Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model highborne spellbreaker of the bundle highborne spellbreaker. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file highborne spellbreaker.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing spellblade.mdx
Now Click the "Import File" Button:
Next select 'spellblade.mdx' in the folder which you extracted from the zip archive:
highborne spellbreaker
blade.dds
body.dds
hair.dds
helm norm.dds
helm orm.dds
helm.dds
shoulders diff.dds
shoulders norm.dds
shoulders orm.dds
skirt copia.dds
The file has been properly added to the map archive:
spellblade.mdx
Model
1,928
war3mapimported/spellblade.mdx
Done, you have imported the file spellblade.mdx.
Importing blade.dds
Now Click the "Import File" Button:
Next select 'blade.dds' in the folder which you extracted from the zip archive:
highborne spellbreaker
spellblade.mdx
body.dds
hair.dds
helm norm.dds
helm orm.dds
helm.dds
shoulders diff.dds
shoulders norm.dds
shoulders orm.dds
skirt copia.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
spellblade.mdx
Model
1,928
war3mapimported/spellblade.mdx
blade.dds
Image / Texture
683
war3mapimported/blade.dds
Double-click the file blade.dds:
blade.dds
Image / Texture
683
war3mapimported/blade.dds
Tick the box "Use Custom Path" and type in the correct path:
blade.dds
Image / Texture
683
blade.dds
The file has been properly added to the map archive:
spellblade.mdx
Model
1,928
war3mapimported/spellblade.mdx
blade.dds
Image / Texture
683
blade.dds
Done, you have imported the file blade.dds.
Importing body.dds
Now Click the "Import File" Button:
Next select 'body.dds' in the folder which you extracted from the zip archive:
highborne spellbreaker
spellblade.mdx
blade.dds
hair.dds
helm norm.dds
helm orm.dds
helm.dds
shoulders diff.dds
shoulders norm.dds
shoulders orm.dds
skirt copia.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
spellblade.mdx
Model
1,928
war3mapimported/spellblade.mdx
blade.dds
Image / Texture
683
blade.dds
body.dds
Image / Texture
1,365
war3mapimported/body.dds
Double-click the file body.dds:
body.dds
Image / Texture
1,365
war3mapimported/body.dds
Tick the box "Use Custom Path" and type in the correct path:
body.dds
Image / Texture
1,365
body.dds
The file has been properly added to the map archive:
spellblade.mdx
Model
1,928
war3mapimported/spellblade.mdx
blade.dds
Image / Texture
683
blade.dds
body.dds
Image / Texture
1,365
body.dds
Done, you have imported the file body.dds.
Importing hair.dds
Now Click the "Import File" Button:
Next select 'hair.dds' in the folder which you extracted from the zip archive:
highborne spellbreaker
spellblade.mdx
blade.dds
body.dds
helm norm.dds
helm orm.dds
helm.dds
shoulders diff.dds
shoulders norm.dds
shoulders orm.dds
skirt copia.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
spellblade.mdx
Model
1,928
war3mapimported/spellblade.mdx
blade.dds
Image / Texture
683
blade.dds
body.dds
Image / Texture
1,365
body.dds
hair.dds
Image / Texture
341
war3mapimported/hair.dds
Double-click the file hair.dds:
hair.dds
Image / Texture
341
war3mapimported/hair.dds
Tick the box "Use Custom Path" and type in the correct path:
hair.dds
Image / Texture
341
hair.dds
The file has been properly added to the map archive:
spellblade.mdx
Model
1,928
war3mapimported/spellblade.mdx
blade.dds
Image / Texture
683
blade.dds
body.dds
Image / Texture
1,365
body.dds
hair.dds
Image / Texture
341
hair.dds
Done, you have imported the file hair.dds.
Importing helm norm.dds
Now Click the "Import File" Button:
Next select 'helm norm.dds' in the folder which you extracted from the zip archive:
highborne spellbreaker
spellblade.mdx
blade.dds
body.dds
hair.dds
helm orm.dds
helm.dds
shoulders diff.dds
shoulders norm.dds
shoulders orm.dds
skirt copia.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
spellblade.mdx
Model
1,928
war3mapimported/spellblade.mdx
blade.dds
Image / Texture
683
blade.dds
body.dds
Image / Texture
1,365
body.dds
hair.dds
Image / Texture
341
hair.dds
helm norm.dds
Image / Texture
85
war3mapimported/helm norm.dds
Double-click the file helm norm.dds:
helm norm.dds
Image / Texture
85
war3mapimported/helm norm.dds
Tick the box "Use Custom Path" and type in the correct path:
helm norm.dds
Image / Texture
85
helm norm.dds
The file has been properly added to the map archive:
spellblade.mdx
Model
1,928
war3mapimported/spellblade.mdx
blade.dds
Image / Texture
683
blade.dds
body.dds
Image / Texture
1,365
body.dds
hair.dds
Image / Texture
341
hair.dds
helm norm.dds
Image / Texture
85
helm norm.dds
Done, you have imported the file helm norm.dds.
Importing helm orm.dds
Now Click the "Import File" Button:
Next select 'helm orm.dds' in the folder which you extracted from the zip archive:
highborne spellbreaker
spellblade.mdx
blade.dds
body.dds
hair.dds
helm norm.dds
helm.dds
shoulders diff.dds
shoulders norm.dds
shoulders orm.dds
skirt copia.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
spellblade.mdx
Model
1,928
war3mapimported/spellblade.mdx
blade.dds
Image / Texture
683
blade.dds
body.dds
Image / Texture
1,365
body.dds
hair.dds
Image / Texture
341
hair.dds
helm norm.dds
Image / Texture
85
helm norm.dds
helm orm.dds
Image / Texture
85
war3mapimported/helm orm.dds
Double-click the file helm orm.dds:
helm orm.dds
Image / Texture
85
war3mapimported/helm orm.dds
Tick the box "Use Custom Path" and type in the correct path:
helm orm.dds
Image / Texture
85
helm orm.dds
The file has been properly added to the map archive:
spellblade.mdx
Model
1,928
war3mapimported/spellblade.mdx
blade.dds
Image / Texture
683
blade.dds
body.dds
Image / Texture
1,365
body.dds
hair.dds
Image / Texture
341
hair.dds
helm norm.dds
Image / Texture
85
helm norm.dds
helm orm.dds
Image / Texture
85
helm orm.dds
Done, you have imported the file helm orm.dds.
Importing helm.dds
Now Click the "Import File" Button:
Next select 'helm.dds' in the folder which you extracted from the zip archive:
highborne spellbreaker
spellblade.mdx
blade.dds
body.dds
hair.dds
helm norm.dds
helm orm.dds
shoulders diff.dds
shoulders norm.dds
shoulders orm.dds
skirt copia.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
spellblade.mdx
Model
1,928
war3mapimported/spellblade.mdx
blade.dds
Image / Texture
683
blade.dds
body.dds
Image / Texture
1,365
body.dds
hair.dds
Image / Texture
341
hair.dds
helm norm.dds
Image / Texture
85
helm norm.dds
helm orm.dds
Image / Texture
85
helm orm.dds
helm.dds
Image / Texture
85
war3mapimported/helm.dds
Double-click the file helm.dds:
helm.dds
Image / Texture
85
war3mapimported/helm.dds
Tick the box "Use Custom Path" and type in the correct path:
helm.dds
Image / Texture
85
helm.dds
The file has been properly added to the map archive:
spellblade.mdx
Model
1,928
war3mapimported/spellblade.mdx
blade.dds
Image / Texture
683
blade.dds
body.dds
Image / Texture
1,365
body.dds
hair.dds
Image / Texture
341
hair.dds
helm norm.dds
Image / Texture
85
helm norm.dds
helm orm.dds
Image / Texture
85
helm orm.dds
helm.dds
Image / Texture
85
helm.dds
Done, you have imported the file helm.dds.
Importing shoulders diff.dds
Now Click the "Import File" Button:
Next select 'shoulders diff.dds' in the folder which you extracted from the zip archive:
highborne spellbreaker
spellblade.mdx
blade.dds
body.dds
hair.dds
helm norm.dds
helm orm.dds
helm.dds
shoulders norm.dds
shoulders orm.dds
skirt copia.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
spellblade.mdx
Model
1,928
war3mapimported/spellblade.mdx
blade.dds
Image / Texture
683
blade.dds
body.dds
Image / Texture
1,365
body.dds
hair.dds
Image / Texture
341
hair.dds
helm norm.dds
Image / Texture
85
helm norm.dds
helm orm.dds
Image / Texture
85
helm orm.dds
helm.dds
Image / Texture
85
helm.dds
shoulders diff.dds
Image / Texture
85
war3mapimported/shoulders diff.dds
Double-click the file shoulders diff.dds:
shoulders diff.dds
Image / Texture
85
war3mapimported/shoulders diff.dds
Tick the box "Use Custom Path" and type in the correct path:
shoulders diff.dds
Image / Texture
85
shoulders diff.dds
The file has been properly added to the map archive:
spellblade.mdx
Model
1,928
war3mapimported/spellblade.mdx
blade.dds
Image / Texture
683
blade.dds
body.dds
Image / Texture
1,365
body.dds
hair.dds
Image / Texture
341
hair.dds
helm norm.dds
Image / Texture
85
helm norm.dds
helm orm.dds
Image / Texture
85
helm orm.dds
helm.dds
Image / Texture
85
helm.dds
shoulders diff.dds
Image / Texture
85
shoulders diff.dds
Done, you have imported the file shoulders diff.dds.
Importing shoulders norm.dds
Now Click the "Import File" Button:
Next select 'shoulders norm.dds' in the folder which you extracted from the zip archive:
highborne spellbreaker
spellblade.mdx
blade.dds
body.dds
hair.dds
helm norm.dds
helm orm.dds
helm.dds
shoulders diff.dds
shoulders orm.dds
skirt copia.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
spellblade.mdx
Model
1,928
war3mapimported/spellblade.mdx
blade.dds
Image / Texture
683
blade.dds
body.dds
Image / Texture
1,365
body.dds
hair.dds
Image / Texture
341
hair.dds
helm norm.dds
Image / Texture
85
helm norm.dds
helm orm.dds
Image / Texture
85
helm orm.dds
helm.dds
Image / Texture
85
helm.dds
shoulders diff.dds
Image / Texture
85
shoulders diff.dds
shoulders norm.dds
Image / Texture
85
war3mapimported/shoulders norm.dds
Double-click the file shoulders norm.dds:
shoulders norm.dds
Image / Texture
85
war3mapimported/shoulders norm.dds
Tick the box "Use Custom Path" and type in the correct path:
shoulders norm.dds
Image / Texture
85
shoulders norm.dds
The file has been properly added to the map archive:
spellblade.mdx
Model
1,928
war3mapimported/spellblade.mdx
blade.dds
Image / Texture
683
blade.dds
body.dds
Image / Texture
1,365
body.dds
hair.dds
Image / Texture
341
hair.dds
helm norm.dds
Image / Texture
85
helm norm.dds
helm orm.dds
Image / Texture
85
helm orm.dds
helm.dds
Image / Texture
85
helm.dds
shoulders diff.dds
Image / Texture
85
shoulders diff.dds
shoulders norm.dds
Image / Texture
85
shoulders norm.dds
Done, you have imported the file shoulders norm.dds.
Importing shoulders orm.dds
Now Click the "Import File" Button:
Next select 'shoulders orm.dds' in the folder which you extracted from the zip archive:
highborne spellbreaker
spellblade.mdx
blade.dds
body.dds
hair.dds
helm norm.dds
helm orm.dds
helm.dds
shoulders diff.dds
shoulders norm.dds
skirt copia.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
spellblade.mdx
Model
1,928
war3mapimported/spellblade.mdx
blade.dds
Image / Texture
683
blade.dds
body.dds
Image / Texture
1,365
body.dds
hair.dds
Image / Texture
341
hair.dds
helm norm.dds
Image / Texture
85
helm norm.dds
helm orm.dds
Image / Texture
85
helm orm.dds
helm.dds
Image / Texture
85
helm.dds
shoulders diff.dds
Image / Texture
85
shoulders diff.dds
shoulders norm.dds
Image / Texture
85
shoulders norm.dds
shoulders orm.dds
Image / Texture
85
war3mapimported/shoulders orm.dds
Double-click the file shoulders orm.dds:
shoulders orm.dds
Image / Texture
85
war3mapimported/shoulders orm.dds
Tick the box "Use Custom Path" and type in the correct path:
shoulders orm.dds
Image / Texture
85
shoulders orm.dds
The file has been properly added to the map archive:
spellblade.mdx
Model
1,928
war3mapimported/spellblade.mdx
blade.dds
Image / Texture
683
blade.dds
body.dds
Image / Texture
1,365
body.dds
hair.dds
Image / Texture
341
hair.dds
helm norm.dds
Image / Texture
85
helm norm.dds
helm orm.dds
Image / Texture
85
helm orm.dds
helm.dds
Image / Texture
85
helm.dds
shoulders diff.dds
Image / Texture
85
shoulders diff.dds
shoulders norm.dds
Image / Texture
85
shoulders norm.dds
shoulders orm.dds
Image / Texture
85
shoulders orm.dds
Done, you have imported the file shoulders orm.dds.
Importing skirt copia.dds
Now Click the "Import File" Button:
Next select 'skirt copia.dds' in the folder which you extracted from the zip archive:
highborne spellbreaker
spellblade.mdx
blade.dds
body.dds
hair.dds
helm norm.dds
helm orm.dds
helm.dds
shoulders diff.dds
shoulders norm.dds
shoulders orm.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
spellblade.mdx
Model
1,928
war3mapimported/spellblade.mdx
blade.dds
Image / Texture
683
blade.dds
body.dds
Image / Texture
1,365
body.dds
hair.dds
Image / Texture
341
hair.dds
helm norm.dds
Image / Texture
85
helm norm.dds
helm orm.dds
Image / Texture
85
helm orm.dds
helm.dds
Image / Texture
85
helm.dds
shoulders diff.dds
Image / Texture
85
shoulders diff.dds
shoulders norm.dds
Image / Texture
85
shoulders norm.dds
shoulders orm.dds
Image / Texture
85
shoulders orm.dds
skirt copia.dds
Image / Texture
2,731
war3mapimported/skirt copia.dds
Double-click the file skirt copia.dds:
skirt copia.dds
Image / Texture
2,731
war3mapimported/skirt copia.dds
Tick the box "Use Custom Path" and type in the correct path:
skirt copia.dds
Image / Texture
2,731
skirt copia.dds
The file has been properly added to the map archive:
spellblade.mdx
Model
1,928
war3mapimported/spellblade.mdx
blade.dds
Image / Texture
683
blade.dds
body.dds
Image / Texture
1,365
body.dds
hair.dds
Image / Texture
341
hair.dds
helm norm.dds
Image / Texture
85
helm norm.dds
helm orm.dds
Image / Texture
85
helm orm.dds
helm.dds
Image / Texture
85
helm.dds
shoulders diff.dds
Image / Texture
85
shoulders diff.dds
shoulders norm.dds
Image / Texture
85
shoulders norm.dds
shoulders orm.dds
Image / Texture
85
shoulders orm.dds
skirt copia.dds
Image / Texture
2,731
skirt copia.dds
Done, you have imported the file skirt copia.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.