• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Highborne Small House

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Highborne Small House of the bundle Highborne Small House. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Zin-Azshari Restored Highborne Structures.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Highborne Small House
highborne_buildingsmall.mdx
ne_golden_railings.blp
ne_window.blp
ne_smallhouse_lowerrails.blp
ne_trims_bricks.blp
ne_colum02_flligree_02.blp
ne_trims_stone_terracotta.blp
ne_restored_railiings.blp
ne_stairs_light.blp
ne_metalposts.blp
ne_academy_door_pillar.blp
ne_wall_04.blp
ne_floor_01.blp
ne_academy_exterior_pillar.blp
ne_goldroof02.blp
ne_weathervanelarge.blp
ne_door01.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing highborne_buildingsmall.mdx

Now Click the "Import File" Button:

Next select 'highborne_buildingsmall.mdx' in the folder which you extracted from the zip archive:

Highborne Small House
highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
ne_door01.blp
ne_floor_01.blp
ne_golden_railings.blp
ne_goldroof02.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
ne_trims_bricks.blp
ne_trims_stone_terracotta.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp

The file has been properly added to the map archive:

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx

Done, you have imported the file highborne_buildingsmall.mdx.

Importing ne_academy_door_pillar.blp

Now Click the "Import File" Button:

Next select 'ne_academy_door_pillar.blp' in the folder which you extracted from the zip archive:

Highborne Small House
highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
ne_door01.blp
ne_floor_01.blp
ne_golden_railings.blp
ne_goldroof02.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
ne_trims_bricks.blp
ne_trims_stone_terracotta.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
war3mapimported/ne_academy_door_pillar.blp

Double-click the file ne_academy_door_pillar.blp:

ne_academy_door_pillar.blp
Image / Texture
134
war3mapimported/ne_academy_door_pillar.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp

The file has been properly added to the map archive:

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp

Done, you have imported the file ne_academy_door_pillar.blp.

Importing ne_academy_exterior_pillar.blp

Now Click the "Import File" Button:

Next select 'ne_academy_exterior_pillar.blp' in the folder which you extracted from the zip archive:

Highborne Small House
highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
ne_door01.blp
ne_floor_01.blp
ne_golden_railings.blp
ne_goldroof02.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
ne_trims_bricks.blp
ne_trims_stone_terracotta.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
war3mapimported/ne_academy_exterior_pillar.blp

Double-click the file ne_academy_exterior_pillar.blp:

ne_academy_exterior_pillar.blp
Image / Texture
876
war3mapimported/ne_academy_exterior_pillar.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp

The file has been properly added to the map archive:

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp

Done, you have imported the file ne_academy_exterior_pillar.blp.

Importing ne_colum02_flligree_02.blp

Now Click the "Import File" Button:

Next select 'ne_colum02_flligree_02.blp' in the folder which you extracted from the zip archive:

Highborne Small House
highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
ne_door01.blp
ne_floor_01.blp
ne_golden_railings.blp
ne_goldroof02.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
ne_trims_bricks.blp
ne_trims_stone_terracotta.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
war3mapimported/ne_colum02_flligree_02.blp

Double-click the file ne_colum02_flligree_02.blp:

ne_colum02_flligree_02.blp
Image / Texture
1,314
war3mapimported/ne_colum02_flligree_02.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp

The file has been properly added to the map archive:

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp

Done, you have imported the file ne_colum02_flligree_02.blp.

Importing ne_door01.blp

Now Click the "Import File" Button:

Next select 'ne_door01.blp' in the folder which you extracted from the zip archive:

Highborne Small House
highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
ne_door01.blp
ne_floor_01.blp
ne_golden_railings.blp
ne_goldroof02.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
ne_trims_bricks.blp
ne_trims_stone_terracotta.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_door01.blp
Image / Texture
114
war3mapimported/ne_door01.blp

Double-click the file ne_door01.blp:

ne_door01.blp
Image / Texture
114
war3mapimported/ne_door01.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_door01.blp
Image / Texture
114
ne_door01.blp

The file has been properly added to the map archive:

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_door01.blp
Image / Texture
114
ne_door01.blp

Done, you have imported the file ne_door01.blp.

Importing ne_floor_01.blp

Now Click the "Import File" Button:

Next select 'ne_floor_01.blp' in the folder which you extracted from the zip archive:

Highborne Small House
highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
ne_door01.blp
ne_floor_01.blp
ne_golden_railings.blp
ne_goldroof02.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
ne_trims_bricks.blp
ne_trims_stone_terracotta.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_door01.blp
Image / Texture
114
ne_door01.blp
ne_floor_01.blp
Image / Texture
1,082
war3mapimported/ne_floor_01.blp

Double-click the file ne_floor_01.blp:

ne_floor_01.blp
Image / Texture
1,082
war3mapimported/ne_floor_01.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp

The file has been properly added to the map archive:

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_door01.blp
Image / Texture
114
ne_door01.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp

Done, you have imported the file ne_floor_01.blp.

Importing ne_golden_railings.blp

Now Click the "Import File" Button:

Next select 'ne_golden_railings.blp' in the folder which you extracted from the zip archive:

Highborne Small House
highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
ne_door01.blp
ne_floor_01.blp
ne_golden_railings.blp
ne_goldroof02.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
ne_trims_bricks.blp
ne_trims_stone_terracotta.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_door01.blp
Image / Texture
114
ne_door01.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_golden_railings.blp
Image / Texture
430
war3mapimported/ne_golden_railings.blp

Double-click the file ne_golden_railings.blp:

ne_golden_railings.blp
Image / Texture
430
war3mapimported/ne_golden_railings.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp

The file has been properly added to the map archive:

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_door01.blp
Image / Texture
114
ne_door01.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp

Done, you have imported the file ne_golden_railings.blp.

Importing ne_goldroof02.blp

Now Click the "Import File" Button:

Next select 'ne_goldroof02.blp' in the folder which you extracted from the zip archive:

Highborne Small House
highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
ne_door01.blp
ne_floor_01.blp
ne_golden_railings.blp
ne_goldroof02.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
ne_trims_bricks.blp
ne_trims_stone_terracotta.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_door01.blp
Image / Texture
114
ne_door01.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldroof02.blp
Image / Texture
451
war3mapimported/ne_goldroof02.blp

Double-click the file ne_goldroof02.blp:

ne_goldroof02.blp
Image / Texture
451
war3mapimported/ne_goldroof02.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_goldroof02.blp
Image / Texture
451
ne_goldroof02.blp

The file has been properly added to the map archive:

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_door01.blp
Image / Texture
114
ne_door01.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldroof02.blp
Image / Texture
451
ne_goldroof02.blp

Done, you have imported the file ne_goldroof02.blp.

Importing ne_metalposts.blp

Now Click the "Import File" Button:

Next select 'ne_metalposts.blp' in the folder which you extracted from the zip archive:

Highborne Small House
highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
ne_door01.blp
ne_floor_01.blp
ne_golden_railings.blp
ne_goldroof02.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
ne_trims_bricks.blp
ne_trims_stone_terracotta.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_door01.blp
Image / Texture
114
ne_door01.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldroof02.blp
Image / Texture
451
ne_goldroof02.blp
ne_metalposts.blp
Image / Texture
139
war3mapimported/ne_metalposts.blp

Double-click the file ne_metalposts.blp:

ne_metalposts.blp
Image / Texture
139
war3mapimported/ne_metalposts.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp

The file has been properly added to the map archive:

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_door01.blp
Image / Texture
114
ne_door01.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldroof02.blp
Image / Texture
451
ne_goldroof02.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp

Done, you have imported the file ne_metalposts.blp.

Importing ne_restored_railiings.blp

Now Click the "Import File" Button:

Next select 'ne_restored_railiings.blp' in the folder which you extracted from the zip archive:

Highborne Small House
highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
ne_door01.blp
ne_floor_01.blp
ne_golden_railings.blp
ne_goldroof02.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
ne_trims_bricks.blp
ne_trims_stone_terracotta.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_door01.blp
Image / Texture
114
ne_door01.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldroof02.blp
Image / Texture
451
ne_goldroof02.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
war3mapimported/ne_restored_railiings.blp

Double-click the file ne_restored_railiings.blp:

ne_restored_railiings.blp
Image / Texture
135
war3mapimported/ne_restored_railiings.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp

The file has been properly added to the map archive:

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_door01.blp
Image / Texture
114
ne_door01.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldroof02.blp
Image / Texture
451
ne_goldroof02.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp

Done, you have imported the file ne_restored_railiings.blp.

Importing ne_smallhouse_lowerrails.blp

Now Click the "Import File" Button:

Next select 'ne_smallhouse_lowerrails.blp' in the folder which you extracted from the zip archive:

Highborne Small House
highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
ne_door01.blp
ne_floor_01.blp
ne_golden_railings.blp
ne_goldroof02.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
ne_trims_bricks.blp
ne_trims_stone_terracotta.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_door01.blp
Image / Texture
114
ne_door01.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldroof02.blp
Image / Texture
451
ne_goldroof02.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
Image / Texture
130
war3mapimported/ne_smallhouse_lowerrails.blp

Double-click the file ne_smallhouse_lowerrails.blp:

ne_smallhouse_lowerrails.blp
Image / Texture
130
war3mapimported/ne_smallhouse_lowerrails.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_smallhouse_lowerrails.blp
Image / Texture
130
ne_smallhouse_lowerrails.blp

The file has been properly added to the map archive:

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_door01.blp
Image / Texture
114
ne_door01.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldroof02.blp
Image / Texture
451
ne_goldroof02.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
Image / Texture
130
ne_smallhouse_lowerrails.blp

Done, you have imported the file ne_smallhouse_lowerrails.blp.

Importing ne_stairs_light.blp

Now Click the "Import File" Button:

Next select 'ne_stairs_light.blp' in the folder which you extracted from the zip archive:

Highborne Small House
highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
ne_door01.blp
ne_floor_01.blp
ne_golden_railings.blp
ne_goldroof02.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
ne_trims_bricks.blp
ne_trims_stone_terracotta.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_door01.blp
Image / Texture
114
ne_door01.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldroof02.blp
Image / Texture
451
ne_goldroof02.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
Image / Texture
130
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
Image / Texture
303
war3mapimported/ne_stairs_light.blp

Double-click the file ne_stairs_light.blp:

ne_stairs_light.blp
Image / Texture
303
war3mapimported/ne_stairs_light.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp

The file has been properly added to the map archive:

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_door01.blp
Image / Texture
114
ne_door01.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldroof02.blp
Image / Texture
451
ne_goldroof02.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
Image / Texture
130
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp

Done, you have imported the file ne_stairs_light.blp.

Importing ne_trims_bricks.blp

Now Click the "Import File" Button:

Next select 'ne_trims_bricks.blp' in the folder which you extracted from the zip archive:

Highborne Small House
highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
ne_door01.blp
ne_floor_01.blp
ne_golden_railings.blp
ne_goldroof02.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
ne_trims_bricks.blp
ne_trims_stone_terracotta.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_door01.blp
Image / Texture
114
ne_door01.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldroof02.blp
Image / Texture
451
ne_goldroof02.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
Image / Texture
130
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_bricks.blp
Image / Texture
96
war3mapimported/ne_trims_bricks.blp

Double-click the file ne_trims_bricks.blp:

ne_trims_bricks.blp
Image / Texture
96
war3mapimported/ne_trims_bricks.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_trims_bricks.blp
Image / Texture
96
ne_trims_bricks.blp

The file has been properly added to the map archive:

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_door01.blp
Image / Texture
114
ne_door01.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldroof02.blp
Image / Texture
451
ne_goldroof02.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
Image / Texture
130
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_bricks.blp
Image / Texture
96
ne_trims_bricks.blp

Done, you have imported the file ne_trims_bricks.blp.

Importing ne_trims_stone_terracotta.blp

Now Click the "Import File" Button:

Next select 'ne_trims_stone_terracotta.blp' in the folder which you extracted from the zip archive:

Highborne Small House
highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
ne_door01.blp
ne_floor_01.blp
ne_golden_railings.blp
ne_goldroof02.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
ne_trims_bricks.blp
ne_trims_stone_terracotta.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_door01.blp
Image / Texture
114
ne_door01.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldroof02.blp
Image / Texture
451
ne_goldroof02.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
Image / Texture
130
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_bricks.blp
Image / Texture
96
ne_trims_bricks.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
war3mapimported/ne_trims_stone_terracotta.blp

Double-click the file ne_trims_stone_terracotta.blp:

ne_trims_stone_terracotta.blp
Image / Texture
1,052
war3mapimported/ne_trims_stone_terracotta.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp

The file has been properly added to the map archive:

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_door01.blp
Image / Texture
114
ne_door01.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldroof02.blp
Image / Texture
451
ne_goldroof02.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
Image / Texture
130
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_bricks.blp
Image / Texture
96
ne_trims_bricks.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp

Done, you have imported the file ne_trims_stone_terracotta.blp.

Importing ne_wall_04.blp

Now Click the "Import File" Button:

Next select 'ne_wall_04.blp' in the folder which you extracted from the zip archive:

Highborne Small House
highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
ne_door01.blp
ne_floor_01.blp
ne_golden_railings.blp
ne_goldroof02.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
ne_trims_bricks.blp
ne_trims_stone_terracotta.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_door01.blp
Image / Texture
114
ne_door01.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldroof02.blp
Image / Texture
451
ne_goldroof02.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
Image / Texture
130
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_bricks.blp
Image / Texture
96
ne_trims_bricks.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp
ne_wall_04.blp
Image / Texture
1,152
war3mapimported/ne_wall_04.blp

Double-click the file ne_wall_04.blp:

ne_wall_04.blp
Image / Texture
1,152
war3mapimported/ne_wall_04.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp

The file has been properly added to the map archive:

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_door01.blp
Image / Texture
114
ne_door01.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldroof02.blp
Image / Texture
451
ne_goldroof02.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
Image / Texture
130
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_bricks.blp
Image / Texture
96
ne_trims_bricks.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp
ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp

Done, you have imported the file ne_wall_04.blp.

Importing ne_weathervanelarge.blp

Now Click the "Import File" Button:

Next select 'ne_weathervanelarge.blp' in the folder which you extracted from the zip archive:

Highborne Small House
highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
ne_door01.blp
ne_floor_01.blp
ne_golden_railings.blp
ne_goldroof02.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
ne_trims_bricks.blp
ne_trims_stone_terracotta.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_door01.blp
Image / Texture
114
ne_door01.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldroof02.blp
Image / Texture
451
ne_goldroof02.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
Image / Texture
130
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_bricks.blp
Image / Texture
96
ne_trims_bricks.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp
ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp
ne_weathervanelarge.blp
Image / Texture
131
war3mapimported/ne_weathervanelarge.blp

Double-click the file ne_weathervanelarge.blp:

ne_weathervanelarge.blp
Image / Texture
131
war3mapimported/ne_weathervanelarge.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_weathervanelarge.blp
Image / Texture
131
ne_weathervanelarge.blp

The file has been properly added to the map archive:

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_door01.blp
Image / Texture
114
ne_door01.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldroof02.blp
Image / Texture
451
ne_goldroof02.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
Image / Texture
130
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_bricks.blp
Image / Texture
96
ne_trims_bricks.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp
ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp
ne_weathervanelarge.blp
Image / Texture
131
ne_weathervanelarge.blp

Done, you have imported the file ne_weathervanelarge.blp.

Importing ne_window.blp

Now Click the "Import File" Button:

Next select 'ne_window.blp' in the folder which you extracted from the zip archive:

Highborne Small House
highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
ne_door01.blp
ne_floor_01.blp
ne_golden_railings.blp
ne_goldroof02.blp
ne_metalposts.blp
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
ne_trims_bricks.blp
ne_trims_stone_terracotta.blp
ne_wall_04.blp
ne_weathervanelarge.blp
ne_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_door01.blp
Image / Texture
114
ne_door01.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldroof02.blp
Image / Texture
451
ne_goldroof02.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
Image / Texture
130
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_bricks.blp
Image / Texture
96
ne_trims_bricks.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp
ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp
ne_weathervanelarge.blp
Image / Texture
131
ne_weathervanelarge.blp
ne_window.blp
Image / Texture
1,692
war3mapimported/ne_window.blp

Double-click the file ne_window.blp:

ne_window.blp
Image / Texture
1,692
war3mapimported/ne_window.blp

Tick the box "Use Custom Path" and type in the correct path:

ne_window.blp
Image / Texture
1,692
ne_window.blp

The file has been properly added to the map archive:

highborne_buildingsmall.mdx
Model
504
war3mapimported/highborne_buildingsmall.mdx
ne_academy_door_pillar.blp
Image / Texture
134
ne_academy_door_pillar.blp
ne_academy_exterior_pillar.blp
Image / Texture
876
ne_academy_exterior_pillar.blp
ne_colum02_flligree_02.blp
Image / Texture
1,314
ne_colum02_flligree_02.blp
ne_door01.blp
Image / Texture
114
ne_door01.blp
ne_floor_01.blp
Image / Texture
1,082
ne_floor_01.blp
ne_golden_railings.blp
Image / Texture
430
ne_golden_railings.blp
ne_goldroof02.blp
Image / Texture
451
ne_goldroof02.blp
ne_metalposts.blp
Image / Texture
139
ne_metalposts.blp
ne_restored_railiings.blp
Image / Texture
135
ne_restored_railiings.blp
ne_smallhouse_lowerrails.blp
Image / Texture
130
ne_smallhouse_lowerrails.blp
ne_stairs_light.blp
Image / Texture
303
ne_stairs_light.blp
ne_trims_bricks.blp
Image / Texture
96
ne_trims_bricks.blp
ne_trims_stone_terracotta.blp
Image / Texture
1,052
ne_trims_stone_terracotta.blp
ne_wall_04.blp
Image / Texture
1,152
ne_wall_04.blp
ne_weathervanelarge.blp
Image / Texture
131
ne_weathervanelarge.blp
ne_window.blp
Image / Texture
1,692
ne_window.blp

Done, you have imported the file ne_window.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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