp
ne_window.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_stone.blp
Image / Texture
1,369
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
Image / Texture
940
ne_wall03_white.blp
ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp
ne_wall_blue.blp
Image / Texture
1,627
war3mapimported/ne_wall_blue.blp
Double-click the file ne_wall_blue.blp:
ne_wall_blue.blp
Image / Texture
1,627
war3mapimported/ne_wall_blue.blp
Tick the box "Use Custom Path" and type in the correct path:
ne_wall_blue.blp
Image / Texture
1,627
ne_wall_blue.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_stone.blp
Image / Texture
1,369
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
Image / Texture
940
ne_wall03_white.blp
ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp
ne_wall_blue.blp
Image / Texture
1,627
ne_wall_blue.blp
Done, you have imported the file ne_wall_blue.blp.
Importing ne_wall_interior.blp
Now Click the "Import File" Button:
Next select 'ne_wall_interior.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_filigree.blp
ne_floor_01.blp
ne_floor_circle.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_04.blp
ne_wall_blue.blp
ne_window.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_stone.blp
Image / Texture
1,369
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
Image / Texture
940
ne_wall03_white.blp
ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp
ne_wall_blue.blp
Image / Texture
1,627
ne_wall_blue.blp
ne_wall_interior.blp
Image / Texture
1,654
war3mapimported/ne_wall_interior.blp
Double-click the file ne_wall_interior.blp:
ne_wall_interior.blp
Image / Texture
1,654
war3mapimported/ne_wall_interior.blp
Tick the box "Use Custom Path" and type in the correct path:
ne_wall_interior.blp
Image / Texture
1,654
ne_wall_interior.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_stone.blp
Image / Texture
1,369
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
Image / Texture
940
ne_wall03_white.blp
ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp
ne_wall_blue.blp
Image / Texture
1,627
ne_wall_blue.blp
ne_wall_interior.blp
Image / Texture
1,654
ne_wall_interior.blp
Done, you have imported the file ne_wall_interior.blp.
Importing ne_window.blp
Now Click the "Import File" Button:
Next select 'ne_window.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_filigree.blp
ne_floor_01.blp
ne_floor_circle.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_04.blp
ne_wall_blue.blp
ne_wall_interior.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_stone.blp
Image / Texture
1,369
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
Image / Texture
940
ne_wall03_white.blp
ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp
ne_wall_blue.blp
Image / Texture
1,627
ne_wall_blue.blp
ne_wall_interior.blp
Image / Texture
1,654
ne_wall_interior.blp
ne_window.blp
Image / Texture
1,692
war3mapimported/ne_window.blp
Double-click the file ne_window.blp:
ne_window.blp
Image / Texture
1,692
war3mapimported/ne_window.blp
Tick the box "Use Custom Path" and type in the correct path:
ne_window.blp
Image / Texture
1,692
ne_window.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_stone.blp
Image / Texture
1,369
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
Image / Texture
940
ne_wall03_white.blp
ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp
ne_wall_blue.blp
Image / Texture
1,627
ne_wall_blue.blp
ne_wall_interior.blp
Image / Texture
1,654
ne_wall_interior.blp
ne_window.blp
Image / Texture
1,692
ne_window.blp
Done, you have imported the file ne_window.blp.
Importing restored_academy_door_arch.blp
Now Click the "Import File" Button:
Next select 'restored_academy_door_arch.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_filigree.blp
ne_floor_01.blp
ne_floor_circle.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_04.blp
ne_wall_blue.blp
ne_wall_interior.blp
ne_window.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_stone.blp
Image / Texture
1,369
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
Image / Texture
940
ne_wall03_white.blp
ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp
ne_wall_blue.blp
Image / Texture
1,627
ne_wall_blue.blp
ne_wall_interior.blp
Image / Texture
1,654
ne_wall_interior.blp
ne_window.blp
Image / Texture
1,692
ne_window.blp
restored_academy_door_arch.blp
Image / Texture
1,506
war3mapimported/restored_academy_door_arch.blp
Double-click the file restored_academy_door_arch.blp:
restored_academy_door_arch.blp
Image / Texture
1,506
war3mapimported/restored_academy_door_arch.blp
Tick the box "Use Custom Path" and type in the correct path:
restored_academy_door_arch.blp
Image / Texture
1,506
restored_academy_door_arch.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_stone.blp
Image / Texture
1,369
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
Image / Texture
940
ne_wall03_white.blp
ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp
ne_wall_blue.blp
Image / Texture
1,627
ne_wall_blue.blp
ne_wall_interior.blp
Image / Texture
1,654
ne_wall_interior.blp
ne_window.blp
Image / Texture
1,692
ne_window.blp
restored_academy_door_arch.blp
Image / Texture
1,506
restored_academy_door_arch.blp
Done, you have imported the file restored_academy_door_arch.blp.
Importing restored_arch.blp
Now Click the "Import File" Button:
Next select 'restored_arch.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_filigree.blp
ne_floor_01.blp
ne_floor_circle.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_04.blp
ne_wall_blue.blp
ne_wall_interior.blp
ne_window.blp
restored_academy_door_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_stone.blp
Image / Texture
1,369
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
Image / Texture
940
ne_wall03_white.blp
ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp
ne_wall_blue.blp
Image / Texture
1,627
ne_wall_blue.blp
ne_wall_interior.blp
Image / Texture
1,654
ne_wall_interior.blp
ne_window.blp
Image / Texture
1,692
ne_window.blp
restored_academy_door_arch.blp
Image / Texture
1,506
restored_academy_door_arch.blp
restored_arch.blp
Image / Texture
1,380
war3mapimported/restored_arch.blp
Double-click the file restored_arch.blp:
restored_arch.blp
Image / Texture
1,380
war3mapimported/restored_arch.blp
Tick the box "Use Custom Path" and type in the correct path:
restored_arch.blp
Image / Texture
1,380
restored_arch.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_stone.blp
Image / Texture
1,369
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
Image / Texture
940
ne_wall03_white.blp
ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp
ne_wall_blue.blp
Image / Texture
1,627
ne_wall_blue.blp
ne_wall_interior.blp
Image / Texture
1,654
ne_wall_interior.blp
ne_window.blp
Image / Texture
1,692
ne_window.blp
restored_academy_door_arch.blp
Image / Texture
1,506
restored_academy_door_arch.blp
restored_arch.blp
Image / Texture
1,380
restored_arch.blp
Done, you have imported the file restored_arch.blp.
Importing restored_wall_interior_2.blp
Now Click the "Import File" Button:
Next select 'restored_wall_interior_2.blp' in the folder which you extracted from the zip archive:
Highborne Tower 1
highborne_tower01.mdx
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
ne_colum02.blp
ne_filigree.blp
ne_floor_01.blp
ne_floor_circle.blp
ne_golden_railings.blp
ne_goldrailedblueroof.blp
ne_marble_mural.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_restoredlowertrims.blp
ne_stairs_light.blp
ne_trims_c.blp
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
ne_wall_04.blp
ne_wall_blue.blp
ne_wall_interior.blp
ne_window.blp
restored_academy_door_arch.blp
restored_arch.blp
restored_wall_interior_2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_stone.blp
Image / Texture
1,369
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
Image / Texture
940
ne_wall03_white.blp
ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp
ne_wall_blue.blp
Image / Texture
1,627
ne_wall_blue.blp
ne_wall_interior.blp
Image / Texture
1,654
ne_wall_interior.blp
ne_window.blp
Image / Texture
1,692
ne_window.blp
restored_academy_door_arch.blp
Image / Texture
1,506
restored_academy_door_arch.blp
restored_arch.blp
Image / Texture
1,380
restored_arch.blp
restored_wall_interior_2.blp
Image / Texture
488
war3mapimported/restored_wall_interior_2.blp
Double-click the file restored_wall_interior_2.blp:
restored_wall_interior_2.blp
Image / Texture
488
war3mapimported/restored_wall_interior_2.blp
Tick the box "Use Custom Path" and type in the correct path:
restored_wall_interior_2.blp
Image / Texture
488
restored_wall_interior_2.blp
The file has been properly added to the map archive:
highborne_tower01.mdx
Model
998
war3mapimported/highborne_tower01.mdx
7ne_academy_ceiling_window.blp
Image / Texture
485
7ne_academy_ceiling_window.blp
ne_academy_door_design.blp
Image / Texture
453
ne_academy_door_design.blp
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_academy_floor_02_weathered.blp
Image / Texture
150
ne_academy_floor_02_weathered.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_filigree.blp
Image / Texture
159
ne_filigree.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldrailedblueroof.blp
Image / Texture
573
ne_goldrailedblueroof.blp
ne_marble_mural.blp
Image / Texture
428
ne_marble_mural.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_restoredlowertrims.blp
Image / Texture
142
ne_restoredlowertrims.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_stone.blp
Image / Texture
1,369
ne_trims_stone.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp
ne_wall03_white.blp
Image / Texture
940
ne_wall03_white.blp
ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp
ne_wall_blue.blp
Image / Texture
1,627
ne_wall_blue.blp
ne_wall_interior.blp
Image / Texture
1,654
ne_wall_interior.blp
ne_window.blp
Image / Texture
1,692
ne_window.blp
restored_academy_door_arch.blp
Image / Texture
1,506
restored_academy_door_arch.blp
restored_arch.blp
Image / Texture
1,380
restored_arch.blp
restored_wall_interior_2.blp
Image / Texture
488
restored_wall_interior_2.blp
Done, you have imported the file restored_wall_interior_2.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.