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How to import Highborne Tall Gazeboo

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Highborne Tall Gazeboo of the bundle Highborne Tall Gazeboo. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Zin-Azshari Restored Highborne Structures.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Highborne Tall Gazeboo
tall_highborne_gazeboo.mdx
ne_trims_stone_terracotta.blp
ne_trims_c.blp
ne_colum02.blp
ne_trims.blp
ne_trims_metal.blp
ne_blue_window_flat.blp
ne_trims_bricks.blp
ne_stone_slab.blp
ne_floor_circle.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing tall_highborne_gazeboo.mdx

Now Click the "Import File" Button:

Next select 'tall_highborne_gazeboo.mdx' in the folder which you extracted from the zip archive:

Highborne Tall Gazeboo
tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
ne_colum02.blp
ne_floor_circle.blp
ne_stone_slab.blp
ne_trims.blp
ne_trims_bricks.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_trims_stone_terracotta.blp

The file has been properly added to the map archive:

tall_highborne_gazeboo.mdx
Model
344
war3mapimported/tall_highborne_gazeboo.mdx

Done, you have imported the file tall_highborne_gazeboo.mdx.

Importing ne_blue_window_flat.blp

Now Click the "Import File" Button:

Next select 'ne_blue_window_flat.blp' in the folder which you extracted from the zip archive:

Highborne Tall Gazeboo
tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
ne_colum02.blp
ne_floor_circle.blp
ne_stone_slab.blp
ne_trims.blp
ne_trims_bricks.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_trims_stone_terracotta.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tall_highborne_gazeboo.mdx
Model
344
war3mapimported/tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
Image / Texture
473
war3mapimported/ne_blue_window_flat.blp

Double-click the file ne_blue_window_flat.blp:

ne_blue_window_flat.blp
Image / Texture
473
war3mapimported/ne_blue_window_flat.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_blue_window_flat.blp
Image / Texture
473
ne_blue_window_flat.blp

The file has been properly added to the map archive:

tall_highborne_gazeboo.mdx
Model
344
war3mapimported/tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
Image / Texture
473
ne_blue_window_flat.blp

Done, you have imported the file ne_blue_window_flat.blp.

Importing ne_colum02.blp

Now Click the "Import File" Button:

Next select 'ne_colum02.blp' in the folder which you extracted from the zip archive:

Highborne Tall Gazeboo
tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
ne_colum02.blp
ne_floor_circle.blp
ne_stone_slab.blp
ne_trims.blp
ne_trims_bricks.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_trims_stone_terracotta.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tall_highborne_gazeboo.mdx
Model
344
war3mapimported/tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
Image / Texture
473
ne_blue_window_flat.blp
ne_colum02.blp
Image / Texture
1,335
war3mapimported/ne_colum02.blp

Double-click the file ne_colum02.blp:

ne_colum02.blp
Image / Texture
1,335
war3mapimported/ne_colum02.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp

The file has been properly added to the map archive:

tall_highborne_gazeboo.mdx
Model
344
war3mapimported/tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
Image / Texture
473
ne_blue_window_flat.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp

Done, you have imported the file ne_colum02.blp.

Importing ne_floor_circle.blp

Now Click the "Import File" Button:

Next select 'ne_floor_circle.blp' in the folder which you extracted from the zip archive:

Highborne Tall Gazeboo
tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
ne_colum02.blp
ne_floor_circle.blp
ne_stone_slab.blp
ne_trims.blp
ne_trims_bricks.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_trims_stone_terracotta.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tall_highborne_gazeboo.mdx
Model
344
war3mapimported/tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
Image / Texture
473
ne_blue_window_flat.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_floor_circle.blp
Image / Texture
1,151
war3mapimported/ne_floor_circle.blp

Double-click the file ne_floor_circle.blp:

ne_floor_circle.blp
Image / Texture
1,151
war3mapimported/ne_floor_circle.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp

The file has been properly added to the map archive:

tall_highborne_gazeboo.mdx
Model
344
war3mapimported/tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
Image / Texture
473
ne_blue_window_flat.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp

Done, you have imported the file ne_floor_circle.blp.

Importing ne_stone_slab.blp

Now Click the "Import File" Button:

Next select 'ne_stone_slab.blp' in the folder which you extracted from the zip archive:

Highborne Tall Gazeboo
tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
ne_colum02.blp
ne_floor_circle.blp
ne_stone_slab.blp
ne_trims.blp
ne_trims_bricks.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_trims_stone_terracotta.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tall_highborne_gazeboo.mdx
Model
344
war3mapimported/tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
Image / Texture
473
ne_blue_window_flat.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_stone_slab.blp
Image / Texture
58
war3mapimported/ne_stone_slab.blp

Double-click the file ne_stone_slab.blp:

ne_stone_slab.blp
Image / Texture
58
war3mapimported/ne_stone_slab.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_stone_slab.blp
Image / Texture
58
ne_stone_slab.blp

The file has been properly added to the map archive:

tall_highborne_gazeboo.mdx
Model
344
war3mapimported/tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
Image / Texture
473
ne_blue_window_flat.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_stone_slab.blp
Image / Texture
58
ne_stone_slab.blp

Done, you have imported the file ne_stone_slab.blp.

Importing ne_trims.blp

Now Click the "Import File" Button:

Next select 'ne_trims.blp' in the folder which you extracted from the zip archive:

Highborne Tall Gazeboo
tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
ne_colum02.blp
ne_floor_circle.blp
ne_stone_slab.blp
ne_trims.blp
ne_trims_bricks.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_trims_stone_terracotta.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tall_highborne_gazeboo.mdx
Model
344
war3mapimported/tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
Image / Texture
473
ne_blue_window_flat.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_stone_slab.blp
Image / Texture
58
ne_stone_slab.blp
ne_trims.blp
Image / Texture
1,600
war3mapimported/ne_trims.blp

Double-click the file ne_trims.blp:

ne_trims.blp
Image / Texture
1,600
war3mapimported/ne_trims.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_trims.blp
Image / Texture
1,600
ne_trims.blp

The file has been properly added to the map archive:

tall_highborne_gazeboo.mdx
Model
344
war3mapimported/tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
Image / Texture
473
ne_blue_window_flat.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_stone_slab.blp
Image / Texture
58
ne_stone_slab.blp
ne_trims.blp
Image / Texture
1,600
ne_trims.blp

Done, you have imported the file ne_trims.blp.

Importing ne_trims_bricks.blp

Now Click the "Import File" Button:

Next select 'ne_trims_bricks.blp' in the folder which you extracted from the zip archive:

Highborne Tall Gazeboo
tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
ne_colum02.blp
ne_floor_circle.blp
ne_stone_slab.blp
ne_trims.blp
ne_trims_bricks.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_trims_stone_terracotta.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tall_highborne_gazeboo.mdx
Model
344
war3mapimported/tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
Image / Texture
473
ne_blue_window_flat.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_stone_slab.blp
Image / Texture
58
ne_stone_slab.blp
ne_trims.blp
Image / Texture
1,600
ne_trims.blp
ne_trims_bricks.blp
Image / Texture
96
war3mapimported/ne_trims_bricks.blp

Double-click the file ne_trims_bricks.blp:

ne_trims_bricks.blp
Image / Texture
96
war3mapimported/ne_trims_bricks.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_trims_bricks.blp
Image / Texture
96
ne_trims_bricks.blp

The file has been properly added to the map archive:

tall_highborne_gazeboo.mdx
Model
344
war3mapimported/tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
Image / Texture
473
ne_blue_window_flat.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_stone_slab.blp
Image / Texture
58
ne_stone_slab.blp
ne_trims.blp
Image / Texture
1,600
ne_trims.blp
ne_trims_bricks.blp
Image / Texture
96
ne_trims_bricks.blp

Done, you have imported the file ne_trims_bricks.blp.

Importing ne_trims_c.blp

Now Click the "Import File" Button:

Next select 'ne_trims_c.blp' in the folder which you extracted from the zip archive:

Highborne Tall Gazeboo
tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
ne_colum02.blp
ne_floor_circle.blp
ne_stone_slab.blp
ne_trims.blp
ne_trims_bricks.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_trims_stone_terracotta.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tall_highborne_gazeboo.mdx
Model
344
war3mapimported/tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
Image / Texture
473
ne_blue_window_flat.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_stone_slab.blp
Image / Texture
58
ne_stone_slab.blp
ne_trims.blp
Image / Texture
1,600
ne_trims.blp
ne_trims_bricks.blp
Image / Texture
96
ne_trims_bricks.blp
ne_trims_c.blp
Image / Texture
439
war3mapimported/ne_trims_c.blp

Double-click the file ne_trims_c.blp:

ne_trims_c.blp
Image / Texture
439
war3mapimported/ne_trims_c.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp

The file has been properly added to the map archive:

tall_highborne_gazeboo.mdx
Model
344
war3mapimported/tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
Image / Texture
473
ne_blue_window_flat.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_stone_slab.blp
Image / Texture
58
ne_stone_slab.blp
ne_trims.blp
Image / Texture
1,600
ne_trims.blp
ne_trims_bricks.blp
Image / Texture
96
ne_trims_bricks.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp

Done, you have imported the file ne_trims_c.blp.

Importing ne_trims_metal.blp

Now Click the "Import File" Button:

Next select 'ne_trims_metal.blp' in the folder which you extracted from the zip archive:

Highborne Tall Gazeboo
tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
ne_colum02.blp
ne_floor_circle.blp
ne_stone_slab.blp
ne_trims.blp
ne_trims_bricks.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_trims_stone_terracotta.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tall_highborne_gazeboo.mdx
Model
344
war3mapimported/tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
Image / Texture
473
ne_blue_window_flat.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_stone_slab.blp
Image / Texture
58
ne_stone_slab.blp
ne_trims.blp
Image / Texture
1,600
ne_trims.blp
ne_trims_bricks.blp
Image / Texture
96
ne_trims_bricks.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_metal.blp
Image / Texture
1,357
war3mapimported/ne_trims_metal.blp

Double-click the file ne_trims_metal.blp:

ne_trims_metal.blp
Image / Texture
1,357
war3mapimported/ne_trims_metal.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_trims_metal.blp
Image / Texture
1,357
ne_trims_metal.blp

The file has been properly added to the map archive:

tall_highborne_gazeboo.mdx
Model
344
war3mapimported/tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
Image / Texture
473
ne_blue_window_flat.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_stone_slab.blp
Image / Texture
58
ne_stone_slab.blp
ne_trims.blp
Image / Texture
1,600
ne_trims.blp
ne_trims_bricks.blp
Image / Texture
96
ne_trims_bricks.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_metal.blp
Image / Texture
1,357
ne_trims_metal.blp

Done, you have imported the file ne_trims_metal.blp.

Importing ne_trims_stone_terracotta.blp

Now Click the "Import File" Button:

Next select 'ne_trims_stone_terracotta.blp' in the folder which you extracted from the zip archive:

Highborne Tall Gazeboo
tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
ne_colum02.blp
ne_floor_circle.blp
ne_stone_slab.blp
ne_trims.blp
ne_trims_bricks.blp
ne_trims_c.blp
ne_trims_metal.blp
ne_trims_stone_terracotta.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tall_highborne_gazeboo.mdx
Model
344
war3mapimported/tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
Image / Texture
473
ne_blue_window_flat.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_stone_slab.blp
Image / Texture
58
ne_stone_slab.blp
ne_trims.blp
Image / Texture
1,600
ne_trims.blp
ne_trims_bricks.blp
Image / Texture
96
ne_trims_bricks.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_metal.blp
Image / Texture
1,357
ne_trims_metal.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
war3mapimported/ne_trims_stone_terracotta.blp

Double-click the file ne_trims_stone_terracotta.blp:

ne_trims_stone_terracotta.blp
Image / Texture
1,052
war3mapimported/ne_trims_stone_terracotta.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp

The file has been properly added to the map archive:

tall_highborne_gazeboo.mdx
Model
344
war3mapimported/tall_highborne_gazeboo.mdx
ne_blue_window_flat.blp
Image / Texture
473
ne_blue_window_flat.blp
ne_colum02.blp
Image / Texture
1,335
ne_colum02.blp
ne_floor_circle.blp
Image / Texture
1,151
ne_floor_circle.blp
ne_stone_slab.blp
Image / Texture
58
ne_stone_slab.blp
ne_trims.blp
Image / Texture
1,600
ne_trims.blp
ne_trims_bricks.blp
Image / Texture
96
ne_trims_bricks.blp
ne_trims_c.blp
Image / Texture
439
ne_trims_c.blp
ne_trims_metal.blp
Image / Texture
1,357
ne_trims_metal.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp

Done, you have imported the file ne_trims_stone_terracotta.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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